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8-K - 8-K - TAKE TWO INTERACTIVE SOFTWARE INCa17-3563_28k.htm

Exhibit 99.1

 

 

 

 

FOR IMMEDIATE RELEASE

CONTACT:

 

 

 

 

 

(Investor Relations)

 

(Corporate Press)

Henry A. Diamond

 

Alan Lewis

Senior Vice President

 

Vice President

Investor Relations & Corporate Communications

 

Corporate Communications & Public Affairs

Take-Two Interactive Software, Inc.

 

Take-Two Interactive Software, Inc.

(646) 536-3005

 

(646) 536-2983

Henry.Diamond@take2games.com

 

Alan.Lewis@take2games.com

 

Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Third Quarter 2017

 

Net revenue grew 15% to $476.5 million

 

Net loss narrowed to $0.33 per diluted share

 

Net cash provided by operating activities grew 72% to $291.0 million

 

Bookings grew 51% to $719.0 million

 

New York, NY — February 7, 2017 — Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for its fiscal third quarter 2017, ended December 31, 2016.  In addition, the Company provided its initial financial outlook for its fiscal fourth quarter ending March 31, 2017, and updated its financial outlook for its fiscal year ending March 31, 2017.

 

Fiscal Third Quarter 2017 GAAP Financial Highlights

 

Net revenue grew 15% to $476.5 million, as compared to $414.2 million in last year’s fiscal third quarter.  The largest contributors to net revenue in fiscal third quarter 2017 were Grand Theft Auto V® and Grand Theft Auto Online, WWE® 2K17, NBA® 2K17, and Sid Meier’s Civilization® VI.

 

Digitally-delivered net revenue grew 64% to $240.2 million, as compared to $146.4 million in last year’s fiscal third quarter.  Recurrent consumer spending (virtual currency, microtransactions and downloadable add-on content) accounted for 39% of digitally-delivered net revenue, or 20% of total net revenue.  The largest contributors to digitally-delivered net revenue in fiscal third quarter 2017 were Grand Theft Auto V and Grand Theft Auto Online, Sid Meier’s Civilization VI, and NBA 2K17.

 

Net loss narrowed to $29.8 million, or $0.33 per diluted share, as compared to $42.4 million, or $0.51 per diluted share, for the year-ago period.

 

Net cash provided by operating activities grew 72% to $291.0 million.  As of December 31, 2016, the Company had cash and short-term investments of $1.444 billion.

 

As previously announced, starting with this quarter’s results, Take-Two will no longer report Non-GAAP Cost of Goods Sold, Non-GAAP Gross Profit, Non-GAAP Income from Operations, Non-GAAP Net Income, and Non-GAAP Net Income Per Share on either a historical basis or in its financial outlook.  The Company will continue to disclose data, as set forth below, together with its management reporting tax rate of 22%, that are used internally by its management and Board of Directors to adjust its GAAP financial results in order to facilitate comparison of the Company’s operating performance between periods and to better understand its core business and future outlook:

 



 

 

 

Three Months Ended December 31, 2016

 

 

 

 

 

Financial Data

 

 

 

Statement of
Operations

 

Change in
deferred net
revenue and
related cost of
goods sold

 

Stock-based
compensation

 

Non-cash
amortization
of discount
on
Convertible
Notes

 

Acquisition
related
expenses

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

$

476,473

 

268,350

 

 

 

 

 

 

 

Cost of goods sold

 

311,074

 

118,126

 

(6,022

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gross profit

 

165,399

 

150,224

 

6,022

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Total operating expenses

 

193,808

 

 

 

(16,067

)

 

 

(317

)

 

 

 

 

 

 

 

 

 

 

 

 

Loss from operations

 

(28,409

)

150,224

 

22,089

 

 

 

317

 

Interest and other, net

 

(3,715

)

 

 

 

 

4,922

 

 

 

Loss before income taxes

 

(32,124

)

150,224

 

22,089

 

4,922

 

317

 

 

 

 

 

 

 

 

 

 

 

 

 

Loss per share

 

 

 

 

 

 

 

 

 

 

 

Basic and diluted

 

$

(0.33

)

 

 

 

 

 

 

 

 

 

Take-Two’s basic and diluted net loss per share for fiscal third quarter 2017 was calculated using the Company’s basic share count of 90.4 million.  For management reporting purposes, the Company calculates diluted net income per share using its fully diluted share count of 115.3 million and adds back to net income interest expense, net of tax, on the convertible notes of $1.2 million.

 

Operational Metric - Bookings

 

Total bookings grew 51% to $719.0 million, as compared to $475.5 million during last year’s fiscal third quarter.  The largest contributors to bookings were Grand Theft Auto V and Grand Theft Auto Online, Mafia III, NBA 2K17, WWE 2K17 and Sid Meier’s Civilization VI.  Catalog accounted for $261.6 million of bookings led by Grand Theft Auto.  Digitally-delivered bookings grew 66% to $336.3 million, as compared to $203.0 million in last year’s fiscal third quarter, led by Grand Theft Auto V and Grand Theft Auto Online, NBA 2K17, Sid Meier’s Civilization VI and Mafia III.  Bookings from recurrent consumer spending (virtual currency, microtransactions and downloadable add-on content) grew 55% year-over-year and accounted for 50% of digitally-delivered bookings, or 23% of total bookings.

 

Management Comments

 

“Take-Two had a highly-successful holiday quarter,” said Strauss Zelnick, Chairman and CEO of Take-Two.  “Consumer demand for our new releases and catalog titles was strong throughout the period, and players continued to engage significantly with our games after purchase.  As a result, we delivered better-than-expected bookings, including our best-ever quarter for recurrent consumer spending, along with double-digit growth in both net revenue and net cash provided by operating activities.

 

Last week, we deployed a portion of our Company’s cash on hand to acquire Social Point, a highly-successful free-to-play mobile game developer that has a proven track record of growing revenues and delivering multiple hits.  We are incredibly excited about this acquisition, which reflects our strategy to deploy our capital resources prudently and to take measured risks that provide immediately accretive opportunities for our business and the potential for long-term growth.

 

Looking ahead, our Company has a robust long-term development pipeline and is better positioned for success than at any time in its history.  We expect to grow both bookings and net cash provided by operating activities in fiscal 2018, driven by our release slate led by Rockstar Games’ highly anticipated launch of Red Dead Redemption 2.”

 

Business and Product Highlights

 

Since October 1, 2016:

 



 

Take-Two:

 

·                  Acquired privately-held Social Point S.L. for $250 million, comprised of $175 million in cash and 1,480,168 unregistered shares of Take-Two common stock (calculated by dividing $75 million by the average closing price per share on the Nasdaq Global Select Market during the thirty trading day period ending on January 26, 2017), plus potential earn-out consideration of up to an aggregate of $25.9 million in cash and shares of Take-Two common stock.  The cash portion was funded from Take-Two’s cash on hand.  Founded in 2008 and headquartered in Barcelona, Spain, Social Point is a highly-successful free-to-play mobile game developer that focuses on delivering high-quality, deeply-engaging entertainment experiences.  The transaction is expected to be immediately accretive to net revenue and net cash provided by operating activities, and to be accretive to net income per share, excluding transaction costs and amortization of intangible assets, in fiscal year 2018.

 

Rockstar Games:

 

·                  Released new free content updates for Grand Theft Auto Online, including:

 

·                  Bikers, which allows players to form underground Motorcycle Clubs and run illicit business alongside a range of all new competitive and co-operative gameplay, as well as new modes, vehicles, weapons, clothing and much more.

·                  Deadline, which allows players to turn the streets of Los Santos into a stylish electronic video game battle to the death with futuristic Nagasaki Shotaro motorcycles.

·                  Import/Export, which introduces a whole new series of criminal pursuits as CEOs and their organizations steal, modify and resell the most wanted vehicles in the city for big profits.

·                  Festive Surprise 2016, which featured holiday-themed items in stores across Los Santos, as well as the return of favorite items from past holiday seasons and more.

 

·                  Released Bully: Anniversary Edition for iOS and Android devices.  Bully: Anniversary Edition comes complete with everything from the original release and from Bully: Scholarship Edition.  The game features enhanced high resolution graphics, improved lighting, textures and character models, controls redesigned for touch gameplay, physical controller support and more.

·                  Announced that the highly-anticipated Red Dead Redemption 2® is planned for release worldwide in Fall 2017 for PlayStation4 and Xbox One.  Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland.  The game’s vast and atmospheric open world will also provide the foundation for a brand new online multiplayer experience.

 

2K:

 

·                  Launched Sid Meier’s Civilization VI for PC.  Developed by Firaxis Games, Sid Meier’s Civilization VI is the next entry in the award-winning turn-based strategy franchise that has sold-in nearly 40 million units.  Sid Meier’s Civilization VI received stellar reviews and is fastest-selling release in the history of the series, with sell-in already surpassing 1.5 million units.  Sid Meier’s Civilization VI is being supported with free and paid downloadable add-on content.

·                  Launched WWE 2K17 for PlayStation 4, PlayStation 3, Xbox One and Xbox 360.  In addition, WWE 2K17 was released today for PC.  Developed collaboratively by Yuke’s and Visual Concepts, WWE 2K17 is being supported with downloadable add-on content, including a Season Pass.

·                  Launched Mafia III, the next installment in 2K’s successful organized crime series, for Xbox One, PlayStation 4 and PC.  Developed by Hangar 13, Mafia III had the highest first week sell-in of any title in 2K’s history, and to date has sold-in approximately 5 million units.  Mafia III is being supported with downloadable add-on content, including a Season Pass, as well as a free-to-play mobile battle RPG game, Mafia III Rivals, for iOS and Android devices.

·                  Released NBA2KVR Experience for HTC Vive™, PlayStation®VR and Oculus Rift.  NBA2KVR Experience is the first virtual reality basketball game immersing players in a new, entertaining NBA environment filled with the sights and sounds of fun mini-games and challenges.

·                  Released WWE SuperCard - Season 3 for iOS and Android devices.  Developed by Cat Daddy Games, WWE SuperCard Season 3 is a free update to the popular WWE collectible card-battling game that has been downloaded more than 13 million times, featuring new modes of play, Superstars and more.  WWE SuperCard is the highest grossing and most downloaded mobile game in 2K history.

·                  Released Carnival Games® VR for HTC Vive, PlayStationVR and Oculus Rift.  Developed by Cat Daddy Games, Carnival Games VR is 2K’s first virtual reality offering and was named one of the top VR titles of 2016 by the Official PlayStation Blog.

·                  Released NHL SuperCard 2K17 for iOS and Android devices.  Developed by Cat Daddy Games, NHL SuperCard 2K17 is a free-to-play NHL collectible card-battling game.

 



 

·                  Announced that NBA 2K18 will be available for the Nintendo Switch in Fall 2017 when the title also launches for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PC, and iOS and Android devices.

 

Financial Outlook for Fiscal 2017

 

Take-Two is providing its initial financial outlook for its fiscal fourth quarter ending March 31, 2017 and is updating its financial outlook for its fiscal year ending March 31, 2017:

 

Fourth Quarter Ending March 31, 2017

 

·                  GAAP net revenue is expected to range from $542 to $592 million

·                  GAAP net income is expected to range from $139 to $148 million

·                  GAAP diluted net income per share is expected to range from $1.23 to $1.31

·                  Share count used to calculate GAAP diluted net income per share is expected to be 116.4 million (1)

·                  Bookings (operational metric) are expected to range from $295 to $345 million

 

The Company is also providing selected data and its management reporting tax rate of 22% that are used internally by its management and Board of Directors to adjust its GAAP financial outlook in order to facilitate comparison of the Company’s operating performance between periods and to better understand its core business and future outlook:

 

 

 

Three Months Ending March 31, 2017

 

$ in millions

 

GAAP
Outlook (2)

 

Change in
deferred net
revenue
and related
cost of
goods sold

 

Stock-based
compensation
(3)

 

Non-cash
amortization
of discount
on
Convertible
Notes

 

Amortization
of Intangible
Assets

 

Acquisition
related
expenses

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

$542 to $592

 

$

(225

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cost of goods sold

 

$248 to $278

 

$

(120

)

$

(1

)

 

 

$

(3

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Operating Expenses

 

$140 to $150

 

 

 

$

(17

)

 

 

$

(2

)

$

(1

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Interest and other, net

 

$3

 

 

 

 

 

$

(3

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Income (loss) before income taxes

 

$151 to $161

 

$

(105

)

$

18

 

$

3

 

$

5

 

$

1

 

 

Fiscal Year Ending March 31, 2017

 

·                  GAAP net revenue is expected to range from $1.75 to $1.80 billion

·                  GAAP net income is expected to range from $108 to $117 million

·                  GAAP diluted net income per share is expected to range from $1.15 to $1.25

·                  Share count used to calculate GAAP diluted net income per share is expected to be 93.6 million (4)

·                  Net cash provided by operating activities is expected to be approximately $350 million

·                  Capital expenditures are expected to be approximately $35 million

·                  Bookings (operational metric) are expected to range from $1.72 to $1.77 billion

 

The Company is also providing selected data and its management reporting tax rate of 22% that are used internally by its management and Board of Directors to adjust its GAAP financial outlook in order to facilitate comparison of the Company’s operating performance between periods and to better understand its core business and future outlook:

 



 

 

 

Twelve Months Ending March 31, 2017

 

$ in millions

 

GAAP Outlook (2)

 

Change in
deferred net
revenue
and related
cost of
goods sold

 

Stock-based
compensation
(3)

 

Non-cash
amortization
of discount
on
Convertible
Notes

 

Gain on
Long-Term
Investment

 

Amortization
of Intangible
Assets

 

Acquisition
related
expenses

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

$1,750 to $1,800

 

$

65

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cost of goods sold

 

$956 to $986

 

$

0

 

$

(17

)

 

 

 

 

$

(3

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Operating Expenses

 

$660 to $670

 

 

 

$

(57

)

 

 

 

 

$

(2

)

$

(1.5

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Interest and other, net

 

$17

 

 

 

 

 

$

(21

)

$

2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Income (loss) before income taxes

 

$117 to $127

 

$

65

 

$

74

 

$

21

 

$

(2

)

$

5

 

$

1.5

 

 


(1)         Includes 102.0 million basic shares, 1.4 million participating shares and 13.0 million shares representing the potential dilution from convertible notes.  The interest expense, net of tax, on the convertible notes, which is added back to net income to calculate diluted net income per share for management reporting purposes is $0.6 million.

(2)         The individual components of the financial outlook may not foot to the totals as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

(3)         The Company’s stock-based compensation expense for the periods above includes the cost of approximately 0.9 million restricted stock units previously granted to ZelnickMedia that are subject to variable accounting.  Actual expense to be recorded in connection with these shares is dependent upon several factors, including future changes in Take-Two’s stock price.

(4)         For the fiscal year ending March 31, 2017, the Company’s fully diluted share count used for management reporting purposes is expected to be 115.5 million, which includes 92.0 million basic shares, 1.6 million participating shares and 21.9 million shares representing the potential dilution from convertible notes.  The interest expense, net of tax, on the convertible notes, which is added back to net income to calculate diluted net income per share for management reporting purposes is $4.8 million.  Take-Two’s GAAP net income per diluted share outlook is calculated using a diluted share count of 93.6 million (basic shares plus participating shares), because using the “if-converted” method and the Company’s fully diluted share count of 115.5 million would have been anti-dilutive.

 

Key assumptions and dependencies underlying the Company’s financial outlook include: the timely delivery of the titles included in this financial outlook; continued consumer acceptance of the Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these new-generation systems while continuing to leverage opportunities on the Xbox 360, PlayStation 3 and PC; and stable foreign exchange rates.  See also “Cautionary Note Regarding Forward Looking Statements” below.

 

Product Releases

 

The following titles were released since October 1, 2016:

 

Label

 

Title

 

Platforms

 

Release Date

2K

 

Mafia III

 

PS4, Xbox One, PC

 

October 7, 2016

2K

 

Mafia III Rivals

 

iOS, Android

 

October 7, 2016

2K

 

WWE 2K17

 

PS4, PS3, Xbox One, Xbox 360

 

October 11, 2016

2K

 

WWE 2K17: Accelerator (DLC)

 

PS4, PS3, Xbox One, Xbox 360

 

October 11, 2016

2K

 

WWE 2K17: MyPlayer Kickstart (DLC)

 

PS4, Xbox One

 

October 11, 2016

2K

 

WWE 2K17: NXT Legacy Pack (DLC)

 

PS3, Xbox 360

 

October 11, 2016

2K

 

NHL SuperCard 2017

 

iOS, Android

 

October 13, 2016

2K

 

Sid Meier’s Civilization VI

 

PC

 

October 21, 2016

2K

 

Carnival Games VR

 

HTC Vive, PlayStation VR

 

October 28, 2016

2K

 

WWE 2K17: NXT Enhancement Pack (DLC)

 

PS4, Xbox One

 

November 15, 2016

2K

 

WWE SuperCard - Season 3

 

iOS, Android

 

November 17, 2016

2K

 

WWE 2K17: Legends Pack (DLC)

 

PS4, PS3, Xbox One, Xbox 360

 

November 22, 2016

2K

 

NBA 2K VR Experience

 

HTC Vive, PlayStation VR, Oculus Rift

 

November 22, 2016

2K

 

Carnival Games VR

 

Oculus Rift

 

December 6, 2016

Rockstar Games

 

Bully: Anniversary Edition

 

iOS, Android

 

December 8, 2016

2K

 

WWE 2K17: New Moves Pack (DLC)

 

PS4, PS3, Xbox One, Xbox 360

 

December 13, 2016

2K

 

Sid Meier’s Civilization VI: Viking Scenario Pack (DLC)

 

PC

 

December 20, 2016

2K

 

Sid Meier’s Civilization VI: Poland Civilization & Scenario Pack (DLC)

 

PC

 

December 20, 2016

2K

 

WWE 2K17: Future Stars Pack (DLC)

 

PS4, PS3, Xbox One, Xbox 360

 

January 17, 2017

 

Take-Two’s lineup of future titles announced to date includes:

 

Label

 

Title

 

Platforms

 

Release Date

2K

 

NBA 2K18

 

PS4, PS3, Xbox One, Xbox 360, Switch, PC, iOS, Android

 

Fall 2017

Rockstar Games

 

Red Dead Redemption 2

 

PS4, Xbox One

 

Fall 2017

 



 

Conference Call

 

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics.  The call can be accessed by dialing (877) 407-0984 or (201) 689-8577.  A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

 

Final Results

 

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Quarterly Report on Form 10-Q for the period ended December 31, 2016.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

#  #  #

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited)

(in thousands, except per share amounts)

 

 

 

Three months ended December 31,

 

Nine months ended December 31,

 

 

 

2016

 

2015

 

2016

 

2015

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

$

476,473

 

$

414,221

 

$

1,208,192

 

$

1,036,492

 

 

 

 

 

 

 

 

 

 

 

Cost of goods sold:

 

 

 

 

 

 

 

 

 

Internal royalties

 

103,613

 

95,311

 

240,711

 

256,058

 

Software development costs and royalties

 

109,900

 

61,653

 

218,753

 

152,160

 

Product costs

 

70,089

 

74,934

 

170,127

 

153,652

 

Licenses

 

27,472

 

25,963

 

78,468

 

42,546

 

Total cost of goods sold

 

311,074

 

257,861

 

708,059

 

604,416

 

 

 

 

 

 

 

 

 

 

 

Gross profit

 

165,399

 

156,360

 

500,133

 

432,076

 

 

 

 

 

 

 

 

 

 

 

Selling and marketing

 

95,820

 

59,846

 

247,141

 

160,289

 

General and administrative

 

52,939

 

49,061

 

149,367

 

148,057

 

Research and development

 

37,589

 

27,944

 

101,494

 

86,499

 

Business reorganization

 

 

71,172

 

 

71,172

 

Depreciation and amortization

 

7,460

 

7,534

 

22,329

 

21,462

 

Total operating expenses

 

193,808

 

215,557

 

520,331

 

487,479

 

Loss from operations

 

(28,409

)

(59,197

)

(20,198

)

(55,403

)

Interest and other, net

 

(3,715

)

(8,018

)

(15,298

)

(23,948

)

Gain on long-term investment

 

 

 

1,350

 

 

Loss before income taxes

 

(32,124

)

(67,215

)

(34,146

)

(79,351

)

Benefit from income taxes

 

(2,282

)

(24,802

)

(2,169

)

(24,650

)

Net loss

 

$

(29,842

)

$

(42,413

)

$

(31,977

)

$

(54,701

)

 

 

 

 

 

 

 

 

 

 

Loss per share:

 

 

 

 

 

 

 

 

 

Basic and diluted loss per share

 

$

(0.33

)

$

(0.51

)

$

(0.37

)

$

(0.66

)

 

 

 

 

 

 

 

 

 

 

Weighted average shares outstanding:

 

 

 

 

 

 

 

 

 

Basic and Diluted

 

90,428

 

83,426

 

86,796

 

83,338

 

Computation of Basic and Diluted EPS:

 

 

 

 

 

 

 

 

 

Net loss for basic and diluted EPS calculation

 

$

(29,842

)

$

(42,413

)

$

(31,977

)

$

(54,701

)

 

 

 

 

 

 

 

 

 

 

Weighted average common shares outstanding - basic and diluted

 

90,428

 

83,426

 

86,796

 

83,338

 

 

 

 

 

 

 

 

 

 

 

Basic and diluted loss per share

 

$

(0.33

)

$

(0.51

)

$

(0.37

)

$

(0.66

)

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

CONSOLIDATED BALANCE SHEETS

(in thousands, except per share amounts)

 

 

 

December 31,

 

March 31,

 

 

 

2016

 

2016

 

 

 

(Unaudited)

 

 

 

ASSETS

 

 

 

 

 

Current assets:

 

 

 

 

 

Cash and cash equivalents

 

$

1,039,430

 

$

798,742

 

Short-term investments

 

404,523

 

470,820

 

Restricted cash

 

278,541

 

261,169

 

Accounts receivable, net of allowances of $107,347 and $45,552 at December 31, 2016 and March 31, 2016, respectively

 

327,430

 

168,527

 

Inventory

 

26,665

 

15,888

 

Software development costs and licenses

 

126,185

 

178,387

 

Deferred cost of goods sold

 

177,946

 

98,474

 

Prepaid expenses and other

 

70,456

 

53,269

 

Total current assets

 

2,451,176

 

2,045,276

 

 

 

 

 

 

 

Fixed assets, net

 

65,799

 

77,127

 

Software development costs and licenses, net of current portion

 

327,117

 

214,831

 

Deferred cost of goods sold, net of current portion

 

 

17,915

 

Goodwill

 

213,522

 

217,080

 

Other intangibles, net

 

3,211

 

4,609

 

Other assets

 

28,274

 

13,439

 

Total assets

 

$

3,089,099

 

$

2,590,277

 

 

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

 

 

Current liabilities:

 

 

 

 

 

Accounts payable

 

$

54,248

 

$

30,448

 

Accrued expenses and other current liabilities

 

736,176

 

607,479

 

Deferred revenue

 

1,073,393

 

582,484

 

Total current liabilities

 

1,863,817

 

1,220,411

 

 

 

 

 

 

 

Long-term debt

 

258,876

 

497,935

 

Non-current deferred revenue

 

11,255

 

216,319

 

Other long-term liabilities

 

134,230

 

74,227

 

Total liabilities

 

2,268,178

 

2,008,892

 

 

 

 

 

 

 

Stockholders’ equity:

 

 

 

 

 

Preferred stock, $.01 par value, 5,000 shares authorized

 

 

 

Common stock, $.01 par value, 200,000 shares authorized; 117,990 and 103,765 shares issued and 100,798 and 86,573 outstanding at December 31, 2016 and March 31, 2016, respectively

 

1,180

 

1,038

 

Additional paid-in capital

 

1,370,278

 

1,088,628

 

Treasury stock, at cost; 17,192 common shares at December 31, 2016 and March 31, 2016, respectively

 

(303,388

)

(303,388

)

Accumulated deficit

 

(198,974

)

(166,997

)

Accumulated other comprehensive loss

 

(48,175

)

(37,896

)

Total stockholders’ equity

 

820,921

 

581,385

 

Total liabilities and stockholders’ equity

 

$

3,089,099

 

$

2,590,277

 

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited)

(in thousands)

 

 

 

Nine months ended December 31,

 

 

 

2016

 

2015

 

 

 

 

 

 

 

Operating activities:

 

 

 

 

 

Net loss

 

$

(31,977

)

$

(54,701

)

 

 

 

 

 

 

Adjustments to reconcile net loss to net cash provided by operating activities:

 

 

 

 

 

Amortization and impairment of software development costs and licenses

 

130,019

 

83,056

 

Depreciation and amortization

 

22,329

 

21,462

 

Amortization and impairment of intellectual property

 

1,398

 

160

 

Stock-based compensation

 

55,421

 

54,144

 

Amortization of discount on Convertible Notes

 

17,870

 

17,454

 

Amortization of debt issuance costs

 

1,078

 

1,181

 

Other, net

 

(3,604

)

2,573

 

Changes in assets and liabilities:

 

 

 

 

 

Restricted cash

 

(17,372

)

(34,411

)

Accounts receivable

 

(160,095

)

(46,227

)

Inventory

 

(15,876

)

(374

)

Software development costs and licenses

 

(194,422

)

(170,074

)

Prepaid expenses, other current and other non-current assets

 

(31,460

)

(6,514

)

Deferred revenue

 

302,728

 

184,955

 

Deferred cost of goods sold

 

(66,502

)

(54,418

)

Accounts payable, accrued expenses and other liabilities

 

230,067

 

190,557

 

Net cash provided by operating activities

 

239,602

 

188,823

 

 

 

 

 

 

 

Investing activities:

 

 

 

 

 

Change in bank time deposits

 

66,841

 

(189,564

)

Proceeds from available-for-sale securities

 

101,357

 

19,014

 

Purchases of available-for-sale securities

 

(104,357

)

(25,768

)

Purchases of fixed assets

 

(14,369

)

(28,579

)

Proceeds from sale of long-term investments

 

1,350

 

 

Purchase of long-term investments

 

(1,885

)

 

Business acquisitions, net of cash acquired

 

(750

)

 

Net cash provided by (used in) investing activities

 

48,187

 

(224,897

)

 

 

 

 

 

 

Financing activities:

 

 

 

 

 

Excess tax benefit from stock-based compensation

 

1,499

 

1,509

 

Tax payment related to net share settlements on restricted stock awards

 

(36,734

)

(14,506

)

Repurchase of common stock

 

 

(26,552

)

Net cash used in financing activities

 

(35,235

)

(39,549

)

 

 

 

 

 

 

Effects of foreign exchange rates on cash and cash equivalents

 

(11,866

)

(256

)

 

 

 

 

 

 

Net increase (decrease) in cash and cash equivalents

 

240,688

 

(75,879

)

Cash and cash equivalents, beginning of year

 

798,742

 

911,120

 

Cash and cash equivalents, end of period

 

$

1,039,430

 

$

835,241

 

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

Net Revenue by Geographic Region, Distribution Channel, and Platform Mix

(in thousands)

 

 

 

Three Months Ended
December 31, 2016

 

Three Months Ended
December 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

 

 

 

 

 

 

 

 

 

 

Net Revenues by Geographic Region

 

 

 

 

 

 

 

 

 

United States

 

$

257,504

 

54

%

$

218,386

 

53

%

International

 

218,969

 

46

%

195,835

 

47

%

Total net revenues

 

476,473

 

100

%

414,221

 

100

%

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

United States

 

$

139,410

 

 

 

$

63,314

 

 

 

International

 

128,940

 

 

 

9,256

 

 

 

Total changes in deferred net revenues

 

268,350

 

 

 

72,570

 

 

 

 

 

 

Three Months Ended
December 31, 2016

 

Three Months Ended
December 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

 

 

 

 

 

 

 

 

 

 

Net Revenues by Distribution Channel

 

 

 

 

 

 

 

 

 

Digital online

 

$

240,213

 

50

%

$

146,449

 

35

%

Physical retail and other

 

236,260

 

50

%

267,772

 

65

%

Total net revenues

 

476,473

 

100

%

414,221

 

100

%

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

Digital online

 

$

117,222

 

 

 

$

67,170

 

 

 

Physical retail and other

 

151,128

 

 

 

5,400

 

 

 

Total changes in deferred net revenues

 

268,349

 

 

 

72,570

 

 

 

 

 

 

Three Months Ended
December 31, 2016

 

Three Months Ended
December 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

Net Revenues by Platform Mix

 

 

 

 

 

 

 

 

 

Console

 

$

354,220

 

74

%

$

355,235

 

86

%

PC and other

 

122,253

 

26

%

58,986

 

14

%

Total net revenues

 

476,473

 

100

%

414,221

 

100

%

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

Console

 

$

246,223

 

 

 

$

64,623

 

 

 

PC and other

 

22,127

 

 

 

7,947

 

 

 

Total changes in deferred net revenues

 

268,350

 

 

 

72,570

 

 

 

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

Net Revenue by Geographic Region, Distribution Channel, and Platform Mix

(in thousands)

 

 

 

Nine Months Ended
December 31, 2016

 

Nine Months Ended
December 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

 

 

 

 

 

 

 

 

 

 

Net Revenues by Geographic Region

 

 

 

 

 

 

 

 

 

United States

 

$

703,088

 

58

%

$

546,926

 

53

%

International

 

505,104

 

42

%

489,566

 

47

%

Total net revenues

 

1,208,192

 

100

%

1,036,492

 

100

%

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

United States

 

$

135,035

 

 

 

$

101,929

 

 

 

International

 

153,592

 

 

 

79,693

 

 

 

Total changes in deferred net revenues

 

288,627

 

 

 

181,622

 

 

 

 

 

 

Nine Months Ended
December 31, 2016

 

Nine Months Ended
December 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

 

 

 

 

 

 

 

 

 

 

Net Revenues by Distribution Channel

 

 

 

 

 

 

 

 

 

Digital online

 

$

643,051

 

53

%

$

502,860

 

49

%

Physical retail and other

 

565,141

 

47

%

533,632

 

51

%

Total net revenues

 

1,208,192

 

100

%

1,036,492

 

100

%

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

Digital online

 

$

139,726

 

 

 

$

105,734

 

 

 

Physical retail and other

 

148,901

 

 

 

75,888

 

 

 

Total changes in deferred net revenues

 

288,627

 

 

 

181,622

 

 

 

 

 

 

Nine Months Ended
December 31, 2016

 

Nine Months Ended
December 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

Net Revenues by Platform Mix

 

 

 

 

 

 

 

 

 

Console

 

$

961,285

 

80

%

$

878,838

 

85

%

PC and other

 

246,907

 

20

%

157,654

 

15

%

Total net revenues

 

1,208,192

 

100

%

1,036,492

 

100

%

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

Console

 

$

274,386

 

 

 

$

42,940

 

 

 

PC and other

 

14,241

 

 

 

138,682

 

 

 

Total changes in deferred net revenues

 

288,627

 

 

 

181,622

 

 

 

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

SELECTED DATA

(in thousands)

 

Three Months Ended December 31, 2016

 

Net Revenues

 

Cost of Goods Sold-
Internal Royalties

 

Cost of Goods
Sold- Software
Development
Costs and
Royalties

 

Cost of Goods Sold-
Product Costs

 

Cost of Goods
Sold- Licenses

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As reported

 

$

476,473

 

$

103,613

 

$

109,900

 

$

70,089

 

$

27,472

 

 

 

Net effect from deferral and related cost of goods sold

 

268,350

 

 

58,902

 

47,271

 

11,953

 

 

 

Stock-based compensation

 

 

 

 

 

(6,022

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended December 31, 2016

 

Selling and
Marketing

 

General and
Administrative

 

Research and
Development

 

Depreciation and
Amortization

 

Interest and
Other, net

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As reported

 

$

95,820

 

$

52,939

 

$

37,589

 

$

7,460

 

$

(3,715

)

 

 

Stock-based compensation

 

(2,441

)

(10,382

)

(3,244

)

 

 

 

 

 

 

Non-cash amortization of discount on Convertible Notes

 

 

 

 

 

 

 

 

 

4,922

 

 

 

Acquisition related expenses

 

 

 

(317

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended December 31, 2015

 

Net Revenues

 

Cost of Goods Sold-
Internal Royalties

 

Cost of Goods
Sold- Software
Development
Costs and
Royalties

 

Cost of Goods Sold-
Product Costs

 

Cost of Goods
Sold- Licenses

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As reported

 

$

414,221

 

$

95,311

 

$

61,653

 

$

74,934

 

$

25,963

 

 

 

Net effect from deferral and related cost of goods sold

 

72,570

 

 

 

(1,864

)

6,186

 

10,564

 

 

 

Stock-based compensation

 

 

 

 

 

(4,131

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended December 31, 2015

 

Selling and
Marketing

 

General and
Administrative

 

Research and
Development

 

Business Reorganization

 

Depreciation and
Amortization

 

Interest and
Other, net

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As reported

 

$

59,846

 

$

49,061

 

$

27,944

 

$

71,172

 

$

7,534

 

$

(8,018

)

Stock-based compensation

 

(2,363

)

(11,761

)

(482

)

 

 

 

 

 

 

Non-cash amortization of discount on Convertible Notes

 

 

 

 

 

 

 

 

 

 

 

5,910

 

Impact of business reorganization

 

 

 

 

 

 

 

(71,172

)

 

 

 

 

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

SELECTED DATA

(in thousands)

 

Nine Months Ended December 31, 2016

 

Net Revenues

 

Cost of Goods Sold-
Internal Royalties

 

Cost of Goods
Sold- Software
Development
Costs and
Royalties

 

Cost of Goods Sold-
Product Costs

 

Cost of Goods
Sold- Licenses

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As reported

 

$

1,208,192

 

$

240,711

 

$

218,753

 

$

170,127

 

$

78,468

 

 

 

Net effect from deferral and related cost of goods sold

 

288,627

 

 

60,971

 

50,071

 

11,239

 

 

 

Stock-based compensation

 

 

 

 

 

(15,974

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Nine Months Ended December 31, 2016

 

Selling and
Marketing

 

General and
Administrative

 

Research and
Development

 

Depreciation and
Amortization

 

Interest and
Other, net

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As reported

 

$

247,141

 

$

149,367

 

$

101,494

 

$

22,329

 

$

(15,298

)

 

 

Stock-based compensation

 

(7,269

)

(26,851

)

(5,317

)

 

 

 

 

 

 

Non-cash amortization of discount on Convertible Notes

 

 

 

 

 

 

 

 

 

17,903

 

 

 

Acquisition related expenses

 

 

 

(317

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Nine Months Ended December 31, 2015

 

Net Revenues

 

Cost of Goods Sold-
Internal Royalties

 

Cost of Goods
Sold- Software
Development
Costs and
Royalties

 

Cost of Goods Sold-
Product Costs

 

Cost of Goods
Sold- Licenses

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As reported

 

$

1,036,492

 

$

256,058

 

$

152,160

 

$

153,652

 

$

42,546

 

 

 

Net effect from deferral and related cost of goods sold

 

181,622

 

 

 

8,364

 

22,302

 

33,382

 

 

 

Stock-based compensation

 

 

 

 

 

(12,935

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Nine Months Ended December 31, 2015

 

Selling and
Marketing

 

General and
Administrative

 

Research and
Development

 

Business Reorganization

 

Depreciation and
Amortization

 

Interest and
Other, net

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As reported

 

$

160,289

 

$

148,057

 

$

86,499

 

$

71,172

 

$

21,462

 

$

(23,948

)

Stock-based compensation

 

(6,859

)

(31,324

)

(3,026

)

 

 

 

 

 

 

Non-cash amortization of discount on Convertible Notes

 

 

 

 

 

 

 

 

 

 

 

17,454

 

Impact of business reorganization

 

 

 

(1,228

)

 

 

(71,172

)