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8-K - 8-K - TAKE TWO INTERACTIVE SOFTWARE INCa16-11393_18k.htm

EXHIBIT 99.1

 

 

 

FOR IMMEDIATE RELEASE

CONTACT:

 

 

 

(Investor Relations)

(Corporate Press)

Henry A. Diamond

Alan Lewis

Senior Vice President

Vice President

Investor Relations & Corporate Communications

Corporate Communications & Public Affairs

Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.

(646) 536-3005

(646) 536-2983

Henry.Diamond@take2games.com

Alan.Lewis@take2games.com

 

Take-Two Interactive Software, Inc. Reports Stronger-Than-Expected Results for Fiscal Year 2016

 

GAAP Net Revenue Grew 31% to $1.414 Billion

 

Non-GAAP Net Revenue was $1.561 Billion

 

GAAP Net Loss Narrowed to $0.10 Per Diluted Share

 

Non-GAAP Net Income Was $1.96 Per Diluted Share

 

New York, NY — May 18, 2016 — Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported stronger-than-expected financial results for its fourth quarter and fiscal year 2016, ended March 31, 2016, and provided its initial financial outlook for its first quarter and fiscal year 2017.

 

Fiscal Fourth Quarter 2016

 

GAAP Financial Results

 

For fiscal fourth quarter 2016, GAAP net revenue grew to $377.2 million, as compared to $300.1 million for fiscal fourth quarter 2015.  GAAP net income increased to $46.4 million, or $0.48 per diluted share, as compared to GAAP net loss of $242.8 million, or $2.99 per diluted share, for the year-ago period.  GAAP net income for fiscal fourth quarter 2016 reflects $14.2 million in tax benefits related to video game development costs.  GAAP net revenue from digitally-delivered content grew 35% year-over-year to $194.8 million.

 

During fiscal fourth quarter 2016, the Company’s cash and short-term investments balance increased to $1.270 billion as of March 31, 2016, up from $1.215 billion as of December 31, 2015.

 

Non-GAAP Financial Results

 

For fiscal fourth quarter 2016, Non-GAAP net revenue was $342.5 million, as compared to $427.7 million for fiscal fourth quarter 2015, which had benefited from the launch of Evolve™ and ongoing sales from the Company’s more extensive holiday 2014 release slate.  Non-GAAP net income was $51.7 million, or $0.46 per diluted share, as compared to $54.3 million, or $0.49 per diluted share, for the year-ago period.  Non-GAAP net income for fiscal fourth quarter 2016 reflects $5.4 million in tax benefits related to video game development costs.

 

The largest contributors to Non-GAAP net revenue in fiscal fourth quarter 2016 were Grand Theft Auto V® and Grand Theft Auto Online, NBA® 2K16, XCOM® 2 and WWE® 2K16.  Non-GAAP net revenue from digitally-delivered content grew 12% year-over-year to $226.6 million, led by Grand Theft Auto, NBA 2K, XCOM 2, and WWE 2K.  Revenue from recurrent consumer spending (virtual currency, downloadable add-on content and online games) grew 15% year-over-year and accounted for 55% of Non-GAAP net

 



 

revenue from digitally-delivered content, or 37% of total Non-GAAP net revenue.  Catalog sales accounted for $211.3 million of Non-GAAP net revenue led by the Grand Theft Auto and Borderlands series.

 

Fiscal Year 2016

 

GAAP Financial Results

 

For fiscal year 2016, GAAP net revenue increased to $1.414 billion, as compared to $1.083 billion for fiscal year 2015.  GAAP net loss narrowed to $8.3 million, or $0.10 per diluted share, as compared to $279.5 million, or $3.48 per diluted share, for the prior fiscal year.  GAAP net loss for fiscal year 2016 reflects business reorganization charges of $71.3 million, partially offset by $37.8 million in tax benefits related to video game development costs.  GAAP net revenue from digitally-delivered content grew 53% year-over-year to a record $697.7 million

 

Non-GAAP Financial Results

 

For fiscal year 2016, Non-GAAP net revenue was $1.561 billion, as compared to $1.669 billion for fiscal year 2015, which had benefited from a more extensive release slate.  Non-GAAP net income was $218.3 million, or $1.96 per diluted share, as compared to $219.2 million, or $1.98 per diluted share, for the prior fiscal year.  Non-GAAP net income for fiscal year 2016 reflects $37.6 million in tax benefits related to video game development costs.

 

The largest contributors to Non-GAAP net revenue in fiscal year 2016 were Grand Theft Auto V and Grand Theft Auto Online, NBA 2K16, WWE 2K16, NBA 2K15, and XCOM 2.  Non-GAAP net revenue from digitally-delivered content grew 36% year-over-year to a record $835.2 million, led by Grand Theft Auto, NBA 2K, Borderlands, XCOM 2 and WWE 2K.  Revenue from recurrent consumer spending grew 33% year-over-year and accounted for 48% of Non-GAAP net revenue from digitally-delivered content, or 26% of total Non-GAAP net revenue.

 

Management Comments

 

“Fiscal 2016 marked the third consecutive year of stronger-than-expected Non-GAAP revenues and profits for Take-Two,” said Strauss Zelnick, Chairman and CEO of Take-Two.  “Our results were driven by the continued extraordinary performance of Grand Theft Auto V, ongoing momentum in our NBA 2K and WWE 2K series, the successful launch of XCOM 2, and our highest-ever revenue from recurrent consumer spending.

 

“Fiscal 2017 is poised to be another strong year for Take-Two, with anticipated Non-GAAP earnings in excess of $1.00 per share.  Our diverse lineup includes the new intellectual property Battleborn, which we released earlier this month, and the eagerly anticipated upcoming launches of Mafia III, Sid Meier’s Civilization VI, NBA 2K17 and WWE 2K17.  We plan to support these titles with innovative offerings designed to promote ongoing engagement and drive recurrent consumer spending.  Looking ahead, we expect to grow Non-GAAP revenues and earnings in fiscal 2018, based on our robust development plan that extends well beyond the current fiscal year.  Rockstar Games is of course hard at work on some exciting future projects that will be revealed soon.”

 

Business and Product Highlights

 

Since January 1, 2016:

 

Rockstar Games:

 

·                  Released new free content updates for Grand Theft Auto Online, including:

 

·                  A May 3, 2016 update featuring the new ‘In & Out’ Adversary Mode and more.

 

·                  GTA Online Lowriders: Custom Classics, featuring two new upgradeable muscle cars plus an additional upgrade style for an existing lowrider, new weapons, clothing and tattoos, as well as the “Sumo” Adversary Mode.

 

·                  Grand Theft Auto Online: Be My Valentine, featuring an updated Albany Roosevelt classic car, new clothes and accessories, the couples-based “Till Death Do Us Part” Adversary Mode, along with the return of all content from the previous Valentine’s Day update.

 

·                  A January 28, 2016 update featuring the new “Drop Zone” Adversary Mode, two new high-end vehicles and additional improvements to Grand Theft Auto Online.

 

·                  Released Grand Theft Auto: Liberty City Stories for Android devices.  Originally designed with mobile gameplay in mind, Grand Theft Auto: Liberty City Stories is also available for select iOS devices.

 

·                  Rockstar Games also is hard at work on some exciting future projects that will be revealed soon.

 



 

2K:

 

·                  Entered into a new multi-year partnership agreement with WWE granting 2K the exclusive worldwide rights to develop and publish WWE video game properties across all major platforms and distribution channels.

 

·                  Launched Battleborn™, a groundbreaking new title from the creators of Borderlands at Gearbox Software, on PlayStation 4, Xbox One and PC.  Battleborn is being supported with a rich array of both free and paid additional content, including a Season Pass, as well as the free-to-play Battleborn Tap companion App, which mirrors the game’s progression and loot system.

 

·                  Launched the physical release of Tales from the Borderlands, the critically acclaimed and award-winning episodic adventure game from Telltale Games, on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC.

 

·                  Released WWE 2K16 on Windows PC.  Developed collaboratively by Yukes and Visual Concepts, WWE 2K16 is being supported with downloadable add-on content, including a Season Pass, and is also available on Xbox One, Xbox 360, PlayStation 4 and PlayStation 3.

 

·                  Launched XCOM 2, the sequel to the Game of the Year award-winning strategy title XCOM: Enemy Unknown, for PC.  Developed by Firaxis Games, XCOM 2 received outstanding review scores, with IGN awarding it a 9.3 out of 10 and saying, “XCOM 2 is an amazing game”, along with PC Gamer writing, “We’ll play this forever,” and awarding it a 94% out of 100%. Game Informer Magazine also wrote that XCOM 2 is “one of the deepest and most rewarding strategy games on the market” and awarded it a 9.5 out of 10.  XCOM 2 is being supported with an array of downloadable add-on content, including the now available Anarchy’s Children and Alien Hunters packs, adding even more customization options and replayability.

 

·                  Announced that Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise that has sold-in over 34 million units, is currently in development for PC at Firaxis Games and planned for launch on October 21, 2016.  Sid Meier’s Civilization VI will offer players new ways to engage with their world, advance their culture, expand their empire across the map, and play amongst history’s greatest leaders to build a civilization that will stand the test of time.

 

·                  Announced that Mafia® III, the next installment in 2K’s successful organized crime series that is currently in development at Hangar 13, is planned for launch on October 7, 2016 for Xbox One, PlayStation 4 and PC.  Collector’s, deluxe and standard editions of Mafia III will be available for all three platforms, and those who pre-order any edition of Mafia III will receive the Family Kick-Back, which includes three exclusive vehicles and weapons available to players at launch.

 

Financial Outlook for Fiscal 2017

 

Take-Two is providing its initial financial outlook for its fiscal first quarter ending June 30, 2016 and fiscal year ending March 31, 2017 as follows:

 

 

 

First Quarter
Ending 6/30/2016

 

Fiscal Year
Ending 3/31/2017

 

 

 

 

 

 

 

Non-GAAP net revenue

 

$225 to $260 Million

 

$1.5 to $1.6 Billion

 

 

 

 

 

 

 

Non-GAAP net income (loss) per diluted share (1)

 

($0.40) to ($0.30)

 

$1.00 to $1.25

 

 

 

 

 

 

 

GAAP to Non-GAAP Reconciling Items (2):

 

 

 

 

 

 

 

 

 

 

 

Net effect from deferral in net revenues and related cost of goods sold

 

($1.39)

 

($3.64)

 

 

 

 

 

 

 

Stock-based compensation expense (3)

 

$0.14

 

$0.43

 

 

 

 

 

 

 

Non-cash amortization of discount on convertible notes

 

$0.05

 

$0.14

 

 

 

 

 

 

 

Non-cash tax expense

 

$0.01

 

$0.00

 

 



 


(1)                                 For the fiscal year ending March 31, 2017, our Non-GAAP net income per diluted share outlook is calculated using the “if-converted” method as a result of the issuances of our 1.75% Convertible Notes in November 2011 and 1.00% Convertible Notes in June 2013, and Non-GAAP diluted net income for the fiscal year is adjusted by adding-back $4.4 million related to coupon interest and debt issuance costs, net of tax.  Shares used to calculate our Non-GAAP net income per diluted share outlook are as follows:

 

Weighted average basic shares

 

86.5 Million

 

92.5 Million

 

Add: Weighted average participating shares

 

 

2.5 Million

 

Add: Potential Dilution from convertible notes

 

 

22.0 Million

 

Total weighted average diluted shares

 

86.5 Million

 

117.0 Million

 

 

 

(2)                                 All GAAP to Non-GAAP reconciling items are net of tax and per share.

(3)                                 The Company’s stock-based compensation expense for the periods above includes the cost of approximately 0.9 million restricted stock units previously granted to ZelnickMedia that are subject to variable accounting.  Actual expense to be recorded in connection with these shares is dependent upon several factors, including future changes in Take-Two’s stock price.

 

Key assumptions and dependencies underlying the Company’s financial outlook include: the timely delivery of the titles included in this financial outlook; continued consumer acceptance of the Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these new-generation systems while continuing to leverage opportunities on the Xbox 360, PlayStation 3 and PC; and stable foreign exchange rates.  See also “Cautionary Note Regarding Forward Looking Statements” below.

 

Product Releases

 

The following titles were released since January 1, 2016:

 

Label

 

Title

 

Platforms

 

Release Date

2K

 

WWE 2K16: Future Stars Pack (DLC)

 

Xbox 360, Xbox One, PS3, PS4

 

January 26, 2016

2K

 

XCOM 2

 

PC, Mac, Linux

 

February 5, 2016

Rockstar Games

 

Grand Theft Auto: Liberty City Stories

 

Android

 

February 11, 2016

2K

 

WWE 2K16: 2015 Hall of Fame Showcase (DLC)

 

Xbox 360, Xbox One, PS3, PS4

 

February 23, 2016

2K

 

WWE 2K16

 

PC

 

March 11, 2016

2K

 

XCOM 2: Anarchy’s Children (DLC)

 

PC, Mac, Linux

 

March 17, 2016

2K

 

XCOM: Enemy Unknown Plus

 

PlayStation Vita

 

March 22, 2016

2K

 

Civilization Revolution 2 Plus

 

PlayStation Vita

 

March 29, 2016

2K

 

Tales from the Borderlands

 

Xbox 360, Xbox One, PS3, PS4, PC

 

April 26, 2016

2K

 

Battleborn

 

Xbox One, PS4, PC

 

May 3, 2016

2K

 

Battleborn Tap

 

iOS, Android

 

May 3, 2016

2K

 

XCOM 2: Alien Hunters (DLC)

 

PC

 

May 12, 2016

 

Take-Two’s lineup of future titles announced to date includes:

 

Label

 

Title

 

Platforms

 

Release Date

2K

 

NBA 2K17

 

Xbox 360, Xbox One, PS3, PS4, PC

 

September 2016

2K

 

Mafia III

 

Xbox One, PS4, PC

 

October 7, 2016

2K

 

Sid Meier’s Civilization VI

 

PC

 

October 21, 2016

2K

 

WWE 2K17

 

TBA

 

October 2016

 

Conference Call

 

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics.  The call can be accessed by dialing (877) 407-0984 or (201) 689-8577.  A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

 

Non-GAAP Financial Measures

 

In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses Non-GAAP measures of financial performance.  The Company believes that these Non-GAAP financial measures, when taken into consideration with the corresponding GAAP financial measures, are important in gaining an understanding of the Company’s ongoing business. These Non-GAAP financial measures also provide for comparative results from period to period.  Therefore, the Company believes it is appropriate to exclude the following Non-GAAP items, net of applicable taxes, as discussed below:

 

·                  Net effect from deferral in net revenues and related cost of goods sold - the Company defers revenue and related costs from the sale of certain titles when our post-contract customer support

 



 

obligations are determined to be significant and we cannot establish fair value for that deliverable.  The Company also defers revenue from the sale of virtual currency.  These amounts are deferred over the estimated remaining life of the game to which they pertain.  As there is no impact to the Company’s operating cash flow, management excludes the impact of deferred net revenue and related costs from its Non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team.  In addition, we believe that these Non-GAAP financial measures provide a more timely indication of trends in our business, provide comparability with the way our business is measured by analysts, and provide consistency with industry data sources.

 

·                  Stock-based compensation — the Company does not consider stock-based compensation charges when evaluating business performance and management does not contemplate stock-based compensation expense in its short- and long-term operating plans.  As a result, the Company has excluded such expenses from its Non-GAAP financial measures.

 

·                  Business reorganization — although the Company has incurred business reorganization expenses in the past, each charge relates to a discrete event based on a unique set of business objectives.  Management does not believe these charges reflect the Company’s primary business, ongoing operating results or future outlook. As such, the Company believes it is appropriate to exclude these expenses and related charges from its Non- GAAP financial measures.

 

·                  Non-cash amortization of discount on convertible notes — the Company records non-cash amortization of discount on convertible notes as interest expense in addition to the interest expense already recorded for coupon payments.  The Company excludes the non-cash portion of the interest expense from its Non-GAAP financial measures because these amounts are unrelated to its ongoing business operations.

 

·                  Non-cash tax expense for the impact of deferred tax liabilities associated with tax deductible amortization of goodwill — due to the nature of the adjustment as well as the expectation that it will not have any cash impact in the foreseeable future, the Company believes it is appropriate to exclude this expense from its Non-GAAP financial measures.

 

·                  Gain on long-term investment, net — from time to time, the Company makes strategic investments.  The Company excludes the impact of any gains and losses on such investments from its Non-GAAP financial measures.

 

These Non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results.  These Non-GAAP financial measures may be different from similarly titled measures used by other companies.  In the future, Take-Two may also consider whether other items should also be excluded in calculating the Non-GAAP financial measures used by the Company.  Management believes that the presentation of these Non-GAAP financial measures provides investors with additional useful information to measure Take-Two’s financial and operating performance.  In particular, the measures facilitate comparison of operating performance between periods and help investors to better understand the operating results of Take-Two by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook.  Internally, management may use these Non-GAAP financial measures in assessing the company’s operating results and in planning and forecasting.  In addition to the Non-GAAP financial measures provided in this press release, see the Company’s website for additional information regarding our non-GAAP results.

 

Final Results

 

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2016.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 



 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

#  #  #

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited)

(in thousands, except per share amounts)

 

 

 

Three months ended March 31,

 

Twelve months ended March 31,

 

 

 

2016

 

2015

 

2016

 

2015

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

$

377,206

 

$

300,089

 

$

1,413,698

 

$

1,082,938

 

 

 

 

 

 

 

 

 

 

 

Cost of goods sold:

 

 

 

 

 

 

 

 

 

Internal royalties

 

72,552

 

271,907

 

328,610

 

306,717

 

Software development costs and royalties

 

71,352

 

86,752

 

223,512

 

231,615

 

Product costs

 

46,554

 

39,389

 

200,206

 

178,810

 

Licenses

 

18,999

 

12,634

 

61,545

 

77,725

 

Total cost of goods sold

 

209,457

 

410,682

 

813,873

 

794,867

 

 

 

 

 

 

 

 

 

 

 

Gross profit (loss)

 

167,749

 

(110,593

)

599,825

 

288,071

 

 

 

 

 

 

 

 

 

 

 

Selling and marketing

 

38,020

 

52,467

 

198,309

 

235,341

 

General and administrative

 

44,395

 

38,202

 

192,452

 

175,093

 

Research and development

 

33,308

 

35,157

 

119,807

 

115,043

 

Business reorganization

 

113

 

 

71,285

 

 

Depreciation and amortization

 

7,338

 

5,934

 

28,800

 

21,057

 

Total operating expenses

 

123,174

 

131,760

 

610,653

 

546,534

 

Income (loss) from operations

 

44,575

 

(242,353

)

(10,828

)

(258,463

)

Interest and other, net

 

(6,257

)

(7,204

)

(30,205

)

(31,893

)

Gain on long-term investments, net

 

2,683

 

 

2,683

 

17,476

 

Income (loss) from operations before income taxes

 

41,001

 

(249,557

)

(38,350

)

(272,880

)

(Benefit from) provision for income taxes

 

(5,398

)

(6,766

)

(30,048

)

6,590

 

Net income (loss)

 

$

46,399

 

$

(242,791

)

$

(8,302

)

$

(279,470

)

 

 

 

 

 

 

 

 

 

 

Earnings (loss) per share:

 

 

 

 

 

 

 

 

 

Basic earnings (loss) per share

 

$

0.54

 

$

(2.99

)

$

(0.10

)

$

(3.48

)

 

 

 

 

 

 

 

 

 

 

Diluted earnings (loss) per share

 

$

0.48

 

$

(2.99

)

(0.10

)

$

(3.48

)

 

 

 

 

 

 

 

 

 

 

Weighted average shares outstanding:

 

 

 

 

 

 

 

 

 

Basic

 

86,375

 

81,085

 

83,417

 

80,367

 

Diluted

 

114,496

 

81,085

 

83,417

 

80,367

 

 

 

 

 

 

 

 

 

 

 

Computation of Basic EPS:

 

 

 

 

 

 

 

 

 

Net income (loss)

 

$

46,399

 

$

(242,791

)

$

(8,302

)

$

(279,470

)

Less: net income allocated to participating securities

 

(1,447

)

 

 

 

Net income (loss) for basic EPS calculation

 

$

44,952

 

$

(242,791

)

$

(8,302

)

$

(279,470

)

 

 

 

 

 

 

 

 

 

 

Weighted average shares outstanding - basic

 

86,375

 

81,085

 

$

83,417

 

80,367

 

Less: weighted average participating shares outstanding

 

(2,694

)

 

 

 

Weighted average common shares outstanding - basic

 

83,681

 

81,085

 

$

83,417

 

80,367

 

 

 

 

 

 

 

 

 

 

 

Basic EPS

 

$

0.54

 

$

(2.99

)

$

(0.10

)

$

(3.48

)

 

 

 

 

 

 

 

 

 

 

Computation of Diluted EPS:

 

 

 

 

 

 

 

 

 

Net income (loss)

 

$

46,399

 

$

(242,791

)

$

(8,302

)

$

(279,470

)

Less: net income allocated to participating securities

 

(1,092

)

 

 

 

Add: interest expense, net of tax, on Convertible Notes

 

8,172

 

 

 

 

Net income (loss) for diluted EPS calculation

 

$

53,479

 

$

(242,791

)

$

(8,302

)

$

(279,470

)

 

 

 

 

 

 

 

 

 

 

Weighted average common shares outstanding - basic

 

83,681

 

81,085

 

83,417

 

80,367

 

Add: dilutive effect of common stock equivalents

 

28,121

 

 

 

 

Weighted average common shares outstanding - diluted

 

111,802

 

81,085

 

83,417

 

80,367

 

 

 

 

 

 

 

 

 

 

 

Diluted EPS

 

$

0.48

 

$

(2.99

)

$

(0.10

)

$

(3.48

)

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

CONSOLIDATED BALANCE SHEETS

(in thousands, except per share amounts)

 

 

 

March 31,

 

March 31,

 

 

 

2016

 

2015

 

 

 

 

 

 

 

ASSETS

 

 

 

 

 

Current assets:

 

 

 

 

 

Cash and cash equivalents

 

$

798,742

 

$

911,120

 

Short-term investments

 

470,820

 

186,929

 

Restricted cash

 

261,169

 

169,678

 

Accounts receivable, net of allowances of $45,552 and $70,471 at March 31, 2016 and 2015, respectively

 

168,527

 

217,860

 

Inventory

 

15,888

 

20,051

 

Software development costs and licenses

 

178,387

 

163,385

 

Deferred cost of goods sold

 

98,474

 

56,779

 

Prepaid expenses and other

 

53,269

 

54,057

 

Total current assets

 

2,045,276

 

1,779,859

 

 

 

 

 

 

 

Fixed assets, net

 

77,127

 

69,792

 

Software development costs and licenses, net of current portion

 

214,831

 

124,329

 

Deferred cost of goods sold, net of current portion

 

17,915

 

19,869

 

Goodwill

 

217,080

 

217,288

 

Other intangibles, net

 

4,609

 

4,769

 

Other assets

 

13,439

 

12,167

 

Total assets

 

$

2,590,277

 

$

2,228,073

 

 

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

 

 

Current liabilities:

 

 

 

 

 

Accounts payable

 

$

30,448

 

$

38,789

 

Accrued expenses and other current liabilities

 

607,479

 

444,738

 

Deferred revenue

 

582,484

 

482,733

 

Total current liabilities

 

1,220,411

 

966,260

 

 

 

 

 

 

 

Long-term debt

 

497,935

 

473,030

 

Non-current deferred revenue

 

216,319

 

164,618

 

Other long-term liabilities

 

74,227

 

61,077

 

Total liabilities

 

2,008,892

 

1,664,985

 

Commitments and contingencies

 

 

 

 

 

 

 

 

 

 

 

Stockholders’ equity:

 

 

 

 

 

Preferred stock, $.01 par value, 5,000 shares authorized

 

 

 

Common stock, $.01 par value, 200,000 shares authorized; 103,765 and 104,594 shares issued and 86,573 and 88,356 outstanding at March 31, 2016 and 2015, respectively

 

1,038

 

1,046

 

Additional paid-in capital

 

1,088,628

 

1,028,197

 

Treasury stock, at cost; 17,192 and 16,238 common shares at March 31, 2016 and 2015, respectively

 

(303,388

)

(276,836

)

Accumulated deficit

 

(166,997

)

(158,695

)

Accumulated other comprehensive loss

 

(37,896

)

(30,624

)

Total stockholders’ equity

 

581,385

 

563,088

 

Total liabilities and stockholders’ equity

 

$

2,590,277

 

$

2,228,073

 

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited)

(in thousands)

 

 

 

Twelve months ended March 31,

 

 

 

2016

 

2015

 

 

 

 

 

 

 

Operating activities:

 

 

 

 

 

Net loss

 

$

(8,302

)

$

(279,470

)

Adjustments to reconcile net loss to net cash provided by operating activities:

 

 

 

 

 

Amortization and impairment of software development costs and licenses

 

134,472

 

133,453

 

Depreciation and amortization

 

28,800

 

21,057

 

Amortization and impairment of intellectual property

 

160

 

344

 

Stock-based compensation

 

69,996

 

65,246

 

Deferred income taxes

 

(270

)

2,279

 

Amortization of discount on Convertible Notes

 

23,457

 

22,026

 

Amortization of debt issuance costs

 

1,567

 

1,663

 

Gain on of long-term investments, net

 

(2,683

)

(17,476

)

Other, net

 

2,588

 

2,068

 

Changes in assets and liabilities:

 

 

 

 

 

Restricted cash

 

(91,491

)

24,161

 

Accounts receivable

 

49,348

 

(164,717

)

Inventory

 

3,809

 

9,729

 

Software development costs and licenses

 

(219,217

)

(188,772

)

Prepaid expenses, other current and other non-current assets

 

(12,272

)

5,398

 

Deferred revenue

 

152,325

 

568,028

 

Deferred cost of goods sold

 

(41,144

)

(70,788

)

Accounts payable, accrued expenses and other liabilities

 

170,162

 

78,585

 

Net cash provided by operating activities

 

261,305

 

212,814

 

 

 

 

 

 

 

Investing activities:

 

 

 

 

 

Change in bank time deposits

 

(182,383

)

(87,500

)

Purchase of fixed assets

 

(37,280

)

(49,501

)

Sale and maturities of available for sale securities

 

43,314

 

 

Purchase of available for sale securities

 

(150,501

)

(100,116

)

Cash received from the sale of long-term investment

 

2,683

 

21,976

 

Purchase of long-term investment

 

 

(5,000

)

Other

 

(349

)

 

Net cash used in investing activities

 

(324,516

)

(220,141

)

 

 

 

 

 

 

Financing activities:

 

 

 

 

 

Excess tax benefit from stock-based compensation

 

1,421

 

928

 

Tax payment related to net share settlements on restricted stock awards

 

(22,916

)

 

Repurchase of common stock

 

(26,552

)

 

Net cash (used in) provided by financing activities

 

(48,047

)

928

 

 

 

 

 

 

 

Effects of foreign exchange rates on cash and cash equivalents

 

(1,120

)

(17,881

)

 

 

 

 

 

 

Net decrease in cash and cash equivalents

 

(112,378

)

(24,280

)

Cash and cash equivalents, beginning of year

 

911,120

 

935,400

 

Cash and cash equivalents, end of period

 

$

798,742

 

$

911,120

 

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

RECONCILIATION OF GAAP TO Non-GAAP MEASURES (Unaudited)

(in thousands, except per share amounts)

 

 

 

Three months ended March 31,

 

Twelve months ended March 31,

 

 

 

2016

 

2015

 

2016

 

2015

 

Net Revenues

 

 

 

 

 

 

 

 

 

GAAP Net Revenues

 

$

377,206

 

$

300,089

 

$

1,413,698

 

$

1,082,938

 

Net effect from deferral in net revenues

 

(34,694

)

127,647

 

146,928

 

585,827

 

Non-GAAP Net Revenues

 

$

342,512

 

$

427,736

 

1,560,626

 

$

1,668,765

 

Digital Online Revenues (included in Net Revenues above)

 

 

 

 

 

 

 

 

 

GAAP Digital Online Revenues

 

$

194,798

 

$

144,612

 

$

697,658

 

$

455,299

 

Net effect from deferral in digital online revenues

 

31,829

 

57,920

 

137,563

 

160,675

 

Non-GAAP Digital Online Revenues

 

$

226,627

 

$

202,532

 

$

835,221

 

$

615,974

 

Gross Profit

 

 

 

 

 

 

 

 

 

GAAP Gross Profit

 

$

167,749

 

$

(110,593

)

$

599,825

 

$

288,071

 

Net effect from deferral in net revenues and related cost of goods sold

 

(11,043

)

309,026

 

106,531

 

502,565

 

Stock-based compensation

 

2,388

 

6,059

 

15,323

 

17,121

 

Non-GAAP Gross Profit

 

159,094

 

$

204,492

 

$

721,679

 

$

807,757

 

Income (Loss) from Operations

 

 

 

 

 

 

 

 

 

GAAP Income (Loss) from Operations

 

$

44,575

 

$

(242,353

)

$

(10,828

)

$

(258,463

)

Net effect from deferral in net revenues and related cost of goods sold

 

(11,043

)

309,026

 

106,531

 

502,565

 

Stock-based compensation

 

15,852

 

12,772

 

69,996

 

65,246

 

Impact of business reorganization

 

113

 

 

72,513

 

195

 

Non-GAAP Income from Operations

 

$

49,497

 

$

79,445

 

$

238,212

 

$

309,543

 

 

 

 

 

 

 

 

 

 

 

Net Income (Loss)

 

 

 

 

 

 

 

 

 

GAAP Net Income (Loss)

 

$

46,399

 

$

(242,791

)

$

(8,302

)

$

(279,470

)

Net effect from deferral in net revenues and related cost of goods sold

 

(9,529

)

279,554

 

92,370

 

451,749

 

Stock-based compensation

 

13,109

 

11,450

 

48,061

 

36,206

 

Gain on long-term investments, net

 

(2,683

)

 

(2,683

)

(9,999

)

Impact of business reorganization

 

113

 

 

72,513

 

156

 

Non-cash amortization of discount on Convertible Notes

 

4,061

 

5,806

 

15,043

 

18,933

 

Non-cash tax expense

 

245

 

265

 

1,296

 

1,669

 

Non-GAAP Net Income

 

$

51,715

 

$

54,284

 

$

218,298

 

$

219,244

 

Diluted Earnings (Loss) Per Share

 

 

 

 

 

 

 

 

 

GAAP earnings (loss) per share

 

$

0.48

 

$

(2.99

)

$

(0.10

)

$

(3.48

)

Non-GAAP earnings per share

 

$

0.46

 

$

0.49

 

$

1.96

 

$

1.98

 

Number of diluted shares used in computation

 

 

 

 

 

 

 

 

 

GAAP

 

114,496

 

81,085

 

83,417

 

80,367

 

Non-GAAP

 

114,496

 

114,034

 

114,161

 

113,951

 

Computation of Diluted GAAP EPS:

 

 

 

 

 

 

 

 

 

Net income (loss)

 

$

46,399

 

$

(242,791

)

$

(8,302

)

$

(279,470

)

Less: net income allocated to participating securities

 

(1,092

)

 

 

 

Add: interest expense, net of tax, on Convertible Notes

 

8,172

 

 

 

 

Net income (loss) for diluted EPS calculation

 

$

53,479

 

$

(242,791

)

$

(8,302

)

$

(279,470

)

Weighted average shares outstanding - basic

 

86,375

 

81,085

 

83,417

 

80,367

 

Add: dilutive effect of common stock equivalents

 

28,121

 

 

 

 

Total weighted average shares outstanding - diluted

 

114,496

 

81,085

 

83,417

 

80,367

 

Less: weighted average participating shares outstanding

 

(2,694

)

 

 

 

Weighted average common shares outstanding - diluted

 

111,802

 

81,085

 

83,417

 

80,367

 

Diluted earnings (loss) per share

 

$

0.48

 

$

(2.99

)

$

(0.10

)

$

(3.48

)

Computation of Diluted Non-GAAP EPS:

 

 

 

 

 

 

 

 

 

Non-GAAP net income

 

$

51,715

 

$

54,284

 

$

218,298

 

$

219,244

 

Less: net income allocated to participating securities

 

(1,217

)

(3,091

)

(7,146

)

(13,716

)

Add: interest expense, net of tax, on Convertible Notes

 

1,390

 

1,375

 

5,579

 

5,515

 

Net income for diluted earnings per share calculation

 

$

51,888

 

$

52,568

 

$

216,731

 

$

211,043

 

Weighted average shares outstanding - basic

 

86,375

 

87,579

 

87,154

 

87,496

 

Add: dilutive effect of common stock equivalents

 

28,121

 

26,455

 

27,007

 

26,455

 

Total weighted average shares outstanding - diluted

 

114,496

 

114,034

 

114,161

 

113,951

 

Less: weighted average participating shares outstanding

 

(2,694

)

(6,494

)

(3,737

)

(7,129

)

Weighted average common shares outstanding - diluted

 

111,802

 

107,540

 

110,424

 

106,822

 

 

 

 

 

 

 

 

 

 

 

Diluted earnings per share

 

$

0.46

 

$

0.49

 

$

1.96

 

$

1.98

 

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

Net Revenue by Geographic Region, Distribution Channel, and Platform Mix

(in thousands)

 

 

 

Three Months Ended
March 31, 2016

 

Three Months Ended
March 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

 

 

 

 

 

 

 

 

 

 

GAAP Net Revenues by Geographic Region

 

 

 

 

 

 

 

 

 

United States

 

$

196,037

 

52%

 

$

164,657

 

55%

 

International

 

181,169

 

48%

 

135,432

 

45%

 

Total GAAP net revenues

 

377,206

 

100%

 

300,089

 

100%

 

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

United States

 

$

(4,159

)

 

 

$

61,941

 

 

 

International

 

(30,535

)

 

 

65,706

 

 

 

Total changes in deferred net revenues

 

(34,694

)

 

 

127,647

 

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP Net Revenues by Geographic Region

 

 

 

 

 

 

 

 

 

United States

 

$

191,878

 

56%

 

$

226,598

 

53%

 

International

 

150,634

 

44%

 

201,138

 

47%

 

Total non-GAAP net revenues

 

$

342,512

 

100%

 

$

427,736

 

100%

 

 

 

 

Three Months Ended
March 31, 2016

 

Three Months Ended
March 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

 

 

 

 

 

 

 

 

 

 

GAAP Net Revenues by Distribution Channel

 

 

 

 

 

 

 

 

 

Physical retail and other

 

$

182,408

 

48%

 

$

155,477

 

52%

 

Digital online

 

194,798

 

52%

 

144,612

 

48%

 

Total GAAP net revenues

 

377,206

 

100%

 

300,089

 

100%

 

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

Physical retail and other

 

$

(66,523

)

 

 

$

69,727

 

 

 

Digital online

 

31,829

 

 

 

57,920

 

 

 

Total changes in deferred net revenues

 

(34,694

)

 

 

127,647

 

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP Net Revenues by Distribution Channel

 

 

 

 

 

 

 

 

 

Physical retail and other

 

$

115,885

 

34%

 

$

225,204

 

53%

 

Digital online

 

226,627

 

66%

 

202,532

 

47%

 

Total non-GAAP net revenues

 

$

342,512

 

100%

 

$

427,736

 

100%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended
March 31, 2016

 

Three Months Ended
March 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

GAAP Net Revenues by Platform Mix

 

 

 

 

 

 

 

 

 

Console

 

$

288,785

 

77%

 

$

260,969

 

87%

 

PC and other

 

88,421

 

23%

 

39,120

 

13%

 

Total GAAP net revenues

 

377,206

 

100%

 

300,089

 

100%

 

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

Console

 

$

(30,253

)

 

 

$

114,171

 

 

 

PC and other

 

(4,441

)

 

 

13,476

 

 

 

Total changes in deferred net revenues

 

(34,694

)

 

 

127,647

 

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP Net Revenues by Platform Mix

 

 

 

 

 

 

 

 

 

Console

 

$

258,532

 

75%

 

$

375,140

 

88%

 

PC and other

 

83,980

 

25%

 

52,596

 

12%

 

Total non-GAAP net revenues

 

$

342,512

 

100%

 

$

427,736

 

100%

 

 



 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

Net Revenue by Geographic Region, Distribution Channel, and Platform Mix

(in thousands)

 

 

 

Twelve Months Ended
March 31, 2016

 

Twelve Months Ended
March 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

 

 

 

 

 

 

 

 

 

 

GAAP Net Revenues by Geographic Region

 

 

 

 

 

 

 

 

 

United States

 

$

742,963

 

53%

 

$

623,080

 

58%

 

International

 

670,735

 

47%

 

459,858

 

42%

 

Total GAAP net revenues

 

1,413,698

 

100%

 

1,082,938

 

100%

 

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

United States

 

$

97,770

 

 

 

$

269,349

 

 

 

International

 

49,158

 

 

 

316,478

 

 

 

Total changes in deferred net revenues

 

146,928

 

 

 

585,827

 

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP Net Revenues by Geographic Region

 

 

 

 

 

 

 

 

 

United States

 

$

840,733

 

54%

 

$

892,429

 

53%

 

International

 

719,893

 

46%

 

776,336

 

47%

 

Total non-GAAP net revenues

 

$

1,560,626

 

100%

 

$

1,668,765

 

100%

 

 

 

 

Twelve Months Ended
March 31, 2016

 

Twelve Months Ended
March 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

 

 

 

 

 

 

 

 

 

 

GAAP Net Revenues by Distribution Channel

 

 

 

 

 

 

 

 

 

Physical retail and other

 

$

716,040

 

51%

 

$

627,639

 

58%

 

Digital online

 

697,658

 

49%

 

455,299

 

42%

 

Total GAAP net revenues

 

1,413,698

 

100%

 

1,082,938

 

100%

 

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

Physical retail and other

 

$

9,365

 

 

 

$

425,152

 

 

 

Digital online

 

137,563

 

 

 

160,675

 

 

 

Total changes in deferred net revenues

 

146,928

 

 

 

585,827

 

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP Net Revenues by Distribution Channel

 

 

 

 

 

 

 

 

 

Physical retail and other

 

$

725,405

 

46%

 

$

1,052,791

 

63%

 

Digital online

 

835,221

 

54%

 

615,974

 

37%

 

Total non-GAAP net revenues

 

$

1,560,626

 

100%

 

$

1,668,765

 

100%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Twelve Months Ended
March 31, 2016

 

Twelve Months Ended
March 31, 2015

 

 

 

Amount

 

% of Total

 

Amount

 

% of Total

 

GAAP Net Revenues by Platform Mix

 

 

 

 

 

 

 

 

 

Console

 

$

1,167,623

 

83%

 

$

881,516

 

81%

 

PC and other

 

246,075

 

17%

 

201,422

 

19%

 

Total GAAP net revenues

 

1,413,698

 

100%

 

1,082,938

 

100%

 

 

 

 

 

 

 

 

 

 

 

Change in Deferred Net Revenues

 

 

 

 

 

 

 

 

 

Console

 

$

12,687

 

 

 

$

564,794

 

 

 

PC and other

 

134,241

 

 

 

21,033

 

 

 

Total changes in deferred net revenues

 

146,928

 

 

 

585,827

 

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP Net Revenues by Platform Mix

 

 

 

 

 

 

 

 

 

Console

 

$

1,180,310

 

76%

 

$

1,446,310

 

87%

 

PC and other

 

380,316

 

24%

 

222,455

 

13%

 

Total non-GAAP net revenues

 

$

1,560,626

 

100%

 

$

1,668,765

 

100%