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8-K - FORM 8-K - ELECTRONIC ARTS INC.form8-k13117.htm


Exhibit 99.1
 
ELECTRONIC ARTS REPORTS Q3 FY17
graphic050614a03.jpg
 
 
 
 
FINANCIAL RESULTS

 
REDWOOD CITY, CA - January 31, 2017 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2016.

“With the top console games and most-downloaded mobile portfolio in the industry for Q3, Electronic Arts is growing, engaging and exciting a global community of players,” said Chief Executive Officer Andrew Wilson. “We will continue to push the boundaries of play, with stunning new titles like Mass Effect: Andromeda, global competitive gaming tournaments and more amazing experiences coming in the year ahead.”
“For the first time ever, we generated over $1 billion in operating cash flow in a quarter,” said Chief Financial Officer Blake Jorgensen. “This is a true testament to the innovation we built into Battlefield 1 and FIFA 17 and the continued strength of our digital live services.”

News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics:

Digital net sales* of $2.861 billion for the trailing-twelve-month period represents 60% of total net sales, up 18% year-over-year.
FIFA 17 was the best-selling console title in the world in 2016.
Battlefield™ 1 was our biggest Battlefield launch ever and has a player base more than 50% larger than that of Battlefield 4™ in its comparable launch quarter.
To date, more than 10 million fans have played “The Journey”, the new single-player mode in FIFA 17.
In Q3, average gameplay time per player in Star Wars™: Galaxy of Heroes reached a new high of 155 minutes per day.

* Net sales is defined as the net amount of products and services sold digitally or sold-in physically in the period.

Selected Financial Highlights:

All financial measures are presented on a GAAP basis.

Net cash provided by operating activities for the quarter was a record $1.115 billion. Trailing twelve month operating cash flow was also a record $1.372 billion.
For the quarter, net revenue was $1.149 billion. Of the total net revenue 60%, or $685 million, was digital. Diluted loss per share of $(0.00) was above guidance of $(0.17).
EA repurchased 1.5 million shares in Q3 for $127 million.









(in millions of $, except per share amounts)
Quarter Ended
12/31/16
Quarter Ended
12/31/15
Digital Net Revenue
$
685

$
569

Packaged Goods and Other Net Revenue
464

501

          Total Net Revenue
$
1,149

$
1,070

 
 
 
Net Loss
$
(1
)
$
(45
)
Diluted Loss Per Share
(0.00)

$
(0.14
)
 
 
 
Operating Cash Flow
$
1,115

$
889



While EA no longer reports certain non-GAAP financial measures, the following GAAP-based financial data and a long-term tax rate of 21% are used internally by company management to adjust our GAAP results in order to assess EA’s operating results:

 
Three Months Ended Dec 31, 2016
$ in millions
 
 
GAAP-Based Financial Data
 
Statement of Operations

 
Acquisition-related expenses
 
Change in deferred net revenue (online-enabled games)
 
Stock-based compensation
Net revenue
1,149

 
-

 
921

 
-

          Cost of revenue
516

 
(18
)
 
-

 
-

Gross profit
633

 
18

 
921

 
-

          Total operating expenses
637

 
(2
)
 
-

 
(48
)
Operating loss
(4
)
 
20

 
921

 
48

Interest and other income (expense), net
(2
)
 
-

 
-

 
-

Loss before benefit from income taxes
(6
)
 
20

 
921

 
48

Number of shares used in computation
 
 
 
 
 
 
 
          Basic & Diluted
303

 
 
 
 
 
 

EA’s GAAP loss per share for the three months ended December 31, 2016 was calculated off the basic share count of 303 million. Had EA reported a profit, the diluted share count would have been 313 million shares. For additional information on the GAAP-based financial data, please refer to EA’s Form 10-Q for the quarter ended September 30, 2016.











TTM Financial Highlights:
(in millions)
TTM Ended
12/31/16
TTM Ended 12/31/15
Digital Net Revenue
$
2,655

$
2,308

Packaged Goods and Other Net Revenue
1,971

1,965

          Total Net Revenue
$
4,626

$
4,273

 
 
 
Net Income
$
1,300

$
652

 
 
 
Operating Cash Flow
$
1,372

$
1,025

 
 
 
Value of Shares Repurchased
$
1,017

$
479

Number of Shares Repurchased
14.9

7.6



While EA no longer reports certain non-GAAP financial measures, the following GAAP-based financial data and a long-term tax rate of 21% are used internally by company management to adjust our GAAP results in order to assess EA’s operating results:

 
Trailing Twelve Months Ended Dec 31, 2016
$ in millions
 
 
GAAP-Based Financial Data
 
Statement of Operations
 
Acquisition-related expenses
 
Amortization of debt discount and loss on conversion of notes
 
Change in deferred net revenue (online-enabled games)
 
Stock-based compensation
Net revenue
4,626

 
-

 
-

 
148

 
-

          Cost of revenue
1,322

 
(55
)
 
-

 
-

 
(3
)
Gross profit
3,304

 
55

 
-

 
148

 
3

          Total operating expenses
2,261

 
(6
)
 
-

 
-

 
(188
)
Operating Income
1,043

 
61

 
-

 
148

 
191

Interest and other income (expense), net
(23
)
 
-

 
7

 
-

 
-

Income before benefit from income taxes
1,020

 
61

 
7

 
148

 
191


Business Outlook as of January 31, 2017
The following forward-looking statements reflect expectations as of January 31, 2017. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2017 Expectations - Ending March 31, 2017
Net revenue is expected to be approximately $4.800 billion.
Change in deferred net revenue is expected to be approximately $125 million.
Net income is expected to be approximately $914 million.
Diluted earnings per share is expected to be approximately $2.91.
Operating cash flow is expected to be approximately $1.35 billion.
The Company estimates a share count of 314 million for purposes of calculating fiscal year 2017 diluted earnings per share.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 21% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:






 
Twelve Months Ending March 31, 2017
 
GAAP-Based Financial Data
$ in millions
GAAP Guidance
 
Acquisition-related expenses
 
Amortization of debt discount and loss on conversion of notes
 
Change in deferred net revenue (online-enabled games)
 
Shares from convertible bond hedge
 
Stock-based compensation
Digital Net Revenue
2,825

 
-

 
-
 
125

 
-

 
-

Packaged Goods & Other Net Revenue
1,975

 
-

 
-
 
-

 
-

 
-

Total Net Revenue
4,800

 
-

 
-
 
125

 
-

 
-

Cost of Revenue
1,338

 
(43
)
 
-
 
-

 
-

 
(2
)
Operating Expense
2,306

 
(6
)
 
-
 
-

 
-

 
(192
)
Income Before Taxes
1,135

 
49

 
2
 
125

 
-

 
194

Diluted Shares
314

 
-

 
-
 
-

 
(1
)
 
-


Fourth Quarter Fiscal Year 2017 Expectations - Ending March 31, 2017

Net revenue is expected to be approximately $1.482 billion.
Change in deferred net revenue is expected to be approximately $(407) million.
Net income is expected to be approximately $513 million.
Earnings per share is expected to be approximately $1.64.
The Company estimates a share count of 313 million for purposes of calculating fourth quarter fiscal 2017 earnings per share.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 21% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
  

 
Three Months Ending March 31, 2017
 
GAAP-Based Financial Data
$ in millions
GAAP Guidance
 
Acquisition-related expenses
 
Change in deferred net revenue (online-enabled games)
 
Stock-based compensation
Net Revenue
1,482

 
-

 
(407
)
 
-

Cost of Revenue
242

 
-

 
-

 
-

Operating Expenses
591

 
(1
)
 
-

 
(50
)
Income Before Taxes
641

 
1

 
(407)

 
50

Diluted Shares
313

 


 
 
 
 



















Conference Call and Supporting Documents
    
Electronic Arts will host a conference call on January 31, 2017 at 2:00 pm PT (5:00 pm ET) to review its results for the third quarter ended December 31, 2016 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number 844-215-4106 (domestic) or 918-534-8313 (international), using the password “EA” or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation and a financial model of EA’s historical results on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until February 13, 2017 at 855-859-2056 (domestic) or 404-537-3406 (international). An audio webcast replay of the conference call will be available for one year on EA’s IR Website.


Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2017 expectations under the heading “Business Outlook as of January 31, 2017,” contain forward-looking statements that are subject to change.  Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements.  These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2016. 

These forward-looking statements are current as of January 31, 2017. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2016.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2016.














About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
 
In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
 
EA SPORTS, Battlefield, Battlefield 4, The Sims, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM 2015 Lucasfilm Ltd. All rights reserved. John Madden, NFL and FIFA are the property of their respective owners and used with permission.
 


For additional information, please contact:
Chris Evenden
John Reseburg
Vice President, Investor Relations
Vice President, Corporate Communications
650-628-0255
650-628-3601
cevenden@ea.com
jreseburg@ea.com






    
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statement of Operations
(in $ millions, except share per data)
 
 
 
 
 
 
 
 
 
Three Months Ended December 31,
 
Nine Months Ended
December 31,
 
2016
 
2015
 
2016
 
2015
Net revenue
 
 
 
 
 
 
 
Product
649

 
625

 
1,753

 
1,802

Service and other
500

 
445

 
1,565

 
1,286

Total net revenue
1,149

 
1,070

 
3,318

 
3,088

Cost of revenue
 
 
 
 
 
 
 
Product
389

 
439

 
796

 
868

Service and other
127

 
107

 
300

 
260

Total cost of revenue
516

 
546

 
1,096

 
1,128

Gross profit
633

 
524

 
2,222

 
1,960

Operating expenses:
 
 
 
 
 
 
 
Research and development
285

 
266

 
870

 
827

Marketing and sales
240

 
190

 
511

 
469

General and administrative
110

 
97

 
329

 
296

Amortization of intangibles
2

 
2

 
5

 
6

Total operating expenses
637

 
555

 
1,715

 
1,598

Operating income (loss)
(4
)
 
(31
)
 
507

 
362

Interest and other income (expense), net
(2
)
 
1

 
(13
)
 
(11
)
Income (loss) before provision for (benefit from) income taxes
(6
)
 
(30
)
 
494

 
351

Provision for (benefit from) income taxes
(5
)
 
15

 
93

 
94

Net income (loss)
(1
)
 
(45
)
 
401

 
257

Earnings (loss) per share
 
 
 
 
 
 
 
Basic
(0.00)

 
(0.14
)
 
1.33

 
0.83

Diluted
(0.00)

 
(0.14
)
 
1.28

 
0.77

Number of shares used in computation
 
 
 
 
 
 
 
Basic
303

 
311

 
302

 
311

Diluted
303

 
311

 
314

 
333

























Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance for the three months ended December 31, 2016 plus a comparison to the actuals for the three months ended December 31, 2015.


 
Three Months Ended December 31,
 
2016
 
 
 
2016
 
2015
 
Guidance
 
Variance
 
Actuals
 
Actuals
Net revenue
 
 
 
 
 
 
 
Net revenue
1,125

 
24

 
1,149

 
1,070

GAAP-based financial data
 
 
 
 
 
 
 
Change in deferred net revenue (online-enabled games)
910

 
11

 
921

 
733

Cost of revenue
 
 


 
 
 
 
Cost of revenue
532

 
(16
)
 
516

 
546

GAAP-based financial data
 
 
 
 
 
 
 
Acquisition-related expenses
(3
)
 
(15
)
 
(18
)
 
(12
)
Operating expenses
 
 


 
 
 
 
Operating expenses
652

 
(15
)
 
637

 
555

GAAP-based financial data
 
 
 
 
 
 
 
Acquisition-related expenses
(2
)
 

 
(2
)
 
(2
)
Stock-based compensation
(50
)
 
2

 
(48
)
 
(42
)
Loss before tax
 
 


 
 
 
 
Loss before tax
(66
)
 
60

 
(6
)
 
(30
)
GAAP-based financial data
 
 
 
 
 
 
 
Acquisition-related expenses
5

 
15

 
20

 
14

Amortization of debt discount and loss on conversion of notes

 

 

 
5

Change in deferred net revenue (online-enabled games)
910

 
11

 
921

 
733

Stock-based compensation
50

 
(2
)
 
48

 
42

Tax rate used for management reporting
21
%
 


 
21
%
 
22
%
Loss per share
 
 
 
 
 
 
 
Basic
(0.17
)
 
0.17

 
(0.00)

 
(0.14
)
Diluted1
(0.17
)
 
0.17

 
(0.00)

 
(0.14
)
Number of shares
 
 
 
 
 
 
 
Basic
304

 
(1
)
 
303

 
311

Diluted1
304

 
(1
)
 
303

 
311













1 Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive.







Guidance (in $ millions, except per share data)
The following tables provide the Company’s guidance for the three months ended March 31, 2017 and the twelve months ended March 31, 2017.


 
 
Three Months Ended
 
Twelve Months Ended
 
Mar 31, 2017
 
Mar 31, 2017
Net revenue
 
 
 
Net revenue
1,482

 
4,800

GAAP-based financial data
 
 
 
Change in deferred net revenue (online-enabled games)
(407
)
 
125

Cost of revenue


 


Cost of revenue
242

 
1,338

GAAP-based financial data
 
 
 
Acquisition-related expenses

 
(43
)
Stock-based compensation

 
(2
)
Operating expenses
 
 
 
Operating expenses
591

 
2,306

GAAP-based financial data
 
 
 
Acquisition-related expenses
(1
)
 
(6
)
Stock-based compensation
(50
)
 
(192
)
Income before tax
 
 


Income before tax
641

 
1,135

GAAP-based financial data
 
 
 
Acquisition-related expenses
1

 
49

Amortization of debt discount and loss on conversion of notes

 
2

Change in deferred net revenue (online-enabled games)
(407
)
 
125

Stock-based compensation
50

 
194

Tax rate used for management reporting
21
%
 
21
%
Earnings per share
 
 
 
Basic
1.66

 
3.02

Diluted
1.64

 
2.91

Number of shares
 
 
 
Basic
309

 
303

Diluted
313

 
3142
















2Excludes the benefit of 1 million shares from convertible bond hedge.







ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
 
 
 
 
 
December 31,
2016
 
March 31,
2016
3
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
2,483

 
2,493

Short-term investments
1,736

 
1,341

Receivables, net of allowances of $196 and $159, respectively
587

 
233

Inventories
35

 
33

Other current assets
260

 
254

Total current assets
5,101

 
4,354

Property and equipment, net
424

 
439

Goodwill
1,704

 
1,710

Acquisition-related intangibles, net
9

 
57

Deferred income taxes, net
386

 
387

Other assets
95

 
103

TOTAL ASSETS
7,719

 
7,050

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
65

 
89

Accrued and other current liabilities
901

 
710

0.75% convertible senior notes due 2016, net

 
161

Deferred net revenue (online-enabled games)
1,971

 
1,458

Total current liabilities
2,937

 
2,418

Senior notes, net
990

 
989

Income tax obligations
87

 
80

Deferred income taxes, net
2

 
2

Other liabilities
154

 
163

Total liabilities
4,170

 
3,652

0.75% convertible senior notes due 2016

 
2

 
 
 
 
Common stock
3

 
3

Additional paid-in capital
1,086

 
1,349

Retained earnings
2,461

 
2,060

Accumulated other comprehensive loss
(1
)
 
(16
)
Total stockholders’ equity
3,549

 
3,396

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
7,719

 
7,050








3Derived from audited consolidated financial statements.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
 
 
 
 
 
 
 
 
 
Three Months Ended
December 31,
 
Nine Months Ended
December 31,
 
2016
 
2015
 
2016
 
2015
OPERATING ACTIVITIES
 
 
 
 
 
 
 
Net income (loss)
(1
)
 
(45
)
 
401

 
257

Adjustments to reconcile net income (loss) to net cash provided by operating activities:
 
 
 
 
 
 
 
Depreciation, amortization and accretion
49

 
50

 
140

 
149

Stock-based compensation
48

 
42

 
144

 
131

Loss on conversion of convertible notes

 
2

 

 
8

Change in assets and liabilities:
 
 
 
 
 
 
 
Receivables, net
126

 
111

 
(367
)
 
(268
)
Inventories
15

 
20

 
(2
)
 
(6
)
Other assets
(12
)
 
3

 
42

 
42

Accounts payable
(139
)
 
(56
)
 
(6
)
 
70

Accrued and other liabilities
145

 
25

 
111

 
(124
)
Deferred income taxes, net
(20
)
 
5

 

 
6

Deferred net revenue (online-enabled games)
904

 
732

 
513

 
562

Net cash provided by operating activities
1,115

 
889

 
976

 
827

INVESTING ACTIVITIES
 
 
 
 
 
 
 
Capital expenditures
(25
)
 
(21
)
 
(94
)
 
(63
)
Proceeds from maturities and sales of short-term investments
324

 
194

 
968

 
707

Purchase of short-term investments
(548
)
 
(176
)
 
(1,372
)
 
(727
)
Net cash used in investing activities
(249
)
 
(3
)
 
(498
)
 
(83
)
FINANCING ACTIVITIES
 
 
 
 
 
 
 
Payment of convertible notes

 
(95
)
 
(163
)
 
(293
)
Proceeds from issuance of common stock
2

 
2

 
33

 
86

Excess tax benefit from stock-based compensation
16

 
8

 
53

 
73

Repurchase and retirement of common stock
(127
)
 
(126
)
 
(383
)
 
(384
)
Net cash used in financing activities
(109
)
 
(211
)
 
(460
)
 
(518
)
Effect of foreign exchange on cash and cash equivalents
(20
)
 
(10
)
 
(28
)
 
(31
)
Increase (decrease) in cash and cash equivalents
737

 
665

 
(10
)
 
195

Beginning cash and cash equivalents
1,746

 
1,598

 
2,493

 
2,068

Ending cash and cash equivalents
2,483

 
2,263

 
2,483

 
2,263










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
FY16
 
FY16
 
FY17
 
FY17
 
FY17
 
Change
Net revenue
 
 
 
 
 
 
 
 
 
 
 
 Net revenue
1,070
 
1,308
 
1,271
 
898
 
1,149
 
7
%
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Change in deferred net revenue (online-enabled games)4
733
 
(384)
 
(589)
 
200
 
921
 
 
Gross profit
 
 
 
 
 
 
 
 
 
 
 
Gross profit
524

 
1,082

 
1,092

 
497

 
633

 
21
%
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Acquisition-related expenses
12

 
12

 
13

 
12

 
18

 
 
Change in deferred net revenue (online-enabled games)4
733

 
(384
)
 
(589
)
 
200

 
921

 
 
Stock-based compensation

 
1

 
1

 
1

 

 
 
Gross profit % (as a % of net revenue)
49
%
 
83
%
 
86
%
 
55
%
 
55
%
 
 
Operating income
 
 
 
 
 
 
 
 
 
 
 
Operating income (loss)
(31
)
 
536

 
560

 
(49
)
 
(4
)
 
87
%
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Acquisition-related expenses
14

 
13

 
15

 
13

 
20

 
 
Change in deferred net revenue (online-enabled games)4
733

 
(384
)
 
(589
)
 
200

 
921

 
 
Stock-based compensation
42

 
47

 
48

 
48

 
48

 
 
Operating income (loss) % (as a % of net revenue)
(3
%)
 
41
%
 
44
%
 
(5
%)
 

 
 
Net income
 
 
 
 
 
 
 
 
 
 
 
Net income (loss)
(45
)
 
899

 
440

 
(38
)
 
(1
)
 
98
%
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Acquisition-related expenses
14

 
13

 
15

 
13

 
20

 
 
Amortization of debt discount and loss on conversion of notes
5

 
5

 
2

 

 

 
 
Change in deferred net revenue (online-enabled games)4
733

 
(384
)
 
(589
)
 
200

 
921

 
 
Stock-based compensation
42

 
47

 
48

 
48

 
48

 
 
Tax rate used for management reporting
22
%
 
22
%
 
21
%
 
21
%
 
21
%
 


Net income (loss) % (as a % of net revenue)
(4
%)
 
69
%
 
35
%
 
(4
%)
 

 


Diluted earnings (loss) per share
 
 
 
 
 
 
 
 
 
 
 
Earnings (loss) per share
(0.14
)
 
2.79

 
1.40

 
(0.13
)
 
(0.00)

 
100
%
Number of diluted shares used in computation
 
 
 
 
 
 
 
 
 
 
 
Basic
311

 
307

 
301

 
301

 
303

 
 
Diluted
311

 
322

 
315

 
301

 
303

 
 
Anti-dilutive shares excluded for loss position1
20

 

 

 
13

 
10

 
 
Shares from convertible bond hedge
(6
)
 
(3
)
 
(2
)
 

 

 
 









4The difference between the balances of deferred net revenue (online-enabled games) does not necessarily equal the change in deferred net revenue (online-enabled games) in the consolidated statements of cash flows due to the impact of unrecognized gains/losses on cash flow hedges.







ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
 
FY16
 
FY16
 
FY17
 
FY17
 
FY17
 
Change
QUARTERLY NET REVENUE PRESENTATIONS
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue by geography
 
 
 
 
 
 
 
 
 
 
 
 
North America
 
448

 
572

 
525

 
389

 
561

 
25
%
International
 
622

 
736

 
746

 
509

 
588

 
(5
%)
Total net revenue
 
1,070

 
1,308

 
1,271

 
898

 
1,149

 
7
%
North America
 
403

 
(147
)
 
(245
)
 
58

 
370

 
 
International
 
330

 
(237
)
 
(344
)
 
142

 
551

 
 
Change in deferred net revenue (online-enabled games)
 
733

 
(384
)
 
(589
)
 
200

 
921

 
 
North America
 
42
%
 
44
%
 
41
%
 
43
%
 
49
%
 
 
International
 
58
%
 
56
%
 
59
%
 
57
%
 
51
%
 
 
Total net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue by composition
 
 
 
 
 
 
 
 
 
 
 
 
Full game downloads
 
112

 
152

 
137

 
94

 
169

 
51
%
Extra content
 
241

 
317

 
300

 
240

 
267

 
11
%
Subscriptions, advertising and other
 
89

 
94

 
87

 
83

 
102

 
15
%
Mobile
 
127

 
152

 
165

 
149

 
147

 
16
%
Total digital
 
569

 
715

 
689

 
566

 
685

 
20
%
Packaged goods and other
 
501

 
593

 
582

 
332

 
464

 
(7
%)
Total net revenue
 
1,070

 
1,308

 
1,271

 
898

 
1,149

 
7
%
Full game downloads
 
83

 
(18
)
 
(53
)
 
(1
)
 
186

 
 
Extra content
 
119

 
(7
)
 
(42
)
 
(68
)
 
195

 
 
Subscriptions, advertising and other
 
1

 
1

 
(2
)
 

 
2

 
 
Mobile
 
35

 
21

 
(24
)
 
(11
)
 
27

 
 
Total digital
 
238

 
(3
)
 
(121
)
 
(80
)
 
410

 
 
Packaged goods and other
 
495

 
(381
)
 
(468
)
 
280

 
511

 
 
Change in deferred net revenue (online-enabled games)
 
733

 
(384
)
 
(589
)
 
200

 
921

 
 
Full game downloads
 
10
%
 
12
%
 
11
%
 
10
%
 
15
%
 
 
Extra content
 
23
%
 
24
%
 
23
%
 
27
%
 
23
%
 
 
Subscriptions, advertising and other
 
8
%
 
7
%
 
7
%
 
9
%
 
9
%
 
 
Mobile
 
12
%
 
12
%
 
13
%
 
17
%
 
13
%
 
 
Total digital
 
53
%
 
55
%
 
54
%
 
63
%
 
60
%
 
 
Packaged goods and other
 
47
%
 
45
%
 
46
%
 
37
%
 
40
%
 
 
Total net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 

















ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
 
FY16
 
FY16
 
FY17
 
FY17
 
FY17
 
Change
QUARTERLY NET REVENUE PRESENTATIONS
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue by platform
 
 
 
 
 
 
 
 
 
 
 
 
Xbox One, PLAYSTATION 4
 
571

 
793

 
776

 
513

 
728

 
27
%
Xbox 360, PLAYSTATION 3
 
157

 
147

 
133

 
64

 
65

 
(59
%)
Other consoles
 
3

 
1

 
1

 
1

 

 
(100
%)
Total consoles
 
731

 
941

 
910

 
578

 
793

 
8
%
PC / Browser
 
182

 
195

 
179

 
158

 
190

 
4
%
Mobile
 
128

 
151

 
165

 
149

 
148

 
16
%
Other
 
29

 
21

 
17

 
13

 
18

 
(38
%)
Total net revenue
 
1,070

 
1,308

 
1,271

 
898

 
1,149

 
7
%
Xbox One, PLAYSTATION 4
 
626

 
(287
)
 
(441
)
 
177

 
762

 
 
Xbox 360, PLAYSTATION 3
 
16

 
(93
)
 
(92
)
 
43

 
3

 
 
Other consoles
 
(1
)
 
(1
)
 

 

 

 
 
Total consoles
 
641

 
(381
)
 
(533
)
 
220

 
765

 
 
PC / Browser
 
55

 
(27
)
 
(30
)
 
(9
)
 
127

 
 
Mobile
 
35

 
23

 
(24
)
 
(11
)
 
27

 
 
Other
 
2

 
1

 
(2
)
 

 
2

 
 
Change in deferred net revenue (online-enabled games)
 
733

 
(384
)
 
(589
)
 
200

 
921

 
 
Xbox One, PLAYSTATION 4
 
53
%
 
61
%
 
61
%
 
57
%
 
63
%
 
 
Xbox 360, PLAYSTATION 3
 
15
%
 
11
%
 
11
%
 
7
%
 
6
%
 
 
Other consoles
 

 

 

 

 

 
 
Total consoles
 
68
%
 
72
%
 
72
%
 
64
%
 
69
%
 
 
PC / Browser
 
17
%
 
15
%
 
14
%
 
18
%
 
17
%
 
 
Mobile
 
12
%
 
11
%
 
13
%
 
17
%
 
13
%
 
 
Other
 
3
%
 
2
%
 
1
%
 
1
%
 
1
%
 
 
Total net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
FY16
 
FY16
 
FY17
 
FY17
 
FY17
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
889

 
396

 
(248
)
 
109

 
1,115

 
25
%
Operating cash flow - TTM
1,025

 
1,223

 
1,046

 
1,146

 
1,372

 
34
%
Capital expenditures
21

 
30

 
40

 
29

 
25

 
19
%
Capital expenditures - TTM
95

 
93

 
109

 
120

 
124

 
31
%
Repurchase and retirement of common stock
126

 
634

 
129

 
127

 
127

 
1
%
DEPRECIATION
 
 
 
 
 
 
 
 
 
 
 
Depreciation expense
31

 
28

 
29

 
28

 
29

 
(6
%)
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
2,263

 
2,493

 
2,042

 
1,746

 
2,483

 


Short-term investments
966

 
1,341

 
1,385

 
1,520

 
1,736

 


Cash and cash equivalents, and short-term investments
3,229

 
3,834

 
3,427

 
3,266

 
4,219

 
31
%
Receivables, net
621

 
233

 
246

 
723

 
587

 
(5
%)
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue

 
1

 
1

 
1

 

 
 
Research and development
26

 
26

 
27

 
27

 
27

 
 
Marketing and sales
5

 
7

 
7

 
8

 
8

 
 
General and administrative
11

 
13

 
13

 
12

 
13

 
 
Total stock-based compensation
42

 
47

 
48

 
48

 
48