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8-K - 8-K - Entertainment Gaming Asia Inc.a11-23982_18k.htm

Exhibit 99.1

 

 

For Immediate Release

 

CONTACTS:

Entertainment Gaming Asia Inc.

Traci Mangini

tracimangini@EGT-Group.com

312/867-0848

 

ENTERTAINMENT GAMING ASIA REPORTS SECOND QUARTER 2011 RESULTS AND

PROVIDES MARKET UPDATE

 

- Record Gaming Participation Revenue and Consolidated Average Net Wins

Drive Solid Adjusted EBITDA and Positive GAAP Earnings for the Quarter –

 

Hong Kong — August 9, 2011 — Entertainment Gaming Asia Inc. (NYSE Amex: EGT) (“Entertainment Gaming Asia” or “the Company”), a leading provider of electronic gaming machines (EGMs) on a participation basis to the Pan-Asian gaming industry, today reported operating results for the second quarter ended June 30, 2011 and reviewed recent corporate progress.

 

Highlights:

 

·                  Net income was $307,000 for the second quarter of 2011 compared to a net loss of $1.5 million for the second quarter of 2010.

·                  Consolidated adjusted EBITDA (earnings before interest, taxes, depreciation, amortization, and non-cash charges) was $3.3 million for the second quarter of 2011 compared to $1.4 million for the second quarter of 2010.

·                  Total net revenue from EGMs on participation for the second quarter of 2011 was a record high of $4.6 million, an increase of 29% from the second quarter of 2010.

·                  Average consolidated win per unit per day (WUD) for the second quarter of 2011 reached another record high of $147, an increase of 28% from the second quarter of 2010.

·                  As of June 30, 2011, total installed EGM seats in operation were 1,502 in seven venues, comprised of five venues in the Philippines with a total of 784 seats and two venues in Cambodia with a total of 718 seats.

·                  Cash-based selling, general and administrative (SG&A) expense was $1.2 million for the second quarter of 2011, a decrease of 20% from the second quarter of 2010.

·                  Cash balance was $14.0 million as of June 30, 2011.

·                  The Company is making progress on its casino development projects in the Kampot and Pailin Provinces of Cambodia with construction expected to begin in the fall of 2011 and gaming licenses secured for both projects.

·                  The Company continues to pursue potential new gaming projects in the Indo-China region.

 

- more –

 



 

Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, commented, “I am pleased to announce that Entertainment Gaming Asia has reported another quarter of solid operating results.  For our second quarter of 2011, we achieved another record high for our EGM participation revenue and consolidated average net win in our core gaming participation operations. This along with strict cost control resulted in the generation of meaningful adjusted EBITDA averaging over $1.0 million per month and positive GAAP earnings.  With solid recurring cash flow and a growing cash position, which reached approximately $14 million as of June 30, 2011, we believe we are well positioned to expand our business model and execute our casino development plans within emerging gaming markets in the Indo-China region.”

 

Q2 2011 Financial Review

 

Beginning in the fiscal year 2011, the Company reclassified its reporting segments to include: “gaming”, which consists of its gaming machine participation and future casino operations; and “other products,” which consolidates the previously reported segments of “table game products” and “non-gaming products” from the Company’s wholly-owned Dolphin subsidiary. The new manner of segment reporting has been applied retroactively to all periods presented.

 

Entertainment Gaming Asia’s second quarter of 2011 consolidated revenue was $6.7 million, an increase of 33% compared to $5.1 million in the second quarter of 2010 due to strong improvement in the Company’s gaming participation operations and increased sales in the Company’s other products division.

 

Revenue from EGMs on participation was $4.6 million in the second quarter of 2011, an increase of 29% compared to $3.5 million in the second quarter of 2010. The increase reflected record high consolidated average WUD driven primarily by targeted marketing to customers and machine mix improvements at the Company’s NagaWorld operations.

 

WUD*

 

Q2:11

 

Q2:10

 

Y/Y D

 

Cambodia

 

$

250

 

$

196

 

28

%

Philippines

 

$

61

 

$

59

 

3

%

Consolidated

 

$

147

 

$

115

 

28

%

 

EGM Seats in Operation

 

6/30/11

 

6/30/10

 

Y/Y D

 

Cambodia

 

718

 

624

 

15

%

Philippines

 

784

 

878

 

-11

%

Consolidated

 

1,502

 

1,502

 

0

%

 


* WUD figures exclude EGMs operating under a new venue’s soft launch or when a venue’s revenue is collected on a cash rather than accrual basis. As a result, 156 EGMS seats were excluded from the above second quarter of 2011 WUD calculation.  Were these seats included in the second quarter of 2011 WUD calculation, WUD for this period would have been $230 for Cambodia, $60 for the Philippines, and $139 for the consolidated average.

 

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Cash-based SG&A expense was $1.2 million in the second quarter of 2011, a decrease of 20% compared to $1.5 million in the second quarter of 2010.

 

Based on the Company’s solid revenue performance and strict cost control, Entertainment Gaming Asia reported adjusted EBITDA of $3.3 million for the second quarter of 2011, up 142% from $1.4 million for the second quarter of 2010.

 

Entertainment Gaming Asia reported net income of $307,000, or $0.00 per share, on a weighted average diluted share count of approximately 120.4 million shares for the second quarter of 2011.  This included approximately $520,000 in one-time, non-cash performance stock awards to the Company’s directors and key senior management during the period.  This compared to a net loss of $1.5 million, or a $0.01 loss per share, on a weighted average diluted share count of approximately 115.9 million shares for the second quarter of 2010.

 

Casino Development Update

 

The Company has received the necessary gaming license and government approvals to begin the land-fill process for its casino development project in the Kampot Province of Cambodia near the Vietnam border. However, due to heavy rainfall as a result of an early monsoon season, construction is expected to begin in the fall of 2011.  The initial phase of the casino, which is intended to include up to 14 table games and 25 EGM seats, is expected to be completed by the end of the first quarter of 2012.

 

The Company has received the necessary gaming license for its casino development project in the Pailin Province of Cambodia near the Thailand border.  The initial phase of the casino is intended to include up to 23 table games and 40 EGM seats.  The Company has completed the land surveying and begun the design process for the project.  Subject to the timely receipt of the necessary building permits and approvals, the Company expects to begin development of the project in the fall of 2011 with the initial phase of the casino operational in the summer of 2012.

 

Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, concluded, “We remain focused on executing our strategic growth initiatives to develop and operate regional casinos under our “Dreamworld” brand in the Indo-China region.  We believe this region presents attractive growth opportunities for our casino development plans and that our Kampot and Pailin projects are strategically positioned within these markets.  We anticipate these regional style casino projects, the initial phases of which are expected to be funded from internal resources, will provide the ability to expand and grow with these markets and the potential for meaningful near-term earnings and long-term growth.

 

“With solid core cash flow generation and cash position, we believe we are positioned to capitalize on the opportunities in our target markets.  With two projects in the early development stages and active discussions for potential new projects in the region, we are working to selectively build a solid project pipeline to achieve our goal of becoming a leading regional casino operator in the growing markets of Indo-China.”

 

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Entertainment Gaming Asia is hosting a conference call and simultaneous webcast at 8:30 a.m. ET today, August 9, 2011, both of which are open to the general public.  The conference call number is 800/747-0365 or 212/231-2932. Questions and answers will be reserved for call-in analysts and investors. Interested parties may also access the live call on the Internet at www.EGT-Group.com. Please allow 15 minutes to register and download and install any necessary software.  Following its completion, a replay of the call can be accessed for thirty days on the Internet at www.EGT-Group.com

 

About Entertainment Gaming Asia Inc.

 

Entertainment Gaming Asia Inc. (NYSE Amex: EGT) is a leading provider of electronic gaming machines on a participation basis to the Pan-Asian gaming industry. The Company secures long-term contracts to provide electronic gaming machines and related systems to premier hotels and other well-located gaming venues in Asia.  The Company retains ownership of the gaming machines and systems and receives recurring daily or monthly fees based on an agreed upon percentage of the net gaming win per machine and provides on-site maintenance.  Entertainment Gaming Asia Inc. is also engaged in the development of casinos in Indo China where intends to own and operate casino resorts under the “Dreamworld” brand. For more information please visit www.EGT-Group.com.

 

Forward Looking Statements

 

This press release contains forward-looking statements concerning Entertainment Gaming Asia within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended.  Those forward-looking statements include statements regarding expectations for the expansion of the Company’s participation business model, the timeline and working capital requirements for the Kampot and Pailin casino projects, the near-term earnings of the Kampot and Pailin casino projects, growth of the gaming industry in the Indo-China region and the Company’s ability to secure new casino projects and fund those projects as well.  Such statements are subject to certain risks and uncertainties, and actual circumstances, events or results may differ materially from those projected in such forward-looking statements.  Factors that could cause or contribute to differences include, but are not limited to, risks related to  Entertainment Gaming Asia’s ability to place gaming machines at significant levels and  generate the expected amount of net win from the gaming machines placed, obtain the gaming license and building permits for the casino projects on a timely basis or at all, identify and successfully develop additional casino projects in the Indo-China region, acquire additional capital as and when needed, adverse weather conditions that cause delays to casino projects timelines and those other risks set forth in Entertainment Gaming Asia’s annual report on Form 10-K for the year ended December 31, 2010 filed with the SEC on March 30, 2011 and subsequently filed quarterly reports on Form 10-Q.  Entertainment Gaming Asia cautions readers not to place undue reliance on any forward-looking statements.  Entertainment Gaming Asia does not undertake, and specifically disclaims any obligation to update or revise such statements to reflect new circumstances or unanticipated events as they occur.

 

- financial tables follow -

 

4



 

Entertainment Gaming Asia Inc.

Consolidated Statements of Operations

(Unaudited)

 

 

 

 

 

Old Basis

 

 

 

Old Basis

 

(amounts in thousands, except per share

 

Three-Month Period Ended
June 30,

 

Six-Month Period Ended
June 30,

 

data)

 

2011

 

2010

 

2011

 

2010

 

Revenues:

 

 

 

 

 

 

 

 

 

Gaming

 

$

4,553

 

$

3,539

 

$

8,718

 

$

6,374

 

Other products

 

2,165

 

1,526

 

4,235

 

3,058

 

Total revenues

 

6,718

 

5,065

 

12,953

 

9,432

 

 

 

 

 

 

 

 

 

 

 

Operating costs and expenses:

 

 

 

 

 

 

 

 

 

Cost of gaming:

 

 

 

 

 

 

 

 

 

Electronic gaming machine depreciation

 

1,197

 

1,970

 

2,387

 

3,857

 

Casino contract amortization

 

607

 

 

1,225

 

 

Other operating costs

 

287

 

206

 

569

 

432

 

Cost of other products

 

1,898

 

1,493

 

3,662

 

2,984

 

Selling, general and administrative expenses

 

1,169

 

1,516

 

2,368

 

2,937

 

Stock-based compensation expenses

 

799

 

246

 

1,022

 

540

 

Impairment of assets

 

 

75

 

 

191

 

Product development expenses

 

133

 

372

 

213

 

456

 

Depreciation and amortization

 

29

 

229

 

60

 

458

 

Restructuring charges

 

 

210

 

 

247

 

Total operating costs and expenses

 

6,119

 

6,317

 

11,506

 

12,102

 

 

 

 

 

 

 

 

 

 

 

Income/(loss) from operations

 

599

 

(1,252

)

1,447

 

(2,670

)

 

 

 

 

 

 

 

 

 

 

Other income/(expense):

 

 

 

 

 

 

 

 

 

Interest expense and finance fees

 

(106

)

(84

)

(200

)

(206

)

Interest income

 

18

 

25

 

41

 

38

 

Foreign currency losses

 

(17

)

(69

)

(24

)

(60

)

(Loss)/gain on dispositions

 

(152

)

5

 

(152

)

4

 

Other income

 

67

 

61

 

127

 

152

 

Total other (expenses)

 

(190

)

(62

)

(208

)

(72

)

 

 

 

 

 

 

 

 

 

 

Income/(loss) before income tax

 

409

 

(1,314

)

1,239

 

(2,742

)

 

 

 

 

 

 

 

 

 

 

Income tax expense

 

(102

)

(220

)

(240

)

(455

)

 

 

 

 

 

 

 

 

 

 

Net income/(loss)

 

$

307

 

$

(1,534

)

$

999

 

$

(3,197

)

 

 

 

 

 

 

 

 

 

 

Basic and diluted earnings/(loss) per share

 

$

0.00

 

$

(0.01

)

$

0.01

 

$

(0.03

)

 

 

 

 

 

 

 

 

 

 

Weighted average common shares outstanding

 

 

 

 

 

 

 

 

 

Basic

 

118,068

 

115,879

 

117,137

 

115,426

 

Diluted

 

120,387

 

115,879

 

119,740

 

115,426

 

 

As a result of the Quasi-Reorganization, the consolidated statements of operations for the three-month and six-month periods ended June 30, 2011 and June 30, 2010 are not comparable.  The consolidated statements of operations for the three-month and six-month periods ended June 30, 2011 reflect depreciation and amortization of the assets using the basis from the Quasi-Reorganization, and the consolidated statements of operations for the three-month and six-month periods ended June 30, 2010 are prepared on the Company’s historical basis of accounting. As such, operations for periods prior to December 31, 2010 are labeled as being under the “Old Basis,” which is defined as accounting policies and estimates prior to the adoption of the Quasi-Reorganization.

 

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Entertainment Gaming Asia Inc.

Consolidated Balance Sheets

 

(amounts in thousands, except per share data)

 

June 30,
2011

 

December 31,
2010

 

 

 

(Unaudited)

 

 

 

ASSETS

 

 

 

 

 

Current assets:

 

 

 

 

 

Cash and cash equivalents

 

$

14,015

 

$

10,217

 

Accounts receivable, net

 

2,240

 

2,854

 

Other receivables

 

220

 

101

 

Inventories

 

1,942

 

1,064

 

Assets held for sale

 

407

 

422

 

Prepaid expenses and other current assets

 

747

 

1,051

 

Total current assets

 

19,571

 

15,709

 

Electronic gaming machines and systems, net

 

10,470

 

12,360

 

Casino contracts

 

11,565

 

12,790

 

Property and equipment, net

 

2,304

 

1,941

 

Intangible assets, net

 

128

 

140

 

Contract amendment fees

 

504

 

558

 

Prepaids, deposits and other assets

 

1,170

 

561

 

Total assets

 

$

45,712

 

$

44,059

 

 

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

 

 

Current liabilities:

 

 

 

 

 

Accounts payable

 

$

772

 

$

1,062

 

Amount due to a related party

 

14

 

14

 

Accrued expenses

 

1,701

 

2,225

 

Income tax payable

 

140

 

 

Deferred revenue

 

64

 

 

Notes payable to a related party, current portion

 

6,058

 

2,991

 

Capital lease obligations, current portion

 

171

 

164

 

Customer deposits and other current liabilities

 

312

 

251

 

Total current liabilities

 

9,232

 

6,707

 

 

 

 

 

 

 

Notes payable to a related party, net of current portion

 

3,144

 

6,211

 

Capital lease obligations, net of current portion

 

234

 

307

 

Other liabilities

 

507

 

441

 

Deferred tax liability

 

73

 

71

 

Total liabilities

 

13,190

 

13,737

 

 

 

 

 

 

 

Stockholders’ equity:

 

 

 

 

 

Common stock, $.001 par value, 300,000,000 shares authorized; 118,739,393 and 116,189,394 shares issued and outstanding

 

119

 

116

 

Additional paid-in-capital

 

30,684

 

29,638

 

Accumulated other comprehensive income

 

719

 

568

 

Retained earnings since January 1, 2011 ($386.1 million accumulated deficit eliminated)

 

999

 

 

Total EGT stockholders’ equity

 

32,521

 

30,322

 

Non-controlling interest

 

1

 

 

Total stockholders’ equity

 

32,522

 

30,322

 

Total liabilities and stockholders’ equity

 

$

45,712

 

$

44,059

 

 

6



 

Entertainment Gaming Asia Inc.

Adjusted EBITDA

(Unaudited)

 

 

 

Three-Month Period
Ended June 30,

 

Six-Month Period
Ended June 30,

 

(amounts in thousands)

 

2011

 

2010

 

2011

 

2010

 

Net income/(loss) — GAAP basis

 

$

307

 

$

(1,534

)

$

999

 

$

(3,197

)

Interest expense and finance fees

 

106

 

84

 

200

 

206

 

Interest income

 

(18

)

(25

)

(41

)

(38

)

Income tax expense

 

102

 

220

 

240

 

455

 

Depreciation and amortization

 

1,891

 

2,316

 

3,780

 

4,546

 

Stock-based compensation expenses

 

799

 

246

 

1,022

 

540

 

Impairment of assets

 

 

75

 

 

191

 

Loss on dispositions (1)

 

152

 

 

152

 

 

EBITDA, as adjusted

 

$

3,339

 

$

1,382

 

$

6,352

 

$

2,703

 

 


(1)          Gains on dispositions were not included in the calculation of adjusted EBITDA for the three-month and six-month periods ended June 30, 2010 as the amounts were considered immaterial at the time.

 

Adjusted EBITDA is earnings before interest, taxes, depreciation, amortization, stock-based compensation, and other non-cash operating income and expenses. Adjusted EBITDA is presented exclusively as a supplemental disclosure because management believes that it is widely used to measure the performance, and as a basis for valuation, of gaming companies. Management uses Adjusted EBITDA as a measure of the operating performance of its segments and to compare the operating performance of its operations with those of its competitors. The Company also presents Adjusted EBITDA because it is used by some investors as a way to measure a company’s ability to incur and service debt, make capital expenditures and meet working capital requirements. Gaming companies have historically reported EBITDA as a supplement to financial measures in accordance with generally accepted accounting principles in the United States (“GAAP”). Adjusted EBITDA should not be considered as an alternative to operating income/(loss) as an indicator of the Company’s performance, as an alternative to cash flows from operating activities as a measure of liquidity, or as an alternative to any other measure determined in accordance with GAAP. Unlike net income/(loss), Adjusted EBITDA does not include depreciation or interest expense and, therefore, does not reflect current or future capital expenditures or the cost of capital. The Company compensates for these limitations by using Adjusted EBITDA as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation of operating performance. Such GAAP measurements include operating income, net income/(loss), cash flows from operations and cash flow data. The Company has significant uses of cash flows, including capital expenditures, interest payments, debt principal repayments, taxes and other non-recurring charges, which are not reflected in Adjusted EBITDA. Entertainment Gaming Asia’s calculation of Adjusted EBITDA may be different from the calculation methods used by other companies and, therefore, comparability may be limited.

 

# # #

 

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