Back to GetFilings.com



 

UNITED STATES
SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C.  20549

 

FORM 10-Q

 

ý   QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

 

For the quarterly period ended December 31, 2003

 

OR

 

o   TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

 

For the transition period from                  to                 

 

Commission file number 0-18813

 

THQ INC.

(Exact Name of Registrant as Specified in Its Charter)

 

Delaware

 

13-3541686

(State or Other Jurisdiction of
Incorporation or Organization)

 

(I.R.S. Employer
Identification No.)

 

 

 

27001 Agoura Road
Calabasas Hills, CA

 

91301

(Address of principal executive offices)

 

(Zip Code)

 

 

 

Registrant’s telephone number, including area code: (818) 871-5000

 


 

Indicate by check mark whether the Registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the Registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes  ý  No  o

 

Indicate by check mark whether the registrant is an accelerated filer (as defined in Rule 12b-2 of the Exchange Act). Yes  ý  No  o

 

Indicate the number of shares outstanding of each of the issuer’s classes of common stock, as of the latest practicable date:  As of February 6, 2004, there were 38,060,169 shares of common stock outstanding.

 

 



 

THQ INC. AND SUBSIDIARIES

 

INDEX

 

Part I – Financial Information

 

 

 

 

Item 1.

Consolidated Financial Statements (Unaudited):

 

 

 

 

 

Consolidated Balance Sheets – December 31, 2003 and March 31, 2003

 

 

 

 

 

Consolidated Statements of Operations – for the Three and Nine months Ended December 31, 2003 and 2002

 

 

 

 

 

Consolidated Statements of Cash Flows – for the Nine Months Ended December 31, 2003 and 2002

 

 

 

 

 

Notes to Consolidated Financial Statements

 

 

 

 

Item 2.

Management’s Discussion and Analysis of Financial Condition and Results of Operations

 

 

 

 

Item 3.

Quantitative and Qualitative Disclosures About Market Risk

 

 

 

 

Item 4.

Disclosure Controls and Procedures

 

 

 

 

Part II – Other Information

 

 

 

 

Item 1.

Legal Proceedings

 

 

 

 

Item 2.

Changes in Securities and Use of Proceeds

 

 

 

 

Item 5.

Other Information

 

 

 

 

Item 6.

Exhibits and Reports on Form 8-K

 

 

 

 

Signatures

 

 

2



 

Part I – Financial Information

Item 1. Financial Statements.

 

THQ INC. AND SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(In thousands, except per share data)

 

 

 

December 31,
2003

 

March 31,
2003

 

 

 

(Unaudited)

 

 

 

ASSETS

 

 

 

 

 

Current assets:

 

 

 

 

 

Cash and cash equivalents

 

$

183,019

 

$

199,860

 

Short-term investments

 

4,800

 

16,151

 

Cash, cash equivalents and short-term investments

 

187,819

 

216,011

 

Accounts receivable, net of allowances of $78,357 and $31,517, respectively

 

164,917

 

35,976

 

Inventory

 

29,377

 

24,339

 

Licenses

 

12,526

 

15,330

 

Software development

 

31,020

 

54,824

 

Income taxes receivable

 

 

1,116

 

Prepaid expenses and other current assets

 

22,839

 

11,316

 

Total current assets

 

448,498

 

358,912

 

Property and equipment, net

 

16,895

 

16,408

 

Licenses, net of current portion

 

10,212

 

20,053

 

Software development, net of current portion

 

10,410

 

2,640

 

Deferred income taxes

 

8,254

 

8,346

 

Goodwill, net

 

60,909

 

58,609

 

Other long-term assets, net

 

14,704

 

7,981

 

TOTAL ASSETS

 

$

569,882

 

$

472,949

 

 

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

 

 

Current liabilities:

 

 

 

 

 

Accounts payable

 

$

37,300

 

$

21,001

 

Accrued expenses

 

26,949

 

20,090

 

Accrued payment to venture partner

 

6,056

 

676

 

Accrued royalties

 

47,433

 

22,893

 

Income taxes payable

 

12,278

 

 

Deferred income taxes

 

7,133

 

7,353

 

Total current liabilities

 

137,149

 

72,013

 

Accrued royalties, net of current portion

 

2,650

 

4,523

 

Commitments and contingencies

 

 

 

Stockholders’ equity:

 

 

 

 

 

Preferred stock, par value $.01, 1,000,000 shares authorized

 

 

 

Common stock, par value $.01, 75,000,000 shares authorized; 38,026,425 and
38,007,879 shares issued and outstanding as of December 31, 2003 and
March 31, 2003, respectively

 

380

 

380

 

Additional paid-in capital

 

302,545

 

305,328

 

Accumulated other comprehensive income

 

7,543

 

1,496

 

Retained earnings

 

119,615

 

89,209

 

Total stockholders’ equity

 

430,083

 

396,413

 

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

 

$

569,882

 

$

472,949

 

 

See notes to consolidated financial statements.

 

3



 

THQ INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
(In thousands, except per share data)

 

 

 

For the Three Months Ended
December 31,

 

For the Nine Months Ended
December 31,

 

 

 

(Unaudited)

 

(Unaudited)

 

 

 

2003

 

2002

 

2003

 

2002

 

Net sales

 

$

293,099

 

$

217,751

 

$

517,711

 

$

400,847

 

Costs and expenses:

 

 

 

 

 

 

 

 

 

Cost of sales

 

98,347

 

82,411

 

181,589

 

151,913

 

License amortization and royalties

 

34,012

 

18,298

 

58,815

 

33,412

 

Software development amortization

 

46,595

 

48,328

 

88,866

 

72,898

 

Product development

 

9,277

 

10,588

 

27,436

 

27,632

 

Selling and marketing

 

35,014

 

31,426

 

74,638

 

56,684

 

Payment to venture partner

 

6,257

 

6,030

 

8,817

 

8,574

 

General and administrative

 

16,592

 

11,769

 

35,634

 

28,352

 

Total costs and expenses

 

246,094

 

208,850

 

475,795

 

379,465

 

Income from operations

 

47,005

 

8,901

 

41,916

 

21,382

 

Interest income, net

 

452

 

1,119

 

1,593

 

3,955

 

Other income (expenses)

 

 

(7,000

)

4,000

 

(10,006

)

Income before income taxes

 

47,457

 

3,020

 

47,509

 

15,331

 

Income taxes

 

17,084

 

(112

)

17,103

 

5,102

 

Net income

 

$

30,373

 

$

3,132

 

$

30,406

 

$

10,229

 

Net income per share — basic

 

$

.80

 

$

.08

 

$

.80

 

$

.26

 

Net income per share — diluted

 

$

.78

 

$

.08

 

$

.78

 

$

.25

 

 

 

 

 

 

 

 

 

 

 

Shares used in per share calculation — basic

 

38,142

 

38,717

 

38,219

 

39,247

 

Shares used in per share calculation — diluted

 

38,899

 

39,765

 

39,005

 

41,087

 

 

See notes to consolidated financial statements.

 

4



 

THQ INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(In thousands)

 

 

 

For the Nine Months Ended
December 31,

 

 

 

(Unaudited)

 

 

 

2003

 

2002

 

Cash flows from operating activities:

 

 

 

 

 

Net income

 

$

30,406

 

$

10,229

 

Adjustments to reconcile net income to net cash used in operating activities:

 

 

 

 

 

Depreciation and amortization

 

5,445

 

5,002

 

Amortization of licenses and software development

 

101,078

 

77,264

 

Provision for price protection, returns and doubtful accounts

 

97,407

 

57,301

 

Loss on disposal of property and equipment

 

214

 

130

 

Loss on sale of short-term investments

 

4

 

 

Stock compensation

 

 

379

 

Tax benefit related to the exercise of employee stock options

 

1,909

 

3,019

 

Deferred income taxes

 

(67

)

(757

)

Write-off of Network Interactive Sports Ltd.

 

 

3,006

 

Changes in operating assets and liabilities:

 

 

 

 

 

Accounts receivable

 

(222,216

)

(141,750

)

Inventory

 

(3,568

)

(9,869

)

Licenses

 

(16,397

)

(15,411

)

Software development

 

(55,033

)

(57,616

)

Prepaid expenses and other current assets

 

(10,685

)

(5,189

)

Accounts payable

 

14,408

 

27,602

 

Accrued expenses

 

5,856

 

15,208

 

Accrued payment to venture partner

 

5,380

 

4,096

 

Accrued royalties

 

22,614

 

5,123

 

Income taxes payable

 

12,923

 

3,621

 

Net cash used in operating activities

 

(10,322

)

(18,612

)

 

 

 

 

 

 

Cash flows from investing activities:

 

 

 

 

 

Proceeds from sales and maturities of short-term investments

 

52,001

 

90,732

 

Purchase of short-term investments

 

(40,653

)

(89,627

)

Increase in other long-term assets

 

(5,264

)

(1,315

)

Acquisition of ValuSoft, net of cash acquired

 

(2,300

)

(9,373

)

Acquisition of property and equipment

 

(5,310

)

(6,893

)

Net cash used in investing activities

 

(1,526

)

(16,476

)

 

 

 

 

 

 

Cash flows from financing activities:

 

 

 

 

 

Stock repurchase

 

(10,994

)

(25,005

)

Proceeds from issuance of common stock

 

 

(47

)

Proceeds from exercise of options and warrants

 

5,346

 

4,516

 

Net cash used in financing activities

 

(5,648

)

(20,536

)

 

 

 

 

 

 

Effect of exchange rate changes on cash

 

655

 

1,023

 

Net decrease in cash and cash equivalents

 

(16,841

)

(54,601

)

Cash and cash equivalents — beginning of period

 

199,860

 

187,499

 

Cash and cash equivalents — end of period

 

$

183,019

 

$

132,898

 

 

 

 

 

 

 

Supplemental cash flow information:

 

 

 

 

 

Cash paid during the period for income taxes

 

$

 2,959

 

$

 2,130

 

 

See notes to consolidated financial statements.

 

5



 

THQ INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(UNAUDITED)

 

1.             Basis of Presentation

 

In the opinion of management, the accompanying balance sheets and related interim statements of operations and cash flows include all adjustments, consisting only of normal recurring items, necessary for their fair presentation in conformity with accounting principles generally accepted in the United States of America.  Preparing financial statements requires management to make estimates and assumptions that affect the reported amounts of assets, liabilities, sales and expenses.  Examples include price protection, returns and doubtful accounts.  Actual results may differ from these estimates.  Interim results are not necessarily indicative of results for a full year.  The balance sheet at March 31, 2003 has been derived from the audited financial statements at that date but does not include all of the information and footnotes required by accounting principles generally accepted in the United States for complete financial statements.  The information included in this Form 10-Q should be read in conjunction with Management’s Discussion and Analysis and financial statements and notes thereto included in our transition report on Form 10-K for the transition period from January 1, 2003 through March 31, 2003.  Certain reclassifications have been made for consistent presentation.

 

2.             Employee Stock Based Compensation

 

We account for our employee stock based compensation plans under the intrinsic value method in accordance with Accounting Principles Bulletin (APB) Opinion 25, “Accounting for Stock Issued to Employees,” and related interpretations.  No stock option compensation expense, other than acquisition-related compensation, is recognized in our Consolidated Statements of Operations because all stock options granted had an exercise price equal to the fair value of the underlying common stock on the grant date.

 

On November 13, 2003, we commenced a stock option exchange program (“Exchange Program”) under which eligible employees holding options to purchase 1,494,614 shares of our common stock, with a weighted average exercise price of $30.77 per share and a range of $27.49 to $39.11 per share, could elect to exchange their options for a designated fewer number of replacement options with a new exercise price. Our executive officers and members of our board of directors were not eligible to participate in the Exchange Program.  In accordance with the terms of the Exchange Program, we canceled 1,216,903 outstanding stock options on December 15, 2003 and expect to issue, in exchange for the canceled options, approximately 769,000 new options in June 2004. The exercise price of the new stock options will be the closing price of our common stock on the Nasdaq Stock Market on the date the new stock options are granted.

 

In accordance with Statement of Financial Accounting Standards (SFAS) No. 123, “Accounting for Stock-Based Compensation” (SFAS 123), the tables below have been prepared assuming the 1,216,903 stock options canceled under the Exchange Program were immediately reissued as approximately 769,000 new options. Accordingly, these disclosures include estimates about (1) the number of stock options that will be reissued; (2) the grant price on the date of reissue; (3) the risk-free interest rate; (4) the expected life of the new stock options; and (5) the expected volatility of our common stock.

 

The estimated fair value of options granted under the stock option plans during the three and nine months ended December 31, 2003 and 2002, respectively, was determined using the Black-Scholes option pricing model utilizing the following assumptions:

 

 

 

For the Three Months Ended
December 31,

 

For the Nine Months Ended
December 31,

 

 

 

2003

 

2002

 

2003

 

2002

 

 

 

 

 

 

 

 

 

 

 

Dividend yield

 

0

%

0

%

0

%

0

%

Anticipated volatility

 

71

%

73

%

71

%

73

%

Weighted average risk-free interest rate

 

2.89

%

2.64

%

2.61

%

3.18

%

Expected lives

 

4 years

 

4 years

 

4 years

 

4 years

 

 

6



 

The following table shows what our net income (loss) and earnings (loss) per share would have been for the three and nine months ended December 31, 2003 and 2002, had we accounted for our stock-based compensation plans under the fair value method of SFAS 123, as amended by SFAS No. 148, “Accounting for Stock-Based Compensation — Transition and Disclosure,” using the assumptions in the table above.  For purposes of this pro forma disclosure, the estimated value of the options is amortized ratably to expense over the options’ vesting periods.  Because the estimated value is determined as of the date of grant, the actual value ultimately realized by the employee may be significantly different.

 

 

 

For the Three Months Ended
December 31,

 

For the Nine Months Ended
December 31,

 

(In thousands, except per share data)

 

2003

 

2002

 

2003

 

2002

 

Net income -as reported

 

$

30,373

 

$

3,132

 

$

30,406

 

$

10,230

 

Add:  Stock-based employee
compensation expense included in
reported net income,
net of related tax effects

 

 

17

 

 

69

 

Deduct:  Total stock-based employee
compensation expense determined
under fair value based method for all

awards,  net of related tax effects

 

(3,955

)

(3,530

)

(11,910

)

(14,548

)

Net income (loss) - pro forma

 

$

26,418

 

$

(381

)

$

18,496

 

$

(4,250

)

Earnings per share:

 

 

 

 

 

 

 

 

 

Basic-as reported

 

$

0.80

 

$

0.08

 

$

0.80

 

$

0.26

 

Basic-pro forma

 

$

0.69

 

$

(0.01

)

$

0.48

 

$

(0.11

)

 

 

 

 

 

 

 

 

 

 

Diluted-as reported

 

$

0.78

 

$

0.08

 

$

0.78

 

$

0.25

 

Diluted-pro forma

 

$

0.68

 

$

(0.01

)

$

0.47

 

$

(0.11

)

 

7



 

3.             Cash, Cash Equivalents and Short-Term Investments

 

(In thousands)

 

December 31,
2003

 

March 31,
2003

 

Cash and cash equivalents

 

$

183,019

 

$

199,860

 

 

 

 

 

 

 

Short-term investments

 

 

 

 

 

Available for sale

 

 

12,143

 

Held to maturity

 

4,800

 

4,008

 

Short-term investments

 

4,800

 

16,151

 

 

 

 

 

 

 

Cash, cash equivalents and short-term investments

 

$

187,819

 

$

216,011

 

 

We consider all highly liquid investments purchased with maturities less than three months to be cash equivalents.

 

Investments with a maturity greater than three months, but less than one year, at the time of purchase are considered to be short-term investments.  We invest in highly liquid debt instruments with strong credit ratings.  The carrying amounts of the investments approximate fair value due to their short maturities.  Unrealized gains and (losses) for investments classified as available-for-sale are recorded as a separate component of accumulated other comprehensive income (loss).  For the three months and nine months ended December 31, 2003, there were no unrealized gains or (losses) on available-for-sale investments, except our investment in Yuke’s Co., Ltd. (“Yuke’s) which is included in other long-term assets (See Note 11).

 

4.             Allowances for price protection, returns and doubtful accounts

 

We derive revenue from sales of packaged software for video game systems and personal computers, sales of software and services for wireless devices and from licensing software.  Packaged software revenue is recognized net of allowances for price protection and returns and various customer discounts.  We typically only allow returns for our personal computer products.  We may decide to provide price protection or allow returns for our video game system and personal computer products after we analyze: i) inventory remaining in the retail channel, ii) the rate of inventory sell through in the retail channel, and iii) our remaining inventory on hand.  We maintain a policy of giving credits for price protection and returns, but do not give cash refunds.  We perform ongoing credit evaluations of our customers and maintain an allowance for doubtful accounts for potential credit losses.

 

We establish sales allowances based on estimates of future price protection and returns with respect to current period product revenue.  We analyze historical price protection granted, historical returns, current sell through of retailer and distributor inventory of our products, current trends in the video game market and the overall economy, changes in customer demand and acceptance of our products, and other related factors when evaluating the adequacy of the price protection and returns allowance.  In addition, management monitors the volume of our sales to retailers and distributors and their inventories, because slow-moving inventory in the distribution channel can result in the requirement for price protection or returns in subsequent periods.

 

During the three months ended December 31, 2003 we recorded approximately $7 million of bad debt expense due to Kay Bee Toys’ filing for bankruptcy protection on January 14, 2004.

 

5.             Licenses

 

Minimum guaranteed royalty payments for intellectual property licenses are initially recorded as an asset (licenses) and as a liability (accrued royalties) at the contractual amount upon execution of the contract when no significant performance remains with the licensor.  When significant performance remains with the licensor, we record royalty payments as an asset (licenses) when payable rather than upon execution of the contract.  Royalty payments for intellectual property licenses are classified as current assets and current liabilities to the extent such royalty payments relate to anticipated sales during the subsequent year and long-term assets and long-term liabilities if such royalty payments relate to anticipated sales after one year.

 

Licenses are expensed to license amortization and royalties at the higher of (i) the contractual royalty rate based on actual net product sales or (ii) the ratio of current units sold to total projected units sold.  When, in management’s estimate, future cash flows will not be sufficient to recover previously capitalized costs, we expense these

 

8



 

capitalized costs to license amortization and royalties.  As of December 31, 2003, the net carrying value of our licenses was $22.7 million.

 

6.             Software Development

 

We utilize both independent software developers and internal development teams to develop our software.  We account for software development costs in accordance with Statement of Financial Accounting Standards (“SFAS”) No. 86, “Accounting for the Costs of Computer Software to be Sold, Leased, or Otherwise Marketed.”  We capitalize software development costs once technological feasibility is established and we determine that such costs are recoverable against future revenues.  For products where proven game engine technology exists, this may occur early in the development cycle.  We capitalize the milestone payments made to independent software developers and the direct payroll costs for our internal development teams.  We evaluate technological feasibility on a product-by-product basis.  Amounts related to software development for which technological feasibility is not yet met are charged immediately to product development expense.

 

Capitalized software development is expensed to software development amortization at the higher of (i) the contractual rate based on actual net product sales or (ii) the ratio of current units sold to total projected units sold.  When, in management’s estimate, future cash flows will not be sufficient to recover previously capitalized costs, we expense these items to software development amortization.  As of December 31, 2003, the net carrying value of our software development was $41.4 million.

 

7.             Business Combination

 

ValuSoft.  On July 1, 2002, we completed the acquisition of substantially all the assets of ValuSoft, Inc. (now referred to as “ValuSoft”), a publisher and developer of value-priced interactive entertainment and productivity software.  The results of ValuSoft’s operations have been included in the consolidated financial statements since that date.  This acquisition has provided us with a channel for value-priced personal computer products.  We paid $9.6 million in cash and issued approximately 167,000 shares of our common stock valued at $4.6 million as the initial purchase price.  In addition, the former shareholders of ValuSoft, Inc. are entitled to additional consideration of up to $11.0 million if ValuSoft reaches certain pre-tax income targets in the five years following July 1, 2002.  The annual payments of the additional consideration, if any, range from $1.0 million to $2.8 million per year and may be paid, at our discretion, in cash or shares of our common stock and will be added to goodwill.  For the period ended June 30, 2003, ValuSoft reached its pretax target and we have paid $2.3 million in cash and adjusted goodwill accordingly.

 

The acquisition has been accounted for using the purchase method under SFAS No. 141, “Business Combinations”. The purchase price includes the cash paid, the fair value of our common stock issued, transaction costs and an adjustment for ValuSoft’s accounts receivable and net book value at July 1, 2002.  The total amount of goodwill is expected to be deductible for income tax purposes.  The allocation of the purchase price is as follows:

 

Estimated Fair Value (in thousands)

 

 

 

Tangible assets acquired

 

$

2,837

 

Software development acquired

 

1,491

 

Licenses acquired

 

1,109

 

Liabilities assumed

 

(2,940

)

Goodwill

 

14,342

 

Purchase Price

 

$

16,839

 

 

8.             Goodwill

 

In accordance with the adoption of SFAS No. 142, “Goodwill and Other Intangible Assets”, on January 1, 2002, we ceased amortizing goodwill.  According to our accounting policy, we performed an annual review during the quarter ended June 30, 2003, and found no impairment.  We will perform a similar review in future quarters ended June 30, or more frequently if indicators of potential impairment exist. Our impairment review process is based on a discounted future cash flow approach that uses our estimates of revenue for the reporting units, driven by assumed success of our products and product release schedules, and estimated costs as well as appropriate discount rates.  These estimates are consistent with the plans and estimates that we use to manage the underlying businesses.  We performed similar impairment tests for indefinite-lived intangible assets and found no impairment.

 

9



 

The changes in the carrying amount of goodwill for the nine months ended December 31, 2003, are as follows (in thousands):

 

Balance at March 31, 2003

 

$

58,609

 

Additional consideration paid to ValuSoft

 

2,300

 

Balance at December 31, 2003

 

$

60,909

 

 

9.             Long-Lived Assets

 

We evaluate long-lived assets, including but not limited to licenses, software development, property and equipment and identifiable intangible assets with finite lives, for impairment whenever events or changes in circumstances indicate that the carrying amount of an asset may not be recoverable.  Potential impairment of assets is measured by a comparison of the carrying amount of an asset to future undiscounted net cash flows expected to be generated by the asset.  If such assets are considered to be impaired, the impairment to be recognized is measured by the amount by which the carrying amount of the asset exceeds its fair value.

 

10.          Intangible Assets

 

Intangible assets include licenses, software development and other intangible assets.  Intangible assets are included in other long-term assets, net, except licenses and software development, which are reported separately in the accompanying balance sheets.  Intangible assets are as follows:

 

 

 

 

 

December 31, 2003

 

March 31, 2003

 

Intangible Assets
(In thousands)

 

Useful
Lives

 

Gross
Carrying
Amount

 

Accumulated
Amortization

 

Net
Amount

 

Gross
Carrying
Amount

 

Accumulated
Amortization

 

Net
Amount

 

Amortized intangible assets:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Licenses

 

Varies

 

$

106,608

 

$

(83,870

)

$

22,738

 

$

100,065

 

$

(64,682

)

$

35,383

 

Software development

 

Varies

 

176,914

 

(135,484

)

41,430

 

171,335

 

(113,871

)

57,464

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Trade secrets

 

5 years

 

1,800

 

(720

)

1,080

 

1,800

 

(450

)

1,350

 

Non-compete / Employment contracts

 

6.5 years

 

706

 

(217

)

489

 

706

 

(136

)

570

 

Subtotal

 

 

 

2,506

 

(937

)

1,569

 

2,506

 

(586

)

1,920

 

Total amortized intangible assets

 

 

 

286,028

 

(220,291

)

65,737

 

273,906

 

(179,139

)

94,767

 

Unamortized intangible assets:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Trade name

 

indefinite

 

1,025

 

N/A

 

1,025

 

1,025

 

N/A

 

1,025

 

Total

 

 

 

$

287,053

 

$

(220,291

)

$

66,762

 

$

274,931

 

$

(179,139

)

$

95,792

 

 

10



 

The useful lives of licenses and software development are based on units of product sold and therefore not disclosed in years.  The estimated amortization expense for licenses and software development is based on anticipated release dates and forecasts of units to be sold.  For the three months and nine months ended December 31, 2003, our aggregate amortization expense related to intangible assets was $46.6 million and $101 million, respectively.

 

Estimated Amortization Expense
(In thousands):

 

Fiscal
Years Ended
March 31,

 

 

 

Remainder of 2004

 

$

21,160

 

2005

 

 

31,273

 

2006

 

 

6,752

 

2007

 

 

3,726

 

2008

 

 

1,364

 

Thereafter

 

 

1,462

 

 

 

65,737

 

 

11.          Other Long-Term Assets

 

In addition to other intangible assets (see Note 10), other long-term assets also includes the following:

 

On March 21, 2000, we acquired less than a 20% interest in Japanese developer, Yuke’s, which was privately held.  In December 2001, Yuke’s had an initial public offering of its common stock that is traded on the Nippon New Market in Japan.  Accordingly, we account for this investment under SFAS No. 115 “Accounting for Certain Investments in Debt and Equity Securities” as available-for-sale.  Unrealized holding gains and losses are excluded from earnings and are included as a component of other comprehensive income until realized.  The original cost of this investment was $5.0 million.  At March 31, 2003 the investment in Yuke’s was written down to $3.2 million due to an other than temporary decline in the fair value of the investment.  For the nine months ended December 31, 2003, the unrealized holding gain was $1.4 million which brings the carrying value of the investment to $4.6 million at December 31, 2003.  Due to the long-term nature of this relationship, this investment is included in other long-term assets in the accompanying balance sheets.  Under separate development agreements, Yuke’s will create exclusively for us certain World Wrestling Entertainment wrestling games for the PlayStation 2 and GameCube.

 

During 2002, we loaned Minick Holding AG (“Minick”) $1.5 million.  On January 24, 2003, the loan was converted to an equity investment in Minick.  We now own approximately 25% of the outstanding common stock of Minick.  This investment is accounted for under the equity method.  Equity in net income for the period ended December 31, 2003 is not material.  Minick develops and operates interactive software applications for wireless devices.  We will work with Minick to provide licensed wireless gaming through their software applications.

 

During the current quarter we also acquired municipal bonds with maturities of greater than one year for a book value of $5.3 million.  These bonds are classified as held to maturity.

 

12.          Credit Facility

 

We have a credit facility that allows us to maintain outstanding letters of credit up to $25.0 million.  The credit facility is secured by a lien on substantially all of our assets and contains customary financial and non-financial covenants which require us to maintain specified operating profits and liquidity and limits our ability to incur additional indebtedness, sell assets, pay cash dividends and enter into certain mergers or acquisitions.  As of December 31, 2003, we were in compliance with all the covenants under the credit facility.  Amounts outstanding under the credit facility bear interest, at our choice, at either (a) the bank’s prime rate (4.0% at December 31, 2003) or (b) the London Interbank Offered Rate (1.1% at December 31, 2003) plus 1.60%.  As of December 31, 2003, we had outstanding letters of credit of approximately $2.5 million.

 

13.          Commitments and Contingencies

 

Licenses and Software Development.  We enter into contractual arrangements with third parties for the rights to intellectual property and for the development of products.  Under these agreements, we commit to provide specified payments to an intellectual property holder or developer.  Assuming all contractual provisions are met, the total

 

11



 

future minimum contract commitment for contracts in place as of December 31, 2003 is approximately $110.3 million.

 

Advertising.  We have certain minimum advertising commitments under most of our major license agreements.  These minimum commitments generally range from 2% to 12% of net sales related to the respective license.  We estimate that our minimum commitment for advertising for the remainder of fiscal 2004 will be $4.4 million.  We also have a commitment for $2.4 million under a sponsorship agreement which will require us to make payments over the next three years.

 

Leases.  We are committed under operating leases with lease termination dates to 2014.  Certain leases contain rent escalations.

 

Summary of annual minimum contractual obligations and commercial commitments as of December 31, 2003 (in thousands), are as follows:

 

Contractual Obligations and Commercial Commitments

 

Fiscal
Years Ended
March 31,

 

License
Guarantees

 

Software
Development
Milestone
Payments

 

Advertising

 

Leases

 

Letters of
Credit

 

Other

 

Total

 

Remainder of 2004

 

$

5,210

 

$

24,460

 

$

4,426

 

$

1,132

 

$

2,528

 

$

792

 

$

38,548

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2005

 

21,254

 

38,893

 

20,080

 

4,311

 

 

1,583

 

86,121

 

2006

 

17,912

 

2,570

 

9,501

 

3,061

 

 

 

33,044

 

2007

 

 

 

4,390

 

1,659

 

 

 

6,049

 

2008

 

 

 

3,080

 

1,450

 

 

 

4,530

 

Thereafter

 

 

 

2,400

 

5,300

 

 

 

7,700

 

 

 

$

44,376

 

$

65,923

 

$

43,877

 

$

16,913

 

$

2,528

 

$

2,375

 

$

175,992

 

 

Warrants.  We are committed under a license agreement to issue a warrant to purchase a total of approximately 250,000 shares of common stock.  At this time, the warrant terms related to this agreement are being negotiated.  We have estimated the fair value of this warrant based on current negotiations as we have shipped product related to this license agreement. The estimated fair value is being amortized to license amortization and royalties over estimated sales for games that have been released. We will adjust our estimated fair value and the related amortization when the warrant terms are finalized.

 

Manufacturer Indemnification.  We must indemnify the manufacturers of our games with respect to all loss, liability and expense resulting from any claim against the manufacturer involving the development, marketing, sale or use of our games, including any claims for copyright or trademark infringement brought against the manufacturer.  As a result, we bear a risk that the properties upon which the titles are based, or that the information and technology licensed from others and incorporated in the products, may infringe the rights of third parties.  Our agreements with our independent software developers and property licensors typically provide for us to be indemnified with respect to certain matters.  If any claim is brought by a manufacturer against us for indemnification, however, our developers or licensors may not have sufficient resources to in turn, indemnify us.  Furthermore, these parties’ indemnification of us may not cover the matter that gives rise to the manufacturer’s claim.

 

Legal and Regulatory Proceedings.  On July 11, 2003 we were informed by the staff of the Securities and Exchange Commission (the “SEC”) that the SEC is conducting a non-public formal investigation entitled “In the Matter of Certain Video Game Manufacturers and Distributors.”  In connection with the investigation, the SEC has requested information from us. The SEC staff has informed us that other companies in the video game industry have received similar requests for information. The investigation appears to be focused on certain accounting practices, with specific emphasis on revenue recognition.  The SEC has advised us that its investigation is non-public and should

 

12



 

not be construed as an indication from the SEC or its staff that any violations of the law have occurred, nor should it reflect negatively upon any person, entity or security.  We intend to cooperate fully with the SEC in its investigation.

 

We received a demand from Motorola for indemnification under our license to it of certain wireless games distributed in France.  The demand arises out of litigation commenced in France in January 2003 against Motorola and their distribution partners for trademark infringement and unfair competition, which seeks $10.0 million in damages plus an unspecified amount and an accounting.  In April 2003, we joined the action as a necessary party.  Although we expect to prevail, at this early stage we cannot predict the likely outcome of the demand for indemnification.

 

We are involved in other routine litigation arising in the ordinary course of our business.  In the opinion of our management, none of the other pending litigation will have a material adverse effect on our consolidated financial condition or results of operations.

 

14.          Capital Stock Transactions

 

On September 10, 2002, we announced that our Board of Directors authorized the repurchase of up to $25.0 million of our common stock from time to time on the open market or in private transaction.  On November 21, 2002, we announced that our Board of Directors authorized the repurchase of an additional $25.0 million.  On February 5, 2004, we announced that our Board of Directors authorized the repurchase of an additional $25.0 million bringing the total authorized to $75.0 million.  During the three months ended December 31, 2003, we repurchased 197,000 additional shares of our common stock.  In total, we have repurchased 2,949,000 shares of our common stock for $43.8 million leaving $31.2 million available for future repurchases.

 

On August 12, 2003, a proposal to amend our 1997 Stock Option Plan to increase the authorized number of shares of common stock available for issuance under such plan from 10,537,500 to 14,537,500 was approved by the shareholders.

 

In connection with a licensing agreement, in September 2003, we issued a warrant to purchase 100,000 shares of common stock at $15.68 per share having an estimated fair value of $1.0 million.  The estimated fair value was determined using the Black Scholes option pricing model with the following assumptions: an anticipated volatility of 71%, a weighted average risk-free interest rate of 3.43%, and a term of 5 years.  The fair value of the warrant is included in licenses in the accompanying balance sheet.  The warrant expires December 31, 2009.

 

15.          Basic and Diluted Earnings Per Share

 

The following table is a reconciliation of the weighted-average shares used in the computation of basic and diluted earnings per share for the years presented:

 

(In thousands, except per share

 

For the Three Months Ended
December 31,

 

For the Nine Months Ended
December 31,

 

data)

 

2003

 

2002

 

2003

 

2002

 

Net income used to compute basic and diluted earnings per share

 

$

30,373

 

$

3,132

 

$

30,406

 

$

10,229

 

Weighted average number of shares outstanding — basic

 

38,142

 

38,717

 

38,219

 

39,247

 

Dilutive effect of stock options and warrants

 

757

 

1,048

 

786

 

1,840

 

Number of shares used to compute earnings per share — diluted

 

38,899

 

39,765

 

39,005

 

41,087

 

 

Stock options to purchase 4,472,000 and 4,406,000 shares of common stock in the three and nine months ended December 31, 2003, respectively, and 4,971,000 and 3,370,000 shares of common stock in the three and nine Months ended December 31,  2002, respectively, were outstanding but not included in the computation of diluted earnings per common share because the option exercise price for these options was greater than the average market price of our shares of common stock during the respective periods.

 

13



 

16.          Comprehensive Income (Loss)

 

The table below presents the components of our comprehensive income (loss) for the three and nine months ended December 31, 2003 and 2002, respectively:

 

 

 

For the Three Months Ended
December 31,

 

For the Nine Months Ended
December 31,

 

(In thousands)

 

2003

 

2002

 

2003

 

2002

 

Net income

 

$

30,373

 

$

3,132

 

$

30,406

 

$

10,229

 

Other comprehensive income (loss)

 

 

 

 

 

 

 

 

 

Foreign currency translation adjustment

 

2,878

 

1,690

 

4,688

 

4,744

 

Unrealized gain (loss) on investments

 

392

 

(415

)

1,359

 

(514

)

Other comprehensive income (loss)

 

3,270

 

1,275

 

6,047

 

4,230

 

Comprehensive income

 

$

33,643

 

$

4,407

 

$

36,453

 

$

14,459

 

 

17.          Recently Issued Accounting Pronouncements

 

In December 2003, the FASB issued Interpretation No. 46, “Consolidation of Variable Interest Entities” (revised in December 2003) (“FIN 46-R”). This interpretation of Accounting Research Bulletin No. 51, “Consolidated Financial Statements,” addresses consolidation by business enterprises of variable interest entities (“VIEs”) that either: (i) do not have sufficient equity investment at risk to permit the entity to finance its activities without additional subordinated financial support, or (ii) are owned by equity investors who lack an essential characteristic of a controlling financial interest. Generally, application of FIN 46-R is required in financial statements of public entities that have interests in structures commonly referred to as special-purpose entities for periods ending after December 15, 2003, and, for other types of VIEs, for periods ending after March 15, 2004.  We have reviewed this pronouncement and determined it is not applicable since we do not own or have an investment in any VIEs.

 

14



 

Item 2.    MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS

 

This Quarterly Report on Form 10-Q contains, or incorporates by reference, certain statements that may be deemed “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995.  Such statements appear in a number of places in this Report, including, without limitation “Management Discussion and Analysis of Financial Condition and Results of Operations.”  These statements are based on current expectations, estimates and projections about our business based, in part, on assumptions made by management.  These statements are not guarantees of future performance and involve risks, uncertainties and assumptions that are difficult to predict.  Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements due to numerous factors, including those described above and the following:  changes in demand for our products, product mix, product development delays, the timing of customer orders and deliveries, the impact of competitive products and pricing and difficulties encountered in the integration of acquired businesses.  In addition, such statements could be affected by growth rates and market conditions relating to the interactive software industry and general domestic and international economic conditions.  For specific information concerning these and other such factors please see the section entitled “Risk Factors” in our transition report on Form 10-K for the transition period ended March 31, 2003.  The forward-looking statements contained herein speak only as of the date on which they are made, and we do not undertake any obligation to update any forward-looking statements to reflect events or circumstances after the date of this Quarterly Report.

 

Overview

 

We are a leading global developer and publisher of interactive entertainment software for the major hardware platforms in the home video game market.  We currently develop and publish titles for Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, PCs and wireless devices.  Our titles span most major interactive entertainment software genres, including action, adventure, children’s, driving, fighting, puzzle, role playing, simulation, sports and strategy.

 

Our software is based on intellectual property licensed or assigned from third parties or created internally.  We continually seek to identify and develop titles based on content from other entertainment media (such as movies and television programs), sports and entertainment personalities, popular sports and trends or concepts that have high public visibility or recognition or that reflect the trends of popular culture.  Our portfolio of licensed properties includes Disney/Pixar’s Finding Nemo and two future Disney/Pixar properties, Hot Wheels, Power Rangers, Scooby-Doo, Sonic the Hedgehog, SpongeBob SquarePants, World Wrestling Entertainment, as well as others.

 

We also develop software based on brands created by our seven internal development studios and by external developers under contract with us.  Our original brands include Tak and the Power of Juju (co-created with Nickelodeon), Sphinx and the Cursed Mummy, Splashdown®:Rides Gone Wild, Red Faction®, and MX.

 

In North America, we market and distribute our software to customers including Wal-Mart, Toys “R” Us, Target, Best Buy, GameStop, Kay Bee Toys, K-Mart and other regional and national general merchandisers, discount store chains, and specialty retailers.  Outside North America, we market and distribute our software to retailers in 70 countries and territories through offices in the United Kingdom, France, Germany, Australia and Korea.

 

Our business cycle generally commences with the securing of a license to publish one or more titles based on a property or agreement with a developer to create a game based on original content.  These licenses typically require an advance payment to the licensor and a guarantee of minimum future royalties.  See – Critical Accounting Policies “Licenses” and “Software Development.”  We also develop games internally through our development studios

 

15



 

Cranky Pants Games™, Heavy Iron Studios®, Helixe™, Pacific Coast Power & Light Co.® (“PCP&L”), Rainbow Multimedia Group, Inc., also known as Rainbow Studios™, THQ Australia Studios™ Pty. Ltd. and Volition, Inc.®.  After we acquire rights to a property from a licensor or develop a concept internally, we begin software development for the title.  Upon completion of development and approval of the title by the manufacturer and licensor, we order products and generally cause a letter of credit to be opened in favor of the manufacturer or obtain a line of credit from the manufacturer.  Other than games that we release on PCs, the manufacturers(1) or their authorized vendors manufacture all of our products for us.

 

Products are shipped at our expense to a public warehouse for domestic distribution or to warehouses in Canada, the United Kingdom, Germany, France, Australia or Korea for foreign distribution.  We then sell directly to our major retail accounts both domestically and in the United Kingdom, Germany, France and Australia and Korea.

 

Unfilled sales orders are commonly referred to as backlog.  Since substantially all of our product orders are fulfilled shortly after we receive them, we do not believe that the amount of our unfilled sales orders as of the end of a period is a meaningful indicator of sales in future periods.  Accordingly, we do not report the amount of our unfilled sales orders.

 

Platform Licenses

 

Our business is dependent on our license agreements with the manufacturers.  All of these licenses are for fixed terms and are not exclusive.  Each license grants us the right to develop, publish and distribute titles for use on such manufacturer’s platform(s), and requires that each such title be approved by the manufacturer prior to development of the software and embodied in products that are manufactured solely by such manufacturer or (in the case of Microsoft) its authorized vendor.

 

The following table sets forth information with respect to our platform licenses.  In some instances, we have more than one platform license for a particular platform.  In certain instances noted below, we have reached agreement with the platform manufacturer regarding business terms of a license or license renewal but have not yet completed the contract documentation process.  In the interim, and as is customary in our business, both we and the platform manufacturer are operating in accordance with the agreed business terms.

 

 


(1)           Microsoft, Nintendo and Sony are referred to herein collectively as the “hardware manufacturers” or the “manufacturers.”  Nintendo®, Game Boy®, Game Boy® Color, Game Boy® Advance, GameCube™ and Nintendo® 64 are trademarks and/or registered trademarks of Nintendo of America Inc. (“Nintendo”).  Sony PlayStation® and Sony PlayStation® 2 are trademarks and/or registered trademarks of Sony Computer Entertainment Inc. (“Sony”).  Microsoft Xbox™ is a trademark of Microsoft Corporation (“Microsoft”).

 

16



 

Manufacturer

 

Platform

 

Territory

 

Expiration Date(s)

Nintendo

 

Game Boy Color

 

All countries in the Western Hemisphere

 

March 2004

Nintendo

 

Game Boy Color

 

Europe, Australia and New Zealand

 

October 2005

Nintendo

 

Game Boy Advance

 

All countries in the Western Hemisphere

 

July 2004

Nintendo

 

Game Boy Advance

 

Europe, Australia and New Zealand

 

April 2006

Nintendo

 

GameCube

 

All countries in the Western Hemisphere

 

April 2005

Nintendo

 

GameCube

 

Europe, Australia and New Zealand

 

April 2006

Sony

 

PlayStation

 

United States, Canada, Mexico and Latin America

 

August 2006

Sony

 

PlayStation

 

Europe, Australia and New Zealand

 

December 2005

Sony

 

PlayStation 2

 

United States and Canada

 

March 2004(1)

Sony

 

PlayStation 2

 

Europe, Australia and New Zealand

 

(2)

Sony

 

PlayStation and PlayStation 2

 

Korea

 

March 2006(1)

Microsoft

 

Xbox

 

(3)

 

November 2004

 


(1)           The PlayStation 2 Licensed Publisher Agreement provides for an automatic annual renewal unless either party terminates the agreement by January 31 of the applicable year.  To date, this agreement has not been terminated.

(2)           The PlayStation 2 Licensed Publisher Agreement provides for  an automatic annual renewal unless either party terminates the agreement by February 28 of the applicable year.  To date, this agreement has not been terminated.

(3)           The territory is determined on a title-by-title basis.

 

Nintendo Game Boy Advance and Game Boy Color are cartridge-based formats, while Nintendo GameCube, Sony PlayStation 2 and Microsoft Xbox are disc-based formats.  Nintendo charges us an amount for each Nintendo Game Boy Advance and Game Boy Color cartridge.  This amount varies based, in part, on the memory capacity of the cartridges.  Nintendo GameCube, Sony and Microsoft agreements include a charge for every disc manufactured.  The amounts charged by the manufacturers include a manufacturing, printing and packaging fee as well as a royalty for the use of the manufacturer’s name, proprietary information and technology, and are subject to adjustment by the manufacturers at their discretion.  The manufacturers have the right to review, evaluate and approve a prototype of each title and the title’s packaging.

 

In addition, we must indemnify the manufacturers with respect to all loss, liability and expense resulting from any claim against the manufacturer involving the development, marketing, sale or use of our games, including any claims for copyright or trademark infringement brought against the manufacturer.  As a result, we bear a risk that the properties upon which the titles are based, or that the information and technology licensed from others and incorporated in the products, may infringe the rights of third parties.  Our agreements with our independent software developers and property licensors typically provide for us to be indemnified with respect to certain matters.  If any claim is brought by a manufacturer against us for indemnification, however, our developers or licensors may not have sufficient resources to in turn, indemnify us.  Furthermore, these parties’ indemnification of us may not cover the matter that gives rise to the manufacturer’s claim.

 

Each platform license may be terminated by the manufacturer if a breach or default by us is not cured after we receive written notice from the manufacturer, or if we become insolvent.  Upon termination of a platform license for any reason other than our breach or default, we have a limited period of time to sell any existing product inventory remaining as of the date of termination.  The length of this sell-off period varies between 90 and 180 days, depending upon the platform agreement.  We must destroy any such inventory remaining after the end of the sell-off period.  Upon termination as a result of our breach or default, we must destroy any remaining inventory.

 

17



 

Critical Accounting Policies

 

The Management’s Discussion and Analysis of Financial Condition and Results of Operations discusses our consolidated financial statements, which have been prepared in accordance with accounting principles generally accepted in the United States of America.  The preparation of these consolidated financial statements requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the date of the consolidated financial statements and the reported amounts of revenues and expenses during the reporting period.  The policies discussed below are considered by management to be critical because they are both important to the portrayal of our financial condition and results of operations and their application places the most significant demands on management’s judgment, with financial reporting results relying on estimates about the effect of matters that are inherently uncertain.  Specific risks for these critical accounting policies are described in the following paragraphs.  For all of these policies, management cautions that actual results may differ materially from these estimates under different assumptions or conditions.

 

Allowances for price protection, returns and doubtful accounts.  We derive revenue from sales of packaged software for video game systems and personal computers, sales of software and services for wireless devices and from licensing software.  Package software revenue is recognized net of allowances for price protection and returns and various customer discounts.  We typically only allow returns for our personal computer products.  We may decide to provide price protection or allow returns for our video game system and personal computer products after we analyze: i) inventory remaining in the retail channel, ii) the rate of inventory sell through in the retail channel, and iii) our remaining inventory on hand.  We maintain a policy of giving credits for price protection and returns, but do not give cash refunds.

 

We establish sales allowances based on estimates of future price protection and returns with respect to current period product revenue.  We analyze historical price protection granted, historical returns, current sell through of retailer and distributor inventory of our products, current trends in the video game market and the overall economy, changes in customer demand and acceptance of our products, and other related factors when evaluating the adequacy of the price protection and returns allowance.  In addition, management monitors the volume of our sales to retailers and distributors and their inventories, because slow-moving inventory in the distribution channel can result in the requirement for price protection or returns in subsequent periods.  In the past, actual price protection and returns have not generally exceeded our reserves.  However, actual price protection and returns in any future period are inherently uncertain as unsold products in the distribution channels are exposed to rapid changes in consumer preferences, market conditions or technological obsolescence due to new platforms, product updates or competing products.  While management believes it can make reliable estimates for these matters, if we changed our assumptions and estimates, our price protection and returns reserves would change, which would impact the net revenue we report.  In addition, if actual price protection and returns were significantly greater than the reserves we have established, the actual results of our reported net sales would decrease.  Conversely, if actual price protection and returns were significantly less than our reserves, our reported net sales would increase.

 

Similarly, management must use significant judgment and make estimates in connection with establishing allowances for doubtful accounts in any accounting period.  Management analyzes customer concentrations, customer credit-worthiness and current economic trends when evaluating the adequacy of the allowance for doubtful accounts.  Material differences may result in the amount and timing of our bad debt expense for any period if management made different judgments or utilized different estimates.  If our customers experience financial difficulties and are not able to meet their ongoing financial obligations to us, our results of operations may be adversely impacted.

 

For the nine months ended December 31, 2003 and 2002, we recorded allowances for future price protection, returns and doubtful accounts of approximately $97.4 million and $57.3 million, respectively.  The increase in allowances for future price protection, returns and allowances for doubtful accounts is related to the increase in sales during the nine months ended December 31, 2003 as compared to the same period last year and our estimate of future price protection and returns based on the factors discussed above.  Additionally, during the three months ended December 31, 2003 we recorded approximately $7 million of bad debt expense due to Kay Bee Toys’ filing for bankruptcy protection on January 14, 2004.  As of December 31, 2003 and March 31, 2003, our aggregate reserves against accounts receivable for price protection, returns and doubtful accounts were approximately $78.4 million and $31.5 million, respectively.

 

Licenses.  Minimum guaranteed royalty payments for intellectual property licenses are initially recorded as an asset (licenses) and as a liability (accrued royalties) at the contractual amount upon execution of the contract when no

 

18



 

significant performance remains with the licensor.  When significant performance remains with the licensor, we record royalty payments as an asset (licenses) when payable rather than upon execution of the contract.  Royalty payments for intellectual property licenses are classified as current assets and current liabilities to the extent such royalty payments relate to anticipated sales during the subsequent year and long-term assets and long-term liabilities if such royalty payments relate to anticipated sales after one year.

 

Licenses are expensed to license amortization and royalties at the higher of (i) the contractual royalty rate based on actual net product sales or (ii) the ratio of current units sold to total projected units sold.  When, in management’s estimate, future cash flows will not be sufficient to recover previously capitalized costs, we expense these capitalized costs to license amortization and royalties.  See – “Long-Lived Assets” below.  If actual revenues, or revised forecasted units, fall below the initial forecasted units, the charge to license amortization and royalties may be larger than anticipated in any given quarter.  As of December 31, 2003, the net carrying value of our licenses was $22.7 million.  If we were required to write off licenses, due to changes in market condition or product quality, our results of operations could be materially adversely affected.

 

Software Development.  We utilize both independent software developers and internal development teams to develop our software.  We account for software development costs in accordance with SFAS No. 86, “Accounting for the Costs of Computer Software to be Sold, Leased, or Otherwise Marketed.”  We capitalize software development costs once technological feasibility is established and we determine that such costs are recoverable against future revenues.  For products where proven game engine technology exists, this may occur early in the development cycle.  We evaluate technological feasibility on a product-by-product basis.  Amounts related to software development for which technological feasibility is not yet met are charged immediately to product development expense.  We capitalize the milestone payments made to independent software developers and the direct payroll costs for our internal development teams.

 

Capitalized software development is expensed to software development amortization at the higher of (i) the contractual rate based on actual net product sales or (ii) the ratio of current units sold to total projected units sold.  When, in management’s estimate, future cash flows will not be sufficient to recover previously capitalized costs, we expense these costs to software development amortization.  See – “Long-Lived Assets” below.  If actual revenues, or revised forecasted units, fall below the initial forecasted units, the charge to software development amortization may be larger than anticipated in any given quarter.  As of December 31, 2003, the net carrying value of our software development was $41.4 million.  If we were required to write off software development, due to changes in market condition or product quality, our results of operations could be materially adversely affected.

 

Goodwill.  In conjunction with the implementation of the new accounting rules for goodwill as of the beginning of 2002, we completed a goodwill impairment review.  According to our accounting policy, we also performed an annual review during the quarter ended June 30, 2003 and June 30, 2002, and in both reviews we found no impairment.  We will perform a similar review in future quarters ending June 30, or more frequently if indicators of potential impairment exist.  Our impairment review process is based on a discounted future cash flow approach that uses our estimates of revenue for the reporting units, driven by anticipated success of our products and product release schedules, and estimated costs as well as appropriate discount rates.  These estimates are consistent with the plans and estimates that we use to manage the underlying businesses.  We performed similar impairment tests for indefinite-lived intangible assets and found no impairment.  The success of our products is affected by the ability to accurately predict which platforms and which products we develop will be successful.  Also, our revenues and earnings are dependent on our ability to meet our product release schedules.  Due to these and other factors described in the subsection entitled “Risk Factors” in our transition report on Form 10-K for the transition period ended March 31, 2003 we may not realize the future net cash flows necessary to recover our goodwill.

 

Based on these judgments and assumptions, we determine whether we need to take an impairment charge to reduce the value of the goodwill and indefinite-lived intangible assets stated on our balance sheets to reflect their estimated fair values.  Judgments and assumptions about future values are complex and often subjective.  They can be affected by a variety of factors, including but not limited to, significant negative industry or economic trends, significant changes in the manner or use of the acquired assets or the strategy of our overall business and significant underperformance relative to expected historical or projected future operating results.  Although we believe the judgments and assumptions we have made in the past have been reasonable and appropriate, there is nonetheless a high degree of uncertainty and judgment involved.  We continue to encounter the risks and difficulties faced with launching or acquiring a new business.  When the business is a development studio, we look for ways to maximize the talent and intellectual property within the studio.  We make judgments and assumptions as to the commercial

 

19



 

success and quantity of games developed by a particular studio.  Different judgments and assumptions could materially impact our reported financial results.  For example, if we do not develop games with the same commercial success or the same number of games as we have estimated, we may need to take an impairment charge against goodwill in the future.  More conservative assumptions of the anticipated future benefits from these businesses would result in lower fair values which could result in impairment charges, which would decrease net income and result in lower asset values on our balance sheets.  Conversely, less conservative assumptions would result in higher fair values which could result in lower impairment charges and higher net income.

 

Long-Lived Assets.  We evaluate long-lived assets, including but not limited to licenses, software development, property and equipment and identifiable intangible assets with finite lives, for impairment whenever events or changes in circumstances indicate that the carrying amount of an asset may not be recoverable.  Factors we consider in deciding when to perform an impairment review include significant under-performance of a product or platform in relation to expectations, significant negative industry or economic trends, and significant changes or planned changes in our use of the assets.  Potential impairment of the assets is measured by a comparison of the carrying amount of an asset to future undiscounted net cash flows expected to be generated by the asset.  If such assets are considered to be impaired, the impairment to be recognized is measured by the amount by which the carrying amount of the asset exceeds its fair value.

 

Judgments and assumptions about future values are complex and often subjective.  They can be affected by a variety of factors, including but not limited to, significant negative industry or economic trends, significant changes in the manner or use of the acquired assets or the strategy of our overall business, and significant underperformance relative to expected historical or projected future operating results.  Although we believe the judgments and assumptions management has made in the past have been reasonable and appropriate, there is nonetheless a high degree of uncertainty and judgment involved.  More conservative assumptions of the anticipated future cash flows from these assets would result in lower fair values which could result in impairment charges, which would decrease net income and result in lower asset values on our balance sheets.  Conversely, less conservative assumptions would result in higher fair values which could result in lower impairment charges and higher net income.

 

We also make judgments about the remaining useful lives of long-lived assets.  When we determine that the useful lives of assets are shorter than we had originally estimated, and there are sufficient cash flows to support the carrying value of the assets, we accelerate the rate of depreciation charges in order to fully depreciate the assets over their new shorter useful lives.

 

Income taxes.  As part of the process of preparing our consolidated financial statements, we are required to estimate our income taxes in each of the jurisdictions in which we operate.  This process involves estimating our current tax exposures in each jurisdiction including the impact, if any, of additional taxes resulting from tax examinations as well as making judgments regarding the recoverability of deferred tax assets.  To the extent recovery of deferred tax assets is not likely based on our estimation of future taxable income in each jurisdiction, a valuation allowance is established.  Tax exposures can involve complex issues and may require an extended period to resolve.  The estimated effective tax rate is adjusted for the tax related to significant unusual items.  Changes in the geographic mix or estimated level of annual pre-tax income can affect the overall effective tax rate.

 

 

Recently Issued Accounting Pronouncements

 

In December 2003, the FASB issued Interpretation No. 46, “Consolidation of Variable Interest Entities” (revised in December 2003) (“FIN 46-R”). This interpretation of Accounting Research Bulletin No. 51, “Consolidated Financial Statements,” addresses consolidation by business enterprises of variable interest entities (“VIEs”) that either: (i) do not have sufficient equity investment at risk to permit the entity to finance its activities without additional subordinated financial support, or (ii) are owned by equity investors who lack an essential characteristic of a controlling financial interest. Generally, application of FIN 46-R is required in financial statements of public entities that have interests in structures commonly referred to as special-purpose entities for periods ending after December 15, 2003, and, for other types of VIEs, for periods ending after March 15, 2004.  We have reviewed this pronouncement and determined it is not applicable since we do not own or have an investment in any VIEs.

 

20



 

Results of Operations

 

Seasonality

 

Our business is highly seasonal, with the highest levels of consumer demand, and a significant percentage of our revenue, occurring in the December quarter.

 

Sales by Platform

 

The following table sets forth our net sales by platform as a percentage of sales for the three months and nine months ended December 31, 2003 and 2002:

 

 

 

Three Months Ended
December 31,

 

Nine Months Ended
December 31,

 

Platform Revenue Mix

 

2003

 

2002

 

2003

 

2002

 

Sony PlayStation 2

 

47.3

%

51.4

%

38.5

%

39.5

%

Nintendo Game Boy Advance

 

24.5

 

19.9

 

25.1

 

22.6

 

Microsoft Xbox

 

6.2

 

2.3

 

11.4

 

4.4

 

PC CD-ROM

 

9.5

 

9.4

 

11.6

 

9.8

 

Nintendo GameCube

 

10.0

 

7.1

 

9.5

 

11.9

 

Sony PlayStation

 

1.8

 

4.7

 

2.4

 

6.9

 

Wireless

 

0.7

 

0.2

 

1.0

 

0.4

 

Nintendo Game Boy Color

 

0.0

 

4.8

 

0.3

 

4.7

 

Other

 

0.0

 

0.2

 

0.2

 

(0.2

)

 

 

100.0%

 

100.0

%

100.0

%

100.0

%

 

The following table sets forth our net sales by platform for the three months ended December 31, 2003 and 2002:

 

Net Sales for the Three Months
Ended (In thousands)

 

December 31,
2003

 

December 31,
2002

 

Increase/
(Decrease)

 

% Change

 

Sony PlayStation 2

 

$

138,415

 

$

111,885

 

$

26,530

 

23.7

%

Nintendo Game Boy Advance

 

71,595

 

43,321

 

28,274

 

65.3

%

Microsoft Xbox

 

18,257

 

5,020

 

13,237

 

263.7

%

PC CD-ROM

 

27,953

 

20,441

 

7,512

 

36.8

%

Nintendo GameCube

 

29,192

 

15,508

 

13,684

 

88.2

%

Sony PlayStation

 

5,219

 

10,352

 

(5,133

)

(49.6

)%

Wireless

 

2,047

 

343

 

1,704

 

496.8

%

Nintendo Game Boy Color

 

39

 

10,422

 

(10,383

)

(99.6

)%

Other

 

382

 

458

 

(301

)

(65.7

)%

Net Sales

 

$

293,099

 

$

217,750

 

$

75,349

 

34.6

%

 

The following table sets forth our net sales by platform for the nine months ended December 31, 2003 and 2002:

 

Net Sales for the Nine Months Ended
(In thousands)

 

December 31,
2003

 

December 31,
2002

 

Increase/
(Decrease)

 

% Change

 

Sony PlayStation 2

 

$

199,323

 

$

158,400

 

$

40,923

 

25.8

%

Nintendo Game Boy Advance

 

129,795

 

90,606

 

39,189

 

43.2

%

Microsoft Xbox

 

59,137

 

17,536

 

41,601

 

237.2

%

PC CD-ROM

 

60,062

 

39,110

 

20,952

 

53.6

%

Nintendo GameCube

 

49,311

 

47,949

 

1,362

 

2.8

%

Sony PlayStation

 

12,266

 

27,601

 

(15,335

)

(55.6

)%

Wireless

 

4,994

 

1,516

 

3,478

 

229.5

%

Nintendo Game Boy Color

 

1,520

 

19,065

 

(17,545

)

(92.0

)%

Other

 

1,303

 

(936

)

2,239

 

(239.2

)%

Net Sales

 

$

517,711

 

$

400,847

 

$

116,864

 

29.2

%

 

21



 

Sony PlayStation 2 Net Sales

 

(in thousands)

 

December 31, 2003

 

% of net sales

 

December 31, 2002

 

% of net sales

 

% change

 

Three Months Ended

 

$

138,415

 

47.3

%

$

111,885

 

51.4

%

23.7

%

Nine Months Ended

 

$

199,323

 

38.5

%

$

158,400

 

39.5

%

25.8

%

 

Net sales increased for the three months ended December 31, 2003 due to the launch of WWE Smackdown! Here Comes the Pain, SpongeBob Square Pants: Battle for Bikini Bottom, the continuing launch of Disney/Pixar’s Finding Nemo in Europe and other international territories and the launch of two new original brands - Tak and the Power of Juju and Sphinx and the Cursed Mummy, offset by the release of Red Faction II  in the same period last year.  Net sales also increased due to strong catalog sales during the three months ended December 31, 2003.  Net sales increased for the nine months ended December 31, 2003 primarily due to strong sales of Disney/Pixar’s Finding Nemo.  The increases in the three and nine months ended December 31, 2003 were also due to the higher installed base of the PlayStation 2 hardware compared to the same periods last year.

 

We expect net sales from PlayStation 2 products to continue to grow in fiscal 2004, but as net sales from these products increase, we expect our growth rates to decrease due to the maturity of the current hardware cycle.

 

Nintendo Game Boy Advance Net Sales

 

(in thousands)

 

December 31, 2003

 

% of net sales

 

December 31, 2002

 

% of net sales

 

% change

 

Three Months Ended

 

$

71,595

 

24.5

%

$

43,321

 

19.9

%

65.3

%

Nine Months Ended

 

$

129,795

 

25.1

%

$

90,606

 

22.6

%

43.2

%

 

Net sales increased for the three months ended December 31, 2003 due to the continuing launch of Disney/Pixar’s Finding Nemo in Europe and other international territories.  We also released SpongeBob Square Pants: Battle for Bikini Bottom and Tak and the Power of Juju during the current quarter which also attributed to the increase.  Net sales increased for the nine months ended December 31, 2003 due to strong current year sales of Disney/Pixar’s Finding Nemo.  The increase in the three and nine months ended December 31, 2003 was also due to the higher installed base of the Game Boy Advance hardware compared to the same periods last year.  The increase in hardware is due in part to Nintendo’s launch of the Game Boy Advance SP, which is a front-lit screen version of their Game Boy Advance platform, in March 2003.  In total we released five titles during the current quarter compared to 12 titles in the same period last year.  Year to date we have released 25 Game Boy Advance titles compared to 24 in the same period last year.

 

We expect net sales from Game Boy Advance products to continue to grow in fiscal 2004, but as net sales from these products increase, we expect our growth rates to decrease due to the maturity of the current hardware cycle.

 

22



 

Microsoft Xbox Net Sales

 

(in thousands)

 

December 31, 2003

 

% of net sales

 

December 31, 2002

 

% of net sales

 

% change

 

Three Months Ended

 

$

18,257

 

6.2

%

$

5,020

 

2.3

%

263.7.1

%

Nine Months Ended

 

$

59,137

 

11.4

%

$

17,536

 

4.4

%

237.2

%

 

Net sales increased for the three months ended December 31, 2003 due to release of SpongeBob Square Pants: Battle for Bikini Bottom and Sphinx and the Cursed Mummy.  Net sales increased for the nine months ended December 31, 2003 primarily due to sales of WWE Raw 2 and Disney/Pixar’s Finding NemoWWE Raw launched in February 2002.  The increase in the three and nine months ended December 31, 2003 was also due to the higher installed base of the Xbox hardware compared to the same periods last year.  In total we released three titles during the current quarter compared to two titles in the same period last year.  Year to date we have released 13 Xbox titles compared to five in the same period last year.

 

We expect net sales from Xbox products to continue to grow in fiscal 2004, but as net sales from these products increase, we expect our growth rates to decrease due to the maturity of the current hardware cycle.

 

PC CD-ROM Net Sales

 

(in thousands)

 

December 31, 2003

 

% of net sales

 

December 31, 2002

 

% of net sales

 

% change

 

Three Months Ended

 

$

27,953

 

9.5

%

$

20,441

 

9.4

%

36.8

%

Nine Months Ended

 

$

60,062

 

11.6

%

$

39,110

 

9.8

%

53.6

%

 

Net sales increased for the three months ended December 31, 2003 due to the continuing launch of two SKU’s of Disney/Pixar’s Finding Nemo and the release of Broken Sword 3 in Europe and other international territories.  Net sales increased for the nine months ended December 31, 2003 primarily due to strong current year sales of two SKUs of Disney/Pixar’s Finding Nemo.   In total we released six PC CD-ROM titles published from our ValuSoft division and three other PC CD-ROM titles during the quarter compared to 12 titles published by our ValuSoft division and two other titles in the same period last year.  Year to date we have released 38 PC CD-ROM titles published from our ValuSoft division and 13 other PC CD-ROM titles compared to 33 PC CD-ROM titles published from our ValuSoft division and 14 other PC CD-ROM titles in the same period last year.

 

Nintendo GameCube Net Sales

 

(in thousands)

 

December 31, 2003

 

% of net sales

 

December 31, 2002

 

% of net sales

 

% change

 

Three Months Ended

 

$

29,192

 

10.0

%

$

15,508

 

7.1

%

88.2

%

Nine Months Ended

 

$

49,311

 

9.5

%

$

47,949

 

11.9

%

2.8

%

 

Net sales for the three months ended December 31, 2003 included releases of SpongeBob Square Pants: Battle for Bikini Bottom and Tak and the Power of Juju.  We released five GameCube titles during the three months ended December 31, 2003 compared to four titles in the same period last year.  Year to date we have released eight GameCube titles compared to ten in the same period last year.  Net sales for nine months ended December 31, 2003 have slightly increased due to strong sales of Disney/Pixar’s Finding Nemo.

 

In October 2003, Nintendo announced a price cut for GameCube hardware.  We anticipate this hardware price cut will stimulate sales of the hardware and software for the platform.  Although net sales have only increased slightly for the nine months ended December 31, 2003 as compared to the same period last year, we expect the net sales growth rate on this platform to be relatively flat for the rest of the fiscal year 2004.

 

23



 

Sony PlayStation Net Sales

 

(in thousands)

 

December 31, 2003

 

% of net sales

 

December 31, 2002

 

% of net sales

 

% change

 

Three Months Ended

 

$

5,219

 

1.8

%

$

10,352

 

4.7

%

-49.6

%

Nine Months Ended

 

$

12,266

 

2.4

%

$

27,601

 

6.9

%

-55.6

%

 

The expected decrease in PlayStation net sales for the three and nine months ended December 31, 2003 compared to the same periods last year was attributable to the transition to newer generation console systems.  Although our PlayStation products are playable on the PlayStation 2 console, we expect sales of PlayStation titles to continue to decline in the future.

 

Nintendo Game Boy Color Net Sales

 

(in thousands)

 

December 31, 2003

 

% of net sales

 

December 31, 2002

 

% of net sales

 

% change

 

Three Months Ended

 

$

39

 

0.0

%

$

10,422

 

4.8

%

-99.6

%

Nine Months Ended

 

$

1,520

 

0.3

%

$

19,065

 

4.7

%

-92.0

%

 

The expected decrease in Game Boy Color net sales for the three and nine months ended December 31, 2003 compared to the same periods last year was attributable to the transition to newer generation handheld systems.  Although our Game Boy Color products are playable on the Game Boy Advance hardware, we expect sales of Game Boy Color titles to continue to decline in the future.

 

Sales by Territory

 

The following table sets forth, for the three months ended December 31, 2003 and 2002, our sales for the North America and international territories:

 

Net Sales for the Three Months Ended
(In thousands)

 

December 31,
2003

 

December 31,
2002

 

Increase/
(Decrease)

 

% Change

 

North America

 

$

204,304

 

$

158,786

 

$

45,518

 

28.7

%

International

 

88,795

 

58,964

 

29,831

 

50.6

%

Net Sales

 

$

293,099

 

$

217,750

 

$

75,349

 

34.6

%

 

The following table sets forth, for the nine months ended December 31, 2003 and 2002, our sales for the North America and international territories:

 

Net Sales for the Nine Months Ended
(In thousands)

 

December 31,
2003

 

December 31,
2002

 

Increase/
(Decrease)

 

% Change

 

North America

 

$

370,832

 

$

301,583

 

$

69,249

 

23.0

%

International

 

146,879

 

99,264

 

47,615

 

48.0

%

Net Sales

 

$

517,711

 

$

400,847

 

$

116,864

 

29.2

%

 

North America Net Sales

 

The increase in North American net sales for the three months ended December 31, 2003 as compared to the same period of 2002 was due to:

 

      the release of WWE Smackdown! Here Comes the Pain on the PlayStation 2 and SpongeBob Square Pants: Battle for Bikini Bottom  across all platforms;

 

24



 

      the release of two original brands - Tak and the Power of Juju across all platforms and Sphinx and The Cursed Mummy for PlayStation 2, Xbox, and GameCube and;

 

      the continued success of Disney/Pixar’s Finding Nemo on all platforms

 

offset by the release of Red Faction II for PlayStation 2 in the same period last year and the expected decline in net sales for the PlayStation and Game Boy Color platforms.

 

The increase in North American net sales for the nine months ended December 31, 2003 as compared to the same period of 2002 was due to:

 

      the success of Disney/Pixar’s Finding Nemo on all platforms;

 

      the release of WWE Raw 2 for Xbox and 13 other titles released on Xbox in the current year compared to five titles released during the same period last year; and

 

      the higher installed base of all hardware platforms compared to the same period last year

 

offset by the expected decline in net sales for the PlayStation and Game Boy Color platforms.

 

International Net Sales

 

International net sales increased by 50.6 percent for the three months ended December 31, 2003 as compared to the same period of 2002.  The strengthening of foreign exchange rates, primarily the Great British Pound and Euro, increased reported international sales by $11.1 million or 18.8 percent.  Based on reported amounts, the increase in net sales was primarily caused by:

 

      strong sales of Disney/Pixar’s Finding Nemo across all platforms; and

 

      the release of Broken Sword 3 for PlayStation 2 and PC CD-ROM.

 

International net sales increased by 48.0 percent for the nine months ended December 31, 2003 as compared to the same period of 2002.  The strengthening of foreign exchange rates, primarily the Great British Pound and Euro, increased reported international sales by $17.8 million or 17.9 percent.  Based on reported amounts, the increase in net sales was primarily caused by:

 

      the release of Disney/Pixar’s Finding Nemo on all platforms in all of our international territories; and

 

      the release of three titles focused on our international territories – Broken Sword 3 for PlayStation 2 and PC CD-ROM and MotoGP 2 and Yager for both Xbox and PC CD-ROM.

 

25



 

Costs and Expenses, Interest Income – net, and Income Taxes

 

Information about our costs and expenses, interest income - net, and income taxes for the three months and nine months ended December 31, 2003 and 2002 is presented below:

 

 

 

Percent of Net Sales

 

Percent of Net Sales

 

 

 

Three Months Ended
December 31,

 

Nine Months Ended
December 31,

 

 

 

2003

 

2002

 

2003

 

2002

 

Costs and expenses:

 

 

 

 

 

 

 

 

 

Cost of sales

 

33.6

%

37.8

%

35.1

%

37.9

%

License amortization and royalties

 

11.6

 

8.4

 

11.4

 

8.3

 

Software development amortization

 

15.9

 

22.2

 

17.2

 

18.2

 

Product development

 

3.2

 

4.9

 

5.3

 

6.9

 

Selling and marketing

 

11.9

 

14.4

 

14.4

 

14.1

 

Payment to venture partner

 

2.1

 

2.8

 

1.7

 

2.1

 

General and administrative

 

5.7

 

5.4

 

6.8

 

7.2

 

Total costs and expenses

 

84.0

 

95.9

 

91.9

 

94.7

 

Income from operations

 

16.0

 

4.1

 

8.1

 

5.3

 

Interest income, net

 

0.2

 

0.5

 

0.3

 

1.0

 

Other income (expenses)

 

0.0

 

(3.2

)

0.8

 

(2.5

)

Income before income taxes

 

16.2

 

1.4

 

9.2

 

3.8

 

Income taxes

 

5.8

 

(0.0

)

3.3

 

1.2

 

Net income

 

10.4

%

1.4

%

5.9

%

2.6

%

 

Cost of Sales

 

Cost of sales as a percentage of net sales decreased for the three and nine months ended December 31, 2003 as compared to the same periods of 2002 as a result of higher margins on Game Boy Advance products due to increased sales volume.  Cost of sales during the three and nine months ended December 31, 2003 included a volume rebate of $3.7 million and $7.3 million, respectively from a manufacturer of certain of our products for purchases during the period beginning January 1, 2003 and ending December 31, 2003.

 

License Amortization and Royalties

 

License amortization and royalties increased as a percentage of net sales for the three and nine months ended December 31, 2003 as compared to the same periods of 2002 primarily because our new releases, including Disney/Pixar’s Finding Nemo on all platforms, have higher overall royalty rates than the titles that were released in the same period of 2002, which included Red Faction II (an internally owned original brand).

 

Software Development Amortization

 

The decrease in software development amortization as a percentage of net sales for the three months ended December 31, 2003 is primarily due to the $12 million charge taken in the same period last year related to the cancellation of product development for 20 SKUs.  Excluding this charge, software development amortization would have been 17% of net sales for the three months ended December 31, 2002.  Excluding the charge in the nine months ended December 31, 2002, software development amortization has increased as a percentage of net sales for the nine months ended December 31, 2003.  This increase is related to the higher cost of development associated with creating new original brands, including Tak and the Power of Juju and Sphinx and the Cursed Mummy.

 

Product Development

 

Product development expenses decreased as a percentage of net sales and decreased by $1,311,000 and $196,000 in absolute dollars for the three and nine months ended December 31, 2003, respectively, as compared to the same periods of 2002.  This decrease is due to changes we implemented to improve product quality including the

 

26



 

shutdown of our Outrage® Games development studio, the downsizing of Pacific Coast Power and Light Company development studio and the restructuring of our corporate product development department.

 

Selling and Marketing

 

Selling and marketing expenses decreased as a percentage of net sales for the three months ended December 31, 2003 as compared to the same period of 2002.  In absolute dollars, selling and marketing expense increased for the three and nine months ended December 31, 2003.  The increase in absolute dollars is due to the advertising and other promotional support needed to launch two original properties - Sphinx and the Cursed Mummy and Tak and the Power of Juju.

 

Payment to Venture Partner

 

Payment to JAKKS Pacific, Inc. decreased slightly as a percentage of total net sales for the three and nine months ended December 31, 2003 compared to the same period of 2002 in direct relation to the decrease in World Wrestling Entertainment related sales as a percentage of our total net sales for the three and nine months ended December 31, 2003.  We released WWE Smackdown! Here Comes the Pain for PlayStation 2 during the current quarter.

 

General and Administrative

 

General and administrative expenses increased in absolute dollars for the three and nine months ended December 31, 2003 as compared to the same periods of 2002.  The increase was primarily due to a $7 million increase in our allowance for doubtful accounts related to Kay Bee Toys’ filing of bankruptcy protection on January 14, 2004 and an increase in general and administrative expense in our wireless division.  We do not expect Kay Bee Toys’ filing for bankruptcy protection to have a material effect on our results of operations in the future.

 

Interest Income, net

 

Interest income, net decreased for the three and nine months ended December 31, 2003 as compared to the same periods of 2002 due to lower interest rates and lower investment balances. See - “Liquidity and Capital Resources” below.

 

Other Income (Expenses)

 

Other income for the nine months ended December 31, 2003 consists of a $4 million settlement of a dispute we had with our directors’ and officers’ insurance carrier related to a previous securities litigation settlement.  The three months ended December 31, 2002 included a $7 million charge related to the settlement of a class action lawsuit.  Other expenses for the nine months ended December 31, 2002 also included a $3.0 million non-cash charge related to the discontinuation of our online joint venture in the United Kingdom (Network Interactive Sports, Ltd.).

 

Income Taxes

 

The effective tax rate for the nine months ended December 31, 2003 was 36% and the effective tax rate for the nine months ended December 31, 2002 was 33.3%.  This decrease in the effective tax rate is due primarily to a non-deductible capital loss related to the discontinuation of our online joint venture in the United Kingdom in September of 2002.  We expect our effective tax rate for our fiscal year ending March 31, 2004 to be approximately 36%.  The decrease in the rate from the prior estimate of 37% for the fiscal year ending March 31, 2004 is due to an increase in the proportion of our profits earned in our international territories that have lower statutory income tax rates.

 

Liquidity and Capital Resources

 

Our principal source of cash is sales of our packaged software for video game consoles and personal computers.  Our principal uses of cash are product purchases, payments to licensors, payments to developers, the costs of internal software development and selling and marketing expenses.  In order to purchase products from the manufacturers, we typically obtain a line of credit from the manufacturers, open letters of credit in their favor or make prepayments for the product.

 

Our cash, cash equivalents and short-term investments decreased from $216.0 million at March 31, 2003 to $187.8 million at December 31, 2003.  Cash, cash equivalents and short-term investments were $289.7 million as of February 6, 2004.  Cash used by operating activities for the nine months ended December 31, 2003 was $10.3 million compared to $18.6 million during the nine months ended December 31, 2002.

 

27



 

We entered into approximately 12 new license agreements during the nine months ended December 31, 2003 totaling approximately $11.5 million and made milestone payments for licenses in the amount of $21.7 million.

 

We used approximately $55.0 million to fund external and internal software development of approximately 161 games during the nine months ended December 31, 2003 and used approximately $57.6 million to fund external and internal development of approximately 204 games during the nine months ended December 31,  2002.

 

During the three months ended December 31, 2003, we repurchased 197,000 additional shares of our common stock.  In total, we have repurchased 2,949,000 shares of our common stock for $43.8 million leaving $31.2 million available for future repurchases.

 

The amount of our accounts receivable is subject to significant variations as a consequence of the seasonality of our sales and the timing of shipments within the quarter.  The higher sales during the holiday season results in a significant amount of receivables collected in the fourth quarter.

 

Cybiko Claim.  We received a demand from Motorola for indemnification under our license to it of certain wireless games distributed in France.  The demand arises out of litigation commenced in France against Motorola and their distribution partners for trademark infringement and unfair competition, which seeks $10.0 million in damages plus an unspecified amount and an accounting.  Although we expect to prevail, at this early stage we cannot predict the likely outcome of the demand for indemnification.

 

Guarantees and Commitments.  We enter into contractual arrangements with third parties for the rights to intellectual property and for the development of products.  Under these agreements, we commit to provide specified payments to an intellectual property holder or developer.  Assuming all contractual provisions are met, the total future minimum contract commitment for contracts in place as of December 31, 2003 is approximately $110.3 million.

 

In addition, we have advertising commitments under most of our major license agreements.  These minimum commitments generally range from 2% to 12% of net sales related to the respective license.  We estimate that our minimum commitment for advertising for the remainder of fiscal 2004 will be $4.4 million.  We also have a commitment for $2.4 million under a sponsorship agreement which will require us to make payments over the next three years.  We also have various operating lease commitments of $17.0 million expiring at various times through 2014.  As of December 31, 2003, we had approximately $2.5 million in obligations under our credit facilities with respect to outstanding letters of credit and no outstanding borrowings.

 

Summary of annual minimum contractual obligations and commercial commitments as of December 31, 2003 (in thousands), are as follows:

 

Contractual Obligations and Commercial Commitments

 

Fiscal
Years Ended
March 31,

 

License
Guarantees

 

Software
Development
Milestone
Payments

 

Advertising

 

Leases

 

Letters of
Credit

 

Other

 

Total

 

Remainder of 2004

 

$

5,210

 

$

24,460

 

$

4,426

 

$

1,132

 

$

2,528

 

$

792

 

$

38,548

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2005

 

21,254

 

38,893

 

20,080

 

4,311

 

 

1,583

 

86,121

 

2006

 

17,912

 

2,570

 

9,501

 

3,061

 

 

 

33,044

 

2007

 

 

 

4,390

 

1,659

 

 

 

6,049

 

2008

 

 

 

3,080

 

1,450

 

 

 

4,530

 

Thereafter

 

 

 

2,400

 

5,300

 

 

 

7,700

 

 

 

$

44,376

 

$

65,923

 

$

43,877

 

$

16,913

 

$

2,528

 

$

2,375

 

$

175,992

 

 

28



 

Warrants.  We are committed under a license agreement to issue a warrant to purchase a total of approximately 250,000 shares of common stock.  At this time, the warrant terms related to this agreement are being negotiated.  We will record the estimated fair value of this warrant when the terms are finalized. The estimated fair value will be included in licenses in the balance sheets and will be amortized to license amortization and royalties over estimated sales for games not released and a portion may be recognized immediately for games that have been previously released.

 

Manufacturer Indemnification.  We must indemnify the manufacturers with respect to all loss, liability and expense resulting from any claim against the manufacturer involving the development, marketing, sale or use of our games, including any claims for copyright or trademark infringement brought against the manufacturer.  As a result, we bear a risk that the properties upon which the titles are based, or that the information and technology licensed from others and incorporated in the products, may infringe the rights of third parties.  Our agreements with our independent software developers and property licensors typically provide for us to be indemnified with respect to certain matters.  If any claim is brought by a manufacturer against us for indemnification, however, our developers or licensors may not have sufficient resources to in turn, indemnify us.  Furthermore, these parties’ indemnification of us may not cover the matter that gives rise to the manufacturer’s claim.

 

Credit Facility.  We have a credit facility that allows us to maintain outstanding letters of credit up to $25.0 million.  The credit facility is secured by a lien on substantially all of our assets and contains customary financial and non-financial covenants which require us to maintain specified operating profits and liquidity and limits our ability to incur additional indebtedness, sell assets, pay cash dividends and enter into certain mergers or acquisitions.  As of December 31, 2003, we were in compliance with all the covenants under the credit facility.  Amounts outstanding under the credit facility bear interest, at our choice, at either (a) the bank’s prime rate (4.0% at December 31, 2003) or (b) the London Interbank Offered Rate (1.1% at December 31, 2003) plus 1.60%.  As of December 31, 2003, we had outstanding letters of credit of approximately $2.5 million.

 

We believe that our cash, cash equivalents and short-term investments and funds provided by operations will be adequate to meet our anticipated requirements, on both a short-term and long-term basis, for operating expenses, product purchases and payments for licenses and software development.  However, our ability to maintain sufficient liquidity could be affected by various risks and uncertainties, including but not limited to, those related to customer demand and acceptance of titles on new platforms and new title versions on existing platforms, our ability to collect our accounts receivable as they become due, successfully achieving our product release schedules and attaining our forecasted sales objectives, the impact of competition, the economic conditions in the domestic and international markets, seasonality in operating results, risks of product returns and the other risks listed in the section entitled “Risk Factors” in our transition report on Form 10-K for the transition period ended March 31, 2003.

 

29



 

Item 3.    Quantitative and Qualitative Disclosures About Market Risk

 

We are exposed to certain market risks arising from transactions in the normal course of business, principally risks associated with interest rate and foreign currency fluctuations.

 

Interest Rate Risk

 

We have interest rate risk primarily related to our investment portfolio.  A substantial portion of our portfolio is in short-term investments made up of floating rate corporate notes and municipal securities.  The value of these investments may fluctuate with changes in interest rates.  However, we believe this risk is immaterial due to the short-term nature of the investments.

 

Foreign Currency Risk

 

We transact business in many different foreign currencies and may be exposed to financial market risk resulting from fluctuations in foreign currency exchange rates, particularly the GBP and the Euro which may result in a gain or loss of earnings to us.  We monitor the volatility of the GBP and the Euro (and all other applicable currencies) frequently throughout the year.  While we have not engaged in foreign currency hedging, we may in the future use hedging programs, currency forward contracts, currency options and/or other derivative financial instruments commonly utilized to reduce financial market risks if it is determined that such hedging activities are appropriate to reduce risk.

 

Item 4.    Disclosure Controls and Procedures

 

Our Chief Executive Officer and Chief Financial Officer have concluded, based on an evaluation of our disclosure controls and procedures (as defined in the Securities Exchange Act of 1934 Rules 13a-15(e) and 15d-15(e)), that such disclosure controls and procedures were effective as of the end of the period covered by this report.  No change in our internal control over financial reporting occurred during the period covered by this report that has materially affected, or is reasonably likely to materially affect, our internal control over financial reporting.

 

Part II – Other Information

 

Item 1.    Legal Proceedings

 

We are involved in other routine litigation arising in the ordinary course of our business.  In the opinion of our management, none of the other pending litigation will have a material adverse effect on our consolidated financial condition or results of operations.

 

Item 2.    Changes in Securities and Use of Proceeds

 

On September 10, 2002, we announced that our Board of Directors authorized the repurchase of up to $25.0 million of our common stock from time to time on the open market or in private transactions.  On November 21, 2002, we announced that our Board of Directors authorized the repurchase of an additional $25.0 million.  On February 5, 2004, we announced that our Board of Directors authorized the repurchase of an additional $25.0 million of shares of our common stock bringing the total authorized to $75.0 million.  During the three months ended December 31, 2003, we repurchased 197,000 additional shares of our common stock.  In total, we have repurchased 2,949,000 shares of our common stock for $43.8 million leaving $31.2 million available for future repurchases.

 

30



 

Item 5.    Other Information

 

Stock Option Exchange Program

 

Upon recommendation of our Board of Directors, our stockholders approved the proposed Stock Option Exchange Program for eligible option holders at our annual meeting in August 2003.  Through participation in the Stock Option Exchange Program, eligible option holders have the opportunity to exchange eligible options to purchase shares of our common stock for replacement options to purchase a lesser number of shares of common stock at a new exercise price per share.  Options that are eligible for exchange in the Program are options granted under either our 1997 Stock Option Plan or our Nonexecutive Employee Stock Option Plan that have an exercise price equal to or greater than $27.00 per share.  The opportunity to elect to exchange eligible options expired on December 15, 2003.  Our executive officers and members of our board of directors were not eligible to participate in this Program.

 

The following table shows the specific number of shares that a current stock option may purchase, by exercise price, that a participant in the Program had to surrender to receive a replacement option to purchase one share of common stock:

 

EXERCISE PRICE
PER SHARE

 

EXCHANGE RATIO
(SURRENDERED TO NEW)

 

$27.00 to $33.00

 

1.5-for-1

 

$33.01 and above

 

1.75-for-1

 

 

We plan to grant the new options on or about the first business day that is at least nine months and one day following the date of cancellation of the options accepted for exchange.  The replacement options will have an exercise price per share equal to the closing price of a share of our common stock on the Nasdaq Stock Market on the grant date of such replacement options.  We currently expect to grant the replacement options in June 2004.

 

Options to purchase 1,494,614 shares of our common stock, with a weighted average exercise price of $30.77 per share and a range of $27.49 to $39.11 per share, were held by employees eligible to participate in the Stock Option Exchange Program.

 

As of December 15, 2003, pursuant to our offer, we have accepted for cancellation options to purchase 1,216,903 shares of our common stock, which represented approximately 87.5% of all eligible options.  Subject to the terms and conditions of the Offer, we will grant replacement options to purchase approximately 769,000 shares of our common stock in exchange for the options cancelled in the Offer.

 

The terms and conditions of the Stock Option Exchange Program are contained in a Tender Offer Statement on Schedule TO that we filed with the Securities and Exchange Commission upon commencement of the Stock Option Exchange Program.

 

31



 

Item 6.            Exhibits and Reports on Form 8-K

 

(a)   Exhibits.

 

Exhibit
Number

 

Title

 

 

 

3.1

 

 

Certificate of Incorporation (incorporated by reference to Exhibit 3.1 to Post-Effective Amendment No. 1 to the Registration Statement on Form S-3 filed on January 9, 1998 (File No. 333-32221) (the “S-3 Registration Statement”)).

 

 

 

 

3.2

 

 

Amendment to Certificate of Incorporation (incorporated by reference to Exhibit 3.2 to Post-Effective Amendment No. 1 to the S-3 Registration Statement).

 

 

 

 

3.3

 

 

Amendment to Certificate of Incorporation (incorporated by reference to Exhibit 3.3 to the Registrant’s Quarterly Report on Form 10-Q for the period ended December 31,  2001 (the “September 2001 10-Q”)).

 

 

 

 

3.4

 

 

Amended and Restated Bylaws (incorporated by reference to Exhibit 3 to the Registrant’s Current Report on Form 8-K, dated September 22, 2000).

 

 

 

 

3.5

 

 

Certificate of Designation of Series A Junior Participating Preferred Stock of THQ Inc. (incorporated by reference to Exhibit A of Exhibit 1 of Amendment No. 2 to the Registrant’s Registration Statement on Form 8-A filed on August 28, 2001 (File No. 001-15959) (the “August 2001 Form 8-A”)).

 

 

 

 

3.6

 

 

Amendment to Certificate of Designation of Series A Junior Participating Preferred Stock of THQ Inc. (incorporated by reference to Exhibit 3.6 to the Registrant’s Quarterly Report on Form 10-Q for the quarterly period ended December 31,  2001 (the “September 2001 10-Q”)).

 

 

 

 

4.1

 

 

Amended and Restated Rights Agreement, dated as of August 22, 2001 between the Registrant and Computershare Investor Services, LLC, as Rights Agent (incorporated by reference to Exhibit 1 to Amendment No. 2 to the Registrant’s August 2001 Form 8-A).

 

 

 

 

4.2

 

 

First Amendment to Amended and Restated Rights Agreement, dated April 9, 2002 between the Registrant and Computershare Investor Services, LLC, as Rights Agent (incorporated by reference to Exhibit 2 to Amendment No.3 to the Registrant’s Registration Statement on Form 8-A filed on April 12, 2002 (file No. 000-18813)).

 

 

 

 

31.1

*

 

Certification of Brian J. Farrell, Chief Executive Officer, pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.

 

 

 

 

31.2

*

 

Certification of Fred A. Gysi, Chief Financial Officer, pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.

 

 

 

 

32.1

*

 

Certification of Brian J. Farrell, Chief Executive Officer, pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.

 

 

 

 

32.2

*

 

Certification of Fred A. Gysi, Chief Financial Officer, pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.

 


* Filed herewith.

† Management contract or compensatory plan or arrangement.

 

(b)   Reports on Form 8-K.

 

We filed a Current Report on Form 8-K dated October 20, 2003, reporting under Items 7 and 12 our press release announcing earnings for the quarter ended September 30, 2003, and providing initial guidance for the third quarter ending December 31, 2003 and updating guidance for the fiscal year ending March 31, 2004.

 

32



 

SIGNATURES

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

 

Dated: February 13, 2004

THQ INC.

 

 

 

 

By:

/s/ Brian J. Farrell

 

 

 

 

Brian J. Farrell

 

 

 

Director, Chairman of the Board,

 

 

 

President and Chief

 

 

 

Executive Officer (Principal Executive Officer)

 

 

 

 

 

THQ INC.

 

 

 

 

By:

/s/ Fred Gysi

 

 

 

 

Fred Gysi

 

 

 

Senior Vice President - Finance,

 

 

 

Chief Financial Officer

 

 

 

(Principal Financial Officer
and Principal Accounting Officer)

 

33