Attached files
file | filename |
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EX-32.1 - SouthPeak Interactive CORP | v184967_ex32-1.htm |
EX-31.1 - SouthPeak Interactive CORP | v184967_ex31-1.htm |
EX-10.1 - SouthPeak Interactive CORP | v184967_ex10-1.htm |
EX-31.2 - SouthPeak Interactive CORP | v184967_ex31-2.htm |
EX-10.2 - SouthPeak Interactive CORP | v184967_ex10-2.htm |
UNITED
STATES SECURITIES AND EXCHANGE COMMISSION
Washington, D.C.
20549
Form 10-Q
(Mark One)
þ
|
QUARTERLY REPORT PURSUANT TO
SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF
1934
|
For
the Quarterly Period Ended March 31, 2010
o
|
TRANSITION REPORT PURSUANT TO
SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF
1934
|
For
the Transition Period from to
Commission
File Number 000-51869
SouthPeak
Interactive Corporation
(Exact
Name of Registrant as Specified in Its Charter)
Delaware
|
20-3290391
|
|
(State
or Other Jurisdiction of
|
(I.R.S.
Employer
|
|
Incorporation
or Organization)
|
|
Identification
No.)
|
2900
Polo Parkway
Midlothian,
Virginia 23113
(804) 378-5100
(Address
including zip code, and telephone number,
including
area code, of principal executive offices)
Not
applicable
(Former
name, former address and former fiscal year, if changed since last
report)
Indicate
by check mark whether the registrant (1) has filed all reports required to
be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934
during the preceding 12 months (or for such shorter period that the
registrant was required to file such reports), and (2) has been subject to
such filing requirements for the past 90 days.
Yes þ No o
Indicate
by check mark whether the registrant has submitted electronically and posted on
its corporate Web site, if any, every Interactive Data File required to be
submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this
chapter) during the preceding 12 months (or for such shorter period that the
registrant was required to submit and post such files).
Yes o No o
Indicate
by check mark whether the registrant is a large accelerated filer, an
accelerated filer, a non-accelerated filer, or a smaller reporting company. See
the definitions of “large accelerated filer,” “accelerated filer” and “smaller
reporting company” in Rule 12b-2 of the Exchange Act. (Check
one):
Large
accelerated filer o
|
Accelerated
filer o
|
Non-accelerated
filer o
|
Smaller
reporting company þ
|
(Do not
check if a smaller reporting company)
Indicate
by check mark whether the registrant is a shell company (as defined
in Rule 12b-2 of the Exchange Act).
Yes o No þ
As of May
14, 2010, 60,078,542 shares of common stock, par value $0.0001 per share,
of the registrant were outstanding.
TABLE
OF CONTENTS
Page
|
||||
PART I —
FINANCIAL INFORMATION
|
||||
Item
1.
|
Financial
Statements
|
2
|
||
Condensed
Consolidated Financial Statements (unaudited)
|
2
|
|||
Condensed
Consolidated Balance Sheets as of March 31, 2010 and June 30, 2009
(unaudited)
|
2
|
|||
Condensed
Consolidated Statements of Operations for the three months and the nine
months ended March 31, 2010 and 2009 (unaudited)
|
3
|
|||
Condensed
Consolidated Statements of Cash Flows for the nine months ended March 31,
2010 and 2009 (unaudited)
|
4
|
|||
Notes
to Condensed Consolidated Financial Statements
|
5
|
|||
Item
2.
|
Management’s
Discussion and Analysis of Financial Condition and Results of
Operations
|
25
|
||
Item
3.
|
Quantitative
and Qualitative Disclosures about Market Risk
|
35
|
||
Item
4T.
|
Controls
and Procedures
|
35
|
||
PART II —
OTHER INFORMATION
|
||||
Item
1.
|
Legal
Proceedings
|
37
|
||
Item
1A.
|
Risk
Factors
|
37
|
||
Item
5.
|
Other
Information
|
|||
Item
6.
|
Exhibits
|
38
|
||
SIGNATURES
|
39
|
1
PART I
Item 1. Condensed Consolidated
Financial Statements
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
CONDENSED
CONSOLIDATED BALANCE SHEETS
March 31, 2010
|
June 30, 2009
|
|||||||
(Unaudited)
|
||||||||
Assets
|
||||||||
Current
assets:
|
||||||||
Cash
and cash equivalents
|
$
|
323,418
|
$
|
648,311
|
||||
Restricted
cash
|
2,400
|
1,245,582
|
||||||
Accounts receivable, net of
allowances of $6,617,750 and $7,214,984 at March 31,
2010 and June 30, 2009, respectively
|
4,987,418
|
4,972,417
|
||||||
Inventories
|
2,398,887
|
4,459,837
|
||||||
Current
portion of advances on royalties
|
7,837,993
|
8,435,415
|
||||||
Current
portion of intellectual property licenses
|
383,571
|
410,995
|
||||||
Related
party receivables
|
62,611
|
33,207
|
||||||
Prepaid
expenses and other current assets
|
870,664
|
573,145
|
||||||
Total
current assets
|
16,866,962
|
20,778,909
|
||||||
Property
and equipment, net
|
2,729,676
|
2,754,139
|
||||||
Advances
on royalties, net of current portion
|
5,735,156
|
1,556,820
|
||||||
Intellectual
property licenses, net of current portion
|
1,630,179
|
1,917,858
|
||||||
Goodwill
|
7,911,800
|
7,490,065
|
||||||
Intangible
assets, net
|
20,358
|
43,810
|
||||||
Other assets
|
11,441
|
11,872
|
||||||
Total
assets
|
$
|
34,905,572
|
$
|
34,553,473
|
||||
Liabilities
and Shareholders’ Equity
|
||||||||
Current
liabilities:
|
||||||||
Line
of credit
|
$
|
4,744,191
|
$
|
5,349,953
|
||||
Current
maturities of long-term debt
|
64,536
|
50,855
|
||||||
Production
advance payable in default
|
3,755,104
|
-
|
||||||
Accounts
payable
|
10,958,154
|
19,686,168
|
||||||
Accrued
royalties
|
2,892,311
|
414,696
|
||||||
Accrued
expenses and other current liabilities
|
5,388,792
|
2,419,100
|
||||||
Deferred
revenues
|
295,301
|
2,842,640
|
||||||
Due
to shareholders
|
-
|
232,440
|
||||||
Due
to related parties
|
13,200
|
125,045
|
||||||
Accrued
expenses - related parties
|
220,929
|
184,766
|
||||||
Total
current liabilities
|
28,332,518
|
31,305,663
|
||||||
Long-term
debt, net of current maturities
|
1,557,791
|
1,538,956
|
||||||
Total
liabilities
|
29,890,309
|
32,844,619
|
||||||
Commitments
and contingencies
|
-
|
-
|
||||||
Shareholders’
equity:
|
||||||||
Preferred
stock, $0.0001 par value; 5,000,000 shares authorized; no shares issued
and outstanding at March 31, 2010 and June 30,
2009
|
-
|
-
|
||||||
Series A convertible preferred
stock, $0.0001 par value; 15,000,000 shares authorized; 5,653,833
and 5,953,833 shares issued
and outstanding at March 31, 2010 and June 30, 2009, respectively;
aggregate liquidation preference of $5,653,833 at March 31,
2010
|
565
|
595
|
||||||
Common
stock, $0.0001 par value; 90,000,000 shares authorized; 58,818,600 and
44,530,100 shares issued and outstanding at March 31, 2010 and June 30,
2009, respectively
|
5,882
|
4,453
|
||||||
Additional
paid-in capital
|
30,011,895
|
25,210,926
|
||||||
Accumulated
deficit
|
(24,908,945
|
)
|
(23,145,800
|
)
|
||||
Accumulated
other comprehensive loss
|
(94,134
|
)
|
(361,320
|
)
|
||||
Total
shareholders’ equity
|
5,015,263
|
1,708,854
|
||||||
Total
liabilities and shareholders’ equity
|
$
|
34,905,572
|
$
|
34,553,473
|
See notes
to condensed consolidated financial statements.
2
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
CONDENSED
CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
For the three months ended
March 31,
|
For the nine months ended
March 31,
|
|||||||||||||||
2010
|
2009
|
2010
|
2009
|
|||||||||||||
Net
revenues
|
$
|
7,538,840
|
$
|
13,517,073
|
$
|
34,312,441
|
$
|
39,213,650
|
||||||||
Cost
of goods sold:
|
||||||||||||||||
Product
costs
|
3,778,704
|
5,471,239
|
12,474,987
|
17,836,565
|
||||||||||||
Royalties
|
3,251,395
|
2,714,042
|
9,871,028
|
5,015,222
|
||||||||||||
Intellectual
property licenses
|
95,893
|
1,660
|
315,350
|
113,158
|
||||||||||||
Total
cost of goods sold
|
7,125,992
|
8,186,941
|
22,661,365
|
22,964,945
|
||||||||||||
Gross
profit
|
412,848
|
5,330,132
|
11,651,076
|
16,248,705
|
||||||||||||
Operating
expenses:
|
||||||||||||||||
Warehousing
and distribution
|
327,286
|
524,203
|
934,520
|
1,000,766
|
||||||||||||
Sales
and marketing
|
988,226
|
3,163,630
|
6,858,902
|
9,114,169
|
||||||||||||
General
and administrative
|
2,665,494
|
2,137,557
|
8,754,206
|
6,265,823
|
||||||||||||
Restructuring
costs
|
-
|
67,631
|
-
|
628,437
|
||||||||||||
Transaction
costs
|
-
|
3,671
|
-
|
32,346
|
||||||||||||
Litigation
costs
|
-
|
-
|
3,075,206
|
-
|
||||||||||||
Gain
on settlement of contingent purchase price obligation
|
(908,210
|
)
|
-
|
(908,210
|
)
|
-
|
||||||||||
Gain
on extinguishment of accrued litigation costs
|
(3,249,610
|
)
|
-
|
(3,249,610
|
)
|
-
|
||||||||||
Loss
(gain) on settlement of trade payables
|
4,118
|
-
|
(3,252,371
|
)
|
-
|
|||||||||||
Total
operating (income) expenses
|
(172,696
|
)
|
5,896,692
|
12,212,643
|
17,041,541
|
|||||||||||
Income
(loss) from operations
|
585,544
|
(566,560
|
)
|
(561,567
|
)
|
(792,836
|
)
|
|||||||||
Interest
expense, net
|
393,404
|
125,281
|
1,201,578
|
284,213
|
||||||||||||
Net
income (loss)
|
192,140
|
(691,841
|
)
|
(1,763,145
|
)
|
(1,077,049
|
)
|
|||||||||
Deemed
dividend related to beneficial conversion feature on Series A convertible
preferred stock
|
-
|
-
|
-
|
1,142,439
|
||||||||||||
Net
income (loss) attributable to common shareholders
|
$
|
192,140
|
$
|
(691,841
|
)
|
$
|
(1,763,145
|
)
|
$
|
(2,219,488
|
)
|
|||||
Basic
income (loss) per share:
|
$
|
0.004
|
$
|
(0.02
|
)
|
$
|
(0.04
|
)
|
$
|
(0.06
|
)
|
|||||
Diluted
income (loss) per share:
|
$
|
0.004
|
$
|
(0.02
|
)
|
$
|
(0.04
|
)
|
$
|
(0.06
|
)
|
|||||
Weighted
average number of common shares outstanding - Basic
|
45,356,744
|
35,920,100
|
45,069,852
|
35,920,100
|
||||||||||||
Weighted
average number of common shares outstanding - Diluted
|
53,297,317
|
35,920,100
|
45,069,852
|
35,920,100
|
* No
effect is given for dilutive securities for loss periods.
See notes
to condensed consolidated financial statements.
3
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
CONDENSED
CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)
For
the nine months ended
March
31,
|
||||||||
2010
|
2009
|
|||||||
Cash flows from
operating activities:
|
||||||||
Net
loss
|
$
|
(1,763,145
|
)
|
$
|
(1,077,049
|
)
|
||
Adjustments
to reconcile net loss to net cash used in operating
activities:
|
||||||||
Depreciation
and amortization
|
200,191
|
286,381
|
||||||
Allowances
for price protection, returns, and defective merchandise
|
(573,870
|
)
|
1,901,598
|
|||||
Bad
debt expense, net of recoveries
|
(23,364
|
)
|
-
|
|||||
Stock-based
compensation expense
|
551,325
|
461,336
|
||||||
Common
stock issued to seller for settlement of contingent purchase
price obligation
|
245,000
|
-
|
||||||
Common
stock and warrants issued to vendor
|
104,500
|
-
|
||||||
Amortization
of royalties and intellectual property licenses
|
6,235,905
|
4,344,618
|
||||||
Loss
on disposal of fixed assets
|
4,839
|
-
|
||||||
Gain
on settlement of trade payables
|
(3,252,371
|
)
|
-
|
|||||
Gain
on settlement of contingent purchase price obligation
|
(908,210)
|
-
|
||||||
Gain
on extinguishment of accrued litigation costs
|
(3,249,610)
|
-
|
||||||
Changes
in operating assets and liabilities:
|
||||||||
Accounts
receivable
|
582,233
|
710,253
|
||||||
Inventories
|
2,060,950
|
1,993,254
|
||||||
Advances
on royalties
|
(5,600,173
|
)
|
(7,875,945)
|
|||||
Intellectual
property licenses
|
-
|
(1,460,000)
|
||||||
Related
party receivables
|
(29,404
|
)
|
(12,172)
|
|||||
Prepaid
expenses and other current assets
|
(297,519
|
)
|
234,266
|
|||||
Other
assets
|
-
|
(3,010)
|
||||||
Production
advance payable
|
3,755,104
|
-
|
||||||
Accounts
payable
|
(5,420,220
|
)
|
(3,469,885
|
)
|
||||
Accrued
royalties
|
2,477,615
|
(398,926
|
)
|
|||||
Accrued
expenses and other current liabilities
|
7,153,737
|
(219,278
|
)
|
|||||
Deferred
revenues
|
(2,547,339
|
)
|
(872,885
|
)
|
||||
Accrued
expenses - related parties
|
36,163
|
(4,182
|
)
|
|||||
Total
adjustments
|
1,505,482
|
(4,384,577
|
)
|
|||||
Net
cash used in operating activities
|
(257,663
|
)
|
(5,461,626
|
)
|
||||
Cash
flows from investing activities:
|
||||||||
Purchases
of property and equipment
|
(83,225
|
)
|
(403,478
|
)
|
||||
Cash
payments to effect acquisition, net of cash acquired
|
-
|
(247,542
|
)
|
|||||
Contingent
consideration for acquisition
|
-
|
(501,815
|
)
|
|||||
Change
in restricted cash
|
739,799
|
(110,324
|
)
|
|||||
Net
cash provided by (used in) investing activities
|
656,574
|
(1,263,159
|
)
|
|||||
Cash
flows from financing activities:
|
||||||||
Proceeds
from line of credit
|
23,538,071
|
27,149,038
|
||||||
Repayments
of line of credit
|
(24,143,833
|
)
|
(25,224,987
|
) | ||||
Repayments
of long-term debt
|
(40,943
|
)
|
(20,377
|
)
|
||||
Net
proceeds from (repayments of) amounts due to shareholders
|
(232,440
|
)
|
78,442
|
|||||
Net
proceeds from (repayments of) amounts due to related
parties
|
(111,845
|
)
|
-
|
|||||
Advances from related
parties
|
-
|
77,339
|
||||||
Proceeds
from the issuance of Series A convertible preferred stock, net of cash
offering costs
|
-
|
1,229,811
|
||||||
Net
cash (used in) provided by financing activities
|
(990,990
|
)
|
3,289,266
|
|||||
Effect
of exchange rate changes on cash and cash equivalents
|
267,186
|
(240,844
|
)
|
|||||
Net
decrease in cash and cash equivalents
|
(324,893
|
)
|
(3,676,363
|
)
|
||||
Cash
and cash equivalents at beginning of the period
|
648,311
|
4,095,036
|
||||||
Cash
and cash equivalents at end of the period
|
$
|
323,418
|
$
|
418,673
|
||||
Supplemental
cash flow information:
|
||||||||
Cash
paid during the period for interest
|
$
|
383,105
|
$
|
284,213
|
||||
Cash
paid during the period for taxes
|
$
|
-
|
$
|
-
|
||||
Supplemental
disclosure of non-cash activities:
|
||||||||
Intellectual
property licenses included in accrued expenses and other current
liabilities
|
$
|
135,000
|
$
|
135,000
|
||||
Contingent
purchase price payment obligation related to Gamecock
acquisition
|
$
|
477,158
|
$
|
501,815
|
||||
Decrease
in goodwill with respect to finalizing purchase price
allocation
|
$
|
55,423
|
$
|
-
|
||||
Purchase
of vehicle through the assumption of a note payable
|
$
|
73,459
|
$
|
-
|
||||
Purchase
of building through the assumption of a note payable
|
$
|
-
|
$
|
500,000
|
||||
Advances
on royalties paid with common stock
|
$
|
1,035,000
|
$
|
-
|
||||
Purchase
of videogame development contract paid with common stock
|
$ | 4,000,000 | $ | - |
See notes
to condensed consolidated financial statements.
4
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies
Business
SouthPeak
Interactive Corporation (the “Company”) is an independent developer and
publisher of interactive entertainment software. The Company develops,
markets and publishes videogames for all leading gaming and entertainment
hardware platforms, including home videogame consoles such as Microsoft
Corporation’s (“Microsoft”) Xbox 360 (“Xbox360”), Nintendo Co. Ltd.’s
(“Nintendo”) Wii (“Wii”), Sony Computer Entertainment’s (“Sony”) PlayStation 3
(“PS3”) and PlayStation 2 (“PS2”); handheld platforms such as Nintendo Dual
Screen (“DS”), Nintendo DSi, Sony PlayStation Portable (“PSP”), Sony PSPgo,
Apple Inc. (“Apple”) iPhone; and personal computers. The Company’s titles
span a wide range of categories and target a variety of consumer demographics,
ranging from casual players to hardcore gaming enthusiasts.
The
Company maintains its operations in the United States and the United Kingdom.
The Company sells its games to retailers and distributors in North America and
United Kingdom, and primarily to distributors in the rest of Europe, Australia
and Asia.
The
Company has one operating segment, a publisher and distributor of interactive
entertainment software for home video consoles, handheld platforms and personal
computers. To date, management has not considered discrete geographical or
other information to be relevant for purposes of making decisions about
allocations of resources.
Gamecock
Acquisition
On
October 10, 2008, the Company acquired Gone Off Deep, LLC, doing business
as Gamecock Media Group (“Gamecock”), pursuant to a definitive purchase
agreement. Gamecock’s operations were included in the Company’s financial
statements for all periods subsequent to the consummation of the business
combination only.
Going
Concern
The
accompanying financial statements have been prepared on a going-concern basis,
which contemplates the realization of assets and satisfaction of liabilities in
the normal course of business. The ability of the Company to continue as a
going concern is predicated upon, among other things, continuing to generate
positive cash flows from operations, curing the default on the production
advance payable, and the resolution of various contingencies. Management
plans to maintain the Company’s viability as a going concern by:
|
·
|
attempting
to expeditiously resolve its contingencies for amounts significantly less
than currently accrued for in order to reduce aggregate liabilities on the
Company’s balance sheet and on payment terms manageable by the Company;
and
|
|
·
|
reducing
costs and expenses in order to reduce or eliminate quarterly
losses.
|
While the
Company is committed to pursuing these options and others to address its
viability as a going concern, there can be no assurance that these plans will be
successfully completed; and therefore, there is uncertainty about the Company’s
ability to realize its assets or satisfy its liabilities in the normal course of
business. The Company’s consolidated financial statements do not include any
adjustments that might result from the resolution of this
uncertainty.
On August
13, 2009, the Company entered into a unit production financing agreement with a
producer relating to the production of certain games, of which the balance
outstanding under this agreement was $3,755,104 at March, 31, 2010 (see Note
11). The Company has failed to make the required payments under this
agreement. As a result, the production advance payable is currently in
default and is accruing additional production fees at $0.009 per unit (based
upon 382,000 units) for each day after November 14, 2009 (approximately $453,000
through March 31, 2010).
The
Company’s credit agreement with SunTrust Banks, Inc., or SunTrust, contains a
number of restrictive covenants (see Note 5, Line of Credit for further
discussion). One financial covenant includes a requirement to maintain an
interest coverage ratio of not less than 1.5 to 1.0. The interest coverage ratio
is based on the ratio of EBIT to consolidated net interest expense with
consolidated EBIT equal to net income plus interest expense, income tax expense,
and extraordinary or non-recurring non-cash charges. For the nine
months ended March 31, 2010, the Company’s interest coverage ratio was 0.5 to
1.0 which violated the interest coverage ratio covenant in the
credit agreement. This failure to comply with the covenants contained in the
credit facility is considered an event of default under the credit agreement,
which, if not cured or waived, could result in SunTrust declaring all
obligations immediately due and payable, which would have a material adverse
affect on the Company’s financial condition and results of
operations.
5
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies, continued
Additionally,
management closely monitors the retail/consumer landscape and reevaluates its
sales and revenue forecasts in order to scale its expenses and game development
costs to the Company’s performance and its available capital. This results
from the fact that the Company’s business model allows it to scale certain of
its costs in reference to its available capital and market conditions, including
funding new game development costs as well as certain operating expenses, such
as sales and marketing costs. The Company is evaluating alternatives for cost
reduction and as well as certain efficiency and cost containment measures to improve its profitability and cash flow.
Basis
of Presentation
The
accompanying unaudited condensed consolidated financial statements as of March
31, 2010 and for the three and nine month periods ended March 31, 2010 and 2009
have been prepared pursuant to the rules and regulations of the Securities and
Exchange Commission (“SEC”) and in accordance with accounting principles
generally accepted in the United States of America (“U.S. GAAP”) for interim
financial reporting. Accordingly, they do not include all of the information and
footnotes required by U.S. GAAP. In the opinion of management, all adjustments
(all of which are of a normal, recurring nature) considered for a fair
presentation have been included. Operating results for the three and nine months
ended March 31, 2010 are not necessarily indicative of the results that may be
expected for the year ending June 30, 2010.
The
accounting policies followed by the Company with respect to unaudited interim
financial statements are consistent with those stated in the Company’s annual
report on Form 10-K. The accompanying June 30, 2009 financial statements were
derived from the Company’s audited financial statements. These unaudited
condensed consolidated financial statements should be read in conjunction with
the audited consolidated financial statements and the notes thereto included in
the Company’s annual report on Form 10-K for the year ended June 30, 2009 filed
with the SEC.
The
accompanying unaudited condensed consolidated financial statements include the
accounts of SouthPeak Interactive Corporation, and its wholly-owned subsidiaries
SouthPeak Interactive, L.L.C., SouthPeak Interactive, Ltd., Vid Sub, LLC, Gone
Off Deep, LLC, Gamecock Media Europe Ltd., and IRP GmbH. All
intercompany accounts and transactions have been eliminated in
consolidation.
The
preparation of financial statements in conformity with U.S. GAAP requires
management to make estimates and assumptions that affect the reported amounts of
assets and liabilities and the disclosure of contingent assets and liabilities
at the dates of the financial statements and the reported amounts of net
revenues and expenses during the reporting periods. The most significant
estimates and assumptions relate to the recoverability of advances on royalties,
intellectual property licenses and intangibles, the fair value of assets
acquired, valuation of inventories, realization of deferred income taxes, the
adequacy of allowances for sales returns, price protection and doubtful
accounts, accrued liabilities, the valuation of stock-based transactions and
assumptions used in the Company’s goodwill impairment test.
These estimates generally involve complex issues and require the Company to make
judgments, involve analysis of historical and the prediction of future trends,
and are subject to change from period to period. Actual amounts could differ
significantly from these estimates.
Subsequent
events have been evaluated through the filing date of these unaudited condensed
consolidated financial statements.
Concentrations
of Credit Risk, Major Customers and Major Vendors
The
financial instruments which potentially subject the Company to concentrations of
credit risk consist primarily of cash balances with financial institutions and
accounts receivable. The Company maintains cash in bank accounts that, at times,
may exceed federally insured limits. The Company has not experienced any
losses in such accounts and believes it is not exposed to any significant risks
on its cash in bank accounts.
The
Company does not generally require collateral or other security to support
accounts receivable. Management must make estimates of the uncollectibility of
the accounts receivable. The Company considers accounts receivable past due
based on how recently payments have been received. The Company has established
an allowance for doubtful accounts based upon the facts surrounding the credit
risk of specific customers, past collections history and other
factors.
6
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies, continued
The
Company has two customers, Wal-Mart and GameStop, which accounted for 21% and
20%, respectively, of consolidated gross revenues for the nine months ended
March 31, 2010. GameStop and Wal-Mart accounted for 33% and 13%,
respectively, of consolidated gross accounts receivable at March 31, 2010.
For the nine months ended March 31, 2009, Wal-Mart and
GameStop accounted for 19% and 18%, respectively, of consolidated
gross revenues. Navarre Corporation, GameStop, and Wal-Mart accounted for
20%, 17% and 15%, respectively, of consolidated gross accounts receivable at
June 30, 2009.
The
Company publishes videogames for the proprietary console and hand-held platforms
created by Microsoft, Sony and Nintendo, pursuant to the licenses they have
granted to the Company. Should the Company’s licenses with any of such three
platform developers not be renewed by the developer, it would cause a disruption
in the Company’s operations. The Company expects that such contracts will be
renewed in the normal course of business.
Amounts
incurred related to these three vendors as of March 31, 2010 and June 30, 2009
and for the three-month and nine-month periods ended March 31, 2010 and 2009 are
as follows:
Cost of Goods Sold — Products
|
Accounts Payable
|
|||||||||||||||||||||||
For the
three
months
ended
March
31, 2010
|
For the
three
months
ended
March
31, 2009
|
For the
nine
months
ended
March
31, 2010
|
For the
nine
months
ended
March
31, 2009
|
As of
March
31, 2010
|
As of
June 30,
2009
|
|||||||||||||||||||
Microsoft
|
$
|
552,048
|
$
|
703,300
|
$
|
3,504,488
|
$
|
1,600,234
|
$
|
217,952
|
$
|
142,329
|
||||||||||||
Nintendo
|
$
|
1,732,535
|
$
|
2,708,603
|
$
|
5,759,074
|
$
|
6,446,080
|
$
|
-
|
$
|
-
|
||||||||||||
Sony
|
$
|
276,256
|
$
|
466,407
|
$
|
385,043
|
$
|
1,660,788
|
$
|
185,197
|
$
|
12,493
|
In
addition, the Company has purchased a significant amount of videogames for
resale for such platforms from a single supplier. Such purchases amounted to
$366,229 and $-0- in “cost of goods sold - product costs” for the three
months ended March 31, 2010 and 2009, respectively. Such purchases amounted to
$1,531,279 and $1,959,738 in “cost of goods sold – product costs” for the nine
months ended March 31, 2010 and 2009, respectively. Amounts included in
accounts payable for this vendor at March 31, 2010 and June 30, 2009 totaled
$1,461,209 and $8,652,019, respectively (see Note 12 regarding gain on
settlement of trade payable related to Vendor 1).
Restricted
Cash
Restricted
cash relates to deposits held as cash collateral for the line of credit and
funds held in escrow pending resolution of an outstanding litigation
matter.
Funds
held in escrow of $797,555 were released in January 2010 to CDV Software
Entertainment AG in order to partially reduce the liability owed relating to
outstanding litigation (see Note 10).
At
March 31, 2010 and June 30, 2009, restricted cash consisted of the
following:
March 31,
2010
|
June 30,
2009
|
|||||||
Cash
collateral for the line of credit (see Note 5)
|
$
|
2,400
|
$
|
742,199
|
||||
Funds
held in escrow pending resolution of litigation (see Notes 10 and 15), of
which $265,919 is included as a liability at June 30,
2009
|
-
|
503,383
|
||||||
Total
|
$
|
2,400
|
$
|
1,245,582
|
7
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies, continued
Allowances
for Returns, Price Protection, and Doubtful Accounts
Management
closely monitors and analyzes the historical performance of the Company’s
various games, the performance of games released by other publishers, and the
anticipated timing of other releases in order to assess future demands of
current and upcoming games. Initial volumes shipped upon title launch and
subsequent reorders are evaluated to ensure that quantities are sufficient
to meet the demands from the retail markets, but at the same time are
controlled to prevent excess inventory in the channel.
The
Company may permit product returns from, or grant price protection to, its
customers under certain conditions. Price protection refers to the circumstances
when the Company elects to decrease the wholesale price of a product based
on the number of products in the retail channel and, when granted
and taken, allows customers a credit against amounts owed by such customers to
the Company with respect to open and/or future invoices. The criteria the
Company’s customers must meet to be granted the right to return products or
price protection include, among other things, compliance with applicable payment
terms, and consistent delivery to the Company of inventory and sell-through
reports. In making the decision to grant price protection to customers, the
Company also considers other factors, including the facilitation of slow-moving
inventory and other market factors.
Management
must estimate the amount of potential future product returns and price
protection related to current period revenues utilizing industry and historical
Company experience, information regarding inventory levels, and the demand and
acceptance of the Company’s games by end consumers. The following factors are
used to estimate the amount of future returns and price protection for a
particular game: historical performance of games in similar genres; historical
performance of the hardware platform; sales force and retail customer feedback;
industry pricing; weeks of on-hand retail channel inventory; absolute quantity
of on-hand retail channel inventory; the game’s recent sell-through history (if
available); marketing trade programs; and competing games. Significant
management judgments and estimates must be made and used in connection with
establishing the allowance for returns and price protection in any accounting
period. Based upon historical experience, management believes the estimates are
reasonable. However, actual returns and price protection could vary materially
from management’s allowance estimates due to a number of unpredictable reasons
including, among others, a lack of consumer acceptance of a game, the release in
the same period of a similarly themed game by a competitor, or technological
obsolescence due to the emergence of new hardware platforms. Material
differences may result in the amount and timing of the Company’s revenues for
any period if factors or market conditions change or if management makes
different judgments or utilizes different estimates in determining the
allowances for returns and price protection.
Similarly,
management must make estimates of the uncollectibility of the Company’s accounts
receivable. In estimating the allowance for doubtful accounts, the Company
analyzes the age of current outstanding account balances, historical bad debts,
customer concentrations, customer creditworthiness, current economic trends, and
changes in the Company’s customers’ payment terms and their economic condition.
Any significant changes in any of these criteria would affect management’s
estimates in establishing the allowance for doubtful accounts.
At March
31, 2010 and June 30, 2009, accounts receivable allowances consisted of the
following:
March 31,
2010
|
June 30,
2009
|
|||||||
Sales
returns
|
$
|
1,399,628
|
$
|
1,294,082
|
||||
Price
protection
|
4,416,786
|
4,998,622
|
||||||
Doubtful
accounts
|
751,532
|
874,645
|
||||||
Defective
items
|
49,804
|
47,635
|
||||||
Total
allowances
|
$
|
6,617,750
|
$
|
7,214,984
|
8
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies, continued
Inventories
Inventories
are stated at the lower of average cost or market. Management regularly reviews
inventory quantities on hand and in the retail channel and records a provision
for excess or obsolete inventory based on the future expected demand for the
Company’s games. Significant changes in demand for the Company’s games would
impact management’s estimates in establishing the inventory provision.
Inventory costs include licensing fees paid to platform proprietors.
These licensing fees include the cost to manufacture the game cartridges. These
licensing fees included in “cost of goods sold - product costs” amounted to
$2,560,839 and $9,648,605 for the three and nine months ended March 31, 2010,
respectively, and $3,878,310 and $9,707,102 for the three and nine months ended
March 31, 2009, respectively. Licensing fees included in inventory at March 31,
2010 and June 30, 2009 totaled $1,283,512 and $920,747,
respectively.
Advances on
Royalties
The
Company utilizes independent software developers to develop its
games in exchange for payments to the developers based upon
certain contract milestones. The Company enters into contracts with the
developers once the game design has been approved by the platform proprietors
and is technologically feasible. Accordingly, the Company capitalizes such
payments to the developers during development of the games. These payments are
considered non-refundable royalty advances and are applied against the royalty
obligations owed to the developer from future sales of the game. Any pre-release
milestone payments that are not prepayments against future royalties are
expensed to “cost of goods sold - royalties” in the period when the game is
released. Capitalized royalty costs for those games that are cancelled or
abandoned are charged to “cost of goods sold - royalties” in the period of
cancellation. Capitalized costs for games that are cancelled or abandoned
prior to product release are charged to “cost of goods sold - royalties” in the
period of cancellation. There were no costs for games cancelled or abandoned
during the three-month and nine-month periods ended March 31, 2010 and 2009,
respectively.
Beginning
upon the related game’s release, capitalized royalty costs are amortized to
“cost of goods sold – royalties” based on the ratio of current revenues to total
projected revenues for the specific game, generally resulting in an amortization
period of twelve months or less.
The
Company evaluates the future recoverability of capitalized royalty costs on a
quarterly basis. For games that have been released in prior periods, the primary
evaluation criterion is actual title performance. For games that are scheduled
to be released in future periods, recoverability is evaluated based on the
expected performance of the specific game to which the royalties relate.
Criteria used to evaluate expected game performance include: historical
performance of comparable games developed with comparable technology; orders for
the game prior to its release; and, for any game sequel, estimated performance
based on the performance of the game on which the sequel is based.
Significant
management judgments and estimates are utilized in the assessment of the
recoverability of capitalized royalty costs. In evaluating the recoverability of
capitalized royalty costs, the assessment of expected game performance utilizes
forecasted sales amounts and estimates of additional costs to be incurred. If
revised forecasted or actual game sales are less than, and/or revised forecasted
or actual costs are greater than, the original forecasted amounts utilized in
the initial recoverability analysis, the net realizable value may be lower than
originally estimated in any given quarter, which could result in an impairment
charge. Material differences may result in the amount and timing of charges for
any period if management makes different judgments or utilizes different
estimates in evaluating these qualitative factors.
9
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies, continued
Intellectual
Property Licenses
Intellectual
property license costs consist of fees paid by the Company to license the use of
trademarks, copyrights, and software used in the development of games. Depending
on the agreement, the Company may use acquired intellectual property in multiple
games over multiple years or for a single game. When no significant
performance remains with the licensor upon execution of the license agreement,
the Company records an asset and a liability at the contractual amount. The
Company believes that the contractual amount represents the fair value of the
liability. When significant performance remains with the licensor, the Company
records the payments as an asset when paid and as a liability when incurred,
rather than upon execution of the agreement. The Company classifies these
obligations as current liabilities to the extent they are contractually due
within the next twelve months. Capitalized intellectual property license
costs for those games that are cancelled or abandoned are charged to “cost of
goods sold - intellectual property licenses” in the period of cancellation.
There were no costs for games cancelled or abandoned during the three-month and
nine-month periods ended March 31, 2010 and 2009, respectively.
Beginning
upon the related game’s release, capitalized intellectual property license costs
are amortized to “cost of sales - intellectual property licenses” based on the
greater of (1) the ratio of current revenues for the specific game to total
projected revenues for all games in which the licensed property will be utilized
or (2) the straight-line amortization method over the estimated useful lives of
the licenses. As intellectual property license contracts may extend for multiple
years, the amortization of capitalized intellectual property license costs
relating to such contracts may extend beyond one year.
The
Company evaluates the future recoverability of capitalized intellectual property
license costs on a quarterly basis. For games that have been released in prior
periods, the primary evaluation criterion is actual title performance. For games
that are scheduled to be released in future periods, recoverability is evaluated
based on the expected performance of the specific games to which the costs
relate or in which the licensed trademark or copyright is to be used. Criteria
used to evaluate expected game performance include: historical performance of
comparable games developed with comparable technology; orders for the game prior
to its release; and, for any game sequel, estimated performance based on the
performance of the game on which the sequel is based. Further, as
intellectual property licenses may extend for multiple games over multiple
years, the Company also assesses the recoverability of capitalized intellectual
property license costs based on certain qualitative factors, such as the
success of other products and/or entertainment vehicles utilizing the
intellectual property and the continued promotion and exploitation of the
intellectual property.
Significant
management judgments and estimates are utilized in the assessment of the
recoverability of capitalized intellectual property license costs. In evaluating
the recoverability of capitalized intellectual property license costs, the
assessment of expected game performance utilizes forecasted sales amounts and
estimates of additional costs to be incurred. If revised forecasted or actual
game sales are less than, and/or revised forecasted or actual costs are greater
than, the original forecasted amounts utilized in the initial recoverability
analysis, the net realizable value may be lower than originally estimated in any
given quarter, which could result in an impairment charge. Material differences
may result in the amount and timing of charges for any period if management
makes different judgments or utilizes different estimates in evaluating these
qualitative factors.
Goodwill
and Intangible Assets
Goodwill
is the excess of purchase price paid over identified intangible and tangible net
assets of Gamecock. Intangible assets consist of acquired game sequel titles,
distribution and non-compete agreements. Certain intangible assets acquired in a
business combination are recognized as assets apart from goodwill. Identified
intangibles other than goodwill are generally amortized using the straight-line
method over the period of expected benefit ranging from one to three years,
except for acquired game sequel titles, which is a usage-based intangible asset
that is amortized using the shorter of the useful life or expected revenue
stream.
The
Company evaluates goodwill and intangibles with an indefinite life annually
(performed in the fourth quarter) and upon the occurrence of certain triggering
events or substantive changes in circumstances that indicate that the fair value
of goodwill or indefinite lived intangible assets may be impaired. Impairment of
goodwill is tested at the reporting unit level. The Company has one
reporting unit, because none of the components of the Company constitute a
business for which discrete financial information is available and for which
Company management regularly reviews the results of operations.
10
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies, continued
To
determine the fair values of the reporting units used in the first step, the
Company uses a combination of the market approach, which utilizes comparable
companies’ data and/or the income approach, or discounted cash flows. Each step
requires management to make judgments and involves the use of significant
estimates and assumptions. These estimates and assumptions include long-term
growth rates and operating margins used to calculate projected future cash
flows, risk-adjusted discount rates based on the Company’s weighted average cost
of capital, future economic and market conditions and determination of
appropriate market comparables. These estimates and assumptions have to be made
for each reporting unit evaluated for impairment. The Company’s estimates for
market growth, its market share, and costs are based on historical data, various
internal estimates, and certain external sources, and are based on assumptions
that are consistent with the plans and estimates the Company is using to manage
the underlying business. The Company’s business consists of publishing and
distribution of interactive entertainment software and content using both
established and emerging intellectual properties, and its forecasts for emerging
intellectual properties are based upon internal estimates and external sources
rather than historical information and have an inherently higher risk of
accuracy. If future forecasts are revised, they may indicate or require future
impairment charges. The Company bases its fair value estimates on assumptions it
believes to be reasonable but that are unpredictable and inherently uncertain.
Actual future results may differ from those estimates.
The
Company determined that current business conditions, and the resulting decrease
in the Company’s projected cash flows, constituted a triggering event which
required the Company to perform interim impairment tests related to its
long-lived assets and goodwill during the quarter ended March 31, 2010. The
Company’s interim test on its long-lived assets indicated that the carrying
value of its long-lived assets was recoverable and that no impairment existed as
of the testing date. The Company will continue to monitor its goodwill and
indefinite-lived intangible and long-lived assets for possible future
impairment.
Assessment
of Impairment of Assets
Current
accounting standards require that the Company assess the recoverability of
purchased intangible assets and other long-lived assets whenever events or
changes in circumstances indicate the remaining value of the assets recorded on
its consolidated balance sheets is potentially impaired. In order to determine
if a potential impairment has occurred, management must make various assumptions
about the estimated fair value of the asset by evaluating future business
prospects and estimated cash flows. For some assets, the Company’s estimated
fair value is dependent upon predicting which of its products will be
successful. This success is dependent upon several factors, which are beyond the
Company’s control, such as which operating platforms will be successful in
the marketplace, market acceptance of the Company’s products and competing
products. Also, the Company’s revenues and earnings are dependent on the
Company’s ability to meet its product release schedules.
Income
Taxes
Income
taxes are accounted for under the asset and liability method. Deferred tax
assets and liabilities are recognized for the future tax consequences
attributable to differences between the financial statement carrying amounts of
existing assets and liabilities and their respective tax bases and operating
loss and tax credit carryforwards. Deferred tax assets and liabilities are
measured using enacted tax rates expected to apply to taxable income in the
years in which those temporary differences are expected to be recovered or
settled. The effect on deferred tax assets and liabilities of a change in tax
rates is recognized in income in the period that includes the enactment date. A
valuation allowance is established to reduce deferred tax assets to the amounts
expected to be realized.
Revenue
Recognition
The
Company recognizes revenue from the sale of videogames upon the transfer of
title and risk of loss to the customer. Accordingly, the Company recognizes
revenue for software titles when (1) there is persuasive evidence that an
arrangement with the customer exists, which is generally a purchase order, (2)
the product is delivered, (3) the selling price is fixed or determinable and (4)
collection of the customer receivable is deemed probable. The Company’s
payment arrangements with customers typically provides for net 30 and 60 day
terms. Advances received for licensing and exclusivity arrangements are reported
on the consolidated balance sheets as deferred revenues until the Company meets
its performance obligations, at which point the revenues are
recognized. Revenue is recognized after deducting estimated reserves for
returns, price protection and other allowances. In circumstances when the
Company does not have a reliable basis to estimate returns and
price protection or is unable to determine that collection of a receivable
is probable, the Company defers the revenue until such time as it can reliably
estimate any related returns and allowances and determine that collection of the
receivable is probable.
11
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies, continued
Some of
the Company’s videogames provide limited online features at no additional cost
to the consumer. Generally, the Company considers such features to be incidental
to the overall product offering and an inconsequential deliverable. Accordingly,
the Company recognizes revenue related to videogames containing these limited
online features upon the transfer of title and risk of loss to the
customer. In instances where online features or additional functionality
are considered a substantive deliverable in addition to the videogame, the
Company takes this into account when applying its revenue recognition
policy. This evaluation is performed for each videogame together with any
online transactions, such as electronic downloads or videogame add-ons when it
is released. When the Company determines that a videogame contains online
functionality that constitutes a more-than-inconsequential separate service
deliverable in addition to the videogame, principally because of its importance
to game play, the Company considers that its performance obligations for this
game extend beyond the delivery of the game. Fair value does not exist
for the online functionality, as the Company does not separately charge for this
component of the videogame. As a result, the Company recognizes all of the
revenue from the sale of the game upon the delivery of the remaining online
functionality. In addition, the Company defers the costs of sales for this
game and recognizes the costs upon delivery of the remaining online
functionality.
With
respect to online transactions, such as electronic downloads of games or add-ons
that do not include a more-than-inconsequential separate service deliverable,
revenue is recognized when the fee is paid by the online customer to purchase
online content and the Company is notified by the online retailer that the
product has been downloaded. In addition, persuasive evidence of an arrangement
must exist, collection of the related receivable must be probable and the fee
must be fixed and determinable.
Third-party
licensees in Europe distribute Gamecock’s videogames under license agreements
with Gamecock. The licensees paid certain minimum, non-refundable, guaranteed
royalties when entering into the licensing agreements. Upon receipt of the
advances, the Company defers their recognition and recognizes the revenues in
subsequent periods as these advances are earned by the Company. As the
licensees pay additional royalties above and beyond those initially advanced,
the Company recognizes these additional royalties as revenues when
earned.
With
respect to license agreements that provide customers the right to make multiple
copies in exchange for guaranteed amounts, revenue is recognized upon delivery
of a master copy. Per copy royalties on sales that exceed the guarantee are
recognized as earned. In addition, persuasive evidence of an arrangement
must exist, collection of the related receivable must be probable, and the fee
must be fixed and determinable.
Consideration
Given to Customers and Received from Vendors
The
Company offers sales incentives and other consideration to its customers.
Sales incentives and other consideration that are considered adjustments of the
selling price of the Company’s games, such as rebates and product placement
fees, are reflected as reductions to revenue. Sales incentives and other
consideration that represent costs incurred by the Company for assets or
services received, such as the appearance of games in a customer’s national
circular ad, are reflected as sales and marketing expenses.
Cost
of Goods Sold
Cost of
goods sold includes: manufacturing costs, royalties, and amortization
of intellectual property licenses.
Stock-Based
Compensation
The
Company estimates the fair value of share-based payment awards on the
measurement date using the Black-Scholes option-pricing model. The value of the
portion of the award that is ultimately expected to vest is recognized as
expense over the requisite service periods in the consolidated statements of
operations.
Stock-based
compensation expense recognized in the consolidated statements of operations is
based on awards ultimately expected to vest and has been reduced for estimated
forfeitures. Stock compensation guidance requires forfeitures to be estimated at
the time of grant and revised, if necessary, in subsequent periods if actual
forfeitures differ from those estimates.
12
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies, continued
The
Company estimates the value of employee stock options on the date of grant using
the Black-Scholes option pricing model. The Company’s determination of fair
value of share-based payment awards on the date of grant using an option-pricing
model is affected by the Company’s stock price as well as assumptions regarding
a number of highly complex and subjective variables. These variables include,
but are not limited to; the expected stock price volatility over the term of the
awards, and actual and projected employee stock option exercise
behaviors.
The
Company accounts for equity instruments issued to non-employees based on the
estimated fair value of the equity instrument that is recorded on the earlier of
the performance commitment date or the date the services required are
completed. Until shares under the award are fully vested, the Company
marks-to-market the fair value of the options at the end of each accounting
period.
Fair
Value Measurements
Effective
July 1, 2009, the Company adopted the provisions of the fair value measurement
accounting and disclosure guidance related to non-financial assets and
liabilities recognized or disclosed at fair value on a nonrecurring basis. This
standard establishes a framework for measuring fair value and requires enhanced
disclosures about fair value measurements, and clarifies that fair value is an
exit price, representing the amount that would be received to sell an asset or
paid to transfer a liability in an orderly transaction between market
participants. The provisions also establish a fair value hierarchy that
prioritizes the inputs to valuation techniques used to measure fair value. The
guidance requires that assets and liabilities carried at fair value be
classified and disclosed in one of the following three categories:
|
·
|
Level
1: Quoted market prices in active markets for identical assets or
liabilities.
|
|
·
|
Level
2: Quoted prices in active markets for similar assets and liabilities,
quoted prices for identically similar assets or liabilities in markets
that are not active and models for which all significant inputs are
observable either directly or
indirectly.
|
|
·
|
Level
3: Unobservable inputs reflecting the reporting entity’s own assumptions
or external inputs for inactive
markets.
|
The
determination of where assets and liabilities fall within this hierarchy is
based upon the lowest level of input that is significant to the fair value
measurement. While the Company has previously invested in certain assets that
would be classified as “level 1,” as of March 31, 2010, the Company does not
hold any “level 1” cash equivalents that are measured at fair value on a
recurring basis, nor does the Company have any assets or liabilities that are
based on “level 2” or “level 3” inputs.
Comprehensive
Income (Loss)
For the
three-month and nine-month periods ended March 31, 2010 and 2009, the Company’s
comprehensive income (loss) was as follows:
For
the
|
For
the
|
|||||||||||||||
Three
months ended
|
Nine
months ended
|
|||||||||||||||
March 31,
2010
|
March 31,
2009
|
March 31,
2010
|
March 31,
2009
|
|||||||||||||
Net
income (loss)
|
$ | 192,140 | $ | (691,841 | ) | $ | (1,763,145 | ) | $ | (1,077,049 | ) | |||||
Other
comprehensive income (loss)
|
||||||||||||||||
Change
in foreign currency translation adjustment
|
176,939 | (59,900 | ) | 267,186 | (240,844 | ) | ||||||||||
Comprehensive
income (loss)
|
$ | 369,079 | $ | (751,741 | ) | $ | (1,495,959 | ) | $ | (1,317,893 | ) |
13
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant
Accounting Policies, continued
Earnings
(Loss) Per Common Share
Basic
earnings (loss) per share is computed by dividing net income (loss) attributable
to common shareholders by the weighted average number of common shares
outstanding for all periods. Diluted earnings per share is computed by
dividing net income (loss) attributable to common shareholders by the weighted
average number of shares outstanding, increased by common stock
equivalents. Common stock equivalents represent incremental shares
issuable upon exercise of outstanding options and warrants, the conversion of
preferred stock and the vesting of restricted stock. However, potential common
shares are not included in the denominator of the diluted earnings (loss) per
share calculation when inclusion of such shares would be anti-dilutive, such as
in a period in which a net loss is recorded.
As the
Company reported a net loss for the nine-month period ended March 31, 2010,
basic and diluted earnings per share were the same for this period.
Potentially dilutive securities totaling 6,674,371 and 15,947,572 shares for the
nine months ended March 31, 2010 and 2009, respectively, were excluded from the
diluted earnings per share calculation because of their anti-dilutive
effect.
Reclassifications
Certain
prior period amounts have been reclassified to conform to current period
presentations. The reclassifications did not impact previously reported total
assets, liabilities, shareholders’ equity or net income (loss).
Recent
Accounting Pronouncements
The
Financial Accounting Standards Board (“FASB”) has codified a single source of
U.S. GAAP, the “Accounting Standards Codification.” Unless needed to clarify a
point to readers, the Company will refrain from citing specific section
references when discussing application of accounting principles or addressing
new or pending accounting rule changes.
In
October 2009, the FASB issued Accounting Standards Update (“ASU”) No. 2009-14,
“Software (Topic 985): Certain Revenue Arrangements That Include Software
Elements - a consensus of the FASB Emerging Issues Task Force (“EITF”)”
(formerly EITF 09-3). ASU 2009-14 revises FASB ASC 985-605 to drop from its
scope all tangible products containing both software and non-software components
that operate together to deliver the products’ functions. It also amends the
determination of how arrangement consideration should be allocated to
deliverables in a multi-deliverable revenue arrangement. ASU 2009-14 is
effective for fiscal years beginning after June 15, 2010. Early adoption is
permitted with required transition disclosures based on the period of adoption.
The Company is currently evaluating the impact that the adoption of this
guidance will have on its consolidated financial statements.
In
October 2009, the FASB issued ASU No. 2009-13, “Revenue Recognition (Topic 605):
Multiple-Deliverable Revenue Arrangements - a consensus of the FASB Emerging
Issues Task Force” (formerly EITF 08-1), which amends the revenue recognition
guidance for arrangements with multiple deliverables. ASU 2009-13
addresses how to determine whether an arrangement involving multiple
deliverables contains more than one unit of accounting and how to allocate
consideration to each unit of accounting in the arrangement. This ASU replaces
all references to fair value as the measurement criteria with the term selling
price and establishes a hierarchy for determining the selling price of a
deliverable. It also eliminated the use of the residual value method for
determining the allocation of arrangement consideration. ASU 2009-13 is
effective for fiscal years beginning after June 15, 2010. Early adoption is
permitted with required transition disclosures based on the period of adoption.
The Company is currently evaluating the impact that the adoption of this
guidance will have on its consolidated financial statements.
14
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
2. Gamecock
Acquisition
On
October 10, 2008, the Company acquired Gamecock pursuant to a definitive
purchase agreement (the “Gamecock Agreement”) with Vid Agon, LLC (the “Seller”)
and Vid Sub, LLC (the “Member”). The Member is a wholly-owned subsidiary of the
Seller and Gamecock is a wholly-owned subsidiary of the Member. Pursuant
to the terms of the Gamecock Agreement, the Company acquired all of the
outstanding membership interests of the Member in exchange for aggregate
consideration of 7% of the future revenues from sales of certain Gamecock games,
net of certain distribution fees and advances, and a warrant to purchase 700,000
shares of the Company’s common stock.(See Note 16).
The
amount of the contingent purchase price payment obligations (the “Gamecock
Earn-Out”) has been added to the purchase price (i.e., goodwill).
The
purchase price of Gamecock, adjusted from its initial purchase price and
finalized on October 10, 2009, consists of the following
items:
Fair
value of 700,000 warrants to purchase common stock with an exercise price
of $1.50 per share based on the closing date of the transaction, October
10, 2008 (See Note 16)
|
$
|
1,033,164
|
||
Transaction
costs
|
750,000
|
|||
Total
initial purchase consideration
|
$
|
1,783,164
|
The fair
value of the stock warrants was determined using the Black-Scholes option
pricing model and the following assumptions: (a) the fair value of the Company’s
common stock of $2.35 per share, which is the closing price as of October 10,
2008, (b) volatility of 57.68%, (c) a risk free interest rate of 2.77%, (d)
an expected term, also the contractual term, of 5.0 years, and (e) an
expected dividend yield of 0.0%.
The
acquisition was accounted for under the purchase method of accounting with the
Company as the acquiring entity. Accordingly, the consideration paid by
the Company to complete the acquisition was allocated to the assets acquired and
liabilities assumed based upon their estimated fair values as of the date of the
acquisition. The allocation of the purchase price was based upon certain
external valuations and other analyses. Between the acquisition date and
October 10, 2009, the Company adjusted its initial acquisition cost and
preliminary purchase price allocation to reflect adjustments to certain assets,
reserves, and obligations. The purchase price allocation was finalized on
October 10, 2009.
The final
purchase price allocations, adjusted from the preliminary purchase price
allocation disclosed as of June, 30 2009, were as follows:
Preliminary
Purchase Price
Allocation as of
June 30, 2009
|
Final Purchase
Price Allocation
as of October 10,
2009
|
||||||||
Working
capital, excluding inventories
|
$
|
827,287
|
$
|
827,287
|
|||||
Inventories
|
156,745
|
156,745
|
|||||||
Other
current assets
|
36,369
|
36,369
|
|||||||
Property
and equipment
|
209,441
|
209,441
|
|||||||
Estimated useful life
|
|||||||||
Intangible
assets:
|
|||||||||
Royalty
agreements (Advances on royalties)
|
1 –
2 years
|
3,424,000
|
3,424,000
|
||||||
Game
sequel titles
|
5 –
12 years
|
1,142,000
|
1,142,000
|
||||||
Non-compete
agreements
|
Less
than 1 year
|
200,000
|
200,000
|
||||||
Distribution
agreements
|
3
years
|
40,000
|
40,000
|
||||||
Goodwill
|
Indefinite
|
6,595,123
|
6,539,700
|
||||||
Liabilities
|
(10,847,801
|
)
|
(10,792,378
|
)
|
|||||
Total
initial purchase consideration
|
$
|
1,783,164
|
$
|
1,783,164
|
15
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
2. Gamecock Acquisition,
continued
The
adjustments to the preliminary purchase price allocation disclosed as of June
30, 2009, compared to the final purchase price allocation completed as of
October 10, 2009, related to information obtained subsequent to June 30, 2009,
upon completion of the purchase price allocation procedures the Company
identified at the acquisition date. Adjustments to the preliminary
purchase price allocation are primarily related to updated valuations in the
preliminary appraisals of identifiable intangible assets as well as the acquired
liabilities.
The
following table presents the gross and net balances, and accumulated
amortization of the components of the Company’s purchased amortizable intangible
assets included in the acquisition as of March 31, 2010:
Accumulated
|
||||||||||||
Gross
|
Amortization
|
Net
|
||||||||||
Royalty
agreements (Advances on royalties)
|
$
|
3,424,000
|
$
|
2,729,647
|
$
|
694,353
|
||||||
Intangible
assets, net
|
||||||||||||
Game
sequel titles
|
$
|
1,142,000
|
$
|
1,142,000
|
$
|
-
|
||||||
Non-compete
agreements
|
200,000
|
200,000
|
-
|
|||||||||
Distribution
agreements
|
40,000
|
19,642
|
20,358
|
|||||||||
Total
intangible assets, net
|
$
|
1,382,000
|
$
|
1,361,642
|
$
|
20,358
|
Intangible
assets and goodwill are expected to be tax deductible. During the year
ended June 30, 2009, the Company incurred an impairment charge of $1,142,000
related to write-off of acquired game sequel titles due to the underperformance
of the acquired titles.
The
estimated future decreases (increases) to net income (loss) from the
amortization of the finite-lived intangible assets are the following
amounts:
Year ending June
30,
|
||||
2010
(six months ended June 30, 2010)
|
$
|
3,333
|
||
2011
|
$
|
13,333
|
||
2012
|
$
|
3,692
|
The
weighted average estimated amortization period as of March 31, 2010 is 18
months.
As of
March 31, 2010, a total of $1,353,211, which may be netted contractually against
adjustments for excess payables, as defined pursuant to the Gamecock Agreement,
of the Gamecock Earn-Out has been achieved and was recorded as goodwill in the
consolidated balance sheets. (See Note 16).
The
following table summarizes the unaudited pro forma information assuming the
business combination had occurred at the beginning of the periods
presented. This pro forma financial information is for informational
purposes only and does not reflect any operating efficiencies or inefficiencies
which may result from the business combination and therefore is not necessarily
indicative of results that would have been achieved had the businesses been
combined during the periods presented.
For the nine
months ended
March 31, 2009
|
||||
Pro
forma net revenues
|
$ | 40,027,695 | ||
Pro
forma net loss
|
$ | (35,414,802 | ) | |
Pro
forma net loss per share—basic
|
$ | (0.99 | ) | |
Pro
forma net loss per share—diluted
|
$ | (0.99 | ) |
16
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
2. Gamecock Acquisition,
continued
On
December 4, 2008, the Company acquired the remaining 4% minority interest in
Gamecock in exchange for aggregate consideration of 50,000 warrants to purchase
shares of the Company’s common stock, with an exercise price of $1.50 per
share, exercisable subject to the achievement of certain revenue targets.
The transaction has been accounted for as a purchase and resulted in an increase
to goodwill of $18,889. The fair value of the stock warrants was
determined using the Black-Scholes option pricing model and the following
assumptions: (a) the fair value of the Company’s common stock of $1.10 per
share, which is the closing price as of December 4, 2008, (b) volatility of
63.76%, (c) a risk free interest rate of 1.51%, (d) an expected term, also the
contractual term, of 3.0 years, and (e) an expected dividend yield of
0.0%.
3. Inventories
Inventories
consist of the following:
March 31,
2010
|
June 30,
2009
|
|||||||
Finished
goods
|
$
|
1,881,125
|
$
|
3,858,518
|
||||
Purchased
parts and components
|
517,762
|
601,319
|
||||||
Total
|
$
|
2,398,887
|
$
|
4,459,837
|
4. Property and Equipment,
net
Property
and equipment, net was comprised of the following:
March 31,
2010
|
June 30,
2009
|
|||||||
Land
|
$
|
544,044
|
$
|
544,044
|
||||
Building
and leasehold improvements
|
1,496,099
|
1,496,147
|
||||||
Computer
equipment and software
|
775,226
|
719,621
|
||||||
Office
furniture and other equipment
|
441,303
|
353,406
|
||||||
3,256,672
|
3,113,218
|
|||||||
Less:
accumulated depreciation and amortization
|
526,996
|
359,079
|
||||||
Property
and equipment, net
|
$
|
2,729,676
|
$
|
2,754,139
|
Depreciation
and amortization expense for the three months and nine months ended March 31,
2010 was $62,350 and $171,601, respectively. For the three months
and nine months ended March 31, 2009, depreciation and amortization expense
was $46,132 and $128,845, respectively.
5. Line of
Credit
The
Company has a $8.0 million revolving line of credit facility with SunTrust
Banks, Inc. (“SunTrust”) that matures on November 30, 2010. From time
to time SunTrust in its sole and absolute discretion may increase the Company’s
line of credit in the form of an overadvance agreement. As of March
31, 2010 and June 30, 2009, the Company’s borrowing base may not exceed 65% of
eligible accounts receivable plus $500,000. The line of credit bears interest at
prime plus 1½%, which was 4.75% and 3.75% at March 31, 2010 and June 30, 2009,
respectively. SunTrust processes payments received on such accounts
receivable as payments on the revolving line of credit. The line is
collateralized by gross accounts receivable of approximately $8,550,045 and
$8,673,000 at March 31, 2010 and June 30, 2009, respectively. The line of credit
is further collateralized by personal guarantees, and pledge of personal
securities and assets by two Company shareholders, one of whom is the
Company’s chairman, and certain other affiliates. The agreement contains certain
financial and non-financial covenants. At March 31, 2010, the Company was not in
compliance with these covenants. If the Company fails to comply with the
covenants and is unable to obtain a waiver or amendment, an event of default
could result, and SunTrust could declare outstanding borrowings immediately due
and payable. If that should occur, the Company cannot guarantee that it would
have sufficient liquidity at that time to repay or refinance borrowings under
the revolving credit facility. Although SunTrust has continued to
work with the Company to extend the credit facility, the Company may no longer
be able to borrow under
the terms of the credit facility.
At March
31, 2010 and June 30, 2009, the outstanding line of credit balance was
$4,744,191 and $5,349,953, respectively. At March 31, 2010 and June 30, 2009,
the Company had $818,069 and $-0-, respectively, available under its credit
facility. For the three months and nine months ended March 31, 2010, interest
expense relating to the line of credit was $43,595 and $160,565,
respectively. For the three months and nine months ended March 31, 2009,
interest expense relating to the line of credit was $68,280 and $153,793,
respectively.
6. Long-term
Debt
Long-term
debt was comprised of the following:
March 31,
2010
|
June 30,
2009
|
|||||||
Mortgages
payable
|
||||||||
First National Bank
|
$
|
1,020,488
|
$
|
1,039,078
|
||||
Southwest Securities, FSB
|
482,631
|
493,437
|
||||||
Vehicle
notes payable
|
119,208
|
57,296
|
||||||
Total
debt
|
1,622,327
|
1,589,811
|
||||||
Less
current portion
|
64,536
|
50,855
|
||||||
Total
long-term debt
|
$
|
1,557,791
|
$
|
1,538,956
|
In
connection with the purchase of an office building in Grapevine, Texas, the
Company entered into a five year mortgage with a financial institution in the
amount of $500,000. The interest rate on the mortgage adjusts daily to
prime plus 1.0% (5.5% at March 31, 2010). Principal and interest are
payable in monthly installments of $3,439 continuing until January 28, 2014 when
the entire balance of principal and accrued interest is due and payable.
The mortgage is secured by the land and building. The
Company’s chairman has personally guaranteed the mortgage
note.
In
connection with the purchase of an office building and land in Grapevine, Texas,
the Company entered into a 20 year mortgage with a financial institution in the
amount of $1,068,450. The interest rate on the mortgage adjusts every five years
to prime minus ¼% (7.5% at March 31, 2010). The monthly principal and interest
payment is $8,611 with interest only payments for the first six months. The
mortgage is secured by the purchased land and building. Two shareholders of the
Company, one of whom is the Company’s chairman, have personally
guaranteed the mortgage note.
The
scheduled maturities of the long-term debt are as follows:
Year
ending June 30,
|
||||
2010
(three months ended June 30, 2010)
|
$
|
15,800
|
||
2011
|
65,451
|
|||
2012
|
68,993
|
|||
2013
|
73,347
|
|||
2014
|
489,277
|
|||
Thereafter
|
909,459
|
|||
Total
|
1,622,327
|
|||
Less:
current maturities
|
64,536
|
|||
Long-term
debt, net of current portion
|
$
|
1,557,791
|
17
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
7. Related
Party Transactions
Related
Party Receivables
Related
party receivables consist of short-term advances to employees and an overpayment
of amounts owed to an affiliate of two shareholders of the Company, one of whom
is the Company’s chairman. No allowance has been provided due to the short-term
nature and recoverability of such advances.
Due
to Shareholders
During
the year ended June 30, 2009, the Company’s chairman advanced the Company
$307,440. The advance was unsecured, payable on demand and non-interest
bearing. Subsequent to June 30, 2009, the amount was repaid. At
March 31, 2010 and June 30, 2009, the amount due was $-0- and $232,440,
respectively.
Due
to Related Parties
During
the year ended June 30, 2009, the Company collected sales commissions totaling
$226,216 on behalf of an affiliate of two shareholders of the Company, one
of whom is the Company’s chairman. At June 30, 2009, $113,499
was payable to the affiliate and is included in due to related parties in the
accompanying consolidated balance sheets. At September 30, 2009, the
Company was owed $38,390 from this affiliate, resulting from an overpayment of
amounts owed. The amount was repaid to the Company as of December 31,
2009.
The
Company incurred fees for broadband usage to an entity partially owned by two
shareholders of the Company, one of whom is the Company’s chairman. Broadband
usage fees for the three and nine months ended March 31, 2010 were $8,800 and
$22,000, respectively. Broadband usage fees for the three and nine months ended
March 31, 2009 were $20,850 and $62,550, respectively. These amounts are
included in general and administrative expenses in the accompanying consolidated
statements of operations. At March 31, 2010 and June 30, 2009, $13,200 and
$11,546, respectively, remained as a payable to the affiliate and is included in
due to related parties in the accompanying consolidated balance
sheets.
Accrued
Expenses - Related Parties
Accrued
expenses - related parties as of and for the nine months ended March 31, 2010
and the year ended June 30, 2009 are as follows:
Nine months ended
March 31,
2010
|
Year ended
June 30,
2009
|
|||||||
Balance
at beginning of period
|
$
|
184,766
|
$
|
5,770
|
||||
Expenses
incurred:
|
||||||||
Rent
|
82,500
|
100,250
|
||||||
Commissions
|
378,393
|
705,032
|
||||||
Less:
amounts paid
|
(424,730
|
)
|
(626,286
|
)
|
||||
Balance
at end of period
|
$
|
220,929
|
$
|
184,766
|
The
Company incurred sales commissions for the marketing and sale of videogames with
two affiliates of the Company’s chairman. Sales commissions for the three
and nine months ended March 31, 2010 were $113,096 and $378,393,
respectively. Sales commissions for the three and nine months ended March
31, 2009 were $277,201 and $550,429, respectively. These amounts are
included in sales and marketing in the accompanying consolidated statements of
operations.
Lease
- Related Parties
The
Company leases certain office space from a company whose shareholders are also
shareholders of the Company, one of whom is the Company’s chairman.
Related party lease expense was $27,500 and $82,500 for the three and nine
months ended March 31, 2010, respectively. Related party lease expense was
$27,500 and $72,750 for the three and nine months ended March 31, 2009,
respectively. These amounts are included in the general and administrative
expense in the accompanying consolidated statements of operations. The lease
expires on December 31, 2010.
The
Company leases certain office space to a company whose shareholders are also
shareholders of the Company, one of whom is the Company’s chairman.
Related lease income was $3,907 and $11,722 for the three and nine months ended
March 31, 2010, respectively. Related lease income was $2,605 and $12,650
for the three and nine months ended March 31, 2009, respectively. These
amounts are included in general and administrative expense in the accompanying
consolidated statements of operations. The lease expires on December 31,
2010.
8. Commitments
Total
future minimum commitments are as follows:
Software
|
Office
|
|||||||||||
Developers
|
Lease
|
Total
|
||||||||||
For
the year ending June 30,
|
||||||||||||
2010
(three months ended June 30, 2010)
|
$
|
1,509,200
|
$
|
36,018
|
$
|
1,545,218
|
||||||
2011
|
5,448,748
|
89,071
|
5,537,819
|
|||||||||
2012
|
-
|
34,071
|
34,071
|
|||||||||
2013
|
-
|
22,714
|
22,714
|
|||||||||
Total
|
$
|
6,957,948
|
$
|
181,874
|
$
|
4,089,822
|
Developer
of Intellectual Property Contracts
The
Company regularly enters into contractual arrangements with third parties for
the development of games as well as the rights to license intellectual property.
Under these agreements, the Company commits to provide specified payments to a
developer or intellectual property holders, based upon contractual arrangements,
and conditioned upon the achievement of specified development milestones. These
payments to third-party developers and intellectual property
holders typically are deemed to be advances and are recouped against future
royalties earned by the developers based on the sale of the related game. On
October 26, 2007, the Company executed an agreement with a third party game
developer in connection with certain development agreements. Pursuant to the
agreement, the Company has committed to spend specified amounts for marketing
support of the related game which is to be developed. “Cost of goods sold -
royalties” related to this development agreement amounted to $3,251,395 and
$9,871,028 for the three and nine months ended March 31, 2010, respectively, and
$2,714,042 and $5,015,222 for the three and nine months ended March 31, 2009,
respectively.
Lease
Commitments
In
January 2008, the Company entered into a new four year lease for its United
Kingdom office, with a yearly rent of approximately $30,000 plus value added tax
(VAT). Office rent expense for the three and nine months ended March 31,
2010 was $8,217 and $22,984, respectively. Office rent expense for the three and
nine months ended March 31, 2009 was $8,447 and $41,984,
respectively.
The
Company entered into a non-cancelable operating lease with an affiliate, on
January 1, 2008, for offices located in Midlothian, Virginia. The lease provided
for monthly payments of $7,542 for the first 12 months and increased to $9,167
in January 2009 for the remaining 24 months. Office rent expense for the three
and nine months ended March 31, 2010 was $27,500 and $82,500, respectively.
Office rent expense for the three and nine months ended March 31, 2009 was
$27,500 and $72,750, respectively.
Employment
Agreements
The
Company has employment agreements with several members of senior management. The
agreements, with terms ranging from approximately two to three years, provide
for minimum salary levels, performance bonuses, and severance
payments.
18
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
9. Stock-based
Compensation
In May
2008, the Company’s board of directors and its shareholders approved the 2008
Equity Incentive Compensation Plan (the “2008 Plan”) for the grant of stock
awards, including restricted stock and stock options, to officers, directors,
employees and consultants. The 2008 Plan expires in May 2018. Shares
available for future grant as of March 31, 2010 and June 30, 2009 were 1,251,867
and 2,924,200, respectively, under the 2008 Plan.
Stock
awards and shares are generally granted at prices which the Company’s board of
directors believes approximate the fair market value of the awards or shares at
the date of grant. Individual grants generally become exercisable ratably over a
period of three years from the date of grant. The contractual terms of the
options range from three to ten years from the date of grant.
The
Company uses the Black-Scholes option pricing model to determine the fair value
of stock-based compensation to employees and non-employees. The determination of
fair value is affected by the Company’s stock price and volatility, employee
exercise behavior, and the time for the shares to vest.
The
assumptions used in the Black-Scholes option pricing model to value the
Company’s option grants to employees and non-employees were as
follow:
For the nine
months ended
March 31, 2010
|
For the nine
months ended
March 31, 2009
|
|||||||
Risk-free
interest rate
|
2.20
– 3.84
|
%
|
1.72
- 4.01
|
%
|
||||
Weighted-average
volatility
|
160.78
– 166.29
|
%
|
57.56
- 65.23
|
%
|
||||
Expected
term
|
5.5
– 9.19 years
|
5.5
- 6 years
|
||||||
Expected
dividends
|
0.0
|
%
|
0.0
|
%
|
The
following table summarizes the stock-based compensation expense resulting from
stock options and restricted stock in the Company’s consolidated statements of
operations:
For the three
months ended
March 31,
2010
|
For the three
months ended
March 31,
2009
|
For the nine
months ended
March 31,
2010
|
For the nine
months ended
March 31,
2009
|
|||||||||||||
Sales
and marketing
|
$
|
19,940
|
$
|
-
|
$
|
59,758
|
$
|
31,591
|
||||||||
General
and administrative
|
171,465
|
118,831
|
491,567
|
429,745
|
||||||||||||
Total
stock-based compensation expense
|
$
|
191,405
|
$
|
118,831
|
$
|
551,325
|
$
|
461,336
|
As of
March 31, 2010, the Company’s unrecognized stock-based compensation for stock
options issued to employees and non-employee directors was approximately
$629,425 and will be recognized over a weighted average of 1.6 years. The
Company estimated a 5.0% forfeiture rate related to the stock-based compensation
expense calculated for employees and non-employee directors.
19
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
9. Stock-based
Compensation, continued
The
following table summarizes the Company’s stock option activity for employees,
non-employee directors, and non-employees for the nine months ended March
31, 2010:
|
Options
|
Weighted-
Average
Exercise
Price
|
Weighted-
Average
Remaining
Contractual
Term
(in years)
|
Aggregate
Intrinsic
Value
|
||||||||||||
Outstanding
as of June 30, 2009
|
1,960,300
|
$
|
1.69
|
-
|
$
|
-
|
||||||||||
Activity
for the nine months ended March 31, 2010
|
||||||||||||||||
Granted
|
677,000
|
0.59
|
-
|
-
|
||||||||||||
Exercised
|
-
|
-
|
||||||||||||||
Forfeited,
cancelled or expired
|
87,667
|
1.75
|
-
|
-
|
||||||||||||
Outstanding
as of March 31, 2010
|
2,549,633
|
$
|
1.39
|
8.82
|
$
|
-
|
||||||||||
Exercisable
as of March 31, 2010
|
537,318
|
$
|
1.92
|
8.43
|
$
|
-
|
||||||||||
Exercisable
and expected to be exercisable
|
2,364,740
|
$
|
1.42
|
8.81
|
$
|
-
|
The
aggregate intrinsic value represents the total pre-tax intrinsic value based on
the Company’s closing stock price ($0.30 per share) as of March 31, 2010, which
would have been received by the option holders had all option holders exercised
their options as of that date.
The
weighted average fair value of stock options granted to employees and
non-employee directors during the three months ended March 31, 2010 was $0.32
per share.
The
following table summarizes the Company’s restricted stock activity for the nine
months ended March 31, 2010:
Shares
|
Weighted-
Average
Grant Date
Fair Value
|
|||||||
Outstanding
as of June 30, 2009
|
115,500
|
$
|
2.14
|
|||||
Activity
for the nine months ended March 31, 2010
|
||||||||
Granted
|
1,085,000
|
0.37
|
||||||
Vested
|
113,500
|
2.16
|
||||||
Forfeited,
cancelled or expired
|
2,000
|
1.20
|
||||||
Outstanding
as of March 31, 2010
|
1,085,000
|
$
|
0.37
|
|||||
Vested
as of March 31, 2010
|
113,500
|
$
|
2.16
|
As of
March 31, 2010, the Company’s unrecognized stock-based compensation for
restricted stock issued to employees and non-employee directors was
approximately $325,506 and will be recognized over a weighted average of 2.51
years.
20
SOUTHPEAK
INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes
to Condensed Consolidated Financial Statements
(Unaudited)
10. Contingencies
The
Company was obligated to file a registration statement with the SEC covering the
resale of the shares of its common stock issued upon conversion of the Series A
convertible preferred stock and the exercise of Class Y warrants within 30 days
following the Company’s filing of its Form 10-K for the fiscal year in 2008 but
no later than January 15, 2009. The Company filed a registration statement on
Form S-1 with the SEC, however, the registration statement was not declared
effective by the SEC within the prescribed time period.
Since the
registration statement was not declared effective by the SEC within the
prescribed time period, the Company is obligated to make pro rata payments to
each holder of Series A convertible preferred stock in an amount equal to .5% of
the aggregate amount invested by such holder of Series A convertible preferred
stock for each 30 day period (or portion thereof) for which no registration
statement is effective. Accordingly, the Company has recognized a liability for
liquidating damages and interest totaling $196,511 for the year ended June 30,
2009. The amount of the liability at March 31, 2010 and June 30, 2009 was
$196,511.
From time
to time, the Company is subject to various claims and legal proceedings. If
management believes that a loss arising from these matters is probable and can
reasonably be estimated, the Company would record the amount of the loss, or the
minimum estimated liability when the loss is estimated using a range, and no
point within the range is more probable than another. As additional information
becomes available, any potential liability related to these matters is assessed
and the estimates are revised, if necessary.
On
October 27, 2008, Gamecock was served with a demand for arbitration by a
developer alleging various breaches of contract related to a publishing
agreement entered into between Gamecock and the developer on December 12, 2007.
The developer is seeking an award of $4,910,000, termination of the agreement,
exclusive control of the subject videogame, and discretionary interest and
costs. Gamecock has responded stating that the developer’s attempts to terminate
the publishing agreement constitute wrongful termination of the agreement and
breach of the agreement. Gamecock has also filed a counterclaim against the
developer seeking the return of approximately $5.9 million in advances on
royalties in the event the publishing agreement is terminated. The
developer has filed a supplemental demand for arbitration concerning royalty
payments due under a separate publishing agreement and is seeking an award of
$41,084. An arbitration scheduled for January 2010 has been put on hold
pending possibility of settlement. As of March 31, 2010, the Company
believes it has accrued sufficient amounts to cover potential losses
related to this matter. The Company’s management currently believes that
resolution of this matter will not have a material adverse effect on the
Company’s consolidated financial position or results of operations. However,
legal issues are subject to inherent uncertainties and there exists the
possibility that the ultimate resolution of this matter could have a material
adverse effect on the Company’s consolidated financial position and the results
of operations in the period in which any such effect is recorded.
In February
2010, the Company, SouthPeak Interactive, L.L.C., and Gamecock were served with
a complaint by TimeGate Studios, Inc., or TimeGate, alleging various breach of
contract and other claims related to a publishing agreement, or the Publishing
Agreement, entered into between Gamecock and TimeGate in June 2007.
TimeGate is seeking the return of all past and future revenue generated from the
videogame related to the Publishing Agreement, an injunction against the Company
and its subsidiaries, damages to be assessed, and discretionary interest and
costs. The Company has no estimate at this time of its potential exposure and
cannot, at this time, predict the outcome of this matter. The Company and its
subsidiaries intend to vigorously defend all claims.
On May
10, 2010, SouthPeak Interactive, L.L.C. and Melanie Mroz were served with a
complaint by Spidermonk Entertainment, LLC or Spidermonk, alleging various
breach of contract and other claims related to a publishing agreement, or the
Publishing Agreement, entered into between Southpeak and Spidermonk in November,
2007. Spidermonk is seeking the unpaid milestone payments related to the
development of the game “Roogoo” videogame as well as other highly speculative
damages related to the poor sales performance of this game. The Company has no
estimate at this time of its potential exposure and cannot, at this time,
predict the outcome of this matter. The Company and its subsidiaries intend to
vigorously defend all claims.
On May
12, 2010, the Company, and Gone Off Deep, LLC were served with a complaint by
Cyantest, Inc. or Cyantest, alleging various breach of contract and other claims
related to a settlement agreement between the parties for which the final
payment was to be made in April of 2008. Cyantest is seeking the unpaid
final settlement payment of $122,000 plus attorney fees. The Company has no
estimate at this time of its potential exposure, if any, above and beyond
$122,000 and cannot, at this time, predict the outcome of this matter. The
Company and its subsidiaries intend to vigorously defend all
claims.
Other
than the foregoing, the Company is engaged in litigation incidental to the
Company’s business to which the Company is a party. While the Company
cannot predict the ultimate outcome of these various legal proceedings, it is
management’s opinion that, individually, the resolution of these matters should
not have a material effect on the consolidated financial position or results of
operations of the Company. As of March 31, 2010, the Company has accrued an
aggregate amount of $2,156,533 related to such matters. The Company expenses
legal costs as incurred in connection with a loss
contingency.
On March
12, 2009, the Company, Gamecock, SouthPeak Interactive, Ltd. and Gamecock Media
Europe, Ltd. were served with a complaint by a videogame distributor alleging a
breach of contract and other claims related to a publishing and distribution
agreement, or the Distribution Agreement, entered into between
Gamecock Media Europe, Ltd. and the videogame distributor in January 2008. The
videogame distributor is seeking the return of $4,590,000 in advances, an
injunction against the Company and its subsidiaries, approximately $650,000 in
specified damages, further damages to be assessed, and discretionary interest
and costs. Gamecock Media Europe, Ltd. has filed a counterclaim against
the videogame distributor for $950,000 and discretionary interest and costs,
resulting from videogame sales and the achievement of a milestone under the
Distribution Agreement. The case was heard in the United Kingdom in July
2009 and closing submissions were made to the court on or about July 22,
2009. On November 20, 2009, the court issued its ruling in which some of
the videogame distributer’s claims were upheld and some were denied.
Additionally, Gamecock Media Europe, Ltd.’s counterclaim was
dismissed.
As part
of the court proceedings between the Company and the videogame distributor, the
Company agreed (to avoid further costly hearings) to pay 35% of certain European
sales into an escrow account pending the final resolution of the case.
Legal expenses associated with this complaint have been expensed as
incurred. As a result of the court’s ruling, the Company recorded
accrued litigation costs of $4,308,035 for this matter. This amount represents
the full amount of the judgment against Gamecock and its subsidiary. Of this
judgment, $555,332 represents the judgment liability of the
Company. The amounts held in escrow were approximately $798,000 and
were released to the videogame distributor in January 2010 (see Note
15).
On August
26, 2009, the Company was notified that the SEC was conducting a non-public,
fact-finding investigation regarding certain matters underlying the amendment of
its Form 10-Q, and the restatement of its financial statements, for the period
ended March 31, 2009, and the termination of its former chief financial
officer. The Company has provided the SEC with the documents requested and
has cooperated in all respects with the SEC’s investigation.
11. Production Advance
Payable
On August
13, 2009, the Company entered into a unit production financing agreement with a
producer relating to the production of certain games, of which the balance
outstanding under this agreement was $3,755,104 at March 31, 2010.
Production fees relating to this production advance for the three and nine
months ended March 31, 2010 totaled $292,965 and $868,569, respectively, and
include the production fees of $453,000 related to the default status of the
production advance, as described in the subsequent paragraph. These
amounts are included in interest expense on the accompanying statements of
operations. As of March 31, 2010, accrued and unpaid production fees totaled
approximately $815,000 and are included in accrued expenses and other current
liabilities. The Company is obligated to pay approximately $103,000 of
production fees for every month the full production advance is outstanding past
its due date of November 14, 2009. Pursuant to the agreement, the Company
has assigned to the producer a portion of the net revenues related to the sale
of certain games in Europe.
The
Company has failed to make the required payments under this agreement.
Accordingly, the production advance payable is currently in default and is
accruing production fees at $0.009 per unit (based upon 382,000 units) for each
day after November 14, 2009 (approximately $453,000 through March 31,
2010). Pursuant to the terms of the production financing agreement, the
producer is free to exercise any rights in connection with the security
interests granted.
21
12. Gain on Settlement of Trades
Payables
The gain
on the settlement of trade payables at less than recorded values results from
negotiations with various unsecured creditors for the settlement and payment of
the trade payable at amounts less than that the recorded liability. For the
three months and nine months ended March 31, 2010, the Company’s gain on
settlement of trade payables was as follows:
|
Net Trade
Payables
Settled
|
Other Assets
Acquired/
Liabilities
Assumed
|
Payments
in Cash
|
Payments
in Equity
|
Forgiveness
of Debt
|
|||||||||||||||
Vendor
1(1)
|
$
|
6,418,334
|
$
|
(1,422,334
|
)
|
$
|
(2,000,000
|
)
|
$
|
-
|
$
|
2,996,000
|
||||||||
Vendor
2(2)
|
250,000
|
-
|
(50,000
|
)
|
(104,500
|
)
|
95,500
|
|||||||||||||
Vendor
3
|
232,347
|
-
|
(67,358
|
)
|
-
|
164,989
|
||||||||||||||
Vendor
4
|
49,384
|
-
|
-
|
-
|
49,384
|
|||||||||||||||
Vendor
5
|
185,549
|
(239,051
|
) |
-
|
-
|
(53,502)
|
||||||||||||||
$
|
7,135,614
|
$
|
(1,661,385
|
)
|
$
|
(2,117,358
|
)
|
$
|
(104,500
|
)
|
$
|
3,252,371
|
(1)
|
In
connection with this settlement agreement, the Company received inventory
valued at $135,276, assumed the vendor’s future liability for price
protection, returns, and defective merchandise, for games previously sold
by or held by the Company, estimated to be $306,248, and recorded an
inventory write-down, for inventory currently held by the Company, in the
amount of $1,251,362 as a result of a reduction to a lower of cost or
market value. The reduction in inventory is required as the Company
is prohibited from any future inventory returns and is completely
responsible for the final disposition of
inventory.
|
(2)
|
Consists
of 175,000 shares of common stock, which were valued based on the fair
market value of the Company’s common stock on the settlement date and
150,000 warrants to purchase common stock, which were valued on the
settlement date, at $0.30 per share using the Black-Scholes option pricing
model with assumptions of 3.57 years expected term (equivalent to
contractual term), volatility of 170.76%, 0% dividend yield, 2.35%
risk-free interest rate, and stock price of $0.34 per
share.
|
13. Distribution
Revenues
The
Company has an arrangement pursuant to which it distributes videogames
co-published with another company for a fee based on the gross sales of the
videogames. Under the arrangement, the Company bears the inventory
risk as the Company purchases and takes title to the inventory, warehouses the
inventory in advance of orders, prices and ships the inventory and invoices its
customers for videogame shipments. Also under the arrangement, the
Company bears the credit risk as the supplier does not guarantee returns for
unsold videogames and the Company is not reimbursed by the supplier in the event
of non-collection.
The
Company records the gross amount of revenue under the arrangement as it is not
acting as an agent for the principal in the arrangement as defined by ASC Topic
605, Revenue
Recognition, Subtopic 45, Principal Agent
Considerations.
On February 23, 2010, the Company issued to the videogame publisher
3,000,000 shares of common stock, valued at $1,020,000, based on the fair
market value of the Company’s common stock on the date the agreement was
executed by the parties. The Company has capitalized such payment to the
videogame publisher and the amount will be market-to-market on a quarterly
basis.
14. Purchase of Videogame
Development Contract
On March
31, 2010, the Company purchased all of the outstanding shares of stock of IRP
GmbH (“IRP”). IRP’s sole asset is a videogame development
contract. In connection with its purchase of IRP, the Company also
obtained a commitment from the former shareholders of IRP to assign to the
Company, at its request, any videogame distribution or development contracts and
intellectual property rights related to videogames obtained from CDV Software
Entertainment AG and its affiliates that revert to the former shareholders of
IRP or any of their affiliates.
As a
condition of any assignment of videogame distribution or development contracts
or intellectual property rights, the Company agreed to reimburse any development
funds which the former shareholders of IRP advanced and to assume responsibility
for meeting future obligations associated with any related
videogames.
The
Company purchased the shares of IRP and the commitment for future assignments
from the former shareholders of IRP in exchange for 10,000,000 shares of the
Company’s common stock (which were valued at $3,000,000 based on the fair market
value of the Company’s common stock on the acquisition date), $1,200,000 in cash
paid over the next eight months and payment of 10% of the net receipts from
sales of the IRP videogame. In addition, the Company granted the former IRP
shareholders certain customary piggyback registration rights with respect to the
shares of common stock issued to them.
22
The
purchase of the videogame development contract was accounted for as an asset
acquisition. The total purchase price of $4.2 million was allocated
to the videogame development contract. No other significant assets or
liabilities were acquired in this transaction.
15.
Purchase and
Assignment of Repayment Claim
On March
31, 2010, pursuant to a Sale and Assignment Agreement between the Company and
one of the former shareholders of IRP, the
Company acquired a repayment claim against CDV Finance Schweiz, AG, of
€3,700,000 (approximately USD $5.0 million), plus interest accrued thereon
after March 31, 2010 (the “Repayment Claim”), for approximately $500,000 in cash
paid over the next eight months. The Repayment Claim is a part of a
larger claim held by one of the former shareholders of IRP against CDV
Finance Schweiz, AG, represented by a promissory note in the principal amount of
approximately €4,385,000 (approximately USD $6.0 million), (the “Note”).
CDV Software Entertainment AG, has assumed joint and several liability to pay
the Note, including the Repayment Claim.
In the
opinion of management, after consultation with legal counsel, the Company has
the legal right to set-off its outstanding accrued litigation costs with
CDV Software Entertainment AG under enforceable arrangements. Because
a legal right to set-off exists, the Company is accounting for the Repayment
Claim as a settlement of its outstanding accrued litigation costs with CDV
Software Entertainment AG. Accordingly, for the three month and nine
month periods ended March 31, 2010, the Company has recognized a gain on
extinguishment of accrued litigation costs of $3,249,610 in the accompanying
consolidated statements of operations.
On April
15, 2010, CDV Software Entertainment AG filed for preliminary insolvency under
German law. As a result, the
Company has been advised that the receiver in the insolvency proceeding has the
right to legally contest the set-off. Because no claim contesting the set-off
has been asserted and questions exist as to whether and to what extent the
Company's set-off right can be invalidated, the Company is unable to determine
whether, if at all, a material loss might occur. Therefore, no provision for any
loss has been made regarding the application of the set-off.
16. Gain on Settlement of
Earn-Out
Pursuant
to the terms of the Gamecock Agreement, the Company was obligated to pay the
Seller 7% of the future revenues from sales of certain Gamecock games, net of
certain distribution fees and advances. On March 3, 2010, the Company
settled this contingent purchase price payment obligation in exchange for the
issuance to the Seller of 700,000 shares of common stock (which were valued at
$245,000 based on the fair market value of the Company’s common stock on the
settlement date) and the payment of $200,000 in cash. In connection
with the settlement, the warrant to purchase 700,000 shares of the Company’s
common stock was cancelled. Under the settlement agreement, the Company and
Seller agreed to settle all current and future claims against one another. The
Company had previously accrued $1,353,210 for the contingent purchase price
payment to the Seller within accrued expenses and other current liabilities. As
a result of the settlement, for the three month and nine month periods ended
March 31, 2010, the Company has recognized a gain on settlement of contingent
purchase price obligation of $908,210 in the accompanying consolidated
statements of operations.
17. Subsequent
Events
On April
30, 2010, the Company and its subsidiaries entered into a note purchase and
security agreement (the “Note Purchase Agreement”) pursuant to which the Company
could issue up to $5.0 million of junior secured subordinated promissory notes
(the “Junior Notes”) in one or more closings and each of the Company’s
subsidiaries guaranteed the Company’s obligations under the Junior Notes.
Pursuant to the Note Purchase Agreement, the Company issued Junior Notes in the
aggregate principal amount of $950,000 in private placements that closed on
April 30, 2010 and May 6, 2010. Terry Phillips, the Company’s
Chairman, purchased $500,000 of the Junior Notes issued on April 30,
2010.
On May 5,
2010, the Company entered into a stock purchase agreement (the “Stock Purchase
Agreement”) pursuant to which the Company could issue shares of its common stock
in one or more closings to persons who are accredited investors and holders of
the Company’s Class W warrants and Class Z warrants. Pursuant to the
Stock Purchase Agreement, purchasers can utilize Class W warrants and
Class Z warrants tendered to the Company for cancellation as payment of the
purchase price for the shares of common stock. There is no minimum
number of Class W warrants or Class Z warrants that must be offered to the
Company as payment for shares of common stock and there is no limit to the
number of Class W warrants or Class Z warrants that the Company may
accept. The Company shall issue one share of its common stock in
exchange for the following:
|
·
|
six
Class Z warrants and $0.15;
|
|
·
|
25
Class Z warrants; or
|
23
|
·
|
100
Class W warrants and $0.25.
|
On May 5,
2010, the Company completed the first closing of a private placement of its
common stock pursuant to the Stock Purchase Agreement. At the
closing, the Company issued 206,359 shares of its common stock to six purchasers
in exchange for the cancellation of 1,447,150 Class Z warrants and $29,304 in
cash.
24
The
following discussion and analysis of our financial condition and results of
operations should be read in conjunction with our consolidated financial
statements and related notes that appear elsewhere in this report and in our
annual report on Form 10-K for the year ended June 30,
2009.
This
report includes forward-looking statements that are made pursuant to the safe
harbor provisions of the Private Securities Litigation Reform Act of 1995. These
forward-looking statements can be identified by the use of words such as
“anticipate,” “believe,” “estimate,” “may,” “intend,” “expect,” “will,”
“should,” “seeks” or other similar expressions. Forward-looking statements
reflect our plans, expectations and beliefs, and involve inherent risks and
uncertainties, many of which are beyond our control. You should not place undue
reliance on any forward-looking statement, which speaks only as of the date
made. Our actual results could differ materially from those discussed in the
forward-looking statements. Factors that could cause or contribute to these
differences include those discussed below and elsewhere in this report,
particularly in “Risk Factors” in Item 1A of Part II.
Overview
We are an
independent developer and publisher of interactive entertainment software. We
utilize our network of independent studios and developers to create
videogames for all popular videogame systems, including:
|
·
|
home
videogame consoles such as Microsoft Xbox 360,
Nintendo Wii, Sony PlayStation 3 and Sony PlayStation
2;
|
|
·
|
handheld
platforms such as Nintendo DS, Nintendo DSi, Sony PSP, Sony PSPgo, and
Apple iPhone; and
|
|
·
|
personal
computers.
|
Our
portfolio of games extends across a variety of consumer demographics, ranging
from adults to children and hard-core game enthusiasts to casual
gamers.
We are an
“indie” videogame developer and publisher working with independent software
developers and videogame studios to create our videogames. We have cultivated
relationships globally with independent developers and studios that provide us
with innovative and compelling videogame concepts.
Our
strategy is to establish a portfolio of successful proprietary content for the
major videogame systems, and to capitalize on the growth of the interactive
entertainment market. We currently work exclusively with independent software
developers and videogame studios to develop our videogames. This strategy
enables us to source and create highly innovative videogames while avoiding the
high fixed costs and risk of having a large internal development studio. Through
outsourcing, we are also able to access videogame concepts and content from
emerging studios globally, providing us with significant new product
opportunities with limited initial financial outlay.
Sources
of Revenue
Revenue
is primarily derived from the sale of software titles developed on our behalf by
independent software developers and videogame studios. Our unique business
model of globally sourcing and developing creative product allows us to better
manage our fixed costs relative to our competition. In North America, we
sell our videogames both to retailers and distributors, and in Europe, Australia
and Asia, we primarily sell our videogames to distributors.
Our
operating margins are dependent in part upon our ability to continually release
new products that perform according to our budgets and forecasts, and manage our
product development costs. Our product development costs include license
acquisition, videogame development, and third-party royalties. Agreements with
third-party developers generally give us exclusive publishing and marketing
rights and require us to make advance royalty payments, pay royalties based on
product sales, and satisfy other conditions.
Third
Quarter 2010 Releases
We
released the following videogames in the three months ended March 31,
2010:
Title
|
Platform
|
Date
Released
|
||
Blood
Bowl
|
X360,
PC
|
January
26, 2010
|
||
Hotel
Giant 2
|
PC
|
January
26, 2010
|
||
Crime
Scene
|
NDS
|
February
16, 2010
|
||
Risen
|
X360
|
February
23, 2010
|
||
Prison
Break
|
PS3,
X360, PC
|
March
20, 2010
|
||
DJ
Star (1)
|
NDS
|
March
26, 2010
|
||
Sushi
Go Round
|
Wii,
NDS
|
March
30, 2010
|
(1)
|
DJ
Star initially released by Deep Silver on November 10,
2009. Released by SouthPeak Interactive on March 26,
2010.
|
25
Cost
of Goods Sold and Operating Expenses
Cost of Goods Sold. Cost
of goods sold consists of royalty payments to third-party developers, license
fees to videogame manufacturers, intellectual property costs for items such as
trademarked characters and game engines, and manufacturing costs of videogame
discs, cartridges or similar media. Videogame system manufacturers approve and
manufacture each videogame for their videogame system. The videogame
system manufacturers charge us a license fee for each videogame based on the
number of videogames manufactured. Should some of the videogames
ultimately not be sold, or the sales price to the retailer be reduced by us
through price protection, no adjustment is made by the videogame system
manufacturer to the license fee originally charged. Because of the
terms of these license fees, we may have an increase in the cost of goods sold
as a percent of net revenue should we fail to sell a number of copies of a
videogame for which a license has been paid, or if the price to the retailer is
reduced.
We
utilize third-parties to develop our videogames on a royalty payment basis. We
enter into contracts with independent software developers and videogame studios
once the videogame design has been approved by the videogame system manufacturer
and is technologically feasible. Payments to independent software
developers and videogame studios are made when certain contract milestones are
reached, and these payments are capitalized. These payments are considered
non-refundable royalty advances and are applied against the royalty obligations
that are owed to the independent software developer or videogame studio from the
sales of the videogame. To the extent these prepaid royalties are sales
performance related, the royalties are expensed against projected sales revenue
at the time a videogame is released and charged to costs of goods sold. Any
pre-release milestone payments that are not prepayments against future royalties
are expensed when a videogame is released and then charged to costs of goods
sold. Capitalized costs for videogames that are cancelled or abandoned prior to
product release are charged to “cost of goods sold - royalties” in the period of
cancellation.
Warehousing and Distribution
Expenses. Our warehousing and distribution expenses primarily consist of
costs associated with warehousing, order fulfillment, and shipping. Because we
use third-party warehousing and order fulfillment companies in North America and
in Europe, the expansion of our product offerings and escalating sales will
increase our expenditures for warehousing and distribution in proportion to our
increased sales.
Sales and Marketing Expenses.
Sales and marketing expenses consist of salaries and related costs, advertising,
marketing and promotion expenses, and commissions to external sales
representatives. As we release more newly published videogames, advertising,
marketing and promotion expenses are expected to rise accordingly. We recognize
advertising, marketing and promotion expenses as incurred, except for production
costs associated with media advertising, which are deferred and charged to
expense when the related ad is run for the first time. We also engage in
cooperative marketing with some of our retail channel partners. We accrue
marketing and sales incentive costs when revenue is recognized and such amounts
are included in sales and marketing expense when an identifiable benefit to us
can be reasonably estimated; otherwise, the incentives are recognized as a
reduction to net revenues. Such marketing is offered to our retail channel
partners based on a single sales transaction, as a credit on their accounts
receivable balance, and would include items such as contributing to newspaper
circular ads and in-store banners and displays.
General and Administrative
Expenses. General and administrative expenses primarily represent
personnel-related costs, including corporate executive and support staff,
general office expenses, consulting and professional fees, and various other
expenses. Personnel-related costs represent the largest component of general and
administrative expenses. We expect that our personnel costs will increase as the
business continues to grow. Depreciation expense also is included in
general and administrative expenses.
Interest and Financing Costs.
Interest and financing costs are attributable to our line of credit and
financing arrangements that are used to fund development of videogames with
independent software developers and videogame studios. Additionally, such costs
are used to finance accounts receivables prior to payment by
customers.
Critical
Accounting Policies and Estimates
Our
consolidated financial statements have been prepared in accordance with
accounting principles generally accepted in the United States. The preparation
of these consolidated financial statements requires estimates and judgments that
affect the reported amounts of assets, liabilities, revenues and expenses, and
related disclosure of contingent assets and liabilities. Estimates were based on
historical experience and on various other assumptions that we believe to be
reasonable under the circumstances, the results of which form the basis for
making judgments about the carrying values of assets and liabilities that are
not readily apparent from other sources. Actual results could differ materially
from these estimates under different assumptions or conditions.
26
Our
significant accounting policies are described in Note 1 to the accompanying
consolidated financial statements and in our annual report
on Form 10-K for the year ended June 30, 2009. The following
accounting policies involve a greater degree of judgment and complexity.
Accordingly, these are the policies we believe are the most critical to aid in
fully understanding and evaluating our consolidated financial condition and
results of operations.
Allowances for Returns, Price
Protection and Other Allowances. We accept returns from,
and grant price concessions to, our customers under certain conditions. We grant
price concessions to permit customers to take credits against amounts they owe
us with respect to videogames unsold by them. Our customers must satisfy certain
conditions to entitle them to return videogames or receive price concessions,
including compliance with applicable payment terms and periodic confirmation
reports of field inventory levels and sell-through rates.
We make
estimates of future videogame returns and price concessions related to current
period revenue. We estimate the amount of future returns and price concessions
for published titles based upon, among other factors, historical experience and
performance of the titles in similar genres, historical performance of the
videogame system, customer inventory levels, analysis of sell-through rates,
sales force and retail customer feedback, industry pricing, market conditions
and changes in demand and acceptance of our videogame by consumers.
Significant
management judgments and estimates must be made and used in connection with
establishing the allowance for returns and price concessions in any accounting
period. We believe we can make reliable estimates of returns and price
concessions. However, actual results may differ from initial estimates as a
result of changes in circumstances, market conditions and assumptions.
Adjustments to estimates are recorded in the period in which they become
known.
Inventories. Inventories
are stated at the lower of average cost or market. Management regularly reviews
inventory quantities on hand and in the retail channel and records a provision
for excess or obsolete inventory based on the future expected demand for our
games. Significant changes in demand for our games would impact management’s
estimates in establishing the inventory provision.
Advances on
Royalties. We utilize independent software developers to develop our
videogames and make payments to the developers based upon certain contract
milestones. We enter into contracts with the developers once the videogame
design has been approved by the videogame system manufacturers and is
technologically feasible. Accordingly, we capitalize such payments to the
developers during development of the videogames. These payments are considered
non-refundable royalty advances and are applied against the royalty obligations
owed to the developer from future sales of the videogame. Any pre-release
milestone payments that are not prepayments against future royalties are
expensed to “cost of goods sold - royalties” in the period when the game is
released. Capitalized royalty costs for those videogames that are cancelled or
abandoned are charged to “cost of goods sold - royalties” in the period of
cancellation.
Beginning
upon the related videogame’s release, capitalized royalty costs are amortized to
“cost of goods sold – royalties,” based on the ratio of current revenues to
total projected revenues for the specific videogame, generally resulting in an
amortization period of twelve months or less.
We
evaluate the future recoverability of capitalized royalty costs on a quarterly
basis. For videogames that have been released in prior periods, the primary
evaluation criterion is actual title performance. For videogames that are
scheduled to be released in future periods, recoverability is evaluated based on
the expected performance of the specific videogame to which the royalties
relate. Criteria used to evaluate expected game performance include: historical
performance of comparable videogames developed with comparable technology;
orders for the videogame prior to its release; and, for any videogame sequel,
performance of the videogame on which the sequel is based.
Significant
management judgments and estimates are utilized in the assessment of the
recoverability of capitalized royalty costs. In evaluating the recoverability of
capitalized royalty costs, the assessment of expected videogame performance
utilizes forecasted sales amounts and estimates of additional costs to be
incurred. If revised forecasted or actual videogame sales are less than, and/or
revised forecasted or actual costs are greater than, the original forecasted
amounts utilized in the initial recoverability analysis, the net realizable
value may be lower than originally estimated in any given quarter, which could
result in an impairment charge. Material differences may result in the amount
and timing of charges for any period if management makes different judgments or
utilizes different estimates in evaluating these qualitative
factors.
27
Intellectual Property
Licenses. Intellectual property license costs consist of fees paid
by us to license the use of trademarks, copyrights, and software used in the
development of videogames. Depending on the agreement, we may use acquired
intellectual property in multiple videogames over multiple years or for a single
videogame. When no significant performance remains with the licensor upon
execution of the license agreement, we record an asset and a liability at the
contractual amount. We believe that the contractual amount represents the fair
value of the liability. When significant performance remains with the licensor,
we record the payments as an asset when paid to the licensee and as a liability
upon achievement of certain contractual milestones rather than upon execution of
the agreement. We classify these obligations as current liabilities to the
extent they are contractually due within the next 12 months. Capitalized
intellectual property license costs for those videogames that are cancelled or
abandoned are charged to “cost of goods sold - intellectual property licenses”
in the period of cancellation.
Beginning
upon the related videogame’s release, capitalized intellectual property
license costs are amortized to “cost of sales - intellectual property licenses”
based on the greater of: (1) the ratio of current revenues for the specific
videogame to total projected revenues for all videogames in which the licensed
property will be utilized or (2) the straight-line amortization based on
the useful lives of the asset. As intellectual property license contracts may
extend for multiple years, the amortization of capitalized intellectual property
license costs relating to such contracts may extend beyond one
year.
We
evaluate the future recoverability of capitalized intellectual property license
costs on a quarterly basis. For videogames that have been released in prior
periods, the primary evaluation criterion is actual title performance. For
videogames that are scheduled to be released in future periods, recoverability
is evaluated based on the expected performance of the specific videogames to
which the costs relate or in which the licensed trademark or copyright is to be
used. Criteria used to evaluate expected game performance include: historical
performance of comparable videogames developed with comparable technology;
orders for the game prior to its release; and, for any videogame sequel,
performance of the videogame on which the sequel is based. Further, as
intellectual property licenses may extend for multiple videogames over multiple
years, we also assess the recoverability of capitalized intellectual property
license costs based on certain qualitative factors, such as the success of other
products and/or entertainment vehicles utilizing the intellectual property and
the holder’s right to continued promotion and exploitation of the intellectual
property.
Significant
management judgments and estimates are utilized in the assessment of the
recoverability of capitalized intellectual property license costs. In evaluating
the recoverability of capitalized intellectual property license costs, the
assessment of expected game performance utilizes forecasted sales amounts and
estimates of additional costs to be incurred. If revised forecasted or actual
videogame sales are less than, and/or revised forecasted or actual costs are
greater than, the original forecasted amounts utilized in the initial
recoverability analysis, the net realizable value may be lower than originally
estimated in any given quarter, which could result in an impairment charge.
Material differences may result in the amount and timing of charges for any
period if management makes different judgments or utilizes different estimates
in evaluating these qualitative factors.
Revenue Recognition. We
recognize revenues from the sale of our videogames upon the transfer of title
and risk of loss to the customer. Accordingly, we recognize revenues for
software titles when (1) there is persuasive evidence that an arrangement with
the customer exists, which is generally a purchase order, (2) the product is
delivered, (3) the selling price is fixed or determinable, and (4) collection of
the customer receivable is deemed probable. Our payment arrangements with
customers typically provide for net 30 and 60 day terms. Advances received for
licensing and exclusivity arrangements are reported on the consolidated balance
sheets as deferred revenues until we meet our performance obligations, at which
point the revenues are recognized. Revenue is recognized after deducting
estimated reserves for returns, price protection and other allowances. In
circumstances when we do not have a reliable basis to estimate returns and price
protection or we are unable to determine that collection of a
receivable is probable, we defer the revenue until such time as we can reliably
estimate any related returns and allowances and determine that collection of the
receivable is probable.
Some of
our videogames provide limited online features at no additional cost to the
consumer. Generally, we consider such features to be incidental to the overall
product offering and an inconsequential deliverable. Accordingly, we recognize
revenue related to videogames containing these limited online features upon the
transfer of title and risk of loss to our customer. In instances where online
features or additional functionality are considered a substantive deliverable in
addition to the videogame, we take this into account when applying our revenue
recognition policy. This evaluation is performed for each videogame together
with any online transactions, such as electronic downloads or videogame add-ons
when it is released. When we determine that a videogame contains online
functionality that constitutes a more-than-inconsequential separate service
deliverable in addition to the videogame, principally because of its importance
to game play, we consider that our performance obligations for this game extend
beyond the delivery of the game. Fair value does not exist for the online
functionality, as we do not separately charge for this component of the
videogame. As a result, we recognize all of the revenue from the sale of the
game upon the delivery of the remaining online functionality. In addition, we
defer the costs of sales for this game and recognize the costs upon delivery of
the remaining online functionality.
With
respect to online transactions, such as electronic downloads of games or add-ons
that do not include a more-than-inconsequential separate service deliverable,
revenue is recognized when the fee is paid by the online customer to purchase
online content and we are notified by the online retailer that the product has
been downloaded. In addition, persuasive evidence of an arrangement must exist,
collection of the related receivable must be probable and the fee must be fixed
and determinable.
28
Third-party
licensees in Europe distribute Gamecock’s videogames under license agreements
with Gamecock. The licensees pay certain minimum, non-refundable, guaranteed
royalties when entering into the licensing agreements. Upon receipt of the
advances, we defer their recognition and recognize the revenues in subsequent
periods as these advances are earned by us. As the licensees pay additional
royalties above and beyond those initially advanced, we recognize these
additional royalties as revenues when earned.
With
respect to license agreements that provide customers the right to make multiple
copies in exchange for guaranteed amounts, revenue is recognized upon delivery
of a master copy. Per copy royalties on sales that exceed the guarantee are
recognized as earned. In addition, persuasive evidence of an arrangement must
exist, collection of the related receivable must be probable, and the fee must
be fixed and determinable.
Stock-Based
Compensation. We estimate the fair value of stock-based payment
awards on the measurement date using the Black-Scholes option-pricing
model. The value of the portion of the award that is ultimately expected to vest
is recognized as expense over the requisite service periods in the consolidated
statements of operations.
Stock-based
compensation expense recognized in the consolidated statements of operations is
based on awards ultimately expected to vest and has been reduced for estimated
forfeitures. Stock compensation guidance requires forfeitures to be estimated at
the time of grant and revised, if necessary, in subsequent periods if actual
forfeitures differ from those estimates.
We account
for equity instruments issued to non-employees in accordance with accounting
guidance surrounding stock compensation and equity-based payment for
non-employees.
We
estimate the value of employee, non-employee directors and
non-employee stock options on the date of grant using the Black-Scholes
option pricing model. Our determination of fair value of stock-based payment
awards on the date of grant using an option-pricing model is affected by our
stock price as well as assumptions regarding a number of highly complex and
subjective variables. These variables include, but are not limited to, the
expected stock price volatility over the term of the awards, and actual and
projected employee stock option exercise behaviors (expected term).
Business Combinations. We
estimate the fair value of assets acquired, and liabilities assumed in a
business combination. Our assessment of the estimated fair value of each of
these can have a material effect on our reported results as intangible assets
are amortized over various lives. Furthermore, a change in the estimated fair
value of an asset or liability often has a direct impact on the amount to
recognize as goodwill, an asset that is not amortized. Often determining the
fair value of these assets and liabilities assumed requires an assessment of
expected use of the asset, the expected future cash flows related to the asset,
and the expected cost to extinguish the liability. Such estimates are inherently
difficult and subjective and can have a material impact on our financial
statements.
Assessment of Impairment of
Goodwill. Current accounting standards provide for a two-step
approach to testing goodwill for impairment, which must be performed at least
annually by applying a fair-value-based test. The first step measures for
impairment by applying fair-value-based tests. The second step (if necessary)
measures the amount of impairment by applying fair-value-based tests to the
individual assets and liabilities.
To
determine the fair values of the reporting units used in the first step, we use
a combination of the market approach, which utilizes comparable companies’ data
and/or the income approach, or discounted cash flows. Each step requires us to
make judgments and involves the use of significant estimates and assumptions.
These estimates and assumptions include long-term growth rates and operating
margins used to calculate projected future cash flows, risk-adjusted discount
rates based on our weighted average cost of capital, future economic and market
conditions and determination of appropriate market comparables. These estimates
and assumptions have to be made for each reporting unit evaluated for
impairment. Our estimates for market growth, our market share and costs are
based on historical data, various internal estimates and certain external
sources, and are based on assumptions that are consistent with the plans and
estimates we are using to manage the underlying business. Our business consists
of publishing and distributing interactive entertainment software and content
using both established and emerging intellectual properties and our forecasts
for emerging intellectual properties are based upon internal estimates and
external sources rather than historical information and have an inherently
higher risk of accuracy. If future forecasts are revised, they may indicate or
require future impairment charges. We base our fair value estimates on
assumptions we believe to be reasonable but that are unpredictable and
inherently uncertain. Actual future results may differ from those
estimates.
29
Potential Loss Contingencies.
From time to time, the Company is subject to various claims and legal
proceedings. If management believes that a loss arising from these matters is
probable and can reasonably be estimated, the Company would record the amount of
the loss, or the minimum estimated liability when the loss is estimated using a
range, and no point within the range is more probable than another. As
additional information becomes available, any potential liability related to
these matters is assessed and the estimates are revised, if
necessary.
Consolidated
Results of Operations
The
following table sets forth our results of operations expressed as a percentage
of net revenues for the three and nine months ended March 31, 2010 and
2009:
|
|
For the
three months ended
March 31,
|
|
|
For the
nine months ended
March 31,
|
|
||||||||||
|
|
2010
|
|
|
2009
|
|
|
2010
|
|
|
2009
|
|
||||
Net
revenues
|
100.0
|
%
|
100.0
|
%
|
100.0
|
%
|
100.0
|
%
|
||||||||
Cost
of goods sold:
|
||||||||||||||||
Product
costs
|
50.1
|
%
|
40.5
|
%
|
36.4
|
%
|
45.5
|
%
|
||||||||
Royalties
|
43.1
|
%
|
20.1
|
%
|
28.8
|
%
|
12.8
|
%
|
||||||||
Intellectual
property licenses
|
1.3
|
%
|
-
|
%
|
0.8
|
%
|
0.3
|
%
|
||||||||
Total
cost of goods sold
|
94.5
|
%
|
60.6
|
%
|
66.0
|
%
|
58.6
|
%
|
||||||||
Gross
profit
|
5.5
|
%
|
39.4
|
%
|
34.0
|
%
|
41.4
|
%
|
||||||||
Operating
expenses:
|
||||||||||||||||
Warehousing
and distribution
|
4.3
|
%
|
3.9
|
%
|
2.7
|
%
|
2.6
|
%
|
||||||||
Sales
and marketing
|
13.1
|
%
|
23.4
|
%
|
20.0
|
%
|
23.2
|
%
|
||||||||
General
and administrative
|
35.4
|
%
|
15.8
|
%
|
25.5
|
%
|
16.0
|
%
|
||||||||
Restructuring
costs
|
-
|
%
|
0.5
|
%
|
-
|
%
|
1.6
|
%
|
||||||||
Transaction
costs
|
-
|
%
|
-
|
%
|
-
|
%
|
0.1
|
%
|
||||||||
Litigation
costs
|
-
|
%
|
-
|
%
|
9.0
|
%
|
-
|
%
|
||||||||
Gain
on settlement of contingent purchase price obligation
|
(12.0
|
)%
|
-
|
%
|
(2.6
|
)%
|
-
|
%
|
||||||||
Gain
on extinguishment of accrued litigation costs
|
(43.1
|
)%
|
-
|
%
|
(9.5
|
)%
|
-
|
%
|
||||||||
Gain
on settlement of trade payables
|
-
|
%
|
-
|
%
|
(9.5
|
)%
|
-
|
%
|
||||||||
Total
operating (income) expenses
|
(2.3
|
)%
|
43.6
|
%
|
35.6
|
%
|
43.5
|
%
|
||||||||
Income
(loss) from operations
|
7.8
|
%
|
(4.2
|
)%
|
(1.6
|
)%
|
(2.0
|
)%
|
||||||||
Interest
expense, net
|
5.3
|
%
|
0.9
|
%
|
3.5
|
%
|
0.7
|
%
|
||||||||
Net
income (loss)
|
2.5
|
%
|
(5.1
|
)%
|
(5.1
|
)%
|
(2.7
|
)%
|
||||||||
Deemed
dividend related to beneficial conversion feature on Series A convertible
preferred stock
|
-
|
%
|
-
|
%
|
-
|
%
|
3.0
|
%
|
||||||||
Net
(loss) income attributable to common shareholders
|
2.5
|
%
|
(5.1
|
)%
|
(5.1
|
)%
|
(5.7
|
)%
|
Three
Months Ended March 31, 2010 and 2009
Net Revenues. Net revenues
for the three months ended March 31, 2010 were $7,538,840, a decrease of
$5,978,233, or 44%, from net revenues of $13,517,073 for the three months ended
March 31, 2009. The decrease in net revenues was primarily driven by a decrease
in the number of titles released, the product mix sold and a weaker than
expected retail environment in the three months ended March 31, 2010 versus the
three months ended March 31, 2009. For the three months ended March 31,
2010, the number of videogame units sold decreased to approximately 535,000, a
decrease of approximately 176,000 units from the units sold in the prior period.
Average net revenue per videogame unit sold decreased 26%, from $19.01 to $14.09
for the three months ended March 31, 2010 and 2009, respectively. This average
decrease in price per unit is due to the Company’s concentration on the My Baby
brand and the selling of fewer units for next generation platforms (Xbox 360,
PlayStation 3), which have a higher Manufacturer’s Suggested Retail Price
(“MSRP”), in the three months ended March 31, 2010 versus the prior
period.
30
Cost of Goods Sold. Cost
of goods sold for the three months ended March 31, 2010 decreased to $7,125,992,
down $1,060,949, or 13%, from $8,186,941 for the prior period. Product costs for
the three months ended March 31, 2010 decreased $1,692,535, or 31%, from the
comparable period in 2009. This decrease was primarily driven by
the decrease in units shipped from the prior period. For the three months
ended March 31, 2010, the number of videogame units sold decreased to
approximately 535,000, a decrease of approximately 176,000 units from the units
sold in the prior period. The decrease in product costs was offset by an
increase in royalty expense. The cost of royalty expense for the three
months ended March 31, 2010 was $3,251,395, an increase of 20%, from royalty
expense of $2,714,042 for the three months ended March 31, 2009. This
increase is primarily attributable to an increase in developer royalty
agreements associated with the release of Risen and Prison Break per the
Company’s
co-publishing agreement.
Gross Profit. For the
three months ended March 31, 2010 and 2009, gross profit decreased to $412,848
from $5,330,132, or 92%. Gross profit margin decreased to approximately 6% for
the three months ended March 31, 2010 from 34% in the same period in 2009. The
decrease in gross profit is attributed to selling
fewer units for next generation platforms, which have a higher MSRP, in the
three months ended March 31, 2010 versus the prior period. Additionally, there
is a lower gross profit margin achieved with co-published titles versus
self-published titles.
Warehousing and Distribution
Expenses. For the three months ended March 31, 2010 and 2009,
warehousing and distribution expenses were $327,286 and $524,203, respectively,
resulting in a decrease of 38%. This decrease is due primarily to a decrease in
units shipped and units currently being held at our third party warehouse when
compared to 2009.
Sales and Marketing Expenses.
For the three months ended March 31, 2010, sales and marketing expenses
decreased 69% to $988,226 from $3,163,630 for the three months ended March 31,
2009. This decrease is primarily due to lower direct spending as a result of
releasing fewer titles during the three months ended March 31, 2010 versus the
prior period. Sales and marketing costs vary on a videogame by videogame
basis depending on market conditions and consumer demand, and do not necessarily
increase or decrease proportionate to sales volumes. Included in sales and
marketing expenses for the three months ended March 31, 2010 and 2009 is a
non-cash charge of $19,940 and $59,758, respectively, for stock options granted
to vendors and other non-employees.
General and Administrative
Expenses. For the three months ended March 31, 2010, general and
administrative expenses increased $527,937 to $2,665,494 from $2,137,557 for the
prior period. Wages included in general and administrative expenses
increased from $875,567 for the three months ended March 31, 2009 to $935,018
for the three months ended March 31, 2010, an increase of 7%. Professional
fees increased 124% from $246,543 for the three months ended March 31, 2009 to
$551,807 for the three months ended March 31, 2010, as a result of legal and
accounting fees related to current litigation and costs associated with being a
public company. Travel and entertainment expenses were $155,871 for the three
months ended March 31, 2009, as compared to $88,501 for the three
months ended March 31, 2010. General and administrative expenses as a percentage
of net revenues increased, to approximately 35% for the three months ended March
31, 2010 from 16% for the prior period. In addition, for the three months
ended March 31, 2010, general and administrative expenses includes $171,465 for
noncash compensation related to employee stock options and restricted stock
granted, an increase of $52,634, or 44%, from the comparable period in
2009.
Restructuring and Transaction
Costs. For the three months ended March 31, 2009, we incurred
$67,631 in restructuring costs related to the Gamecock acquisition. These
primarily consist of salaries and severance for Gamecock employees who separated
from service after the Gamecock acquisition as part of restructuring Gamecock’s
operations.
Gain on Settlement of Contingent
Purchase Price Obligation. For the three months ended March 31,
2010, the gain on settlement of contingent purchase price obligation was
$908,210. Pursuant to the terms of the Gamecock Agreement, the Company was
obligated to pay the Seller 7% of the future revenues from sales of certain
Gamecock games, net of certain distribution fees and advances. On
March 3, 2010, the Company settled this contingent purchase price payment
obligation in exchange for the issuance to the Seller of 700,000 shares of
common stock (which were valued at $245,000 based on the fair market value of
the Company’s common stock on the settlement date) and the payment of $200,000
in cash.
Gain on Extinguishment of Accrued
Litigation Costs. For the three months ended March 31, 2010, the
gain on litigation was $3,249,610, which was the result of the Company’s
settlement of litigation.
Loss on Settlement of Trade
Payables. For the three months ended March 31, 2010, the loss on
settlement of trade payables was $4,118, which was the result of negotiations
with various unsecured creditors for the settlement and payment of trade
payables at amounts more than the recorded liability.
Operating Income (Loss). For
the three months ended March 31, 2010, our operating income was $585,544, an
increase of $1,152,105, or 203%, over operating loss of $566,560 for the prior
period.
31
Interest and Financing
Costs. For the three months ended March 31, 2010, interest and
financing costs increased to $393,404 from $125,281 for the prior period due to
an increase in average borrowings as a result of the increase in our accounts
receivable as well as interest expense related to the production advance
payable. The production advance payable is currently in default and is
accruing production fees at $0.009 per unit (based upon 382,000 units) for each
day after November 14, 2009 (approximately $453,000 through March 31,
2010).
Net Income (Loss). For the
three months ended March 31, 2010, our net income was $192,140, an increase
of $883,981, or 128%, over net loss of $691,841 for the prior
period.
Nine
months ended March 31, 2010 and 2009
Net Revenues. Net
revenues for the nine months ended March 31, 2010 were $34,312,441, a decrease
of $4,901,209, or 12%, from net revenues of $39,213,650 for the comparable
period in 2009. The decrease in net revenues was primarily driven by the
decreased volume of units sold and by selling fewer units for next generation
platforms, which have a higher MSRP, in the nine months ended March 31,
2010 versus the prior period. For the nine months ended March 31, 2010, the
number of videogame units sold decreased to approximately 1,917,000 units, a
106,000 decrease from 2,023,000 units sold for the comparable period in
2009. Average net revenue per videogame unit sold decreased 8%, from
$19.38 to $17.90 for the nine month periods ended March 31, 2009 and 2010,
respectively. This decrease is due to selling fewer units for next
generation platforms in the current period as we focus on the My Baby brand, a
Nintendo DS and Wii game. The decrease is also a result of sales discounts
being higher than expected which is attributed to the difficult retail
environment.
Cost of Goods Sold.
Cost of goods sold for the nine months ended March 31, 2010 decreased to
$22,661,365, down $303,580, or 1%, from $22,964,945 for the comparable period in
2009. This decrease is primarily attributed to a $5,361,578, or 30%, decrease in
product costs, which was primarily driven by the concentration on the My Baby
brand. The My Baby brand is produced only for the Nintendo DS and Wii
platforms and costs less to build. The decrease in product costs was offset by a
$4,855,806, or 97%, increase in royalty expense. This increase was driven
by the release of Section 8, Horrid Henry, and My Baby First Steps as well as
the release of two of our co-publishing games, Risen and Prison
Break.
Gross Profit. For the
nine month periods ended March 31, 2010 and 2009, gross profit decreased to
$11,651,076 from $16,248,705, or 28%. Gross profit margin decreased to
approximately 34% for the nine months ended March 31, 2010 from 41% in the same
period in 2009. The decrease in gross profit is attributed to selling
fewer units for next generation platforms, which have a higher MSRP, in the
nine months ended March 31, 2010 versus the prior period.
Warehousing and Distribution
Expenses. For the nine months ended March 31, 2010 and 2009,
warehousing and distribution expenses were $934,520 and $1,000,766,
respectively, resulting in a decrease of 7%. This decrease is due primarily to a
decrease in units shipped and units currently being held at our third party
warehouse when compared to 2009.
Sales and Marketing
Expenses. For the nine months ended March 31, 2010, sales and
marketing expenses decreased 25% to $6,858,902 from $9,114,169 for the
comparable period in 2009. Sales and marketing costs vary on a videogame by
videogame basis depending on market conditions and consumer demand, and do not
necessarily increase or decrease proportionate to sales volumes. Included in
sales and marketing expenses for the nine months ended March 31, 2010 and 2009
is a non-cash charge of $59,758 and $31,591 respectively, for stock options
granted to vendors and other non-employees.
General and Administrative
Expenses. For the nine months ended March 31, 2010, general and
administrative expenses increased 40% to $8,754,206 from $6,265,823 for the
comparable period in 2009. Wages included in general and administrative expenses
increased from $2,108,272 for the nine months ended March 31, 2009 to $2,916,712
for the nine months ended March 31, 2010, an increase of 38%. Professional
fees increased 166% from $923,863 for the nine months ended March 31, 2009 to
$2,462,368 for the nine months ended March 31, 2010 as a result of legal and
accounting fees related to current litigation and costs associated with being a
public company. Travel and entertainment expenses were $367,886 for the nine
months ended March 31, 2009, decreasing 45% to $203,652 for the nine months
ended March 31, 2010. General and administrative expenses as a percentage of net
revenues increased, to approximately 26% for the nine months ended March 31,
2010 from 16% for the same period in fiscal year 2009. In addition, for
the nine months ended March 31, 2010, general and administrative expenses
includes $491,567 for noncash compensation related to employee stock options and
restricted stock granted, an increase of $61,822, or 14%, from the comparable
period in 2009.
Restructuring and Transaction
Costs: For the nine months ended March 31, 2009, we incurred
$628,437 in restructuring costs related to the Gamecock acquisition. These
primarily consist of salaries and severance for Gamecock employees who separated
from service after the Gamecock acquisition as part of restructuring Gamecock’s
operations. For the nine months ended March 31, 2009, we incurred $32,346
in costs related to the Acquisition. These costs included professional fees to
accounting firms, law firms and advisors.
32
Litigation Costs. For
the nine months ended March 31, 2010, litigation costs were
$3,075,206.
Gain on Settlement of Contingent
Purchase Price Obligation. For the nine months ended March 31, 2010,
the gain on settlement of contingent purchase price obligation was $908,210.
Pursuant to the terms of the Gamecock Agreement, the Company was obligated to
pay the Seller 7% of the future revenues from sales of certain Gamecock games,
net of certain distribution fees and advances. On March 3, 2010, the
Company settled this contingent purchase price payment obligation in exchange
for the issuance to the Seller of 700,000 shares of common stock (which were
valued at $245,000 based on the fair market value of the Company’s common stock
on the settlement date) and the payment of $200,000 in cash.
Gain on Extinguishment of Accrued
Litigation Costs. For the nine months ended March 31, 2010, the gain
on litigation was $3,249,610, which was the result of the Company’s settlement
of litigation.
Gain on Settlement of Trade
Payables. For the nine months ended March 31, 2010, the gain on
settlement of trade payables was $3,252,371, which was the result of
negotiations with various unsecured creditors for the settlement and payment of
trade payables at amounts less than the recorded liability.
Operating Loss. For the
nine months ended March 31, 2010, our operating loss decreased 29% to $561,567
from an operating loss of $792,836 for the prior period.
Interest and Financing
Costs. For the nine months ended March 31, 2010, interest and
financing costs increased to $1,201,578 from $284,213 for the prior year period
due to an increase in average borrowings as a result of the increase in our
accounts receivable as well as interest expense related to the production
advance payable. The production advance payable is currently in default
and is accruing production fees at $0.009 per unit (based upon 382,000 units)
for each day after November 14, 2009 (approximately $453,000 through March 31,
2010).
Net Loss. For the nine
months ended March 31, 2010, our net loss increased 64% to $1,763,145 from a net
loss of $1,077,049 in the prior period.
Quarterly
Operating Results Not Meaningful
Our
quarterly net revenues and operating results have varied widely in the past and
can be expected to vary in the future due to numerous factors, several of which
are not under our control. These factors include the timing of our release of
new titles, the popularity of both new titles and titles released in prior
periods, changes in the mix of titles with varying gross margins, the timing of
customer orders, and fluctuations in consumer demand for gaming platforms.
Accordingly, our management believes that quarter-to-quarter comparisons of our
operating results are not meaningful.
Liquidity
and Capital Resources
Our
independent registered public accounting firm noted in their report accompanying
our consolidated balance sheet of March 31, 2010 and the related consolidated statements
of operations and cash flows for the three-month and nine-month periods ended
December 31, 2010 and 2009 that our default on a production advance payable and
our significant contingencies raise substantial doubt about
our ability to continue as a going concern. Management plans to maintain our
viability as a going concern by:
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·
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attempting
to expeditiously resolve our contingencies for amounts significantly less
than currently accrued for in order to reduce aggregate liabilities on our
balance sheet on payments terms manageable by us;
and
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·
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reducing
costs and expenses in order reduce or eliminate quarterly
losses.
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While the
Company is committed to pursuing these options and others to address its
viability as a going concern, there can be no assurance that these plans will be
successfully completed; and therefore, there is uncertainty about the Company’s
ability to realize its assets or satisfy its liabilities in the normal course of
business (See Item 1A, “Risk Factors” of Part II of this report).
Our
primary cash requirements have been to fund (i) the development, manufacturing
and marketing of our videogames, (ii) working capital, and (iii) capital
expenditures. Historically, we have met our capital needs, including working
capital, capital expenditures and commitments, through our operating activities,
our line of credit, through the sale of our equity securities, and, prior to the
reverse acquisition, loans from related parties and our
shareholders. At this time, however, execution of management’s plan
to maintain our viability as a going concern is necessary for us to continue to
fully fund our cash requirements from operations. If we are unable to
negotiate a significant reduction to our contingencies, cash from our operations
will not be sufficient to fund our obligations as they come due. Our
cash and cash equivalents were $323,418 at March 31, 2010 and $648,311 at June
30, 2009.
33
Line of Credit. We have a
line of credit with SunTrust that matures on November 30, 2010. The line of
credit bears interest at prime plus 1½%, which was 4.75% at March 31, 2010.
Availability under the line of credit is restricted to 65% of our eligible
accounts receivable plus $500,000. The line of credit is primarily secured by
our accounts receivable. The line of credit is further secured by the personal
guarantees and pledge of personal securities and assets, of two of our
shareholders and certain of their affiliates. At March 31, 2010, we were not in
compliance with all of the line of credit’s covenants and requirements. If the
Company fails to comply with the covenants and is unable to obtain a waiver or
amendment, an event of default could result, and SunTrust could declare
outstanding borrowings immediately due and payable. If that should occur, the
Company cannot guarantee that it would have sufficient liquidity at that time to
repay or refinance borrowings under the revolving credit
facility. Although SunTrust has continued to work with the Company to
extend the credit facility, the Company may no longer be able to borrow under the
terms of the credit facility.
At March
31, 2010 and June 30, 2009, the outstanding line of credit balance was
$4,744,191 and $5,349,953, respectively, and the remaining available under the
line of credit amounted to $818,069 and $-0-, respectively.
Account Receivable.
Generally, we have been able to collect our accounts receivable in the ordinary
course of business. We do not hold any collateral to secure payment from
customers. We are subject to credit risks, particularly if any of our accounts
receivable represent a limited number of customers. If we are unable to collect
our accounts receivable as they become due, it could adversely affect our
liquidity and working capital position.
At March
31, 2010 and June 30, 2009, amounts due from our three largest customers
comprised approximately 56% and 52% of our gross accounts receivable balance,
respectively. We believe that the receivable balances from these largest
customers do not represent a significant credit risk based on past collection
experience, although we actively monitor each customer’s credit worthiness and
economic conditions that may impact our customers’ business and access to
capital. We continue to monitor the lagging economy, the global contraction of
credit markets and other factors as they relate to our customers in order to
manage the risk of uncollectible accounts receivable.
Cash Flows. We expect that we
will make expenditures relating to advances on royalties to third-party
developers to which we have made commitments to fund. Cash flows from operations
are affected by our ability to release successful titles. Though many of these
titles have substantial royalty advances and marketing expenditures, once a
title recovers these costs, incremental net revenues typically will directly and
positively impact cash flows.
For the
nine months ended March 31, 2010 we had net cash used in operating activities of
$257,663, and in 2009 we had net cash used in operating activities
$5,461,626.
During
the nine months ended March 31, 2010, investing activities resulted in net cash
provided of $656,574 and during the nine months ended March 31, 2009, investing
activities resulted in net cash used of $1,263,159. The cash provided was a
result of the release of restricted cash during the nine months ended March 31,
2010.
During
the nine months ended March 31, 2010, financing activities resulted in net cash
used of $990,990 and during the nine months ended March 31, 2009, financing
activities resulted in net cash provided of $3,289,266.
International Operations. Net
revenue earned outside of North America is principally generated by our
operations in Europe, Australia and Asia. For the three months ended March 31,
2010 and 2009, approximately 0% and 12%, respectively, of our net revenue was
earned outside of the U.S. We are subject to risks inherent in foreign trade,
including increased credit risks, tariffs and duties, fluctuations in foreign
currency exchange rates, shipping delays and international political, regulatory
and economic developments, all of which can have a significant impact on our
operating results.
34
Item 3. Quantitative and Qualitative
Disclosures about Market Risk
For
quantitative and qualitative disclosures about market risk, see Item 7A,
“Quantitative and Qualitative Disclosures About Market Risk,” of our annual
report on Form 10-K for the year ended June 30, 2009. Our exposures to
market risk have not changed materially since June 30, 2009.
Item
4T. Controls and
Procedures
Restatement
of Previously Issued Financial Statements
In
connection with the filing of our Form 10-Q/A with the SEC on September 11,
2009, during the first fiscal quarter of 2010, management reevaluated the
effectiveness of our disclosure controls and procedures (as defined in Rules
13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as amended,
or the Exchange Act. Based on that reevaluation, the Chief Executive Officer,
who is also serving as our interim Chief Financial Officer, and in consultation
with our Chairman, concluded that our disclosure controls and procedures were
not effective as of March 31, 2009 as a result of the following material
weaknesses in our internal control over financial reporting.
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·
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There
were material operational deficiencies related to the preparation and
review of financial information during our quarter end closing
process. These items resulted in more than a remote likelihood that
a material misstatement or lack of disclosure within our interim financial
statements would not be prevented or detected. Our senior financial
management lacked the necessary experience and we did not maintain a
sufficient number of qualified personnel to support our financial
reporting and close process. This reduced the likelihood that such
individuals could detect a material adjustment to our books and records or
anticipate, identify, and resolve accounting issues in the normal course
of performing their assigned functions. This material weakness
resulted in adjustments to inventories, accounts payable, accrued
royalties, accrued expenses and other current liabilities, due to
shareholders, additional paid-in capital, product costs, royalties, sales
and marketing and general and administrative expenses in our condensed
consolidated financial statements for the three and nine month periods
ended March 31, 2009.
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·
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There
were material operational deficiencies in our controls over related party
transactions which resulted in a more than remote likelihood that a
material misstatement or lack of disclosure in our interim financial
statements would not be prevented or detected. Management determined
that established controls over related party transactions were not
consistently applied to all related party transactions. This inconsistent
application led to breakdowns in communication between management and our
accounting department and resulted in an increased likelihood that the
accounting department would not detect a significant transaction affecting
us, which would lead to a material adjustment to our books and records or
a material change to the disclosure in the footnotes to our interim
financial statements. This material weakness resulted in adjustments to
inventories, due to shareholders, and product costs in our condensed
consolidated financial statements for the three and nine month periods
ended March 31, 2009.
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·
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There
were material internal control and operational deficiencies related to the
maintenance of our accruals and related expense accounts. These
items resulted in more than a remote likelihood that a material
misstatement or lack of disclosure within our interim financial statements
would not be prevented or detected. Specifically, effective controls
were not designed and in place to ensure the completeness, accuracy and
timeliness of the recording of accruals for services provided and not
billed at period end. This increased the likelihood that our accruals
would be materially understated. This material weakness resulted in
adjustments to accounts payable, accrued royalties, accrued expenses and
other current liabilities, product costs, royalties, sales and marketing
and general and administrative expenses in our condensed consolidated
financial statements for the three and nine month periods ended March 31,
2009.
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·
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There
were material internal control and operational deficiencies related to our
reconciliation of inventory liability clearing accounts. This item
resulted in more than a remote likelihood that a material misstatement or
lack of disclosure within our interim financial statements would not be
prevented or detected. Specifically, our account reconciliations,
analyses and review procedures were ineffective as they lacked independent
and timely review and separate review and approval of journal entries
related to these accounts. This material weakness resulted in
adjustments to inventories in our condensed consolidated financial
statements for the three and nine month periods ended March 31,
2009.
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Evaluation
of Disclosure Controls and Procedures
An
evaluation was carried out under the supervision and with the participation of
our management, including our Chief Executive Officer and our Chief Financial
Officer, and in consultation with our Chairman, of the effectiveness of the
design and operation of our disclosure controls and procedures, to ensure that
the information required to be disclosed by us in this quarterly report was
recorded, processed, summarized and reported within the time periods specified
in the SEC’s rules and Form 10-Q and that such information required to be
disclosed was accumulated and communicated to management, including our Chief
Executive Officer and our Chief Financial Officer, to allow timely decisions
regarding required disclosure. Based upon this reevaluation, our Chief
Executive Officer and our Chief Financial Officer, concluded that our disclosure
controls and procedures were not effective as of March 31, 2010 as a result of
the previously identified material weaknesses in our internal control over
financial reporting.
35
In
connection with the preparation of our annual report on Form 10-K for the year
ended June 30, 2009, under the supervision and with the participation of
management, including our Chief Executive Officer, who was also serving as our
interim Chief Financial Officer, and in consultation with our Chairman and our
interim Chief Accounting Officer, we conducted an evaluation of the
effectiveness of our internal control over financial reporting based on the
framework in “Internal
Control — Integrated Framework” issued by the Committee of
Sponsoring Organizations of the Treadway Commission. Based on our evaluation
under the framework in “Internal Control — Integrated
Framework”, our management concluded that our internal control over
financial reporting was not effective as of June 30, 2009 as a result of the
previously identified material weaknesses.
Changes
in Internal Control over Financial Reporting
As
discussed above, as of June 30, 2009, we had material weaknesses in our internal
control over financial reporting.
In
addition to the remediation measures described below under the heading
“Remediation Steps to Address Material Weakness,” we have made the following
changes to address the previously reported material weaknesses in internal
control over financial reporting and disclosure controls and
procedures:
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·
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we
implemented a closing calendar and consolidation process that includes
accrual based financial statements being reviewed by qualified personnel
in a timely manner;
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·
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we
review consolidating financial statements with senior management and the
audit committee of the board of directors;
and
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·
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we
complete disclosure checklists for both GAAP and SEC required disclosures
to ensure disclosures are complete.
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Remediation
Steps to Address Material Weakness
Beginning
in the first fiscal quarter of 2010, we began the process of remediating the
material weaknesses described above and enhancing our internal control over
financial reporting. In connection with our remediation process, we have
taken the following remediation measures:
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·
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we
have appointed a Chief Financial Officer with the requisite
experience in internal accounting in the videogame industry and made other
related personnel changes;
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·
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we
have provided training to our management and accounting personnel
regarding established controls and procedures for related party
transactions;
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·
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we
have enhanced our computer software and internal procedures related to
information technology in order to migrate from spreadsheet applications
into automated functions within the accounting
system;
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·
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we
have implemented access controls into our financial accounting software;
and
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·
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we
have had communications with our employees regarding ethics and the
availability of our internal fraud
hotline.
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Additionally,
in connection with our remediation process we are implementing the following
remediation measures:
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·
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we
are developing additional training for our accounting personnel and
reallocating duties of certain accounting
personnel;
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·
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we
are enhancing procedures and documentation supporting our accruals;
and
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·
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we
are incorporating more robust management review of our general and
administrative expense accruals.
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Management
anticipates that the actions described above and the resulting improvements in
controls will strengthen its internal control over financial reporting relating
to the preparation of the condensed consolidated financial statements and will
remediate the material weakness identified by the end of our fiscal year
2010. As we improve our internal control over financial reporting and
implement remediation measures, we may supplement or modify the remediation
measures described above. Management is committed to implementing
effective control policies and procedures and will continually update our Audit
Committee as to the progress and status of our remediation efforts to ensure
that they are adequately implemented.
36
PART II
Item 1. Legal
Proceedings
On
October 27, 2008, Gamecock was served with a demand for arbitration by a
developer alleging various breaches of contract related to a publishing
agreement entered into between Gamecock and the developer on December 12, 2007.
The developer is seeking an award of $4,910,000, termination of the agreement,
exclusive control of the subject videogame, and discretionary interest and
costs. Gamecock has responded stating that the developer’s attempts to terminate
the publishing Agreement constitute wrongful termination of the agreement and
breach of the agreement. Gamecock has also filed a counterclaim against the
developer seeking the return of approximately $5.9 million in advances on
royalties in the event the publishing agreement is terminated. The
developer has filed a supplemental demand for arbitration concerning royalty
payments due under a separate publishing agreement and is seeking an award of
$41,084. The arbitration originally scheduled for January 2010 has been
put on hold pending a possible settlement. As of March 31, 2010, the
Company has accrued sufficient amounts to cover anticipated liabilities related
to this matter.
In
February, 2010, the Company, SouthPeak Interactive, L.L.C., and Gamecock were
served with a complaint by TimeGate Studios, Inc., or TimeGate, alleging various
breach of contract and other claims related to a publishing agreement, or the
Publishing Agreement, entered into between Gamecock and TimeGate in June 2007.
TimeGate is seeking the return of all past and future revenue generated from the
videogame related to the Publishing Agreement, an injunction against the Company
and its subsidiaries, damages to be assessed, and discretionary interest and
costs. The Company has no estimate at this time of its potential exposure
and cannot, at this time, predict the outcome of this matter. The Company and
its subsidiaries intend to vigorously defend all claims.
Other
than the foregoing, we are not currently subject to any material legal
proceedings. From time to time, however, we are named as a defendant in legal
actions arising from our normal business activities. We believe that we have
obtained adequate insurance coverage, rights to indemnification, or where
appropriate, have established reserves in connection with these legal
proceedings.
Item 1A. Risk
Factors
“Item 1A.
Risk Factors” of our annual report on Form 10-K for the year ended June 30,
2009 includes a discussion of our risk factors. There have been no
material changes to risk factors as previously disclosed in our annual report on
Form 10-K filed with the Securities and Exchange Commission on October 13,
2009.
We
have received a review report from our independent registered public
accounting firm expressing doubt regarding our ability to continue
as a going concern.
Our
independent registered public accounting firm noted in their review report
accompanying our consolidated balance sheet of December 31, 2009 and the
related consolidated statements of operations and cash flows for the three-month
and six-month periods ended December 31, 2009 and 2008 that our default on a
production advance payable and our significant contingencies raise
substantial doubt about our ability to continue as a going concern. Management
has taken steps to maintain our viability as a going concern by renewing and
increasing our line of credit with SunTrust and plans to take the following
additional steps:
|
·
|
attempt
to expeditiously resolve our contingencies for amounts significantly less
than currently accrued for in order to reduce aggregate liabilities on our
balance sheet on payment terms manageable by us;
and
|
|
·
|
reduce
costs and expenses in order reduce or eliminate quarterly
losses.
|
Although
management is confident that we will be able to implement this plan, we cannot
assure you that the plan will be successful. This doubt about our ability to
continue as a going concern could adversely affect our ability to obtain
additional financing at favorable terms, if at all, as such an opinion may cause
investors to have reservations about our long-term prospects, and may adversely
affect our relationships with customers. If we cannot successfully continue as a
going concern, our stockholders may lose their entire investment in
us.
37
Item 6. Exhibits
Exhibit
|
||
Number
|
Exhibit
|
|
3.1(1)
|
Amended
and Restated Certificate of Incorporation.
|
|
3.2(1)
|
Amended
and Restated Bylaws.
|
|
10.1*
|
Purchase
Agreement by and between Registrant, Intermezzo Establishment and Paragon
Investment Fund, dated as of March 31, 2010.
|
|
10.2*
|
Addendum
to Loan Agreement with SunTrust Banks, Inc., dated as of February 17,
2010.
|
|
31.1*
|
Certification
of Chief Executive Officer pursuant to Rule 13a-14(a) and
Rule 15d-14(a), promulgated under the Securities Exchange Act of
1934, as amended.
|
|
31.2*
|
Certification
of Chief Financial Officer pursuant to Rule 13a-14(a) and
Rule 15d-14(a), promulgated under the Securities Act of 1934, as
amended.
|
|
32.1*
|
Certification
of Chief Executive Officer and Chief Financial Officer pursuant to
18 U.S.C. Section 1350, as adopted pursuant to Section 906
of the Sarbanes-Oxley Act of
2002.
|
*
|
Filed
herewith
|
(1)
|
Incorporated
by reference to an exhibit to the Current Report on Form 8-K of the
Registrant filed with the Securities and Exchange Commission on May 15,
2008.
|
38
SIGNATURES
Pursuant
to the requirements of the Securities Exchange Act of 1934, the registrant has
duly caused this report to be signed on its behalf by the undersigned thereunto
duly authorized.
SOUTHPEAK
INTERACTIVE CORPORATION
|
||
By:
|
/s/ Melanie
Mroz
|
|
Melanie
Mroz
President
and Chief Executive Officer
|
||
/s/ Reba
McDermott
|
||
Reba
McDermott
Chief
Financial Officer
|
||
(Principal
Accounting Officer)
|
||
Date: May
17, 2010
|
39
INDEX
TO EXHIBITS
Exhibit
|
||
Number
|
Exhibit
|
|
3.1(1)
|
Amended
and Restated Certificate of Incorporation.
|
|
3.2(1)
|
Amended
and Restated Bylaws.
|
|
10.1*
|
Purchase
Agreement by and between Registrant, Intermezzo Establishment and Paragon
Investment Fund, dated as of March 31, 2010.
|
|
10.2*
|
Addendum
to Loan Agreement with SunTrust Banks, Inc., dated as of February 17,
2010.
|
|
31.1*
|
Certification
of Chief Executive Officer pursuant to Rule 13a-14(a) and
Rule 15d-14(a), promulgated under the Securities Exchange Act of
1934, as amended.
|
|
31.2*
|
Certification
of Chief Financial Officer pursuant to Rule 13a-14(a) and
Rule 15d-14(a), promulgated under the Securities Act of 1934, as
amended.
|
|
32.1*
|
Certification
of Chief Executive Officer and Chief Financial Officer pursuant to
18 U.S.C. Section 1350, as adopted pursuant to Section 906
of the Sarbanes-Oxley Act of
2002.
|
*
|
Filed
herewith
|
(1)
|
Incorporated
by reference to an exhibit to the Current Report on Form 8-K of the
Registrant filed with the Securities and Exchange Commission on May 15,
2008.
|
40