Attached files

file filename
8-K - FORM 8-K - ELECTRONIC ARTS INC.form8-k050515.htm


Exhibit 99.1
 
ELECTRONIC ARTS REPORTS Q4 FY15 AND
 
 
 
 
FULL YEAR FY15 FINANCIAL RESULTS


Record Fiscal Year Net Revenue, Digital Net Revenue and Operating Cash Flow
Q4 and Full Year Net Revenue, Operating Cash Flow and EPS Exceed Guidance
Announcing New $1 Billion Share Repurchase Plan

REDWOOD CITY, CA - May 5, 2015 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth fiscal quarter ended March 31, 2015.

“With a clear focus on putting our players first, FY15 was an exceptional year for Electronic Arts. We introduced award-winning games, delivered enduring entertainment in our live services, and forged deeper relationships with a growing global audience across consoles, mobile devices and PC,” said Chief Executive Officer Andrew Wilson. “EA continues to sharpen our focus and speed, and in the year ahead we will engage more players on more platforms with new experiences like Star Wars Battlefront, FIFA 16, Minions Paradise and more.”

“Two years ago, we discussed a three-year plan to double non-GAAP operating margins to 20%,” said Chief Financial Officer Blake Jorgensen. “Today, I’m happy to announce that we exceeded our goal a full year ahead of schedule. Looking forward, we anticipate continued earnings growth driven by our strong portfolio, investment in new IP, the market shift to digital, and on-going cost discipline.”

News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics:

For fiscal year 2015 EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the world, driven by the success of Battlefield™Hardline, Dragon Age™: Inquisition, FIFA 15, NHL®15, Madden NFL 15, Battlefield 4™ and FIFA 14.
More than 30 million game sessions of Battlefield Hardline were played in Q4.
Nearly 200 million hours of Dragon Age: Inquisition have been played life-to-date.
The Simpsons™: Tapped Out averaged more than 16 million monthly players throughout FY15.
Monthly active users for EA’s mobile titles averaged more than 165 million in Q4.
Players can live out their Star Wars fantasies when Star Wars™Battlefront™ launches beginning on November 17, 2015 on PlayStation 4, Xbox One and on Origin™ for PC.

Selected Financial Highlights:
*On a non-GAAP basis

For the quarter, net revenue* of $896 million was above our guidance of $830 million. Diluted earnings per share* of $0.39 was above our guidance of $0.22.
For fiscal year 2015, EA had net revenue* of $4.319 billion of which a record $2.230 billion was digital*, net income* of $806 million and operating cash flow of $1.067 billion, a record for any fiscal year.
EA provided fiscal 2016 net revenue* guidance of $4.400 billion and diluted EPS* guidance of $2.75 per share. Net revenue* guidance assumes a negative $250 million impact due to the year over year change in foreign exchange rates.






EA repurchased 1.8 million shares in Q4 for $95 million.
Mobile revenue* set a new EA record, contributing $524 million for the fiscal year.

(in millions of $, except per share amounts)
Quarter Ended 3/31/15
Quarter Ended 3/31/14
GAAP Digital Net Revenue
$
614

$
491

GAAP Packaged Goods and Other Net Revenue
571

632

          GAAP Total Net Revenue
$
1,185

$
1,123

 
 
 
Non-GAAP Digital Net Revenue
$
602

$
550

Non-GAAP Packaged Goods and Other Net Revenue
294

364

          Non-GAAP Total Net Revenue
$
896

$
914

 
 
 
GAAP Net Income
$
395

$
367

Non-GAAP Net Income
125

152

GAAP Diluted Earnings Per Share
1.19

1.15

Non-GAAP Diluted Earnings Per Share
0.39

0.48

 
 
 
Operating Cash Flow
$
198

$
281


Fiscal Year Financial Highlights:
(in millions of $)
TTM Ended
3/31/15
TTM Ended 3/31/14
GAAP Net Revenue
$
4,515

$
3,575

GAAP Net Income
875

8

Non-GAAP Net Revenue
4,319

4,021

Non-GAAP Net Income
806

534

 
 
 
Operating Cash Flow
$
1,067

$
712


Stock Repurchase Program

EA has announced that its Board of Directors has authorized a new program to repurchase up to $1 billion of EA’s common stock. This new stock repurchase program, which expires on May 31, 2017, supersedes and replaces the existing stock repurchase authorization approved by a special committee of EA’s Board of Directors in May 2014.

Under the program, EA may purchase stock in the open market or through privately negotiated transactions in accordance with applicable securities laws, including pursuant to pre-arranged stock trading plans. The timing and actual amount of the stock repurchases will depend on several factors including price, capital availability, regulatory requirements, alternative investment opportunities and other market conditions. EA is not obligated to repurchase any specific number of shares under the program and the repurchase program may be modified, suspended or discontinued at any time.

Business Outlook as of May 5, 2015

The following forward-looking statements, as well as those made above, reflect expectations as of May 5, 2015. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.







Fiscal Year 2016 Expectations - Ending March 31, 2016
GAAP net revenue is expected to be approximately $4.250 billion.
Non-GAAP net revenue is expected to be approximately $4.400 billion.
GAAP diluted earnings per share is expected to be approximately $1.90.
Non-GAAP diluted earnings per share is expected to be approximately $2.75.
The Company estimates a share count of 340 million for purposes of calculating fiscal year 2016 GAAP diluted earnings per share and 331 million for purposes of calculating fiscal year 2016 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:
Change in deferred net revenue (online-enabled games)
$
150

Income tax adjustments
(147
)
Amortization of debt discount
24

Acquisition-related expenses
56

Stock-based compensation
180

Expected Impact on Non-GAAP Net Income (net)
$
263


First Quarter Fiscal Year 2016 Expectations - Ending June 30, 2015
GAAP net revenue is expected to be approximately $1.140 billion.
Non-GAAP net revenue is expected to be approximately $640 million.
GAAP diluted earnings per share is expected to be approximately $1.14.
Non-GAAP diluted earnings per share is expected to be approximately $0.00.
The Company estimates a share count of 337 million for purposes of calculating first quarter fiscal year 2016 GAAP diluted earnings per share, and 328 million for non-GAAP diluted earnings per share and 312 million for non-GAAP loss per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:
Change in deferred net revenue (online-enabled games)
$
(500
)
Income tax adjustments
50

Amortization of debt discount
6

Acquisition-related expenses
14

Stock-based compensation
45

Expected Impact on Non-GAAP Net Income (net)
$
(385
)

Conference Call and Supporting Documents
    
Electronic Arts will host a conference call on May 5, 2015 at 2:00 pm PT (5:00 pm ET) to review its results for the fourth quarter ended March 31, 2015 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 888-469-0955 (domestic) or 312-470-7475 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.







A dial-in replay of the conference call will be provided until May 19, 2015 at 888-566-0094 (domestic) or 203-369-3399 (international). An audio webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), non-GAAP diluted earnings (loss) per share and non-GAAP diluted shares. These non-GAAP financial measures exclude the following items (other than Shares from Convertible Bond Hedge, which are included), as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

Acquisition-related expenses
Amortization of debt discount
Change in deferred net revenue (online-enabled games)
College football settlement expenses
Income tax adjustments
Loss on licensed intellectual property commitment (COGS)
Restructuring charges
Shares from Convertible Bond Hedge
Stock-based compensation

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from






the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company’s $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts’ management excludes the effect of this amortization in its non-GAAP financial measures.

Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.

College Football Settlement Expenses. During fiscal 2014, Electronic Arts recognized a $48 million charge for expected litigation settlement and license expenses related to our college football business. This expense is excluded from our non-GAAP financial measures.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team.  Prior to April 1, 2013, a 28 percent tax rate was applied, and from April 1, 2013 until March 31, 2015, a 25 percent tax rate was applied to its non-GAAP financial results. Based on a re-evaluation of its fixed, long-term projected tax rate, beginning in fiscal year 2016, the Company will apply a tax rate of 22 percent to its non-GAAP financial results.

Loss on Licensed Intellectual Property Commitment. During the first quarter of fiscal 2015, Electronic Arts terminated its right to utilize certain intellectual property that the Company had previously licensed and we incurred a loss of $122 million on the corresponding license commitment. This expense is excluded from our non-GAAP financial measures.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Shares from Convertible Bond Hedge.  In July 2011, the Company issued convertible senior notes that mature in July 2016 (the “Notes”) with an initial conversion price of approximately $31.74 per share. 






When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Notes has a dilutive impact on the Company’s earnings per share.  At the time the Notes were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Notes.  The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2016 guidance information under the heading “Business Outlook,” contain forward-looking statements that are subject to change.  Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements.  These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2014. 

These forward-looking statements are current as of May 5, 2015. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2015.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2015.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
 
In fiscal year 2015, EA posted GAAP net revenue of $4.5 billion. Headquartered in Redwood City,






California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
 
EA SPORTS, Battlefield 4, Battlefield, The Sims, Dragon Age, Origin and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. STAR WARS © & TM 2015 Lucasfilm Ltd. Minions Paradise is a trademark and copyright of Universal City Studios LLC.  Licensed by Universal Studios Licensing LLC.  The Simpsons TM & © 2012 Twentieth Century Fox Film Corporation. John Madden, NFL, NHL and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. For additional information, please contact:

For additional information, please contact:
Chris Evenden
John Reseburg
Vice President, Investor Relations
Senior Director, Corporate Communications
650-628-0255
650-628-3601
cevenden@ea.com
jreseburg@ea.com









    
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
Three Months Ended
March 31,
 
Twelve Months Ended
March 31,
 
2015
 
2014
 
2015
 
2014
Net revenue
 
 
 
 
 
 
 
Product
$
669

 
$
756

 
$
2,568

 
$
2,134

Service and other
516

 
367

 
1,947

 
1,441

Total net revenue
1,185

 
1,123

 
4,515

 
3,575

Cost of revenue
 
 
 
 
 
 
 
Product
129

 
123

 
1,028

 
1,032

Service and other
105

 
100

296

401

 
315

Total cost of revenue
234

 
223

 
1,429

 
1,347

Gross profit
951

 
900

 
3,086

 
2,228

Operating expenses:
 
 
 
 
 
 
 
Research and development
285

 
289

 
1,094

 
1,125

Marketing and sales
165

 
155

 
647

 
680

General and administrative
99

 
105

 
386

 
410

Acquisition-related contingent consideration
(1
)
 
2

 
(3
)
 
(35
)
Amortization of intangibles
3

 
4

 
14

 
16

Restructuring and other

 
1

 

 
(1
)
Total operating expenses
551

 
556

 
2,138

 
2,195

Operating income
400

 
344

 
948

 
33

Interest and other income (expense), net
(3
)
 
(7
)
 
(23
)
 
(26
)
Income before provision for (benefit from) income taxes
397

 
337

 
925

 
7

Provision for (benefit from) income taxes
2

 
(30
)
 
50

 
(1
)
Net income
$
395

 
$
367

 
$
875

 
$
8

Earnings per share
 
 
 
 
 
 
 
Basic
$
1.27

 
$
1.18

 
$
2.81

 
$
0.03

Diluted
$
1.19

 
$
1.15

 
$
2.69

 
$
0.03

Number of shares used in computation
 
 
 
 
 
 
 
Basic
310

 
310

 
311

 
308

Diluted
332

 
319

 
325

 
316

























Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net revenue, gross profit, operating income, net income and number of diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, and number of non-GAAP diluted shares.

 
Three Months Ended
March 31,
 
Twelve Months Ended
March 31,
 
2015
 
2014
 
2015
 
2014
Net revenue
 
 
 
 
 
 
 
GAAP net revenue
$
1,185

 
$
1,123

 
$
4,515

 
$
3,575

Change in deferred net revenue (online-enabled games)
(289
)
 
(209
)
 
(196
)
 
446

Non-GAAP net revenue
$
896

 
$
914

 
$
4,319

 
$
4,021

Gross profit
 
 
 
 
 
 
 
GAAP gross profit
$
951

 
$
900

 
$
3,086

 
$
2,228

Acquisition-related expenses
14

 
15

 
52

 
60

Change in deferred net revenue (online-enabled games)
(289
)
 
(209
)
 
(196
)
 
446

Loss on licensed intellectual property commitment (COGS)

 

 
122

 

Stock-based compensation

 
1

 
2

 
2

Non-GAAP gross profit
$
676

 
$
707

 
$
3,066

 
$
2,736

Operating income
 
 
 
 
 
 
 
GAAP operating income
$
400

 
$
344

 
$
948

 
$
33

Acquisition-related expenses
16

 
21

 
63

 
41

Change in deferred net revenue (online-enabled games)
(289
)
 
(209
)
 
(196
)
 
446

Loss on licensed intellectual property commitment (COGS)

 

 
122

 

College football settlement expenses

 
8

 
(5
)
 
48

Restructuring and other

 
1

 

 
(1
)
Stock-based compensation
36

 
39

 
144

 
150

Non-GAAP operating income
$
163

 
$
204

 
$
1,076

 
$
717

Net Income
 
 
 
 
 
 
 
GAAP net income
$
395

 
$
367

 
$
875

 
$
8

Acquisition-related expenses
16

 
21

 
63

 
41

Amortization of debt discount
6

 
5

 
22

 
21

Change in deferred net revenue (online-enabled games)
(289
)
 
(209
)
 
(196
)
 
446

Loss on licensed intellectual property commitment (COGS)

 

 
122

 

College football settlement expenses

 
8

 
(5
)
 
48

Restructuring and other

 
1

 

 
(1
)
Stock-based compensation
36

 
39

 
144

 
150

Income tax adjustments
(39
)
 
(80
)
 
(219
)
 
(179
)
Non-GAAP net income
$
125

 
$
152

 
$
806

 
$
534

Non-GAAP earnings per share
 
 
 
 
 
 
 
Basic
$
0.40

 
$
0.49

 
$
2.59

 
$
1.73

Diluted
$
0.39

 
$
0.48

 
$
2.51

 
$
1.69

Number of shares
 
 
 
 
 
 
 
GAAP & Non-GAAP Basic
310

 
310

 
311

 
308

GAAP Diluted
332

 
319

 
325

 
316

Shares from convertible bond hedge
(8
)
 

 
(4
)
 

Non-GAAP Diluted
324

 
319

 
321

 
316









ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
 
 
 
 
 
March 31,
2015
 
March 31,
2014
1
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
2,068

 
$
1,782

Short-term investments
953

 
583

Receivables, net of allowances of $140 and $186, respectively
362

 
327

Inventories
36

 
56

Deferred income taxes, net
54

 
74

Other current assets
247

 
316

Total current assets
3,720

 
3,138

Property and equipment, net
459

 
510

Goodwill
1,713

 
1,723

Acquisition-related intangibles, net
111

 
177

Deferred income taxes, net
13

 
28

Other assets
131

 
140

TOTAL ASSETS
$
6,147

 
$
5,716

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
68

 
$
119

Accrued and other current liabilities
794

 
781

Deferred net revenue (online-enabled games)
1,283

 
1,490

0.75% convertible senior notes due 2016, net
602

 

Total current liabilities
2,747

 
2,390

0.75% convertible senior notes due 2016, net

 
580

Income tax obligations
70

 
189

Deferred income taxes, net
80

 
18

Other liabilities
183

 
117

Total liabilities
3,080

 
3,294

0.75% convertible senior notes due 2016, net
31

 

 
 
 
 
Common stock
3

 
3

Paid-in capital
2,127

 
2,353

Retained earnings
904

 
29

Accumulated other comprehensive income
2

 
37

Total stockholders’ equity
3,036

 
2,422

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
$
6,147

 
$
5,716








1 Derived from audited consolidated financial statements.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
 
 
 
 
 
 
 
 
 
Three Months Ended
March 31,
 
Twelve Months Ended
March 31,
 
2015
 
2014
 
2015
 
2014
OPERATING ACTIVITIES
 
 
 
 
 
 
 
Net income
$
395

 
$
367

 
$
875

 
$
8

Adjustments to reconcile net income to net cash provided by operating activities:
 
 
 
 
 
 
 
Depreciation, amortization and accretion
55

 
57

 
220

 
227

Stock-based compensation
36

 
39

 
144

 
150

Acquisition-related contingent consideration
(1
)
 
2

 
(3
)
 
(35
)
Net loss on investment

 
1

 

 
2

Change in assets and liabilities:
 
 
 
 
 
 
 
Receivables, net
122

 
198

 
(54
)
 
(12
)
Inventories
3

 
(1
)
 
19

 
(13
)
Other assets
(50
)
 
(73
)
 
87

 
(56
)
Accounts payable
(17
)
 
(31
)
 
(46
)
 
(18
)
Accrued and other liabilities
(37
)
 
(78
)
 
31

 
(3
)
Deferred income taxes, net
(8
)
 
9

 
1

 
16

Deferred net revenue (online-enabled games)
(300
)
 
(209
)
 
(207
)
 
446

Net cash provided by operating activities
198

 
281

 
1,067

 
712

INVESTING ACTIVITIES
 
 
 
 
 
 
 
Capital expenditures
(32
)
 
(16
)
 
(95
)
 
(97
)
Proceeds from maturities and sales of short-term investments
207

 
70

 
727

 
401

Purchase of short-term investments
(385
)
 
(330
)
 
(1,102
)
 
(600
)
Acquisition of subsidiaries, net of cash acquired

 

 

 
(5
)
Net cash used in investing activities
(210
)
 
(276
)
 
(470
)
 
(301
)
FINANCING ACTIVITIES
 
 
 
 
 
 
 
Proceeds from issuance of common stock
29

 
26

 
60

 
77

Excess tax benefit from stock-based compensation
6

 
13

 
22

 
13

Repurchase and retirement of common stock
(95
)
 

 
(337
)
 

Acquisition-related contingent consideration payment

 

 

 
(1
)
Net cash provided by (used in) financing activities
(60
)
 
39

 
(255
)
 
89

Effect of foreign exchange on cash and cash equivalents
(26
)
 
(8
)
 
(56
)
 
(10
)
Increase (decrease) in cash and cash equivalents
(98
)
 
36

 
286

 
490

Beginning cash and cash equivalents
2,166

 
1,746

 
1,782

 
1,292

Ending cash and cash equivalents
$
2,068

 
$
1,782

 
$
2,068

 
$
1,782










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
 FY14
 
FY15
 
FY15
 
FY15
 
FY15
 
Change
QUARTERLY RECONCILIATION OF RESULTS
 
 
 
 
 
 
 
 
 
 
 
Net revenue
 
 
 
 
 
 
 
 
 
 
 
GAAP net revenue
1,123

 
1,214
 
990
 
1,126
 
1,185
 
6
%
Change in deferred net revenue (online-enabled games)
(209
)
 
(439
)
 
230

 
302

 
(289
)
 
 
Non-GAAP net revenue
914

 
775

 
1,220

 
1,428

 
896

 
(2
%)
Gross profit
 
 
 
 
 
 
 
 
 
 
 
GAAP gross profit
900

 
847

 
563

 
725

 
951

 
6
%
Acquisition-related expenses
15

 
14

 
12

 
12

 
14

 
 
Change in deferred net revenue (online-enabled games)
(209
)
 
(439
)
 
230

 
302

 
(289
)
 
 
Loss on licensed intellectual property commitment (COGS)

 
122

 

 

 

 
 
Stock-based compensation
1

 

 
1

 
1

 

 
 
Non-GAAP gross profit
707

 
544

 
806

 
1,040

 
676

 
(4
%)
GAAP gross profit % (as a % of GAAP net revenue)
80
%
 
70
%
 
57
%
 
64
%
 
80
%
 
 
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
77
%
 
70
%
 
66
%
 
73
%
 
75
%
 
 
Operating income
 
 
 
 
 
 
 
 
 
 
 
GAAP operating income
344

 
362

 
24

 
162

 
400

 
16
%
Acquisition-related expenses
21

 
16

 
15

 
16

 
16

 
 
Change in deferred net revenue (online-enabled games)
(209
)
 
(439
)
 
230

 
302

 
(289
)
 
 
Loss on licensed intellectual property commitment (COGS)

 
122

 

 

 

 
 
College football settlement expenses
8

 
(5
)
 

 

 

 
 
Restructuring and other
1

 

 

 

 

 
 
Stock-based compensation
39

 
29

 
40

 
39

 
36

 
 
Non-GAAP operating income
204

 
85

 
309

 
519

 
163

 
(20
%)
GAAP operating income % (as a % of GAAP net revenue)
31
%
 
30
%
 
2
%
 
14
%
 
34
%
 
 
Non-GAAP operating income % (as a % of non-GAAP net revenue)
22
%
 
11
%
 
25
%
 
36
%
 
18
%
 
 
Net income
 
 
 
 
 
 
 
 
 
 
 
GAAP net income
367

 
335

 
3

 
142

 
395

 
8
%
Acquisition-related expenses
21

 
16

 
15

 
16

 
16

 
 
Amortization of debt discount
5

 
5

 
6

 
5

 
6

 
 
Change in deferred net revenue (online-enabled games)
(209
)
 
(439
)
 
230

 
302

 
(289
)
 
 
Loss on licensed intellectual property commitment (COGS)

 
122

 

 

 

 
 
College football settlement expenses

8

 
(5
)
 

 

 

 
 
Restructuring and other
1

 

 

 

 

 
 
Stock-based compensation
39

 
29

 
40

 
39

 
36

 
 
Income tax adjustments
(80
)
 
(2
)
 
(62
)
 
(116
)
 
(39
)
 
 
Non-GAAP net income
152

 
61

 
232

 
388

 
125

 
(18
%)
GAAP net income % (as a % of GAAP net revenue)
33
%
 
28
%
 

 
13
%
 
33
%
 
 
Non-GAAP net income % (as a % of non-GAAP net revenue)
17
%
 
8
%
 
19
%
 
27
%
 
14
%
 
 
Diluted earnings per share
 
 
 
 
 
 
 
 
 
 
 
GAAP earnings per share
1.15

 
1.04

 
0.01

 
0.44

 
1.19

 
3
%
Non-GAAP earnings per share
0.48

 
0.19

 
0.73

 
1.22

 
0.39

 
(19
%)
Number of diluted shares used in computation
 
 
 
 
 
 
 
 
 
 
 
GAAP
319

 
322

 
322

 
323

 
332

 
 
Non-GAAP
319

 
321

 
319

 
319

 
324

 
 






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
 
FY14
 
FY15
 
FY15
 
FY15
 
FY15
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Geography net revenue
 
 
 
 
 
 
 
 
 
 
 
 
North America
 
474

 
522

 
433

 
473

 
528

 
11
%
International
 
649

 
692

 
557

 
653

 
657

 
1
%
Total GAAP net revenue
 
1,123

 
1,214

 
990

 
1,126

 
1,185

 
6
%
North America
 
(63
)
 
(201
)
 
51

 
152

 
(125
)
 
 
International
 
(146
)
 
(238
)
 
179

 
150

 
(164
)
 
 
Change in deferred net revenue (online-enabled games)
 
(209
)
 
(439
)
 
230

 
302

 
(289
)
 
 
North America
 
411

 
321

 
484

 
625

 
403

 
(2
%)
International
 
503

 
454

 
736

 
803

 
493

 
(2
%)
Total Non-GAAP net revenue
 
914

 
775

 
1,220

 
1,428

 
896

 
(2
%)
North America
 
42
%
 
43
%
 
44
%
 
42
%
 
45
%
 
 
International
 
58
%
 
57
%
 
56
%
 
58
%
 
55
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
North America
 
45
%
 
41
%
 
40
%
 
44
%
 
45
%
 
 
International
 
55
%
 
59
%
 
60
%
 
56
%
 
55
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue composition
 
 
 
 
 
 
 
 
 
 
 
 
Packaged goods and other2
 
632

 
678

 
482

 
585

 
571

 
(10
%)
Full game downloads
 
93

 
107

 
83

 
108

 
122

 
 
Extra content
 
212

 
225

 
212

 
210

 
265

 
 
Subscriptions, advertising and other
 
71

 
81

 
91

 
102

 
92

 
 
Mobile3
 
115

 
123

 
122

 
121

 
135

 
 
Total Digital
 
491

 
536

 
508

 
541

 
614

 
25
%
Total GAAP net revenue
 
1,123

 
1,214

 
990

 
1,126

 
1,185

 
6
%
Packaged goods and other2
 
(268
)
 
(385
)
 
285

 
150

 
(277
)
 
 
Full game downloads
 
22

 
(36
)
 
11

 
32

 
(8
)
 
 
Extra content
 
31

 
(14
)
 
(59
)
 
104

 
(18
)
 
 
Subscriptions, advertising and other
 
(2
)
 
(1
)
 

 
(2
)
 
(1
)
 
 
Mobile3
 
8

 
(3
)
 
(7
)
 
18

 
15

 
 
Total Digital
 
59

 
(54
)
 
(55
)
 
152

 
(12
)
 
 
Change in deferred net revenue (online-enabled games)
 
(209
)
 
(439
)
 
230

 
302

 
(289
)
 
 
Packaged goods and other2
 
364

 
293

 
767

 
735

 
294

 
(19
%)
Full game downloads
 
115

 
71

 
94

 
140

 
114

 
 
Extra content
 
243

 
211

 
153

 
314

 
247

 
 
Subscriptions, advertising and other
 
69

 
80

 
91

 
100

 
91

 
 
Mobile3
 
123

 
120

 
115

 
139

 
150

 
 
Total Digital
 
550

 
482

 
453

 
693

 
602

 
9
%
Total Non-GAAP net revenue
 
914

 
775

 
1,220

 
1,428

 
896

 
(2
%)
Packaged goods and other2
 
56
%
 
56
%
 
49
%
 
52
%
 
48
%
 
 
Full game downloads
 
8
%
 
9
%
 
8
%
 
9
%
 
10
%
 
 
Extra content
 
19
%
 
19
%
 
21
%
 
19
%
 
22
%
 
 
Subscriptions, advertising and other
 
6
%
 
7
%
 
9
%
 
9
%
 
8
%
 
 






 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
 
FY14
 
FY15
 
FY15
 
FY15
 
FY15
 
Change
Mobile3
 
11
%
 
9
%
 
13
%
 
11
%
 
12
%
 
 
Total Digital
 
44
%
 
44
%
 
51
%
 
48
%
 
52
%
 
 
Total GAAP net revenue %
 
100%

 
100
%
 
100
%
 
100
%
 
100
%
 
 
Packaged goods and other2
 
40
%
 
38
%
 
63
%
 
51
%
 
33
%
 
 
Full game downloads
 
13
%
 
9
%
 
8
%
 
10
%
 
13
%
 
 
Extra content
 
27
%
 
27
%
 
13
%
 
22
%
 
27
%
 
 
Subscriptions, advertising and other
 
7
%
 
10
%
 
7
%
 
7
%
 
10
%
 
 
Mobile3
 
13
%
 
16
%
 
9
%
 
10
%
 
17
%
 
 
Total Digital
 
60
%
 
62
%
 
37
%
 
49
%
 
67
%
 
 
Total Non-GAAP net revenue %
 
100%

 
100
%
 
100
%
 
100
%
 
100
%
 
 


































2 Packaged goods and other includes distribution which was previously presented separately through Q4 FY14.
3 Handheld revenue is included within each respective category of Full game downloads, Extra content and Subscriptions, advertising and other. Handheld revenue was previously grouped with Mobile and presented as Mobile and handheld through Q4 FY14.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
 
FY14
 
FY15
 
FY15
 
FY15
 
FY15
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Platform net revenue
 
 
 
 
 
 
 
 
 
 
 
 
Xbox One, PLAYSTATION 4
 
172

 
293

 
317

 
427

 
468

 
172
%
Xbox 360, PLAYSTATION 3
 
562

 
543

 
308

 
306

 
328

 
(42
%)
Other consoles
 
5

 
3

 
6

 
9

 
3

 
(40
%)
Total consoles
 
739

 
839

 
631

 
742

 
799

 
8
%
PC / Browser
 
238

 
231

 
208

 
218

 
221

 
(7
%)
Mobile
 
115

 
123

 
123

 
122

 
136

 
18
%
Other
 
31

 
21

 
28

 
44

 
29

 
(6
%)
Total GAAP net revenue
 
1,123

 
1,214

 
990

 
1,126

 
1,185

 
6
%
Xbox One, PLAYSTATION 4
 
133

 
(95
)
 
117

 
166

 
(92
)
 
 
Xbox 360, PLAYSTATION 3
 
(316
)
 
(268
)
 
63

 
106

 
(164
)
 
 
Other consoles
 
(1
)
 

 
(1
)
 

 
(1
)
 
 
Total consoles
 
(184
)
 
(363
)
 
179

 
272

 
(257
)
 
 
PC / Browser
 
(31
)
 
(67
)
 
56

 
13

 
(49
)
 
 
Mobile
 
7

 
(3
)
 
(6
)
 
17

 
16

 
 
Other
 
(1
)
 
(6
)
 
1

 

 
1

 
 
Change in deferred net revenue (online-enabled games)
 
(209
)
 
(439
)
 
230

 
302

 
(289
)
 
 
Xbox One, PLAYSTATION 4
 
305

 
198

 
434

 
593

 
376

 
23
%
Xbox 360, PLAYSTATION 3
 
246

 
275

 
371

 
412

 
164

 
(33
%)
Other consoles
 
4

 
3

 
5

 
9

 
2

 
(50
%)
Total consoles
 
555

 
476

 
810

 
1,014

 
542

 
(2
%)
PC / Browser
 
207

 
164

 
264

 
231

 
172

 
(17
%)
Mobile
 
122

 
120

 
117

 
139

 
152

 
25
%
Other
 
30

 
15

 
29

 
44

 
30

 

Total Non-GAAP net revenue
 
914

 
775

 
1,220

 
1,428

 
896

 
(2
%)
Xbox One, PLAYSTATION 4
 
16
%
 
24
%
 
32
%
 
38
%
 
39
%
 
 
Xbox 360, PLAYSTATION 3
 
50
%
 
45
%
 
31
%
 
27
%
 
28
%
 
 
Other consoles
 

 

 
1
%
 
1
%
 

 
 
Total consoles
 
66
%
 
69
%
 
64
%
 
66
%
 
67
%
 
 
PC / Browser
 
21
%
 
19
%
 
21
%
 
19
%
 
19
%
 
 
Mobile
 
10
%
 
10
%
 
12
%
 
11
%
 
12
%
 
 
Other
 
3
%
 
2
%
 
3
%
 
4
%
 
2
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Xbox One, PLAYSTATION 4
 
34
%
 
26
%
 
36
%
 
41
%
 
42
%
 
 
Xbox 360, PLAYSTATION 3
 
27
%
 
35
%
 
30
%
 
29
%
 
18
%
 
 
Other consoles
 

 

 

 
1
%
 

 
 
Total consoles
 
61
%
 
61
%
 
66
%
 
71
%
 
60
%
 
 
PC / Browser
 
23
%
 
21
%
 
22
%
 
16
%
 
19
%
 
 
Mobile
 
13
%
 
15
%
 
10
%
 
10
%
 
17
%
 
 
Other
 
3
%
 
3
%
 
2
%
 
3
%
 
4
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q4
 
Q1
 
Q2
 
Q3
 
Q4
 
YOY %
 
FY14
 
FY15
 
FY15
 
FY15
 
FY15
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
281

 
4

 
183

 
682

 
198

 
(30
%)
Operating cash flow - TTM
712

 
964

 
1,153

 
1,150

 
1,067

 
50
%
Capital expenditures
16

 
27

 
21

 
15

 
32

 
100
%
Capital expenditures - TTM
97

 
95

 
92

 
79

 
95

 
(2
%)
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
1,782

 
1,554

 
1,624

 
2,166

 
2,068

 
16
%
Short-term investments
583

 
762

 
764

 
774

 
953

 
63
%
Cash and cash equivalents, and short-term investments
2,365

 
2,316

 
2,388

 
2,940

 
3,021

 
28
%
Receivables, net
327

 
219

 
829

 
488

 
362

 
11
%
Inventories
56

 
37

 
67

 
39

 
36

 
(36
%)
Deferred net revenue (online-enabled games)
 
 
 
 
 
 
 
 
 
 
 
End of the quarter
1,490

 
1,051

 
1,281

 
1,583

 
1,283

 
(14
%)
Less: Beginning of the quarter
1,699

 
1,490

 
1,051

 
1,281

 
1,583

 
 
Change in deferred net revenue (online-enabled games)4
(209
)
 
(439
)
 
230

 
302

 
(300
)
 
 
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue
1

 

 
1

 
1

 

 
 
Research and development
22

 
16

 
23

 
22

 
21

 
 
Marketing and sales
6

 
4

 
6

 
6

 
5

 
 
General and administrative
10

 
9

 
10

 
10

 
10

 
 
Total stock-based compensation
39

 
29

 
40

 
39

 
36

 
 



















4 The difference between the balances of deferred net revenue (online-enabled games) as of March 31, 2015 and December 31, 2014 does not equal the change in deferred net revenue (online-enabled games) in the GAAP to Non-GAAP consolidated statement of operations reconciliation due to the impact of unrecognized gains/losses on cash flow hedges.