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8-K - FORM 8-K - ELECTRONIC ARTS INC.form8-k072618.htm


Exhibit 99.1
 
Electronic Arts Reports Q1 FY19
graphic050614a07.jpg
 
 
 
 
Financial Results
 
REDWOOD CITY, CA - July 26, 2018 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its first fiscal quarter ended June 30, 2018.

“Across new games, new platforms and new geographies, we connected more players around the world to more great entertainment in our first quarter of FY19,” said CEO Andrew Wilson. “We are striving to pioneer and lead for our players, with new EA SPORTS games and content on every platform, a first-of-its-kind subscription in Origin Access Premier and growing competitive gaming tournaments for FIFA and Madden NFL coming in the months ahead.  With every game, every service, and every experience, we are taking steps toward our vision to connect a billion people in play.”

“We started the year strongly as we continued to deliver on our growth strategies with a focus on new genres, new geographies and building engaging live services across our portfolio to drive recurring revenue,” said COO and CFO Blake Jorgensen. “We have a strong slate of products to launch through the rest of the fiscal year, great content coming in our live services, and are continuing to grow our esports competitions.”

News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.


Selected Operating Highlights and Metrics
Digital net bookings* for the trailing twelve months was $3.550 billion, up 13% year-over-year and represents 69% of total net bookings.
The FIFA World Cup content update had more than 15 million unique players during the quarter.
Launched FIFA Mobile in China this quarter, reaching #1 on the top downloads chart for iOS in China and showing best-in-class engagement on the WeChat platform.
Launched FIFA Online 4 in Asia during the quarter.
More than 20 million players participated in the current season of FIFA competitive gaming and had 80% more average viewers over last season.
The Sims™ 4 player base grew 35% year-over-year.
EA received more than 60 awards at E3 this year, including “Best of” awards from the E3 Game Critics for Anthem™, Battlefield™ V, and FIFA 19.

* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games and, for periods after the fourth quarter of fiscal 2018, mobile platform fees.

Selected Financial Highlights and Metrics
All financial measures are presented on a GAAP basis.
Net cash provided by operating activities was $120 million for the quarter and $1.636 billion for the trailing twelve months.
EA repurchased 2.3 million shares for $300 million during the quarter and 6.2 million shares for $751 million during the trailing twelve months.








Impact of Recently Adopted Accounting Standard

At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. Topic 606 significantly changes how EA recognizes and reports revenue and diluted earnings per share; however, it does not materially impact net bookings, EA’s operational metric. For more information about the adoption of Topic 606, including information with respect to mobile platform fees, please refer to the Investor Accounting FAQ document posted on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.


Quarterly Financial Highlights
 
Three Months Ended
 
June 30,
 
2018
 
2017
(in $ millions, except per share amounts)
 
 
 
Digital net revenue
957

 
879

Packaged goods and other net revenue
180

 
570

          Total net revenue
1,137

 
1,449

 
 
 
 
Net income
293

 
644

Diluted earnings per share
0.95

 
2.06

 
 
 
 
Operating cash flow
120

 
176

 
 
 
 
Value of shares repurchased
300

 
150

Number of shares repurchased
2.3

 
1.4


While EA no longer reports certain non-GAAP financial measures, the following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its fiscal 2019 GAAP results in order to assess EA’s operating results:

 
Three Months Ended June 30, 2018
 
 
 
GAAP-Based Financial Data
(in $ millions)
Statement of Operations
 
Acquisition-related expenses
 
Change in deferred net revenue (online-enabled games)
 
Mobile platform fees
 
Stock-based compensation
Total net revenue
1,137

 

 
(339
)
 
(49
)
 

          Cost of revenue
215

 
(1
)
 

 
(49
)
 
(1
)
Gross profit
922

 
1

 
(339
)
 

 
1

          Total operating expenses
622

 
(6
)
 

 

 
(69
)
Operating income
300

 
7

 
(339
)
 

 
70

Interest and other income, net
19

 

 

 

 

Income before provision for income taxes
319

 
7

 
(339
)
 

 
70

Number of shares used in computation:
 
 
 
 
 
 
 
 
 
          Diluted
310

 
 
 
 
 
 
 
 

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2018.






TTM Financial Highlights
 
TTM Ended
 
June 30,
 
2018
 
2017
(in $ millions)
 
 
 
Digital net revenue
3,528

 
3,064

Packaged goods and other net revenue
1,310

 
1,959

          Total net revenue
4,838

 
5,023

 
 
 
 
Net income
692*

 
1,171

 
 
 
 
Operating cash flow
1,636

 
1,872

 
 
 
 
Value of shares repurchased
751

 
529

Number of shares repurchased
6.2

 
6.0

 
 
 
 
 
*During the twelve months ended June 30, 2018, EA recognized $235 million of incremental income tax expense due to the application of the Tax Cuts and Jobs Act.

While EA no longer reports certain non-GAAP financial measures, the following GAAP-based financial data and tax rate of 18% in fiscal year 2019 and 21% in fiscal year 2018 was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

 
TTM Ended June 30, 2018
 
 
 
GAAP-Based Financial Data
(in $ millions)
Statement of Operations
 
Acquisition-related expenses
 
Change in deferred net revenue (online-enabled games)
 
Mobile platform fees
 
Stock-based compensation
Total net revenue
4,838

 

 
365

 
(49
)
 

          Cost of revenue
1,338

 
(3
)
 

 
(49
)
 
(3
)
Gross profit
3,500

 
3

 
365

 

 
3

          Total operating expenses
2,509

 
(14
)
 

 

 
(261
)
Operating income
991

 
17

 
365

 

 
264

Interest and other income, net
28

 

 

 

 

Income before provision for income taxes
1,019

 
17

 
365

 

 
264


For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2018.







Operating Metric

The following is a calculation of our total net bookings for the periods presented:

 
Three Months Ended
June 30,
 
TTM Ended
June 30,
 
2018
 
2017
 
2018
 
2017
(in $ millions)
 
 
 
 
 
 
 
Total net revenue
1,137

 
1,449

 
4,838

 
5,023

Change in deferred net revenue (online-enabled games)
(339
)
 
(674
)
 
365

 
12

Mobile platform fees
(49
)
 

 
(49
)
 

Net bookings
749

 
775

 
5,154

 
5,035



Business Outlook as of July 26, 2018

The following forward-looking statements reflect expectations as of July 26, 2018. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2019 Expectations - Ending March 31, 2019
    
Financial metrics:
Net revenue is expected to be approximately $5.600 billion.
Change in deferred net revenue (online-enabled games) is expected to be approximately $235 million.
Mobile platform fees are expected to be approximately $(285) million.
Net income is expected to be approximately $1.108 billion.
Diluted earnings per share is expected to be approximately $3.55.
Operating cash flow is expected to be approximately $1.825 billion.
The Company estimates a share count of 312 million for purposes of calculating fiscal year 2019 diluted earnings per share.

Operational metric:
Net bookings is expected to be approximately $5.550 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:








 
Twelve Months Ending March 31, 2019
 
 
 
GAAP-Based Financial Data
 
GAAP Guidance
 
Acquisition-related expenses
 
Change in deferred net revenue (online-enabled games)
 
Mobile platform fees
 
Stock-based compensation
(in $ millions)
 
 
 
 
 
 
 
 
 
Digital net revenue
4,150

 

 
185

 
(285
)
 

Packaged goods & other net revenue
1,450

 

 
50

 

 

Total net revenue
5,600

 

 
235

 
(285
)
 

Cost of revenue
1,566

 
(5
)
 

 
(285
)
 
(1
)
Operating expense
2,784

 
(25
)
 

 

 
(329
)
Income before provision for income taxes
1,250

 
30

 
235

 

 
330

Net income
1,108

 
 
 
 
 
 
 
 
Number of shares used in computation:
 
 
 
 
 
 
 
 
 
Diluted shares
312

 
 
 
 
 
 
 
 


Second Quarter Fiscal Year 2019 Expectations - Ending September 30, 2018

Financial metrics:
Net revenue is expected to be approximately $1.270 billion.
Change in deferred net revenue (online-enabled games) is expected to be approximately $(55) million.
Mobile platform fees are expected to be approximately $(55) million.
Net income is expected to be approximately $150 million.
Diluted earnings per share is expected to be approximately $0.48.
The Company estimates a share count of 312 million for purposes of calculating second quarter fiscal year 2019 diluted earnings per share.

Operational metric:
Net bookings is expected to be approximately $1.160 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:







 
Three Months Ending September 30, 2018
 
 
 
GAAP-Based Financial Data
 
GAAP Guidance
 
Acquisition-related expenses
 
Change in deferred net revenue (online-enabled games)
 
Mobile platform fees
 
Stock-based compensation
(in $ millions)
 
 
 
 
 
 
 
 
 
Total net revenue
1,270

 

 
(55
)
 
(55
)
 

Cost of revenue
436

 
(1
)
 

 
(55
)
 

Operating expense
674

 
(9
)
 

 

 
(85
)
Income before provision for income taxes
168

 
10

 
(55
)
 

 
85

Net Income
150

 
 
 
 
 
 
 
 
Number of shares used in computation:
 
 


 
 
 
 
 
 
Diluted shares
312

 
 
 
 
 
 
 
 

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2018.


Conference Call and Supporting Documents
Electronic Arts will host a conference call on July 26, 2018 at 2:00 pm PT (5:00 pm ET) to review its results for the first fiscal quarter ended June 30, 2018 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number 844-215-4106 (domestic) or 918-534-8313 (international), using the password “EA” or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance and an Investor Accounting FAQ document on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until August 9, 2018 at 855-859-2056 (domestic) or 404-537-3406 (international) using pin code 8686629. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2019 expectations under the heading “Business Outlook as of July 26, 2018,” and other information regarding EA's fiscal 2019 expectations contain forward-looking statements that are subject to change.  Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to develop and support digital products and services, including managing online security and privacy; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the






Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; and other factors described in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2018. 

These forward-looking statements are current as of July 26, 2018. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2018.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended June 30, 2018.


About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.
 
In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
 
EA SPORTS, Battlefield, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

For additional information, please contact:

Chris Evenden
John Reseburg
Vice President, Investor Relations
Vice President, Corporate Communications
650-628-0255
650-628-3601
cevenden@ea.com
jreseburg@ea.com






    
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
 
 
 
 
 
Three Months Ended June 30,
 
2018 1
 
2017
Net revenue
 
 
 
Product
202

 
828

Service and other
935

 
621

Total net revenue
1,137

 
1,449

Cost of revenue
 
 
 
Product
68

 
64

Service and other
147

 
90

Total cost of revenue
215

 
154

Gross profit
922

 
1,295

Operating expenses:
 
 
 
Research and development
362

 
325

Marketing and sales
140

 
121

General and administrative
114

 
105

Amortization of intangibles
6

 
1

Total operating expenses
622

 
552

Operating income
300

 
743

Interest and other income (expense), net
19

 
6

Income before provision for income taxes
319

 
749

Provision for income taxes
26

 
105

Net income
293

 
644

Earnings per share
 
 
 
Basic
0.96

 
2.08

Diluted
0.95

 
2.06

Number of shares used in computation
 
 
 
Basic
306

 
309

Diluted
310

 
313





1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. Topic 606 significantly changes how EA recognizes and reports revenue and diluted earnings per share. For more information about the adoption of Topic 606, including information with respect to mobile platform fees, please refer to the Investor Accounting FAQ document posted on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.



















Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance for the three months ended June 30, 2018 plus a comparison to the actuals for the three months ended June 30, 2017.


 
Three Months Ended June 30,
 
2018 1
 
 
 
2018 1
 
2017
 
Guidance
 
Variance
 
Actuals
 
Actuals
Net revenue
 
 
 
 
 
 
 
Net revenue
1,080

 
57

 
1,137

 
1,449

GAAP-based financial data
 
 
 
 
 
 
 
Change in deferred net revenue (online-enabled games)
(300
)
 
(39
)
 
(339
)
 
(674
)
Mobile platform fees
(60
)
 
11

 
(49
)
 

Cost of revenue
 
 


 
 
 
 
Cost of revenue
226

 
(11
)
 
215

 
154

GAAP-based financial data
 
 
 
 
 
 
 
Acquisition-related expenses
(1
)
 

 
(1
)
 

Stock-based compensation

 
(1
)
 
(1
)
 
(1
)
Mobile platform fees
(60
)
 
11

 
(49
)
 

Operating expenses
 
 


 
 
 
 
Operating expenses
634

 
(12
)
 
622

 
552

GAAP-based financial data
 
 
 
 
 
 
 
Acquisition-related expenses
(4
)
 
(2
)
 
(6
)
 
(1
)
Stock-based compensation
(75
)
 
6

 
(69
)
 
(47
)
Income before tax
 
 


 
 
 
 
Income before tax
220

 
99

 
319

 
749

GAAP-based financial data
 
 
 
 
 
 
 
Acquisition-related expenses
5

 
2

 
7

 
1

Change in deferred net revenue (online-enabled games)
(300
)
 
(39
)
 
(339
)
 
(674
)
Mobile platform fees

 

 

 

Stock-based compensation
75

 
(5
)
 
70

 
48

Tax rate used for management reporting
18
%
 


 
18
%
 
21
%
Earnings per share
 
 
 
 
 
 
 
Basic
0.65

 
0.31

 
0.96

 
2.08

Diluted
0.64

 
0.31

 
0.95

 
2.06

Number of shares
 
 
 
 
 
 
 
Basic
307

 
(1
)
 
306

 
309

Diluted
311

 
(1
)
 
310

 
313





1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. Topic 606 significantly changes how EA recognizes and reports revenue and diluted earnings per share. For more information about the adoption of Topic 606, including information with respect to mobile platform fees, please refer to the Investor Accounting FAQ document posted on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.











ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
 
 
 
 
 
June 30, 20181
 
March 31, 20182
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
3,876

 
4,258

Short-term investments
1,095

 
1,073

Receivables, net of allowances of $4 and $165, respectively
371

 
385

Other current assets
282

 
288

Total current assets
5,624

 
6,004

Property and equipment, net
440

 
453

Goodwill
1,886

 
1,883

Acquisition-related intangibles, net
107

 
71

Deferred income taxes, net
92

 
84

Other assets
98

 
89

TOTAL ASSETS
8,247

 
8,584

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
47

 
48

Accrued and other current liabilities
765

 
821

Deferred net revenue (online-enabled games)
652

 
1,622

Total current liabilities
1,464

 
2,491

Senior notes, net
993

 
992

Income tax obligations
276

 
250

Deferred income taxes, net
1

 
1

Other liabilities
253

 
255

Total liabilities
2,987

 
3,989

 
 
 
 
Stockholders’ equity:
 
 
 
Common stock
3

 
3

Additional paid-in capital
339

 
657

Retained earnings
4,944

 
4,062

Accumulated other comprehensive loss
(26
)
 
(127
)
Total stockholders’ equity
5,260

 
4,595

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
8,247

 
8,584





1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606) Revenue from Contracts with Customers. EA’s Q1 FY19 Unaudited Condensed Consolidated Balance Sheet reflects the effect of the adoption as of April 1, 2018, which had an impact on the following: receivables, net of allowances, accrued and other current liabilities, deferred net revenue (online-enabled games), deferred income taxes, net, retained earnings and accumulated other comprehensive loss. Financial data for periods prior to April 1, 2018 has not been restated.

2Derived from audited consolidated financial statements.







ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
 
 
 
 
 
Three Months Ended
June 30,
 
2018
 
2017
OPERATING ACTIVITIES
 
 
 
Net income
293

 
644

Adjustments to reconcile net income to net cash provided by operating activities:
 
 
 
Depreciation, amortization and accretion
38

 
31

Stock-based compensation
70

 
48

Change in assets and liabilities
 
 
 
Receivables, net
169

 
135

Other assets
48

 
80

Accounts payable
8

 
(44
)
Accrued and other liabilities
(59
)
 
(116
)
Deferred income taxes, net
(74
)
 
55

Deferred net revenue (online-enabled games)
(373
)
 
(657
)
Net cash provided by operating activities
120

 
176

INVESTING ACTIVITIES
 
 
 
Capital expenditures
(32
)
 
(33
)
Proceeds from maturities and sales of short-term investments
207

 
438

Purchase of short-term investments
(228
)
 
(693
)
Acquisition, net of cash acquired
(50
)
 

Net cash used in investing activities
(103
)
 
(288
)
FINANCING ACTIVITIES
 
 
 
Proceeds from issuance of common stock
1

 
30

Cash paid to taxing authorities for shares withheld from employees
(89
)
 
(95
)
Repurchase and retirement of common stock
(300
)
 
(150
)
Net cash used in financing activities
(388
)
 
(215
)
Effect of foreign exchange on cash and cash equivalents
(11
)
 
10

Decrease in cash and cash equivalents
(382
)
 
(317
)
Beginning cash and cash equivalents
4,258

 
2,565

Ending cash and cash equivalents
3,876

 
2,248





















ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q11
 
YOY %
 
FY18
 
FY18
 
FY18
 
FY18
 
FY19
 
Change
Net revenue
 
 
 
 
 
 
 
 
 
 
 
 Net revenue
1,449

 
959

 
1,160

 
1,582

 
1,137

 
(22
%)
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Change in deferred net revenue (online-enabled games)3
(674
)
 
220

 
811

 
(327
)
 
(339
)
 
 
Mobile platform fees

 

 

 

 
(49
)
 
 
Gross profit
 
 
 
 
 
 
 
 
 
 
 
Gross profit
1,295

 
570

 
659

 
1,349

 
922

 
(29
%)
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Acquisition-related expenses

 

 
1

 
1

 
1

 
 
Change in deferred net revenue (online-enabled games)3
(674
)
 
220

 
811

 
(327
)
 
(339
)
 
 
Mobile platform fees

 

 

 

 

 
 
Stock-based compensation
1

 
1

 

 
1

 
1

 
 
Gross profit (as a % of net revenue)
89
%
 
59
%
 
57
%
 
85
%
 
81
%
 
 
Operating income (loss)
 
 
 
 
 
 
 
 
 
 
 
Operating income (loss)
743

 
(41
)
 
(21
)
 
753

 
300

 
(60
%)
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Acquisition-related expenses
1

 
2

 
2

 
6

 
7

 
 
Change in deferred net revenue (online-enabled games)3
(674
)
 
220

 
811

 
(327
)
 
(339
)
 
 
Stock-based compensation
48

 
62

 
63

 
69

 
70

 
 
Operating income (loss) (as a % of net revenue)
51
%
 
(4
%)
 
(2
%)
 
48
%
 
26
%
 
 
Net income (loss)
 
 
 
 
 
 
 
 
 
 
 
Net income (loss)
644

 
(22
)
 
(186
)
 
607

 
293

 
(55
%)
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Acquisition-related expenses
1

 
2

 
2

 
6

 
7

 
 
Change in deferred net revenue (online-enabled games)3
(674
)
 
220

 
811

 
(327
)
 
(339
)
 
 
Stock-based compensation
48

 
62

 
63

 
69

 
70

 
 
Tax rate used for management reporting
21
%
 
21
%
 
21
%
 
21
%
 
18
%
 


Net income (loss) (as a % of net revenue)
44
%
 
(2
%)
 
(16
%)
 
38
%
 
26
%
 


Diluted earnings (loss) per share
2.06

 
(0.07
)
 
(0.60
)
 
1.95

 
0.95

 
(54
%)
Number of diluted shares used in computation
 
 
 
 
 
 
 
 
 
 
 
Basic
309

 
309

 
308

 
307

 
306

 
 
Diluted
313

 
309

 
308

 
311

 
310

 
 
Anti-dilutive shares excluded for loss position4

 
3

 
3

 

 

 
 

1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. Topic 606 significantly changes how EA recognizes and reports revenue and diluted earnings per share. For more information about the adoption of Topic 606, including information with respect to mobile platform fees, please refer to the Investor Accounting FAQ document posted on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.

3The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations due to the impact of unrecognized gains/losses on cash flow hedges.

4Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q11
 
YOY %
 
 
FY18
 
FY18
 
FY18
 
FY18
 
FY19
 
Change
QUARTERLY NET REVENUE PRESENTATIONS
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue by composition
 
 
 
 
 
 
 
 
 
 
 
 
Full game downloads
 
209

 
123

 
143

 
232

 
116

 
(44
%)
Live services
 
501

 
408

 
476

 
698

 
610

 
22
%
Mobile
 
169

 
158

 
161

 
172

 
231

 
37
%
Total digital
 
879

 
689

 
780

 
1,102

 
957

 
9
%
Packaged goods and other
 
570

 
270

 
380

 
480

 
180

 
(68
%)
Total net revenue
 
1,449

 
959

 
1,160

 
1,582

 
1,137

 
(22
%)
Total digital
 
61
%
 
72
%
 
67
%
 
70
%
 
84
%
 
 
Packaged goods and other
 
39
%
 
28
%
 
33
%
 
30
%
 
16
%
 
 
Total net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
GAAP-based financial data
 
 
 
 
 
 
Full game downloads
 
(98
)
 
(4
)
 
117

 
(39
)
 
(20
)
 
 
Live services
 
(81
)
 
(98
)
 
311

 
(19
)
 
(160
)
 
 
Mobile
 
(19
)
 
(8
)
 
22

 
4

 
(35
)
 
 
Total digital
 
(198
)
 
(110
)
 
450

 
(54
)
 
(215
)
 
 
Packaged goods and other
 
(476
)
 
330

 
361

 
(273
)
 
(124
)
 
 
Total change in deferred net revenue (online-enabled games) by composition3
 
(674
)
 
220

 
811

 
(327
)
 
(339
)
 
 
Mobile platform fees
 

 

 

 

 
(49
)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue by platform
 
 
 
 
 
 
 
 
 
 
 
 
Console
 
1,034

 
595

 
810

 
1,196

 
705

 
(32
%)
PC/Browser
 
240

 
196

 
181

 
210

 
197

 
(18
%)
Mobile
 
171

 
162

 
166

 
173

 
233

 
36
%
Other
 
4

 
6

 
3

 
3

 
2

 
(50
%)
Total net revenue
 
1,449

 
959

 
1,160

 
1,582

 
1,137

 
(22
%)
GAAP-based financial data
 
 
 
 
 


Console
 
(590
)
 
258

 
710

 
(313
)
 
(288
)
 
 
PC/Browser
 
(61
)
 
(30
)
 
83

 
(20
)
 
(9
)
 
 
Mobile
 
(20
)
 
(7
)
 
21

 
5

 
(42
)
 
 
Other
 
(3
)
 
(1
)
 
(3
)
 
1

 

 
 
Total change in deferred net revenue (online-enabled games) by platform3
 
(674
)
 
220

 
811

 
(327
)
 
(339
)
 
 
Mobile platform fees
 

 

 

 

 
(49
)
 
 





1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. Topic 606 significantly changes how EA recognizes and reports revenue and diluted earnings per share. For more information about the adoption of Topic 606, including information with respect to mobile platform fees, please refer to the Investor Accounting FAQ document posted on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.

3The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations due to the impact of unrecognized gains/losses on cash flow hedges.








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
FY18
 
FY18
 
FY18
 
FY18
 
FY19
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
176

 
52

 
849

 
615

 
120

 
(32
%)
Operating cash flow - TTM
1,872

 
1,802

 
1,514

 
1,692

 
1,636

 
(13
%)
Capital expenditures
33

 
30

 
24

 
20

 
32

 
(3
%)
Capital expenditures - TTM
116

 
117

 
116

 
107

 
106

 
(9
%)
Repurchase and retirement of common stock
150

 
153

 
150

 
148

 
300

 
100
%
DEPRECIATION
 
 
 
 
 
 
 
 
 
 
 
Depreciation expense
29

 
30

 
30

 
31

 
30

 
3
%
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
2,248

 
2,067

 
2,566

 
4,258

 
3,876

 


Short-term investments
2,222

 
2,288

 
2,318

 
1,073

 
1,095

 


Cash and cash equivalents, and short-term investments
4,470

 
4,355

 
4,884

 
5,331

 
4,971

 
11
%
Receivables, net 1
222

 
812

 
886

 
385

 
371

 
67
%
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue
1

 
1

 

 
1

 
1

 
 
Research and development
28

 
36

 
38

 
44

 
47

 
 
Marketing and sales
7

 
9

 
8

 
8

 
7

 
 
General and administrative
12

 
16

 
17

 
16

 
15

 
 
Total stock-based compensation
48

 
62

 
63

 
69

 
70

 
 







1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606) Revenue from Contracts with Customers. EA’s Q1 FY19 Unaudited Condensed Consolidated Balance Sheet reflects the effect of the adoption as of April 1, 2018, which had an impact on receivables, net of allowances. Financial data for periods prior to April 1, 2018 has not been restated.