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8-K - FORM 8-K - ELECTRONIC ARTS INC.d247650d8k.htm

Exhibit 99.1

 

ELECTRONIC ARTS REPORTS

Q2 FY12 FINANCIAL RESULTS

   LOGO

Q2 Non-GAAP Revenue and EPS Ahead of Expectations

Q2 Non-GAAP Digital Revenue Up 30% Year-over-Year

Battlefield 3 Pre-Sells Nearly 3 Million Units

FIFA 12 Unit Sell-Through Up 25% Year-over-Year

The Sims Social is #2 on Facebook

REDWOOD CITY, CA – October 27, 2011 – Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its second fiscal quarter ended September 30, 2011.

“EA had a strong quarter on the strength of FIFA 12, Madden NFL 12, and The Sims Social,” said John Riccitiello, Chief Executive Officer. “Battlefield 3 is off to a fantastic start on sales and quality, and we are preparing to launch two more blockbusters: Need for Speed The Run, and Star Wars: The Old Republic.”

“We are pleased with our results with digital growing at 30% year-over-year,” said Eric Brown, Chief Financial Officer. “We are raising our fiscal 2012 non-GAAP revenue guidance, our digital revenue guidance, and the midpoint of our EPS guidance.”

Selected Operating Highlights and Metrics:

 

 

The Sims Social™ launched in August and is the #2 game on Facebook®. According to AppData, the game has over 8 million Daily Active Users (DAU) and nearly 40 million Monthly Active Users (MAU).

 

 

The PopCap acquisition is complete and Plants vs. Zombies™ is now available on EA’s Pogo™ site. Bejeweled 3™ has debuted on Xbox LIVE® Arcade and is coming soon to PlayStation® Network and Nintendo DS™.

 

 

On a trailing twelve months non-GAAP basis, digital revenue was $904 million, up 37% year-over-year. In the same period, non-GAAP revenue for downloadable and free-to-play content was $335 million, up 74% year-over-year. On consoles, trailing twelve month non-GAAP digital revenue was $278 million, up 99% year-over-year.

 

 

EA’s Playfish™ social gaming studio increased Average Revenue Per User (ARPU) for the sixth consecutive quarter.

 

 

Second quarter smart phone related non-GAAP revenue increased 87% year-over-year, reflecting EA’s continued mobile leadership on iOS.

 

 

FIFA 12 sold in nearly 8 million units and Madden NFL 12 sold in over 3 million units in the second quarter. Including digital and mobile downloads, FIFA 11 sold in over 16 million units life to date. Battlefield Bad Company 2™ sold in nearly 11 million units life to date.

 

 

EA was the #1 publisher in Western markets with 25% segment share in the September quarter, increasing share by four percentage points versus last year. EA had 6 of the top 20 selling games in Western markets: FIFA 12, Madden NFL 12, NCAA® Football 12, FIFA 11, NHL® 12, and The Sims™ 3.

 

 

EA earned four major awards at the Gamescom expo in Germany. Battlefield 3™ won Best of Gamescom; FIFA 12 won Best Console Game, Star Wars®: The Old Republic™ won Best Online Game, and The Sims Social won Best Browser Game.

 

 

Over six million consumers downloaded the Origin™ application to date, and EA has signed three independent publishers to the platform – Warner Bros. Interactive, Capcom and THQ.

 

Investors: Rob Sinson, 650-628-7787   Media: Jeff Brown, 650-628-7922


Q2 FY12 Financial Highlights:

Non-GAAP net revenue of $1,034 million exceeded our guidance of $925 million to $975 million. Non-GAAP earnings per share of $0.05 exceeded our guidance of ($0.13) to ($0.03). Non-GAAP net revenue in Q2 fiscal 2012 was higher as compared to Q2 fiscal 2011 due to the strong performance of FIFA 12, NCAA Football 12, NHL 12, and Madden NFL 12.

 

(in millions of $ except per share amounts)   

Quarter

Ended
9/30/11

    

Quarter

Ended
9/30/10

 

Net Digital Revenue

     $234         $161   

Net Publishing Packaged Goods and Other Revenue

     450         441   

Net Distribution Packaged Goods Revenue

     31         29   

GAAP Total Net Revenue

     715         631   

Non-GAAP Net Digital Revenue

     $216         $166   

Non-GAAP Net Publishing Packaged Goods and Other Revenue

     787         689   

Non-GAAP Net Distribution Packaged Goods Revenue

     31         29   

Non-GAAP Total Net Revenue

     1,034         884   

GAAP Net Loss

     (340)         (201)   

Non-GAAP Net Income

     17         32   

GAAP Loss Per Share

     (1.03)         (0.61)   

Non-GAAP Diluted Earnings Per Share

     0.05         0.10   

Cash Flow from Operations

     (211)         (134)   

Trailing Twelve Month (TTM) Financial Highlights:

 

(in millions of $ except per share data)   

TTM

Ended
9/30/11

    

TTM

Ended

9/30/10

 

GAAP Net Revenue

     $3,857         $3,668   

GAAP Net Loss

     (290)         (157)   

GAAP Diluted Loss Per Share

     (0.89)         (0.48)   

Non-GAAP Net Revenue

     3,963         3,619   

Non-GAAP Net Income

     173         86   

Non-GAAP Diluted Earnings Per Share

     0.52         0.26   

Cash Flow from Operations

     117         192   

 

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Q2 FY12 Digital Metrics:

(in millions)   

Quarter

Ended

9/30/11

    

Quarter

Ended

9/30/10

 

GAAP and Non-GAAP Net Mobile Revenue

     $55         $49   

Monthly Active Users (MAU) in Social Games

     101         49   

Core Registered Users

     140         80   

Business Outlook as of October 27, 2011

The following forward-looking statements, as well as those made above, reflect expectations as of October 27, 2011. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors, including: product development delays; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; the financial impact of acquisitions by EA, including the PopCap acquisition; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.

 

Third Quarter Fiscal Year 2012 Expectations – Ending December 31, 2011

 

 

GAAP net revenue is expected to be approximately $1.0 billion to $1.1 billion.

 

 

Non-GAAP net revenue is expected to be approximately $1.550 billion to $1.650 billion.

 

 

GAAP diluted loss per share is expected to be approximately ($0.77) to ($0.63). Non-GAAP diluted earnings per share is expected to be approximately $0.85 to $0.95.

 

 

For purposes of calculating third quarter fiscal year 2012 diluted earnings (loss) per share, the Company estimates a share count of 330 million for loss per share computation and 334 million for earnings per share computation.

 

 

Expected non-GAAP net income excludes the following from expected GAAP net loss:

 

  ¡  

Non-GAAP net revenue is expected to be approximately $550 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);

 

  ¡  

Approximately $50 million of estimated stock-based compensation;

 

  ¡  

Approximately $25 million of acquisition-related expenses;

 

  ¡  

Approximately $4 million of restructuring charges;

 

  ¡  

Approximately $5 million from the amortization of debt discount; and

 

  ¡  

Non-GAAP tax expense is expected to be $95 million to $108 million higher than GAAP tax expense.

Fiscal Year 2012 Expectations – Ending March 31, 2012

 

 

GAAP net revenue is expected to be approximately $4.050 billion to $4.200 billion as compared to our previous guidance of $3.825 billion to $4.025 billion.

 

Non-GAAP net revenue is expected to be approximately $4.050 billion to $4.200 billion as compared to our previous guidance of $3.900 billion to $4.100 billion.

 

GAAP diluted earnings per share is expected to be approximately $0.15 to $0.36, as compared to previous guidance of ($0.10) to $0.21.

 

Non-GAAP diluted earnings per share is expected to be approximately $0.75 to $0.90 as compared to our previous guidance of $0.70 to $0.90.

 

For purposes of calculating fiscal year 2012 diluted earnings per share, the Company estimates a share count of 334 million.

 

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Expected non-GAAP net income excludes the following items from expected GAAP net income:

 

  ¡  

Approximately $170 million of estimated stock-based compensation;

 

  ¡  

Approximately $100 million of acquisition-related expenses;

 

  ¡  

Approximately $22 million of restructuring charges;

 

  ¡  

Approximately $14 million from the amortization of debt discount; and

 

  ¡  

Non-GAAP tax expense is expected to be $107 million to $127 million higher than GAAP tax expense.

 

Fiscal Year 2012 Key Titles by Label and Platform

 

Q1

   Games    Alice: Madness Returns(2)    Console       PC
      Portal 2(1)    Console       PC
      Shadows of the Damned(2)    Console      
   Maxis    Darkspore          PC

Q2

   Sports    FIFA 12    Console    Handheld/Mobile    PC
      Madden NFL 12    Console    Handheld/Mobile   
      NCAA Football 12    Console      
      NHL 12    Console      
   Maxis    Harry Potter And The Deathly Hallows    Console    Handheld/Mobile    PC
     

Part 2

        

Q3

   Games    Battlefield 3    Console    Handheld/Mobile    PC
      Need for Speed The Run    Console    Handheld/Mobile    PC
   Sports    FIFA Manager 12          PC
   Maxis    The Sims 3 Pets    Console    Handheld/Mobile   
   EAi    Hasbro Family Game Night 4    Console      
   Bioware    Star Wars: The Old Republic          PC

Q4

   Games    Kingdoms of Amalur: Reckoning(2)    Console       PC
      Syndicate(2)    Console       PC
   Bioware    Mass Effect 3    Console    Handheld/Mobile    PC
   Sports    SSX    Console      
      EA SPORTS Grand Slam Tennis 2    Console      
      FIFA Street    Console      
      Tiger Woods PGA TOUR 13    Console      

Note: (1) Distribution Title, (2) Co-Published Title.

 

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This Key Titles Schedule is current as of October 27th, and is subject to change. Electronic Arts assumes no obligation to update this schedule.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on October 27, 2011 at 2:00 pm PT (5:00 pm ET) to review its results for the second quarter ended September 30, 2011 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 773-799-3213 (domestic) or 888-677-1083 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be provided until November 3, 2011 at the following number: 203-369-0099 (domestic) or 866-356-3373 (international). A webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

 

  ¡  

Acquisition-related expenses

  ¡  

Amortization of debt discount

  ¡  

Change in deferred net revenue (packaged goods and digital content)

  ¡  

Loss on licensed intellectual property commitment

  ¡  

Loss (gain) on strategic investments

  ¡  

Restructuring charges

  ¡  

Stock-based compensation

  ¡  

Income tax adjustments

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the

 

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Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicated there has a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. Because the final purchase price paid for an acquisition necessarily reflects the accounting value assigned to both contingent consideration and to the intangible assets (including goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company’s $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts’ management will exclude the effect of this amortization when evaluating the Company’s operating performance and the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods.

Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product as a multiple element arrangement and recognize the revenue on a straight-line basis over the estimated life of the game. Internally, Electronic Arts’ management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management

 

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team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to (1) facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods and (2) understanding our operations because all related costs are expensed as incurred instead of deferred and recognized ratably.

Loss on Licensed Intellectual Property Commitment. During the fourth quarter of fiscal 2009, Electronic Arts amended an agreement with a content licensor. This amendment resulted in the termination of our rights to use the licensor’s intellectual property in certain products and we incurred a related estimated loss of $38 million. This significant non-recurring loss is excluded from our non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this loss when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods.

Loss (Gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its non-GAAP financial results.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to the historical non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the estimates relating to EA’s third quarter and full fiscal year 2012 guidance information under the heading “Business Outlook”, and the fiscal

 

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year 2012 key title slate, contain forward-looking statements that are subject to change. Statements including words such as “anticipate”, “believe”, “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions, including the PopCap acquisition; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2011.

These forward-looking statements are current as of October 27, 2011. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2011. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2011.

 

About Electronic Arts

Electronic Arts (NASDAQ:ERTS) is a global leader in digital interactive entertainment. The Company’s game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 100 million registered players and operates in 75 countries. In fiscal year 2011, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield, and Mass Effect™. More information about EA is available at http://info.ea.com.

For additional information, please contact:

 

Rob Sison

  Jeff Brown

Vice President, Investor Relations

  Senior Vice President, Corporate Communications

650-628-7787

  650-628-7922

rsison@ea.com

  jbrown@ea.com

The Sims Social, Need for Speed, The Sims, Pogo, EA SPORTS, Alice: Madness Returns, SSX, Darkspore, Origin and Syndicateare trademarks of Electronic Arts Inc. Mass Effect is a trademark of EA International (Studio and Publishing) Ltd. Battlefield: Bad Company and Battlefield 3 are trademarks of EA Digital Illusions

 

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CE AB. Playfish is a trademark of Electronic Arts Ltd. Plants vs. Zombies and Bejeweled are trademarks of PopCap Games. FAMILY GAME NIGHT is a trademark of Hasbro and used with permission. GRAND SLAM is a registered Trademark jointly owned by Tennis Australia, French Tennis Federation, All England Lawn Tennis Club (AELTC) and the United States Tennis Association. GRAND SLAM is used by EA with the permission of the GSTP. HARRY POTTER characters, names and related indicia are trademarks of and © Warner Bros. Entertainment Inc. STAR WARS and related properties are trademarks in the United States and/or other countries of Lucasfilm Ltd. and/or its affiliates. Shadows of the Damned is a trademark of GRASSHOPPER MANUFACTURE INC. John Madden is a trademark or other intellectual property of Red Bear, Inc. or John Madden. NFL is a trademark of the National Football League. NCAA is a registered trademark of the National Collegiate Athletic Association. NHL is a registered trademark of National Hockey League. The name of Tiger Woods is a trademark, copyrighted design and/or other form of intellectual property that is the exclusive property of ETW Corp. or Tiger Woods and may not be used, in whole or in part, without the prior written consent of ETW Corp. or Tiger Woods. PGA TOUR is a trademark of PGA TOUR, INC. and used by permission. Facebook is a registered trademark of Facebook Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Xbox and Xbox LIVE are trademarks of the Microsoft group of companies and used with permission. Nintendo DS is a trademark of Nintendo. All other trademarks are the property of their respective owners.

 

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ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in millions, except per share data)

 

     Three Months Ended
September  30,
    Six Months Ended
September  30,
 
     2011     2010     2011     2010  

Net revenue

   $ 715      $ 631      $ 1,714      $ 1,446   

Cost of goods sold

     432        363        672        585   
  

 

 

   

 

 

   

 

 

   

 

 

 

Gross profit

     283        268        1,042        861   

Operating expenses:

        

Marketing and sales

     222        173        362        300   

General and administrative

     88        77        162        151   

Research and development

     318        277        603        552   

Acquisition-related contingent consideration

     17        (28     19        (26

Amortization of intangibles

     13        15        26        30   

Restructuring and other

     (1     6        17        8   
  

 

 

   

 

 

   

 

 

   

 

 

 

Total operating expenses

     657        520        1,189        1,015   
  

 

 

   

 

 

   

 

 

   

 

 

 

Operating loss

     (374)        (252)        (147)        (154)   

Gain on strategic investments

     -        28        -        23   

Interest and other income, net

     (6     6        (3     6   
  

 

 

   

 

 

   

 

 

   

 

 

 

Loss before benefit from income taxes

     (380     (218     (150     (125

Benefit from income taxes

     (40     (17     (31     (20
  

 

 

   

 

 

   

 

 

   

 

 

 

Net loss

   $ (340   $ (201   $ (119   $ (105
  

 

 

   

 

 

   

 

 

   

 

 

 

Loss per share

        

Basic and Diluted

   $ (1.03   $ (0.61   $ (0.36   $ (0.32

Number of shares used in computation

        

Basic and diluted

     331        329        331        328   

Non-GAAP Results (in millions, except per share data)

        

The following tables reconcile the Company's net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles ("GAAP") to its non-GAAP net income (loss) and non-GAAP earnings (loss) per share.

 

     Three Months Ended
September 30,
    Six Months Ended
September 30,
 
     2011     2010     2011     2010  

Net loss

   $ (340   $ (201   $ (119   $ (105

Acquisition-related expenses

     38        (10     56        10   

Amortization of debt discount

     4        -        4        -   

Change in deferred net revenue (packaged goods and digital content)

     319        253        (156     (23

Gain on strategic investments

     -        (28     -        (23

Loss on licensed intellectual property commitment (COGS)

     -        (1     -        (1

Restructuring and other

     (1     6        17        8   

Stock-based compensation

     43        43        81        90   

Income tax adjustments

     (46     (30     11        (2
  

 

 

   

 

 

   

 

 

   

 

 

 

Non-GAAP net income (loss)

   $ 17      $ 32      $ (106   $ (46
  

 

 

   

 

 

   

 

 

   

 

 

 

Non-GAAP earnings (loss) per share

        

Basic

   $ 0.05      $ 0.10      $ (0.32   $ (0.14

Diluted

   $ 0.05      $ 0.10      $ (0.32   $ (0.14

Number of shares used in Non-GAAP computation

        

Basic

     331        329        331        328   

Diluted

     337        333        331        328   


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in millions)

 

     September 30,
2011
    March 31,
2011 (a)
 

ASSETS

    

Current assets:

    

Cash and cash equivalents

   $ 930      $ 1,579   

Short-term investments

     355        497   

Marketable equity securities

     214        161   

Receivables, net of allowances of $166 and $304, respectively

     562        335   

Inventories

     90        77   

Deferred income taxes, net

     97        56   

Other current assets

     320        327   
  

 

 

   

 

 

 

Total current assets

     2,568        3,032   

Property and equipment, net

     532        513   

Goodwill

     1,700        1,110   

Acquisition-related intangibles, net

     416        144   

Deferred income taxes, net

     45        49   

Other assets

     174        80   
  

 

 

   

 

 

 

TOTAL ASSETS

   $ 5,435      $ 4,928   
  

 

 

   

 

 

 

LIABILITIES AND STOCKHOLDERS' EQUITY

    

Current liabilities:

    

Accounts payable

   $ 213      $ 228   

Accrued and other current liabilities

     792        768   

Deferred net revenue (packaged goods and digital content)

     849        1,005   
  

 

 

   

 

 

 

Total current liabilities

     1,854        2,001   

0.75% convertible senior notes due 2016, net

     529        -   

Income tax obligations

     187        192   

Deferred income taxes, net

     84        37   

Other liabilities

     241        134   
  

 

 

   

 

 

 

Total liabilities

     2,895        2,364   

Common stock

     3        3   

Paid-in capital

     2,551        2,495   

Retained earnings (accumulated deficit)

     (272     (153

Accumulated other comprehensive income

     258        219   
  

 

 

   

 

 

 

Total stockholders' equity

     2,540        2,564   
  

 

 

   

 

 

 

TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY

   $ 5,435      $ 4,928   
  

 

 

   

 

 

 

 

(a) 

Derived from audited consolidated financial statements.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in millions)

 

     Three Months Ended
September 30,
    Six Months Ended
September 30,
 
     2011     2010     2011     2010  

OPERATING ACTIVITIES

        

Net loss

   $ (340   $ (201   $ (119   $ (105

Adjustments to reconcile net loss to net cash used in operating activities:

        

Acquisition-related contingent consideration

     17        (28     19        (26

Depreciation, amortization and accretion, net

     51        46        94        94   

Net losses on investments and sale of property and equipment

     (12     (29     (12     (24

Other non-cash restructuring charges

     -        (1     -        (1

Stock-based compensation

     43        43        81        90   

Change in assets and liabilities:

        

Receivables, net

     (522     (334     (215     (237

Inventories

     (15     (71     (11     (55

Other assets

     38        51        (63     14   

Accounts payable

     76        146        (57     106   

Accrued and other liabilities

     183        (33     2        (142

Deferred income taxes, net

     (49     24        (48     27   

Deferred net revenue (packaged goods and digital content)

     319        253        (156     (23
  

 

 

   

 

 

   

 

 

   

 

 

 

Net cash used in operating activities

     (211     (134     (485     (282
  

 

 

   

 

 

   

 

 

   

 

 

 

INVESTING ACTIVITIES

        

Capital expenditures

     (52     (12     (84     (23

Proceeds from sale of property

     26        -        26        -   

Proceeds from sale of marketable equity securities

     -        124        -        132   

Proceeds from maturities and sales of short-term investments

     236        99        319        197   

Purchase of short-term investments

     (89     (114     (179     (262

Acquisition of subsidiaries, net of cash acquired

     (632     -        (657     -   
  

 

 

   

 

 

   

 

 

   

 

 

 

Net cash provided by (used in) investing activities

     (511     97        (575     44   
  

 

 

   

 

 

   

 

 

   

 

 

 

FINANCING ACTIVITIES

        

Proceeds from borrowings on convertible senior notes, net of issuance costs

     617        -        617        -   

Proceeds from issuance of warrants

     65        -        65        -   

Purchase of convertible note hedge

     (107     -        (107     -   

Proceeds from issuance of common stock

     21        16        35        17   

Excess tax benefit from stock-based compensation

     1        -        3        -   

Repurchase and retirement of common stock

     (98     -        (189     -   
  

 

 

   

 

 

   

 

 

   

 

 

 

Net cash provided by financing activities

     499        16        424        17   
  

 

 

   

 

 

   

 

 

   

 

 

 

Effect of foreign exchange on cash and cash equivalents

     (20     20        (13     4   
  

 

 

   

 

 

   

 

 

   

 

 

 

Decrease in cash and cash equivalents

     (243     (1     (649     (217

Beginning cash and cash equivalents

     1,173        1,057        1,579        1,273   
  

 

 

   

 

 

   

 

 

   

 

 

 

Ending cash and cash equivalents

   $ 930      $ 1,056      $ 930      $ 1,056   
  

 

 

   

 

 

   

 

 

   

 

 

 


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

    Q2
FY11
    Q3
FY11
    Q4
FY11
    Q1
FY12
    Q2
FY12
    YOY %
Change
 

QUARTERLY RECONCILIATION OF RESULTS

           

Net Revenue

           

GAAP net revenue

  $ 631      $ 1,053      $ 1,090      $ 999      $ 715        13%   

Change in deferred net revenue (packaged goods and digital content)

    253        357        (95)        (475)        319     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Non-GAAP net revenue

  $ 884      $ 1,410      $ 995      $ 524      $ 1,034        17%   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Gross Profit

           

GAAP gross profit

  $ 268      $ 467      $ 762      $ 759      $ 283        6%   

Acquisition-related expenses

    3        3        3        3        8     

Change in deferred net revenue (packaged goods and digital content)

    253        357        (95)        (475)        319     

Loss on licensed intellectual property commitment (COGS)

    (1)        -        -        -        -     

Stock-based compensation

    -        1        -        1        -     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Non-GAAP gross profit

  $ 523      $ 828      $ 670      $ 288      $ 610        17%   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

GAAP gross profit % (as a % of GAAP net revenue)

    42%        44%        70%        76%        40%     

Non-GAAP gross profit % (as a % of non-GAAP net revenue)

    59%        59%        67%        55%        59%     

Operating Income (Loss)

           

GAAP operating income (loss)

  $ (252)      $ (303)      $ 145      $ 227      $ (374)        48%   

Acquisition-related expenses

    (10)        18        24        18        38     

Change in deferred net revenue (packaged goods and digital content)

    253        357        (95)        (475)        319     

Loss on licensed intellectual property commitment (COGS)

    (1)        -        -        -        -     

Restructuring and other

    6        154        (1)        18        (1)     

Stock-based compensation

    43        46        38        38        43     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Non-GAAP operating income (loss)

  $ 39      $ 272      $ 111      $ (174)      $ 25        (36%)   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

GAAP operating income (loss) % (as a % of GAAP net revenue)

    (40%)        (29%)        13%        23%        (52%)     

Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue)

    4%        19%        11%        (33%)        2%     

Net Income (Loss)

           

GAAP net income (loss)

  $ (201)      $ (322)      $ 151      $ 221      $ (340)        69%   

Acquisition-related expenses

    (10)        18        24        18        38     

Amortization of debt discount

    -        -        -        -        4     

Change in deferred net revenue (packaged goods and digital content)

    253        357        (95)        (475)        319     

Loss on licensed intellectual property commitment (COGS)

    (1)        -        -        -        -     

Gain on strategic investments

    (28)        -        -        -        -     

Restructuring and other

    6        154        (1)        18        (1)     

Stock-based compensation

    43        46        38        38        43     

Income tax adjustments

    (30)        (57)        (34)        (57)        (46)     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Non-GAAP net income (loss)

  $ 32      $ 196      $ 83      $ (123)      $ 17        (47%)   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

GAAP net income (loss) % (as a % of GAAP net revenue)

    (32%)        (31%)        14%        22%        (48%)     

Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)

    4%        14%        8%        (23%)        2%     

Diluted Earnings (loss) Per Share

           

GAAP earnings (loss) per share

  $ (0.61)      $ (0.97)      $ 0.45      $ 0.66      $ (1.03)        69%   

Non-GAAP earnings (loss) per share

  $ 0.10      $ 0.59      $ 0.25      $ (0.37)      $ 0.05        (50%)   

Number of diluted shares used in computation

           

GAAP

    329        332        336        337        331     

Non-GAAP

    333        335        336        331        337     


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q2
FY11
     Q3
FY11
     Q4
FY11
     Q1
FY12
     Q2
FY12
     YOY %
Change
 

QUARTERLY NET REVENUE PRESENTATIONS—GAAP AND NON-GAAP

                 

Geography Net Revenue

                 

North America

     327         528         530         501         337         3%   

Europe

     262         477         507         438         328         25%   

Asia

     42         48         53         60         50         19%   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total GAAP Net Revenue

     631         1,053         1,090         999         715         13%   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

North America

     142         169         (56)         (240)         144      

Europe

     122         163         (45)         (215)         174      

Asia

     (11)         25         6         (20)         1      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

     253         357         (95)         (475)         319      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

North America

     469         697         474         261         481         3%   

Europe

     384         640         462         223         502         31%   

Asia

     31         73         59         40         51         65%   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total Non-GAAP Net Revenue

     884         1,410         995         524         1,034         17%   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

North America

     52%         50%         49%         50%         47%      

Europe

     41%         45%         46%         44%         46%      

Asia

     7%         5%         5%         6%         7%      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total GAAP Net Revenue %

     100%         100%         100%         100%         100%      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

North America

     53%         50%         48%         50%         46%      

Europe

     43%         45%         46%         42%         49%      

Asia

     4%         5%         6%         8%         5%      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total Non-GAAP Net Revenue %

     100%         100%         100%         100%         100%      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Net Revenue Composition

                 

Publishing and Other

     441         767         838         647         450         2%   

Wireless, Internet-derived, and Advertising (Digital)

     161         195         211         232         234         45%   

Distribution

     29         91         41         120         31         7%   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total GAAP Net Revenue

     631         1,053         1,090         999         715         13%   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Publishing and Other

     248         341         (152)         (452)         337      

Wireless, Internet-derived, and Advertising (Digital)

     5         16         57         (23)         (18)      

Distribution

     -         -         -         -         -      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

     253         357         (95)         (475)         319      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Publishing and Other

     689         1,108         686         195         787         14%   

Wireless, Internet-derived, and Advertising (Digital)

     166         211         268         209         216         30%   

Distribution

     29         91         41         120         31         7%   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total Non-GAAP Net Revenue

     884         1,410         995         524         1,034         17%   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Publishing and Other

     70%         73%         77%         65%         63%      

Wireless, Internet-derived, and Advertising (Digital)

     26%         18%         19%         23%         33%      

Distribution

     4%         9%         4%         12%         4%      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total GAAP Net Revenue %

     100%         100%         100%         100%         100%      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Publishing and Other

     78%         79%         69%         37%         76%      

Wireless, Internet-derived, and Advertising (Digital)

     19%         15%         27%         40%         21%      

Distribution

     3%         6%         4%         23%         3%      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total Non-GAAP Net Revenue %

     100%         100%         100%         100%         100%      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

    Q2
FY11
    Q3
FY11
    Q4
FY11
    Q1
FY12
    Q2
FY12
    YOY%
Change
 

QUARTERLY NET REVENUE PRESENTATIONS—GAAP AND NON-GAAP

           

Platform Net Revenue

           

Xbox 360

    172        285        336        345        213        24%   

PLAYSTATION 3

    152        282        357        308        169        11%   

Wii

    25        130        71        42        35        40%   

PlayStation 2

    29        20        4        3        15        (48%)   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Consoles

    378        717        768        698        432        14%   

Mobile

    49        59        70        57        55        12%   

PSP

    17        22        16        11        17        -   

Nintendo DS

    8        49        28        8        7        (13%)   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Mobile and Handhelds

    74        130        114        76        79        7%   

PC

    157        155        171        205        178        13%   

Other

    22        51        37        20        26        18%   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total GAAP Net Revenue

    631        1,053        1,090        999        715        13%   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Xbox 360

    96        126        (12)        (193)        140     

PLAYSTATION 3

    150        131        (75)        (197)        205     

Wii

    24        39        (44)        (26)        (1)     

PlayStation 2

    1        (1)        -        -        -     

Mobile

    -        5        (3)        -        -     

PSP

    4        -        (6)        (6)        -     

Nintendo DS

    1        8        (6)        (2)        -     

PC

    (23)        49        51        (51)        (25)     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Change in Deferred Net Revenue (Packaged Goods and Digital Content)

    253        357        (95)        (475)        319     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Xbox 360

    268        411        324        152        353        32%   

PLAYSTATION 3

    302        413        282        111        374        24%   

Wii

    49        169        27        16        34        (31%)   

PlayStation 2

    30        19        4        3        15        (50%)   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Consoles

    649        1,012        637        282        776        20%   

Mobile

    49        64        67        57        55        12%   

PSP

    21        22        10        5        17        (19%)   

Nintendo DS

    9        57        22        6        7        (22%)   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Mobile and Handhelds

    79        143        99        68        79        -   

PC

    134        204        222        154        153        14%   

Other

    22        51        37        20        26        18%   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Non-GAAP Net Revenue

    884        1,410        995        524        1,034        17%   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Xbox 360

    27%        27%        31%        35%        30%     

PLAYSTATION 3

    24%        27%        33%        31%        23%     

Wii

    4%        12%        6%        4%        5%     

PlayStation 2

    5%        2%        -        -        2%     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Consoles

    60%        68%        70%        70%        60%     

Mobile

    8%        5%        6%        6%        8%     

PSP

    3%        2%        1%        1%        2%     

Nintendo DS

    1%        5%        3%        1%        1%     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Mobile and Handhelds

    12%        12%        10%        8%        11%     

PC

    25%        15%        16%        20%        25%     

Other

    3%        5%        4%        2%        4%     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total GAAP Net Revenue %

    100%        100%        100%        100%        100%     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Xbox 360

    30%        29%        33%        29%        34%     

PLAYSTATION 3

    34%        30%        28%        21%        36%     

Wii

    6%        12%        3%        3%        4%     

PlayStation 2

    3%        1%        -        1%        1%     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Consoles

    73%        72%        64%        54%        75%     

Mobile

    6%        4%        7%        11%        5%     

PSP

    2%        2%        1%        1%        2%     

Nintendo DS

    1%        4%        2%        1%        1%     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Mobile and Handhelds

    9%        10%        10%        13%        8%     

PC

    15%        14%        22%        29%        15%     

Other

    3%        4%        4%        4%        2%     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

Total Non-GAAP Net Revenue %

    100%        100%        100%        100%        100%     
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q2
FY11
     Q3
FY11
     Q4
FY11
     Q1
FY12
     Q2
FY12
     YOY %
Change
 

CASH FLOW DATA

                 

Operating cash flow

     (134)         349         253         (274)         (211)         57%   

Operating cash flow - TTM

     192         320         320         194         117         (39%)   

Capital expenditures

     12         15         21         32         52         333%   

Capital expenditures - TTM

     61         60         59         80         120         97%   

BALANCE SHEET DATA

                 

Cash and cash equivalents

     1,056         1,353         1,579         1,173         930         (12%)   

Short-term investments

     495         511         497         503         355         (28%)   

Marketable equity securities

     106         107         161         172         214         102%   

Receivables, net

     444         390         335         30         562         27%   

Inventories

     155         105         77         75         90         (42%)   

Deferred net revenue (packaged goods and digital content)

                 

End of the quarter

     743         1,100         1,005         530         849      

Less: Beginning of the quarter

     490         743         1,100         1,005         530      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Change in deferred net revenue (packaged goods and digital content)

     253         357         (95)         (475)         319      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

STOCK-BASED COMPENSATION

                 

Cost of goods sold

     -         1         -         1         -      

Marketing and sales

     6         6         5         5         6      

General and administrative

     10         10         8         9         9      

Research and development

     27         29         25         23         28      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total Stock-Based Compensation (excluding restructuring and other)

     43         46         38         38         43      

Restructuring and other

     -         2         -         -         -      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

Total Stock-Based Compensation (including restructuring and other)

     43         48         38         38         43      
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

EMPLOYEES

     7,820         7,742         7,645         7,973         8,687         11%