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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

FORM 10-Q

     
[X]   QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
EXCHANGE ACT OF 1934

FOR THE QUARTERLY PERIOD ENDED SEPTEMBER 30, 2002

OR

     
[   ]   TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
EXCHANGE ACT OF 1934

FOR THE TRANSITION PERIOD FROM      TO      .

COMMISSION FILE NUMBER: 000-32989

BAM! ENTERTAINMENT, INC.

(EXACT NAME OF REGISTRANT AS SPECIFIED IN ITS CHARTER)
     
DELAWARE
(STATE OR OTHER JURISDICTION OF
INCORPORATION OR ORGANIZATION)
  77-0553117
(I.R.S. EMPLOYER
IDENTIFICATION NO.)

333 WEST SANTA CLARA STREET, SUITE 716
SAN JOSE, CALIFORNIA 95113

(ADDRESS OF PRINCIPAL EXECUTIVE OFFICES) (ZIP CODE)

(408) 298-7500
(REGISTRANT’S TELEPHONE NUMBER, INCLUDING AREA CODE)

SECURITIES REGISTERED PURSUANT TO SECTION 12(b) OF THE ACT:

     
Title of each class   Name of each exchange on
which registered

 
Common Stock $0.001 par value   Nasdaq National Market

         Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.   Yes [ X ]   No [   ]

THE NUMBER OF SHARES OF COMMON STOCK OUTSTANDING AS OF NOVEMBER 12, 2002:
14,668,676

 


TABLE OF CONTENTS

PART I
FINANCIAL INFORMATION
ITEM 1. FINANCIAL STATEMENTS.
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
ITEM 2. MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
RESULTS OF OPERATIONS
LIQUIDITY AND CAPITAL RESOURCES
RISK FACTORS
RISKS RELATED TO OUR INDUSTRY
RISKS RELATED TO OUR COMMON STOCK
ITEM 3. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
ITEM 4. CONTROLS AND PROCEDURES
PART II OTHER INFORMATION
ITEM 1. LEGAL PROCEEDINGS
ITEM 2. CHANGE IN SECURITIES AND USE OF PROCEEDS
ITEM 3. DEFAULTS UPON SENIOR NOTES
ITEM 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS
ITEM 5. OTHER INFORMATION
ITEM 6. EXHIBITS AND REPORTS ON FORM 8-K
SIGNATURES
CERTIFICATIONS
Exhibit 10.1
Exhibit 10.2
Exhibit 99.1


Table of Contents

PART I
FINANCIAL INFORMATION

ITEM 1. FINANCIAL STATEMENTS.

BAM! ENTERTAINMENT, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
(in thousands, except share and per share amounts)
(unaudited)

                     
        September 30,   June 30,
        2002   2002
       
 
ASSETS
               
Current assets:
               
 
Cash and cash equivalents
  $ 2,211     $ 4,726  
 
Short-term investments
    6,848       8,185  
 
Accounts receivable, net of allowance of $4,259 as of September 30, 2002 and $3,720 as of June 30, 2002
    6,564       10,183  
 
Inventories
    4,576       3,945  
 
Prepaid royalties, capitalized software costs and licensed assets, net
    15,343       12,858  
 
Prepaid expenses and other
    1,533       2,539  
 
 
   
     
 
   
Total current assets
    37,075       42,436  
Prepaid royalties, capitalized software and licensed assets, net of current portion
    3,431       5,467  
Property and equipment, net
    1,097       987  
Long-term receivable, net of allowance of $1,627 as of September 30, 2002 and $1,080 as of June 30, 2002
          547  
Other assets
    30       30  
 
 
   
     
 
Total assets
  $ 41,633     $ 49,467  
 
 
   
     
 
LIABILITIES AND STOCKHOLDERS’ EQUITY
               
Current liabilities:
               
 
Accounts payable – trade
  $ 6,450     $ 4,755  
 
Short-term borrowings
          1,359  
 
Royalties payable
    571       528  
 
Accrued compensation and related benefits
    1,012       972  
 
Accrued software costs
    694       1,488  
 
Accrued expenses – other
    2,155       1,509  
 
 
   
     
 
   
Total current liabilities
    10,882       10,611  
Stockholders’ equity:
               
 
Common stock $0.001 par value; shares authorized; 100,000,000; shares issued and outstanding: 14,668,676 and 14,582,756 as of September 30, 2002 and June 30, 2002, respectively
    15       15  
 
Additional paid-in capital
    63,098       62,988  
 
Deferred stock compensation
    (628 )     (789 )
 
Accumulated deficit
    (32,039 )     (23,618 )
 
Accumulated other comprehensive income
    305       260  
 
 
   
     
 
   
Total stockholders’ equity
    30,751       38,856  
 
 
   
     
 
Total liabilities and stockholders’ equity
  $ 41,633     $ 49,467  
 
 
   
     
 

See notes to condensed consolidated financial statements

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BAM! ENTERTAINMENT, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except per share amounts)
(unaudited)

                         
            Three months ended
            September 30,
           
            2002   2001
           
 
Net revenues
  $ 8,740     $ 10,827  
Costs and expenses:
               
 
Cost of revenues
               
     
Cost of goods sold
    4,437       6,155  
     
Royalties, software costs, license costs, and project abandonment
    6,123       1,548  
 
   
     
 
     
Total cost of revenues
    10,560       7,703  
 
Research and development (exclusive of amortization of deferred stock compensation)
    1,293       449  
 
Sales and marketing (exclusive of amortization of deferred stock compensation)
    2,860       1,375  
 
General and administrative (exclusive of amortization of deferred stock compensation)
    2,040       729  
 
Amortization of deferred stock compensation*
    161       352  
 
   
     
 
       
Total costs and expenses
    16,914       10,608  
 
   
     
 
Income (loss) from operations
    (8,174 )     219  
 
Interest income
    64       5  
 
Interest expense
    (268 )     (712 )
 
Other expense
    (43 )     (1 )
 
   
     
 
Net loss
  $ (8,421 )   $ (489 )
 
   
     
 
Net loss per share:
               
 
Basic and diluted
  $ (0.58 )   $ (0.32 )
 
   
     
 
Shares used in computation:
               
 
Basic and diluted
    14,595       1,544  
 
   
     
 
*Amortization of deferred stock compensation:
               
 
Research and development
  $ 13     $ 58  
 
Sales and marketing
    9       25  
 
General and administrative
    139       269  
 
   
     
 
Total amortization of deferred stock compensation
  $ 161     $ 352  
 
   
     
 

See notes to condensed consolidated financial statements

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BAM! ENTERTAINMENT, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(in thousands)
(unaudited)

                       
          Three months ended
          September 30,
         
          2002   2001
         
 
Cash flows from operating activities:
               
Net loss
  $ (8,421 )   $ (489 )
Adjustments to reconcile net loss to net cash used in operating activities:
               
 
Depreciation and amortization
    6,101       1,668  
 
Provision for bad debts, sales returns, price protection and cooperative advertising
    2,662       1,131  
 
Consulting services performed in exchange for stock options
    6       62  
 
Other
          55  
 
Changes in operating assets and liabilities:
               
   
Accounts receivable
    1,463       (4,614 )
   
Inventories
    (689 )     (836 )
   
Prepaid expenses and other
    982       (1,728 )
   
Prepaid royalties, capitalized software costs and licensed assets
    (6,186 )     (2,946 )
   
Accounts payable – trade
    1,819       2,708  
   
Royalties payable
    52       189  
   
Accrued compensation and related benefits
    40       375  
   
Accrued software costs
    (794 )     675  
   
Accrued expenses – other
    675       1,031  
 
   
     
 
     
Net cash used in operating activities
    (2,290 )     (2,719 )
 
   
     
 
Cash flows from investing activities:
               
 
Purchase of property and equipment
    (236 )     (324 )
 
Sale of short-term investments
    1,389        
 
Increase in other assets
          (569 )
 
   
     
 
     
Net cash provided by (used in) investing activities:
    1,153       (893 )
 
   
     
 
Cash flows from financing activities:
               
 
Advances under short-term borrowings
    1,262       6,779  
 
Repayments of short-term borrowings
    (2,621 )     (4,868 )
 
Net proceeds from exercise of stock options
          5  
 
Net proceeds from issuance of stock under employee stock purchase plan
    27        
 
   
     
 
     
Net cash provided by (used in) financing activities
    (1,332 )     1,916  
 
   
     
 
Net decrease in cash and cash equivalents
    (2,469 )     (1,696 )
Net effect on cash and cash equivalents from change in exchange rates
    (46 )      
Cash and cash equivalents, beginning of period
    4,726       2,170  
 
   
     
 
Cash and cash equivalents, end of period
  $ 2,211     $ 474  
 
   
     
 

See notes to condensed consolidated financial statements

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BAM! ENTERTAINMENT, INC. AND SUBSIDIARIES
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)

1.   BASIS OF PRESENTATION

The condensed consolidated financial statements are unaudited. However, in the opinion of management, all adjustments, consisting only of normal recurring adjustments, which, in the opinion of management, are necessary for a fair presentation of the financial position and results of the operations of the interim period, have been included.

These condensed consolidated financial statements include the accounts of Bam! Entertainment, Inc. (“Bam” or “the Company”) and its wholly owned subsidiaries, located in the United Kingdom. All significant intercompany transactions and balances have been eliminated in consolidation. The interim accompanying financial information has been prepared in accordance with accounting principles generally accepted in the United States of America for interim financial information and with the instructions to Form 10-Q and Article 10 of Regulation S-X. Accordingly, they do not include all of the information and notes required by accounting principles generally accepted in the United States of America for annual financial statements.

The results of operations for the three months ended September 30, 2002 are not necessarily indicative of the results to be expected for the entire fiscal year, which ends on June 30, 2003.

These condensed consolidated financial statements should be read in conjunction with the consolidated financial statements and notes thereto for the year ended June 30, 2002, together with management’s discussion and analysis of financial condition and results of operations, contained in Bam’s 2002 Annual Report and Form 10-K.

These condensed financial statements have been prepared on a going concern basis, which contemplates the realization of assets and the satisfaction of liabilities in the normal course of business. As shown in these condensed financial statements, during the three months ended September 30, 2002, the Company used cash in operating activities of $2.3 million and incurred a net loss of $8.4 million. As of September 30, 2002, the Company had cash, cash equivalents and short-term investments of $9.1 million and its accumulated deficit was $32.0 million. The Company may not have sufficient cash to continue operations for the next 12 months. In November 2002, the Company initiated a restructuring of its operations. Continued negative cash flows create uncertainty about the Company’s ability to implement its operating plan. In addition, current market conditions present uncertainty as to the Company’s ability to secure financing, if needed, and to reach profitability. If cash, cash equivalents and short-term investments, together with cash generated from operations are insufficient to satisfy the Company’s liquidity requirements, the Company may seek to raise additional financing or reduce the scope of its planned product development and marketing efforts. However, there can be no assurances as to the availability of additional financing, the terms of such financing if it is available, or as to the Company’s ability to achieve positive cash flow from operations. These factors, among others, raise substantial doubt about the Company’s ability to continue as a going concern for a reasonable period of time. The financial statements do not include any adjustments relating to the recoverability and classification of assets or the amounts and classification of recorded liabilities that might be necessary should the Company be unable to continue as a going concern.

2.   INCOME TAXES

Bam accounts for income taxes under an asset and liability approach that requires the recognition of deferred tax assets and liabilities for the expected future tax consequences of events that have been recognized in Bam’s financial statements or tax returns. In estimating future tax consequences, Bam generally considers all expected future events other than enactments of changes in the tax law or rates.

3.   NET LOSS PER SHARE

Basic net loss per share is computed using the weighted average number of common stock shares outstanding during the period. Diluted net loss per share is computed using the weighted average number of common stock shares and common stock share equivalents outstanding during the period. Potential common shares consist of warrants and stock options, using the treasury stock method. Potential common shares are excluded from the computation, if their effect is antidilutive.

The following table sets forth the computation of basic and diluted loss per share (in thousands, except per share data):

                     
        Three months ended
        September 30,
       
        2002   2001
       
 
Net loss
  $ (8,421 )   $ (489 )
 
   
     
 
Calculation of loss per share, basic and diluted:
               
   
Weighted average number of common stock shares outstanding – basic and diluted
    14,595       1,544  
 
   
     
 
 
Net loss per share – basic and diluted
  $ (0.58 )   $ (0.32 )
 
   
     
 

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4.   COMPREHENSIVE LOSS

Statement of Financial Accounting Standard No.130, “Reporting Comprehensive Income” (“SFAS No. 130”), requires that all items recognized under accounting standards as components of comprehensive earnings be reported in an annual statement that is displayed with the same prominence as other annual financial statements. SFAS No. 130 also requires that an entity classify items of other comprehensive earnings by their nature in an annual financial statement. Comprehensive loss, as defined, includes all changes in equity during a period from nonowner sources.

The components of comprehensive loss for the three months ended September 30, 2002 and 2001 were as follows (in thousands):

                 
    Three months ended
    September 30,
   
    2002   2001
   
 
Net loss
  $ (8,421 )   $ (489 )
Change in accumulated translation adjustment
    7       55  
Change in unrealized gain on available-for-sale marketable securities
    38        
 
   
     
 
Comprehensive loss
  $ (8,376 )   $ (434 )
 
   
     
 

5.   SHORT-TERM INVESTMENTS

Bam has classified all of its short-term investments as available-for-sale securities, as the sale of such securities may be required prior to maturity to implement management strategies. Bam’s short-term investments comprise U.S. Government Securities of $3.1 million, corporate notes of $1.1 million and foreign debt securities of $2.6 million at September 30, 2002, with original maturities ranging between 90 days and two years. All investments are reported at fair market value with the related unrealized holding gains and losses reported as a component of accumulated other comprehensive income.

6.   INVENTORIES

Inventories, which consist primarily of finished goods, are stated at the lower of cost (based upon the first-in, first-out method) or market value. Bam estimates the net realizable value of slow moving inventories on a product-by-product basis and charges any excess of cost over net realizable value to cost of revenues.

7.   LONG-TERM RECEIVABLE

On January 22, 2002 Kmart, a customer of Bam, filed voluntary petitions for reorganization under chapter 11 of the U.S. Bankruptcy Code. On January 22, 2002 Bam had an accounts receivable balance from Kmart of $1.7 million. Bam is an unsecured creditor, and as such is at risk of not recovering in full its accounts receivable balance. Accordingly, in the third quarter of fiscal 2002 Bam recorded an allowance of $1.1 million against the receivable. As Kmart has stated that at earliest it will complete its reorganization in 2003, Bam classified the receivable, net of allowance, as a long-term asset.

In the quarter ended September 30, 2002 Bam reevaluated and increased the allowance to cover the full accounts receivable balance.

Subsequent to January 22, 2002 Kmart arranged debtor-in-possession financing and Bam has sold product to Kmart under this arrangement. Accounts receivables under this financing are classified in current assets.

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8.   SHORT-TERM BORROWINGS

         In February 2002, Bam entered into a two year factoring agreement (the “Agreement”) with a finance company, whereby Bam assigns its North American receivables to the finance company. The finance company is responsible for collecting customer receivables, and upon collection, remits the funds to Bam, less a service fee. Under the Agreement, Bam may obtain advances, subject to the finance company’s discretion, in the form of cash or as collateral for letters of credits, up to a maximum of 75% of outstanding domestic receivables at any point in time.

         Under the terms of the Agreement, Bam pays a service fee on all receivables assigned, with a minimum annual fee of $150,000, and interest at prime plus 1% on all cash sums advanced. All fees are included in interest expense. Bam bears the collection risk on its accounts receivable that are assigned, unless the finance company approves the receivable at the time of assignment, in which case the finance company bears the risk.

         The finance company has a security interest in Bam’s accounts receivable, inventory, fixed assets and intangible assets. As of September 30, 2002, Bam had no advances outstanding, and $3.1 million in letters of credit issued on its behalf, under the Agreement.

         In February 2000, prior to entering into the Agreement, Bam had entered into a master purchase order assignment agreement with a different finance company, whereby Bam assigned purchase orders entered into with its customers to the finance company and requested the finance company purchase finished goods to fulfill such customer purchase orders. The master purchase order assignment agreement, and a factoring agreement entered into in August 2001 with an affiliate of the finance company, terminated in February 2002, and all outstanding amounts funded were fully repaid.

9.   COMMON STOCK

As more fully described in Note 12, in September 2002 Bam issued 68,738 shares of common stock pursuant to a license agreement with a production company. Bam capitalized the cost of this issuance at the fair market value of the common stock, equal to $70,000, and is amortizing this amount to royalties, software costs, license costs and project abandonment over the life of the products after release. Bam previously issued 68,738 shares of common stock pursuant to this license agreement in April 2001. During the three months ended September 30, 2002 and 2001, $26,000 and $0, respectively, was amortized to royalties, software costs, license costs and project abandonment.

10.   WARRANTS

There were outstanding warrants to purchase a total of 858,450 and 853,450 shares of common stock as of September 30, 2002 and June 30, 2002, respectively.

In connection with an agreement entered into with a production company during January 2002, Bam obtained the exclusive right of first refusal, for a period of five years, to develop products based on certain properties owned by the production company and to distribute them worldwide. In connection with the agreement, Bam is required to issue to the production company warrants to purchase up to 50,000 shares of common stock, in pre-determined multiples of either 5,000 or 10,000 shares, upon the occurrence of certain pre-determined events. Warrants are issued at the average closing price of Bam’s stock for the five days immediately prior to the date of issue, have a five year term from date of issue, and are fully vested and are immediately exercisable upon issuance. Bam issued warrants to purchase 5,000 shares of common stock in July 2002 under this agreement. The fair value of the warrant was estimated to be $7,000 at the grant date, using the Black-Scholes option pricing model with the following assumptions: expected term equal to five years; risk-free interest rate of 4.7%; volatility of 88%; and no dividends during the expected term. The fair values of the warrants were capitalized to prepaid royalties, capitalized software costs and licensed assets and will be amortized over the life of the products (generally between three and six months) to which they relate when these products are released. Through September 30, 2002, Bam has issued warrants to the production company to purchase a total of 25,000 shares of common stock.

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11.   BUSINESS SEGMENT AND GEOGRAPHIC INFORMATION

As defined by the requirements of SFAS No. 131, Disclosures About Segments of an Enterprise and Related Information, the Company operates in one reportable segment: the development and publishing of interactive entertainment products.

Financial information by geographical region is summarized below (in thousands):

                   
      Three months ended
      September 30,
     
      2002   2001
     
 
Net revenues from unaffiliated customers:
               
 
North America
  $ 7,289     $ 10,704  
 
Europe
    1,419       8  
 
Other
    32       115  
 
 
   
     
 
Consolidated
  $ 8,740     $ 10,827  
 
 
   
     
 
Operating income (loss):
               
 
North America
  $ (5,624 )   $ 1,099  
 
Europe
    (2,550 )     (880 )
 
 
   
     
 
Consolidated
  $ (8,174 )   $ 219  
 
 
   
     
 
                 
    September 30,   June 30,
    2002   2002
   
 
Identifiable assets:
               
North America
  $ 48,091     $ 53,313  
Europe
    16,381       15,648  
Intercompany items and eliminations
    (22,839 )     (19,494 )
 
   
     
 
Total
  $ 41,633     $ 49,467  
 
   
     
 
Long-Lived assets:
               
North America
  $ 2,857     $ 3,668  
Europe
    1,701       3,363  
 
   
     
 
Total
  $ 4,558     $ 7,031  
 
   
     
 

12.   CONTINGENCIES

Under an agreement entered into between Bam and a production company, Bam has a first look right to review screenplays acquired by the production company and to develop products based on films produced from those screenplays. For each film (up to a total of 10 films) that Bam selects, 68,738 fully vested and non-forfeitable shares of common stock will be issued to the production company following the theatrical release of each film for which Bam has developed a product, up to a maximum of 687,375 shares of common stock. As of September 30, 2002 Bam has elected to produce software products for three films pursuant to this agreement. One of these films had its theatrical release during the year ended June 30, 2001 and another had its theatrical release during the three months ended September 30, 2002. Accordingly, Bam has issued 137,476 shares of common stock to the production company to date, of which 68,738 shares were issued during the three months ended September 30, 2002. Bam is not required to issue stock on the remaining film until such time as the film is released, which is anticipated to be in the summer of calendar year 2004.

In connection with an agreement entered into with a separate production company during January 2002, under which Bam may produce software products based on certain properties owned by the production company, Bam is required

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to issue to the production company warrants to purchase up to 50,000 shares of common stock, in pre-determined multiples of either 5,000 or 10,000 shares, upon the occurrence of certain pre-determined events. As of September 30, 2002, warrants to issue 25,000 shares of common stock have been issued under this agreement. The issuance of warrants on the remaining 25,000 shares of common stock is contingent upon certain future events occurring.

In connection with a licensing and publishing agreement entered into with a publishing company in May 2002, Bam granted to the production company a warrant, with a ten year term from the date of issue, to purchase up to 200,000 shares of Bam’s common stock at an exercise price of $2.60, of which 15,000 became immediately exercisable upon the signing of the agreement, and the remaining 185,000 only become exercisable in multiples of 4,625 shares upon each election by Bam to produce a title based on any films, made for television movies, or television series produced from screenplays to be produced by the publishing company, up to a maximum ten titles, and multiples of 13,875 shares upon the theatrical release or television air-date of each film for which Bam has developed a title. Upon expiration of the agreement, any unexercised warrants will cease to be exercisable. Bam’s agreement expires upon the later of five years, and the earlier of either the theatrical release or television air-date of the tenth film or television series on which Bam bases a product, and eight years.

As of September 30, 2002 and June 30, 2002, Bam had outstanding letters of credit issued of $3.1 million, and $2.3 million, respectively. Management does not expect any material losses to result from these off-balance sheet instruments.

13. NEW ACCOUNTING PRONOUNCEMENTS

In June 2001, the FASB issued SFAS No. 141, Business Combinations, and SFAS No. 142, Goodwill and Other Intangible Assets. SFAS No. 141 requires that all business combinations initiated after June 30, 2001 be accounted for under the purchase method and addresses the initial recognition and measurement of goodwill and other intangible assets acquired in a business combination. SFAS No. 142 addresses the initial recognition and measurement of intangible assets acquired outside of a business combination and the accounting for goodwill and other intangible assets subsequent to their acquisition. SFAS No. 142 provides that intangible assets with finite useful lives be amortized and that goodwill and intangible assets with indefinite lives not be amortized, but will instead be tested at least annually for impairment. Bam adopted SFAS No. 142 on July 1, 2002. Bam did not carry any goodwill or other intangibles on its balance sheet as of June 30, 2002, and therefore the adoption of SFAS No. 142 did not have a material effect on its consolidated financial statements.

In June 2001, the FASB issued SFAS No. 143, Accounting for Asset Retirement Obligations. SFAS No. 143 addresses financial accounting and reporting for obligations associated with the retirement of tangible long-lived assets and the associated asset retirement costs. This statement is effective for fiscal years beginning after June 15, 2002, however earlier application is permitted. Bam adopted SFAS No. 143 on July 1, 2002. The adoption of this statement did not have an impact on Bam’s financial position or operating results.

In August 2001, the FASB issued SFAS No. 144, Accounting for the Impairment or Disposal of Long-Lived Assets, which addresses financial accounting and reporting for the impairment or disposal of long-lived assets. While SFAS No. 144 supersedes SFAS No. 121, Accounting for the Impairment of Long-Lived Assets and for Long-Lived Assets to Be Disposed Of, it retains many of the fundamental provisions of SFAS No. 121. SFAS No. 144 also supersedes the accounting and reporting provisions of APB No. 30, Reporting the Results of Operations—Reporting the Effects of Disposal of a Segment of a Business, and Extraordinary, Unusual and Infrequently Occurring Events and Transactions, for the disposal of a segment of a business. However, it retains the requirement in APB No. 30 to report separately discontinued operations and extends that reporting to a component of an entity that either has been disposed of (by sale, abandonment, or in a distribution to owners) or is classified as held for sale. Bam adopted SFAS No 144 on July 1, 2002. The adoption of SFAS No. 144 did not have a material effect on Bam’s consolidated financial statements.

In June 2002, the FASB issued SFAS No. 146, Accounting for Costs Associated with Exit or Disposal Activities, which addresses accounting for restructuring and similar costs. SFAS No. 146 supercedes previous accounting guidance, principally Emerging Issues Task Force issue No. 94-3 (“EITF 94-3”). Bam is required to adopt SFAS No. 146 for restructuring activities initiated after December 31, 2002. SFAS No. 146 requires that the liability for costs associated with an exit or disposal activity be recognized when the liability is incurred. Under EITF 94-3, a

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liability for an exit cost was recognized at the date of the Company’s commitment to an exit plan. SFAS No. 146 also established that the liability should initially be measured and recorded at fair value. Accordingly, SFAS 146 may affect the timing of recognizing future restructuring plans.

14. SUBSEQUENT EVENTS

In November 2002, the Company initiated a restructuring of its operations. The Company anticipates incurring restructuring costs and one-time charges of between $2.2 million and $3.5 million under its plans during the three months ended December 31, 2002.

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ITEM 2. MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS

The following discussion and analysis should be read in conjunction with the condensed consolidated financial statements and notes thereto appearing elsewhere in this Report on Form 10-Q.

This Form 10-Q contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements with regards to our revenues, earnings, spending, margins, cash flow, orders, inventory, products, actions, plans, strategies and objectives. When used in this Form 10-Q, the words “anticipate,” “believe,” “estimate,” “will,” “plan,” “intend” and “expect” and similar expressions identify forward-looking statements. Although we believe that our plans, intensions and expectations reflected in those forward-looking statements are reasonable, we cannot assure you that these plans, intentions or expectations will be achieved. Actual results, performance or achievements could differ materially from those contemplated, expressed or implied by the forward-looking statements contained in this Form 10-Q. Important factors that could cause actual results to differ materially from our forward-looking statements include but are not limited to those set forth below under the heading “Risk Factors” and elsewhere in this Report. Our actual results could differ materially from those predicated in these forward-looking statements, and the events anticipated in the forward-looking statements may not actually occur. All forward-looking statements attributable to us or persons acting on our behalf are expressly qualified in their entirety by the cautionary statements set forth in the above prospectus. Other than as required by federal securities law, we are under no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

OVERVIEW

We develop and publish interactive entertainment software products. We currently publish titles for the most popular interactive entertainment hardware platforms, such as Sony’s PlayStation and PlayStation 2, Nintendo’s Gamecube, N64, Game Boy Color and Game Boy Advance, Microsoft’s Xbox, portable handheld devices manufactured by Palm and Handspring, and for personal computers or PCs. We were incorporated in California in October 1999 under the name Bay Area Multimedia, Inc. We reincorporated in Delaware in September 2000 and changed our name to BAM! Entertainment, Inc. in December 2000. We commenced operations in October 1999 and shipped our first products in June 2000.

We license properties from a wide variety of sources, and publish titles based on the motion picture, sports and television properties of our licensors. We have entered into strategic license arrangements with entertainment and media companies that have developed well-known characters and brands and that are producing popular properties that are expected to form the basis of some of our future products. Our agreements with licensors and developers generally require us to make advance royalty payments, and we may be required to spend money on advertising and promotion. We generally pay royalties based on net revenues.

We design and develop our titles internally or through third parties with whom we have established relationships. We believe that the development cycle for new titles is long, typically ranging from 12 to 24 months, except for Nintendo’s Game Boy Advance for which the development cycle typically ranges from six to nine months. After development of the initial product, we believe that it may take between six to 12 additional months to develop the product for, or port the product to, a different hardware platform.

We have offices in both the United States and Europe. International operations outside of North America are conducted through our offices in England, where we have an internal product development studio, perform international sales and marketing activities and manage local third-party developers. Domestically, we sell our products to mass merchandisers such as Toys “R” Us, Target, Kmart, Wal-Mart and Best Buy, specialty chains such as GameStop. and Electronics Boutique, and independent distributors. Internationally, we sell our products through mass merchandisers, distributors and sub-distributors. Our products are manufactured exclusively by third parties.

We have experienced recurring net losses from inception (October 7, 1999) through September 30, 2002. We had an accumulated deficit of $32 million as of September 30, 2002. Continued negative cash flows create uncertainty about our ability to implement our operating plan. In addition, current market conditions present uncertainty as to our ability to secure financing, if needed, and to reach profitability. If cash and cash equivalents and short-term

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investments, together with cash generated from operations are insufficient to satisfy our liquidity requirements, we may seek to raise additional financing or reduce the scope of our planned product development and marketing efforts. However, there can be no assurances as to the availability of additional financing, the terms of such financing if it is available, or as to our ability to achieve positive cash flow from operations. These factors, among others, raise doubt about our ability to continue as a going concern for a reasonable period of time.

In November 2002, we initiated a restructuring of our operations. We anticipate incurring restructuring costs and one-time charges of between $2.2 million and $3.5 million under our plans during the three months ended December 31, 2002.

CRITICAL ACCOUNTING POLICIES

Financial Reporting Release No. 60 requires all companies to include a discussion of critical accounting policies or methods used in the preparation of financial statements. The following is a brief discussion of the more significant accounting policies and methods used by us. In addition, Financial Reporting Release No. 61 requires all companies to include a discussion addressing, among other things, liquidity, off-balance sheet arrangements, contractual obligations and commercial commitments.

Use of estimates

The consolidated financial statements are prepared in accordance with accounting principles generally accepted in the United States of America. Certain of our accounting policies require the application of significant judgment by management in selecting the appropriate assumptions for calculating financial estimates. These estimates affect the reported amounts of assets and liabilities at the dates of the financial statements and reported amounts of revenues and expenses during the reporting periods. By their nature, these judgments are subject to an inherent degree of uncertainty. The most significant estimates and assumptions relate to revenue recognition, adequacy of allowances for returns and price protection, doubtful accounts receivable, and cooperative advertising, carrying values of inventories, the future recoverability of prepaid royalties, capitalized software costs and licensed assets, and foreign currency translation.

Net revenues

We derive our revenues from shipment of finished products to our customers. Under certain conditions, we may allow customers to exchange and return our products and from time to time provide price protection or allow returns on certain unsold merchandise in the form of a credit against amounts due from the customer. Net revenues from product sales are reflected after deducting the estimated cost of allowances for returns and price protection as well as discounts given. These estimates are based upon currently known circumstances and historical results. The calculation of net revenues will be affected by many factors, including pricing strategies, the channels through which products are distributed, product maturity, exchange and return provisions and price protection.

We recognize revenue in accordance with Statement of Position 97-2, Software Revenue Recognition, and related interpretations, when persuasive evidence of an arrangement exists, delivery has occurred, the price has been fixed or is determinable and collectability has been reasonably assured.

Our sales are typically made on credit, with terms that vary depending upon the customer and other factors. If a sale is made on credit, and a significant portion of the fee is due after our normal payment terms, which are normally 30 to 90 days from invoice date, we account for the fee as not being fixed or determinable and will not recognize revenue until such time as the fee becomes due. While we attempt to carefully monitor the creditworthiness of our customers and distributors, we bear the risk of their inability to pay our receivables and of any delay in payment. If the collectability of a receivable becomes uncertain after revenue has been recognized, we will record an allowance for doubtful accounts against our accounts receivable.

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When we recognize revenue, we account for the estimate of future returns and price protection on the sale, as well as an estimate of cooperative marketing costs on the sale, as allowances against receivables. We continually monitor, reassess and adjust the adequacy of all these allowances, along with the allowance for doubtful accounts, based on known circumstances, historical results, commitments made, anticipated events and anticipated commitments. Adjustments to these allowances will affect the reported amounts of revenues and expenses during the reporting periods the adjustments are made.

We expect that substantially all of our net revenues for a particular quarter will be generated by titles released in that quarter or in the immediately prior quarter. The market for interactive entertainment software is characterized by short product life cycles, changing consumer preferences and frequent introduction of new products. The life cycle of a title generally consists of a relatively high level of sales during the first few months after introduction, followed by a decline in sales, with only a small percentage of sales occurring more than six months after release.

We have experienced, and are likely to continue to experience, quarterly fluctuations in net revenues. We believe the factors which influence these fluctuations include (i) the timing of our introduction of new products, (ii) the level of consumer acceptance of new and existing products, (iii) general economic and industry conditions that affect consumer spending and retail purchasing, (iv) the timing of the placement, cancellation or pickup of customer orders, (v) the timing of expenditures in anticipation of increased sales and (vi) actions by competitors. The timing of our introduction of new products is affected by uncertainties associated with software development, lengthy manufacturing lead times, production delays and the approval process for products by hardware manufacturers and other licensors. The interactive entertainment industry is highly seasonal, with net revenues typically significantly higher during the fourth and first calendar quarters, due primarily to the increased demand for titles during the year-end holiday buying season. A failure or inability to introduce products on a timely basis to meet seasonal increases in demand will harm our business and operating results. While we are attempting to reduce the effect of seasonal patterns on our business by distributing our product release dates more evenly throughout the year, we may not be successful in this endeavor. Due to these and other factors, the operating results for any particular quarter are not necessarily indicative of the results for the entire fiscal year.

Cost of revenues

Cost of revenues consists of cost of goods sold and royalties, software costs, license costs and project abandonment.

Cost of goods sold. Cost of goods sold includes manufacturing costs of finished goods, freight, inventory management costs and inventory obsolescence costs. Cost of goods sold will vary depending on the volume of products manufactured and shipped, the mix of products sold and the shipping channel used.

Royalties, software costs, license costs and project abandonment. Royalties, software costs, license costs and project abandonment includes royalties paid to software licensors, software amortization and amortization of non-cash charges related to warrants and rights to acquire our common stock issued to certain production companies. These costs will be affected in particular periods by many factors, including the specific terms or agreements under which royalties are paid to third parties, the commercial acceptance of products, the cost of developing a product and the timing of stock and warrants issued pursuant to the terms of our license agreements.

Our agreements with licensors and developers generally require us to make advance royalty payments and pay royalties based on product sales, which may have guaranteed minimum payments. Prepaid royalties are amortized commencing upon the product release at the greater of the contractual royalty rate based on actual product sales, or the ratio of current revenues to total projected revenues. We evaluate the future recoverability of prepaid royalties on a quarterly basis and expense costs if and when they are deemed unrecoverable. We cannot assure you that the sales of products for which these royalties are paid or guaranteed payments are made will be sufficient to cover the amount of these required payments.

Commencing upon product release, we amortize capitalized software development costs. We capitalize software development costs subsequent to establishing technological feasibility of a title. Technological feasibility is evaluated on a product-by-product basis. For products where proven game engine technology exists, this may be early in the development cycle. Prior to establishing technological feasibility, software development costs are expensed to research and development, and to cost of revenues subsequent to establishing technological feasibility.

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The following criteria are used to evaluate recoverability of software development costs: historical performance of comparable products; the commercial acceptance of prior products released on a given hardware platform; orders for a product prior to its release and actual development costs of a product as compared to forward-looking projections. Amortization of software development costs is based on the greater of the proportion of current revenues to total projected revenues or the straight-line method over the estimated product life, generally three to six months. We analyze our capitalized costs quarterly and take write-offs when, based on our estimates, future individual product revenues will not be sufficient to recover our investment.

Research and development

Research and development expenses relate to the design and development of new interactive entertainment software products. Payments made to independent software developers under development agreements are capitalized to software development costs once technological feasibility is established or if the development costs have an alternative future use. Prior to establishing technological feasibility, software development costs are expensed to research and development and to cost of revenues subsequent to confirmation of technological feasibility. Internal development costs are capitalized to software development costs once technological feasibility is established. Technological feasibility is evaluated on a product-by-product basis. For products where proven game engine technology exists, this may occur early in the development cycle.

Research and development expenses generally consist of salaries, related expenses for engineering personnel and third-party development costs.

Sales and marketing

Sales and marketing expenses consist primarily of salaries and related expenses for our direct sales force and marketing personnel, commissions to independent sales staff, marketing programs and advertising campaigns.

General and administrative

General and administrative expenses consist primarily of salaries and related expenses for executive, finance and other administrative personnel, facilities and occupancy charges, insurance premiums, professional fees and bad debt expense.

Amortization of deferred stock compensation

Amortization of deferred stock compensation consists of deferred compensation expenses relating to stock option grants to employees. Deferred compensation represents the difference between the deemed fair market value of our common stock at the grant date and the exercise price of the related stock options. Deferred compensation is represented as a reduction of stockholders’ equity and amortized, using a multiple option award valuation and amortization approach, over the vesting periods of the options, which is generally four years.

Other expense, net

Other expense, net consists mostly of interest expense net of interest income. In the first quarter of fiscal 2002, interest expense included the amortized fair value of warrants issued to a finance company.

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RESULTS OF OPERATIONS

The following table sets forth the unaudited condensed consolidated results of operations as a percentage of net revenues for the three months ended September 30, 2002 and 2001.

                       
          Three months ended
          September 30,
         
          2002   2001
         
 
Net revenues
    100.0 %     100.0 %
Costs and expenses:
               
 
Cost of revenues
               
   
Cost of goods sold
    50.8       56.8  
   
Royalties, software costs, license costs, and project abandonment
    70.0       14.3  
 
   
     
 
   
Total cost of revenues
    120.8       71.1  
 
Research and development (exclusive of amortization of deferred stock compensation)
    14.8       4.2  
 
Sales and marketing (exclusive of amortization of deferred stock compensation)
    32.7       12.7  
 
General and administrative (exclusive of amortization of deferred stock compensation)
    23.4       6.7  
 
Amortization of deferred stock compensation
    1.8       3.3  
 
   
     
 
     
Total costs and expenses
    193.5       98.0  
 
   
     
 
Income (loss) from operations
    (93.5 )     2.0  
Interest income
    0.7       0.0  
Interest expense
    (3.1 )     (6.5 )
Other expense
    (0.5 )     (0.0  
 
   
     
 
Net loss
    (96.4 )%     (4.5 )%
 
   
     
 
*Amortization of deferred stock compensation:
               
 
Research and development
    0.1 %     0.5 %
 
Sales and marketing
    0.1       0.2  
 
General and administrative
    1.6       2.6  
 
   
     
 
Total amortization of deferred stock compensation
    1.8 %     3.3 %
 
   
     
 

Net revenues

Net revenues were $8.7 million for the three months ended September 30, 2002 compared to $10.8 million for the comparable period in 2001. During the three months ended September 30, 2002 we released six new titles, comprising our first Microsoft Xbox title, one Sony PlayStation2 title, one PC title and three Nintendo Game Boy Advance titles. In the comparable period in 2001 we releases five new titles, comprising two PC titles and three Nintendo Game Boy Advance titles. The decrease in net revenues was primarily attributable to lower initial unit sales volumes achieved on the release of our Nintendo Game Boy Advance titles, as a result of increased competition.

The titles that we released in the three months ended September 30, 2002, were Chase: Hollywood Stunt Driver for the Microsoft Xbox, Riding Spirits for the Sony PlayStation 2, The Powerpuff Girls: Gamesville for the PC, and Dexter’s Laboratory: Chess Challenge, Ballistic: Ecks v Sever and Kong for the Nintendo Game Boy Advance.

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The following table sets forth our net revenues by customer representing more than 10% of each period’s net revenues for the three months ended September 30, 2002 and 2001 (percentages):

                   
      Three months ended
      September 30,
     
      2002   2001
     
 
Customer
                   
 
Wal-Mart
    12 %     * %
 
Toys “R” Us
    11       19  
 
Kmart
    11       19  
 
Electronics Boutique
    10       10  
 
Ingram
    *       11  
 
   
     
 
Total net revenues by customer representing more than 10% of the period’s net revenues
    44 %     59 %
 
   
     
 


*   less than 10%

Net revenues to Kmart in the three months ended September 30, 2002 were made under Kmart’s debtor-in-possession financing arrangement.

Net revenues by geographical region for the three months ended September 30, 2002 and 2001 is summarized below (in thousands):

                   
      Three months ended
      September 30,
     
      2002   2001
     
 
Net revenues from unaffiliated customers:
               
 
North America
  $ 7,289     $ 10,704  
 
Europe
    1,419       8  
 
Other
    32       115  
 
 
   
     
 
Total net revenues
  $ 8,740     $ 10,827  
 
 
   
     
 

Cost of revenues

Cost of goods sold was $4.4 million, or 51% of net revenues, for the three months ended September 30, 2002 compared to $6.2 million, or 57% of net revenues, for the comparable period in 2001. The decrease in absolute dollars was due to decreased sales of products. The improvement in percentage was primarily due to the sale of two next generation products in the quarter that carry higher profit margins than handheld and PC products, offset by lowered introductory prices on certain titles. For the comparable period in 2001, we did not sell any next generation products.

Royalties, software costs, license costs and project abandonment were $6.1 million, or 70% of net revenues, for the three months ended September 30, 2002 compared to $1.5 million, or 14% of net revenues, for the comparable period in 2001. The increase in absolute dollars and as a percentage of revenue was due to a number of factors, including the abandonment of a number of development projects, the write down of the carrying values of a number of ongoing development projects as a result of reduced future sales volumes and prices anticipated on those products, and the sale of two next generation products, which have higher development costs than handheld products. The expense incurred in the three months ended September 30, 2002 as a result of the abandonment of development projects, and the write down of the carrying value of a number of ongoing development projects, approximated $2.3 million.

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Research and development

Research and development expenses were $1.3 million, or 15% of net revenues, for the three months ended September 30, 2002, compared to $449,000, or 4% of net revenues, for the comparable period in 2001. The increase was primarily because of increased headcount and quality assurance costs.

Sales and marketing

Sales and marketing expenses were $2.9 million, or 33% of net revenues, for the three months ended September 30, 2002, compared to $1.4 million, or 13% of net revenues, for the comparable period in 2001. The increase was primarily as a result of increased headcount and increased marketing activities in North America.

General and administrative

General and administrative expenses were $2.0 million, or 23% of net revenues, for the three months ended September 30, 2002, compared to $729,000, or 7% of net revenues, for the comparable period in 2001. The increase was primarily due to increased headcount, increased professional fees and facilities costs, and an additional allowance of $547,000 against our receivable balance from Kmart.

Amortization of deferred stock compensation

Amortization of deferred stock compensation was $161,000, or 2% of net revenues, for the three months ended September 30, 2002, compared to $352,000, or 3% of net revenues, for the comparable period in 2001. Amortization of deferred stock compensation resulted from using the multiple option award valuation and amortization approach, which is an accelerated amortization method to account for compensatory stock options granted to employees and directors during the six months ended September 30, 2001. We expect to amortize $340,000 during the remainder of fiscal 2003, $232,000 during fiscal 2004 and $56,000 during fiscal 2005.

Interest income

Interest income was $64,000, or 1% of net revenues for the three months ended September 30, 2002, compared to $5,000, or 1% of net revenues, for the comparable period in 2001. Interest income in each period relates to interest earned on funds deposited in money market accounts and increased as a result of the investment of funds raised in our initial public offering completed in November 2001.

Interest expense

Interest expense was $268,000, or 3% of net revenues, for the three months ended September 30, 2002, compared to $712,000, or 7% of net revenues, for the comparable period in 2001. Interest expense decreased as a result of operating under our new short-term borrowing facility, which has lower interest charges than the facility in place in the comparable period in 2001.

Other expense

Other expense was $43,000 for the three months ended September 30, 2002, compared to $1,000 for the comparable period in 2001. Other expense comprised exchange losses.

LIQUIDITY AND CAPITAL RESOURCES

In November 2001, we completed our initial public offering, raising $39.2 million net of expenses. Subsequent to the offering, we have used the proceeds of the initial public offering, cash generated from the sale of products, a product financing arrangement with a finance company, and short-term liabilities to finance our operations. Prior to the initial public offering, we financed our operations primarily through the private sale of equity securities, cash

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generated from the sale of products, a product financing arrangement with a finance company, the issuance of promissory notes to stockholders, a commercial line of credit and short-term liabilities.

Net cash used in operating activities was $2.3 million for the three months ended September 30, 2002, compared to $2.7 million for the comparable period in 2001. For the three months ended September 30, 2002 and 2001, net cash used in operating activities was the result of net losses net of depreciation, amortization, provision for price protection and cooperative advertising, offset by net increases in operating assets, primarily prepaid royalties, capitalized software costs and licensed assets.

Net cash provided by investing activities was $1.2 million for the three months ended September 30, 2002, compared to net cash used in investing activities of $893,000 for the comparable period in 2001. Net cash provided by investing activities during the three months ended September 30, 2002, consisted primarily of the sale of short-term investments, offset by the purchases of property and equipment. For the comparative period, net cash used in investing activities consisted of the purchase of property and equipment and other assets.

Net cash used in financing activities was $1.3 million for the three months ended September 30, 2002, compared to net cash provided by financing activities of $1.9 million for the comparable period in 2001. Net cash used in financing activities during the three months ended September 30, 2002 consisted mostly of net repayments under a finance agreement with a finance company. For the comparable period, net cash provided by financing activities consisted mostly of net advances under a finance agreement with a finance company.

In February 2002, we entered into a two year factoring agreement (the “Agreement”) with a finance company, whereby we assign our North American receivables to the finance company. The finance company is responsible for collecting customer receivables, and upon collection, remits the funds to us, less a service fee. Under the Agreement, we may obtain advances, subject to the finance company’s discretion, in the form of cash or as collateral for letters of credit, up to a maximum of 75% of outstanding domestic receivables at any point in time. Under the terms of the Agreement, we pay a service fee on all receivables assigned, with a minimum annual fee of $150,000, and interest at prime plus 1% on all cash sums advanced. All fees are included in interest expense. We bear the collection risk on our accounts receivable that are assigned, unless the finance company approves the receivable at the time of assignment, in which case the finance company bears the risk. The finance company has a security interest in our accounts receivable, inventory, fixed assets and intangible assets. As of September 30, 2002, we had no advances outstanding under the Agreement.

In February 2000, prior to entering into the Agreement, Bam had entered into a master purchase order assignment agreement with a different finance company, whereby Bam assigned customer purchase orders to the finance company and requested the finance company purchase finished goods to fulfill such customer purchase orders. The master purchase order assignment agreement, and a factoring agreement entered into in August 2001 with an affiliate of the finance company, terminated in February 2002, and all outstanding amounts funded were fully repaid.

As of September 30, 2002 and June 30, 2002, we had outstanding letters of credit issued of $3.1 million, and $2.3 million, respectively. We do not expect any material losses to result from these off-balance sheet instruments.

As of September 30, 2002 we had cash and cash equivalents of $2.2 million and short-term investments of $6.8 million. As of June 30, 2002, we had cash and cash equivalents of $4.7 million and short-term investments of $8.2 million.

During the three months ended September 30, 2002, we used cash in operating activities of $2.3 million and incurred a net loss of $8.4 million. As of September 30, 2002, we had cash, cash equivalents and short-term investments of $9.1 million and our accumulated deficit was $32 million. We may not have sufficient cash to continue operations for the next 12 months. In November 2002, we initiated a restructuring of our operations. Continued negative cash flows create uncertainty about our ability to implement our operating plan. In addition, current market conditions present uncertainty as to our ability to secure financing, if needed, and to reach profitability. If cash, cash equivalents and short-term investments, together with cash generated from operations are insufficient to satisfy our liquidity requirements, we may seek to raise additional financing or reduce the scope of our planned product development and marketing efforts. However, there can be no assurances as to the availability of additional financing, the terms of such financing if it is available, or as to our ability to achieve positive cash flow from operations.

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Capital expenditures were $236,000 and $324,000 for the three months periods ended September 30, 2002 and 2001, respectively. We did not have any material commitments for capital expenditures at any of those dates.

Our principal commitments at September 30, 2002 comprised of operating leases, guaranteed royalty payments and contractual marketing commitments. At September 30, 2002, we had commitments to spend $1.8 million under operating leases, prepay $2.3 million for royalties under agreements with various content providers and spend $2.9 million in advertising on the networks and websites of these content providers. Of these amounts, $3.7 million must be paid no later than September 30, 2003. Guaranteed royalty payments will be applied against any royalties that may become payable to the content providers.

RISK FACTORS

In addition to the other information in this Report, the following factors should be considered in evaluating us and our business.

RISKS RELATED TO OUR FINANCIAL RESULTS

If we are unable to successfully complete a restructuring of our operations, we may not have sufficient cash to continue operations for the next 12 months.

During the three months ended September 30, 2002, we used cash in operating activities of $2.3 million and incurred a net loss of $8.4 million. As of September 30, 2002, we had cash, cash equivalents and short-term investments of $9.1 million and our accumulated deficit was $32 million. We may not have sufficient cash to continue operations for the next 12 months. In November 2002, we initiated a restructuring of our operations. If we are unable to sufficiently reduce our expenses and increase our revenues, or if we are unable to raise more capital, we may not have sufficient funds to continue operations at the current level, or at all.

Because we have a limited operating history, it is difficult to evaluate an investment in our common stock.

We were organized in October 1999 and released our first interactive entertainment software product in June 2000. It is difficult to evaluate our future prospects and an investment in our common stock because we have a limited operating history and the market for our products is rapidly evolving. Our prospects are uncertain and must be considered in light of the risks, expenses and difficulties frequently encountered by companies in the early stage of development.

Our future performance will depend upon a number of factors, including our ability to:

    expand our domestic and international customer base;
 
    secure popular entertainment properties upon which to base future products;
 
    develop and enhance products in response to new interactive entertainment hardware platform releases, customer demand and competitive market conditions;
 
    expand our interactive entertainment software development and sales and marketing capabilities;
 
    expand our international operations;
 
    attract, retain and motivate qualified personnel; and
 
    maintain adequate control of our expenses.

We have a history of operating losses and may never achieve profitability.

We incurred net losses of $8.4 million in the three months ended September 30, 2002 and $15.7 million for the year ended June 30, 2002. We will need to generate significant revenues and control expenses to achieve profitability. There can be no assurance that our revenues will grow in the future or that we will achieve sufficient revenues for profitability.

Our revenues fluctuate due to seasonal demand and the nature of the interactive entertainment industry.

We have experienced and may continue to experience significant quarterly fluctuations in net sales and operating results. The interactive entertainment industry is highly seasonal, with sales typically higher during the fourth and first calendar quarters. This is due primarily to the increased demand for games during and immediately following

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the holiday buying season. Our failure or inability to introduce products on a timely basis to meet seasonal fluctuations in demand will harm our business and operating results. Although we are attempting to reduce the effect of seasonal patterns on our business by distributing our product release dates more evenly throughout the year, we may not be successful. These fluctuations, as well as fluctuations caused by other factors, could harm our business and have a material adverse effect on our operating results.

Our expense levels are based, in part, on our expectations regarding future sales. Therefore, our operating results would be harmed by a decrease in sales or a failure to meet our sales expectations. Uncertainties associated with interactive entertainment software development, lengthy manufacturing lead times, production delays and the approval process for products by hardware manufacturers and other licensors make it difficult to predict the quarter in which our products will ship. These and other factors could harm our business and have a material adverse effect on our operating results.

Product development schedules are frequently unpredictable and make estimating quarterly results difficult.

Product development schedules for software products, particularly for new hardware platforms such as Sony’s PlayStation 2, Nintendo’s GameCube and Microsoft’s Xbox, are difficult to predict because they involve creative processes, use of new development tools for new platforms and the learning process, research and development, and experimentation associated with development for new technologies. Our revenues and earnings are dependent on our ability to meet our product release schedules, and our failure to meet those schedules have resulted in, and may again result in, revenues and earnings that fall short of analysts’ expectations for any individual quarter and the fiscal year.

Our earnings will be affected upon the issuance of shares of our common stock pursuant to third-party entertainment property license agreements.

Pursuant to a license agreement with a production company, we are obligated to issue 68,738 shares of our common stock after the release of any film for which we elect to produce interactive entertainment software products, up to 10 films or 687,375 shares of common stock. To date, we have elected to produce titles for three films and have issued 137,476 shares under this agreement for an aggregate value of $816,000. We are required to issue these shares when the films are released and will then incur a non-cash charge. We cannot estimate the aggregate dollar amount of these future non-cash charges as they are based on its share price at a future point in time, but they may be substantial. Of the non-cash charges on the shares issued under the agreement, $772,000 had been amortized as of September 30, 2002, and the remainder is expected to be incurred in the second fiscal quarter of 2003. Each of these future charges will affect our gross margins and profitability.

In connection with the issuance of warrants pursuant to a separate license agreement with another production company, we incurred a non-cash charge of $354,000, which is being amortized on a straight-line basis over five years. This amortization commenced in October 2000 and we had amortized $136,000 as of September 30,2002. In connection with these warrants, an additional non-cash charge of $278,000 will be amortized over a period, expected to be between three to six months, commencing on the release of the subject title, anticipated to be released in the second fiscal quarter of 2003. A further non-cash charge of $278,000 will be amortized over a period, expected to be between three to six months, commencing on the release of the subject title, which is expected to be released in the first fiscal quarter of 2005.

In connection with the issuance of warrants pursuant to a separate license agreement with another production company, we incurred a non-cash charge of $93,000. Under the agreement, additional warrants to purchase up to an additional 25,000 shares may be issued, contingent upon certain future events occurring. Upon issuance of the warrants we will incur an additional non-cash charge. Upon release of the software products on which the warrants are issued, we will amortize the non-cash charges over the life of the products, which are expected to be between three and six months. We cannot estimate the aggregate dollar amount of these future non-cash charges as they are based on our share price at future points in time. Each of these future charges will affect our gross margins and profitability.

In connection with the issuance of warrants pursuant to a separate license agreement with another production company, we granted a warrant to purchase up to 200,000 shares of our common stock, of which 15,000 became

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immediately exercisable upon the signing of the agreement. The remaining 185,000 will only become exercisable, in multiples of either 4,625 or 13,875 shares, upon certain future events occurring relating to the development and release of products. Upon the warrant for 15,000 shares becoming exercisable, we incurred a non-cash charge of $29,000, which is being amortized on a straight-line basis over five years. This amortization commenced in May 2002 and we had amortized $2,000 as of September 30, 2002. We will incur additional non-cash charges as the remaining 185,000 shares become exercisable. Upon release of the software products on which the warrants are exercisable, we will amortize the non-cash charges over the life of the products, which are expected to be between three and six months. We cannot estimate the aggregate dollar amount of these future non-cash charges as they are based on our share price at future points in time. Each of these future charges will affect our gross margins and profitability.

RISKS RELATED TO OUR BUSINESS

Our ability to obtain additional capital to fund our operations could impair the value of your investment, and we cannot assure you that we will be able to meet our future capital requirements.

We will need to raise additional capital through public or private equity offerings or debt financings if we are unable to successfully implement our restructuring plan, and we still may need to raise additional capital even if we are able to successfully complete the restructuring of our operations. We cannot be certain that additional capital will be available to us on favorable terms when required, or at all. If we cannot raise needed funds on acceptable terms, we may not be able to develop or enhance our products, take advantage of future opportunities or respond to competitive pressures or unanticipated requirements. To the extent we raise additional capital by issuing equity securities, our stockholders may experience substantial dilution. Also, any new equity securities may have greater rights, preferences or privileges than our existing common stock. A material shortage of capital may require us to take drastic steps such as reducing our level of operations, disposing of selected assets or seeking an acquisition partner.

We depend on a relatively limited number of products for a significant portion of our revenues.

A significant portion of our revenues is derived each quarter from a relatively limited number of products that were released in that quarter or the or in the immediately preceding quarter. Sales of two products each accounted for between 26% and 46% of our net revenues for the three months ended September 30, 2002. Sales of three products each accounted for between 20% and 28% of our net revenues for the three months ended September 30, 2001. We expect that a limited number of products will continue to produce a disproportionately large amount of our net revenues. Due to this dependence on a limited number of brands, the failure of one or more products to achieve anticipated results could significantly harm our business and operating results.

Our market is characterized by changing consumer preferences and short product life cycles. To compete effectively we must continually introduce new products that achieve market acceptance.

The interactive entertainment software market is characterized by short product life cycles, changing consumer preferences and frequent introduction of new products. We believe that our success will be dependent on the production of successful titles on a continuous basis. We cannot assure you that new products introduced by us will achieve significant market acceptance or that such acceptance, if achieved, will be sufficient to permit us to recover development and other associated costs. Consumer preferences for interactive entertainment software products are continually changing and are difficult to predict. Even the most successful titles remain popular for only limited periods of time, often less than six months. The life cycle of a game generally consists of a relatively high level of sales during the first few months after introduction, followed by a decline in sales. Accordingly, we expect that substantially all of our net sales for a particular year will be generated by titles released in that year and in the latter part of the prior year.

The development cycle for new titles is long and during this time the market appeal of a title may decline.

We believe the development cycle for new titles is long, typically ranging from 12 to 24 months. After development of the initial product, we believe it may take between six and 12 additional months to develop the product for additional hardware platforms. In order to distribute a product, we must develop and test the necessary game software, obtain approval from the manufacturer and licensor if required, and have the initial order of cartridges or disks manufactured. During the development cycle, the market appeal of a title or of a property on which the title is based may decline. If market acceptance is not achieved, we may grant markdown allowances to maintain our relationship with retailers and our access to distribution channels. Because we introduce a relatively limited number of new products in a given period, the failure of one or more of our products to achieve market acceptance could harm our business.

The introduction of new interactive entertainment hardware platforms creates risks relating to the development of titles for those hardware platforms.

The interactive entertainment industry is also characterized by rapid technological change. For example, the 128-bit hardware platform was released within five years of the release of the 64-bit hardware platform. As a result, we must continually anticipate these changes and adapt our offerings to emerging hardware platforms and evolving consumer preferences. Generally, because of the length of the development cycle, our development efforts must begin well in

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advance of the release of new hardware platforms in order to introduce titles on a timely basis with the release of such hardware platforms. Further, we have no control over the release dates of new hardware platforms or the number of units that will be shipped upon such release. It is difficult to ensure that our schedule for releasing new titles will coincide with the release of the corresponding hardware platforms. Additionally, if fewer than expected units of a new hardware platform are produced or shipped, such as occurred with Sony’s PlayStation 2, Microsoft’s Xbox, and Nintendo’s Game Boy Advance, developers of titles for those hardware platforms may experience lower than expected sales.

The introduction of new hardware platforms and technologies can also render existing titles obsolete and unmarketable. Generally, as more advanced hardware platforms are introduced, consumer demand for titles for older hardware platforms diminishes. In addition, a broad range of competing and incompatible emerging technologies may lead consumers to postpone buying decisions until a particular hardware platform gains widespread acceptance. As a result of such reduced consumer demand for titles on older hardware platforms, our titles for older hardware platforms may not generate sufficient sales to make our titles profitable.

The development of software products is complex and time consuming and may not lead to marketable titles.

The development of software products is complex and time consuming. Our development efforts may not lead to marketable titles or titles that generate sufficient revenues to recover their development and marketing costs, especially if a hardware platform does not reach or sustain an expected level of acceptance. This risk may increase in the future, as continuing increases in development costs require corresponding increases in net sales in order for us to maintain profitability.

The technological advancements of the new hardware platforms also allow more complex software products. As software products become more complex, the risk of undetected errors in products when first introduced increases. We cannot assure you that, despite testing, errors will not be found in new products or releases after shipments have been made, resulting in loss of or delay in timely market acceptance, product returns, loss of revenues and damage to our reputation. In the past, we have experienced delays in the introduction of new titles and we anticipate that we will experience similar delays in the future in connection with the introduction of additional new titles, including products currently under development. Because net revenues associated with the initial shipments of a new product generally constitute a high percentage of the total net revenues associated with the life of a product, any delay in the introduction of, or the presence of a defect in, one or more new products could harm the ultimate success of the products or our business and operating results.

The costs of developing and marketing products for new interactive entertainment hardware platforms can be substantial and could harm our business.

The costs associated with the introduction of products for new hardware platforms, such as Sony’s PlayStation 2, Nintendo’s GameCube and Microsoft’s Xbox, could harm our business as we believe the costs of developing and publishing titles for these hardware platforms require greater financial and technical resources than prior development and publishing efforts. Additionally, during periods of new technology introductions, forecasting our revenues and earnings is more difficult than in more stable or rising product markets.

If new interactive entertainment hardware platforms fail to achieve significant market acceptance, it may harm our business.

Our sales are dependent on, among other factors, the popularity and unit sales of the interactive entertainment hardware platforms of the various manufacturers. The interactive entertainment industry has experienced periods of significant growth in consumer interest and popularity, followed by periods in which consumer demand for interactive entertainment products has slowed. Unexpected shortfalls in the market acceptance of a particular hardware platform, such as occurred with Microsoft’s Xbox and Nintendo’s Game Boy Advance, can and have significantly harmed consumer demand for titles released or scheduled for release for that hardware platform. Therefore, we are dependent upon the successful marketing efforts of the manufacturers of the various hardware platforms to meet financial expectations.

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Over 40% of our net revenues are derived from sales to our four largest customers. We could be adversely affected if any of them reduced or terminated their purchases from us or did not pay their obligations to us.

Revenues from our four largest customers collectively accounted for 44% of our net revenues for the three month period ended September 30, 2002 as compared to 59% of our net revenues for the three month period ended September 30, 2001. As of September 30, 2002, five customers each accounted for between 10% and 24% of our net accounts receivable, and as of September 30, 2001, four customers each accounted for between 10% and 19% of our net accounts receivable. We have no written agreements or other understandings with any of our customers that relate to future purchases. Therefore, purchases by these customers or any others could be reduced or terminated at any time. A substantial reduction or a termination of purchases by any of our largest customers would harm us.

Substantially all of our sales are made on credit, which exposes us to bad debt risk.

Our sales are typically made on credit, with terms that vary depending upon the customer and other factors. While we attempt to carefully monitor the creditworthiness of our customers and distributors, we bear the risk of their inability to pay our receivables and of any delay in payment. A business failure by any of our largest customers, such as occurred with Kmart in January 2002, would harm us, as could a business failure by any of our distributors or other retailers.

Product returns and markdown allowances could harm our business.

We have experienced, and are exposed to the risk of product returns and markdown allowances with respect to our customers. The decrease in demand for products based upon older hardware platforms may lead to a high level of these product returns and markdown allowances. We allow distributors and retailers to return defective and damaged products in accordance with negotiated terms. In addition, from time to time we provide markdown allowances to our customers on certain unsold merchandise. Product returns and markdown allowances that exceed our expectations could harm our business.

We cannot publish our interactive entertainment software titles without the approval of hardware manufacturers. Our ability to continue to develop and market our titles is dependent on the hardware manufacturers continuing to do business with us.

We are wholly dependent on the manufacturers of interactive entertainment hardware platforms and our ability to obtain or maintain non-exclusive licenses with them, both for the rights to publish and to manufacture titles for their hardware platforms. We are required to obtain a license to develop and publish titles for each hardware platform for which we develop and publish titles. Each license specifies the territory to which it applies, and such licenses range from as broad as multi-national distribution to as narrow as approval on a title-by-title basis. Our existing hardware platform licenses for Sony’s PlayStation and PlayStation 2, Nintendo’s Game Boy Color and Game Boy Advance, Nintendo 64, Nintendo GameCube, and Microsoft’s Xbox require that we obtain approval for the publication of new titles on a title-by-title basis. As a result, the number of titles we are able to publish for these hardware platforms, along with our ability to time the release of these titles is dependent upon decisions made by third party manufacturers. Accordingly, our revenues from titles for these hardware platforms may be limited. Should any manufacturer choose not to renew or extend our license agreement at the end of its current term, or if the manufacturer were to terminate our license for any reason, we would be unable to publish additional titles for that manufacturer’s hardware platform.

We are dependent on Sony and Nintendo for the manufacture of products that we develop for their hardware platforms.

When we develop interactive entertainment software titles for a hardware platform offered by Sony or Nintendo, the products are manufactured exclusively by that hardware manufacturer. Our hardware platform licenses with Sony and Nintendo provide that the manufacturer may change prices for the manufacturing of products at any time. In addition, these licenses include other provisions that give the manufacturer substantial control over our costs and the release of new titles. Since each of the manufacturers is also a publisher of games for its own hardware platforms and manufactures products for all of its other licensees, a manufacturer may give priority to its own products or

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those of our competitors in the event of insufficient manufacturing capacity. We would be materially harmed by unanticipated delays in the manufacturing and delivery of products.

If we cannot retain our key personnel and attract and retain additional key personnel, our business will be harmed.

We depend to a significant extent on the contributions and industry experience of our key personnel, in particular our Chief Executive Officer, Raymond C. Musci, our Vice Chairman, Anthony R. Williams, and our President, Bernard Stolar. If we fail to retain the services of our key personnel, our ability to secure additional licenses and develop and sell new products would be significantly impaired. In addition, our future success will also depend upon our ability to continue to attract, motivate and retain highly qualified employees and third-party contractors, particularly software design and development personnel and outside sales representatives. Competition for highly skilled employees is intense and we may not be successful in attracting and retaining such personnel.

We are dependent upon licenses to properties originated and owned by third parties for the development of our titles.

Many of our titles, such as those from our Powerpuff Girls series, Dexter’s Laboratory, Driven, Ecks v Sever, and Reign of Fire are based upon entertainment properties licensed from third parties. We cannot assure you that we will be able to obtain new licenses, or renew existing ones, on reasonable terms, if at all. If we are unable to obtain licenses for the properties which we believe offer significant consumer appeal, we would be required to obtain licenses for less popular properties or would have to develop all of our titles based upon internally developed concepts. To the extent a licensed property is less popular than we anticipate, or is unsuccessful, sales of titles based on that property may be negatively impacted. Titles based on less popular properties, or on internally developed concepts typically require greater marketing expense in order to establish brand identity and may not achieve broad market acceptance or prove to be successful.

We are dependent on third-party interactive entertainment software developers for developing and completing many of our titles.

We rely on third-party interactive entertainment software developers for the development of a significant number of our interactive entertainment software titles. Quality third-party developers are continually in high demand. For this reason, we cannot assure you that the third-party software developers who have developed titles for us in the past will continue to be available to develop software for us in the future. Due to the limited number of third-party software developers and the lack of control that we exercise over them, we cannot assure you that these developers will complete titles for us on a timely basis or within acceptable quality standards, if at all.

Our success is highly dependent on our proprietary software and intellectual property.

We rely primarily on a combination of copyright, trademark and trade secret laws, employee and third-party nondisclosure agreements and other methods to protect our proprietary rights. We require our employees, consultants and other outside individuals and entities to execute confidentiality and nondisclosure agreements upon the start of employment, consulting or other contractual relationships with us. However, our ability to police these

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individuals and entities and enforce these agreements is costly and uncertain. We are aware that unauthorized copying occurs within our industry. If a significantly greater amount of unauthorized copying of our interactive entertainment software products were to occur, our business would be harmed. We generally obtain ownership of the software code and related documentation from third-party software developers. In instances where we do not retain sole ownership of the source code, the owner may use or license the code for development of other software products that may compete directly with our products and we may not have sufficient rights in the source code to produce derivative products.

We rely on existing copyright laws to prevent unauthorized distribution of our products. Existing copyright laws afford only limited protection. Policing unauthorized use of our products is difficult, and software piracy is a persistent problem, especially in international markets. In addition, the laws of some countries in which our products are or may be distributed either do not protect our products and intellectual property rights to the same extent as the laws of the United States or are weakly enforced. Legal protection of our rights may be ineffective in these countries. Any unauthorized use of our proprietary information could result in costly and time-consuming litigation to enforce our proprietary rights.

Other parties may assert claims against us that we are infringing upon their intellectual property rights and we are required to indemnify hardware manufacturers from certain claims in exchange for the right to purchase titles and manufacture our software for their hardware application.

We cannot be certain that our products do not infringe upon the intellectual property rights of others. We may be subject to legal proceedings and claims from time to time in the ordinary course of our business, including claims of alleged infringement of the intellectual property rights of third parties. If our products violate third-party proprietary rights, we cannot assure you that we would be able to obtain licenses to continue offering such products on commercially reasonable terms, or at all. In addition, we must indemnify the hardware manufacturers with respect to all loss, liability and expense resulting from any claim against them involving the development, marketing, sale or use of our products. This includes any claims for copyright or trademark infringement brought against them. As a result, we bear the risk that the properties upon which our software titles are based, or that the information and technology licensed from the hardware manufacturer and incorporated in our software, may infringe the rights of third parties. Any claims against us or the parties we indemnify relating to the infringement of third-party proprietary rights, even if not meritorious, could result in the expenditure of significant financial and managerial resources. Their claims could also result in injunctions preventing us from offering these products. Such claims could severely harm our financial condition and ability to compete.

We face risks associated with doing business in foreign countries, including our ability to generate international demand for our products.

We intend to increase our international revenues. We cannot assure you that we will be able to generate international market demand for our products. International sales and operations are subject to a number of risks, including:

    international consumer acceptance of existing and proposed titles;
 
    the impact of possible recessions in foreign economies;
 
    our ability to protect our intellectual property;
 
    the time and costs associated with translating and localizing products for foreign markets;
 
    foreign currency fluctuations;
 
    unexpected changes in regulatory requirements;
 
    difficulties and costs of staffing and managing foreign operations; and
 
    political and economic instability.

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A significant downturn in general economic condition which results in a reduction in discretionary spending has reduced, and may continue to reduce, demand for our products and could harm our business.

Our product sales are affected by a retail customer’s ability and desire to spend disposable income on the purchase of our software titles. Any significant downturn in general economic conditions which results in a reduction of discretionary spending could result in a reduction in demand for our products and could harm our business. The United States economy is currently undergoing a period of slowdown, which some observers view as a recession. The United States and world economic condition has been worsened by the terrorist attacks on September 11, 2001 in New York City and Washington, D.C. Moreover, any further terrorist activities, or the effect of the United States’ political, economic or military response to such activities, could result in the further deterioration of the United States and world economy. Such industry downturns have been, and may continue to be, characterized by diminished product demand and erosion of average selling prices. A continued economic downturn or recession would have a significant adverse effect on our operating results in future periods.

Our officers and directors own a substantial amount of our common stock and therefore have substantial influence over our operations and can significantly influence matters requiring stockholder approval.

Our officers and directors beneficially own approximately 54% of our common stock. As a result, they have the ability to control all matters requiring approval by our stockholders, including the election and removal of directors, approval of significant corporate transactions and the decision of whether a change in control will occur.

RISKS RELATED TO OUR INDUSTRY

Competition within the interactive entertainment software industry is intense and poses an ongoing threat to the success of our business.

The interactive entertainment industry is intensely competitive. Many of our competitors have greater name recognition among consumers and licensors of entertainment properties, broader product lines and greater financial, marketing and other resources than us. Accordingly, these competitors may be able to market their products more effectively, make larger offers or guarantees in connection with the acquisition of licensed entertainment properties, adopt more aggressive pricing policies or pay more to third-party developers. We believe that other technology, entertainment and media companies are increasing their focus on the interactive entertainment software market, which might result in greater competition for us. In addition, many of our competitors are developing online interactive entertainment software products and interactive networks that will be competitive with our interactive entertainment software products.

Competitive pressures could have the following effects on us:

    as competition for popular entertainment properties increases, our cost of acquiring licenses for those properties may increase, resulting in reduced margins;
 
    we might not be able to achieve full distribution of our products with our customers;
 
    as competition for retail shelf space becomes more intense, we may need to increase our marketing expenditures to maintain sales of our interactive entertainment software titles; and
 
    we could be required to reduce the wholesale unit prices of our titles.

Competition for limited shelf space and promotional resources among interactive entertainment software publishers is intense and poses an ongoing threat to the success of our business.

There is intense competition among developers and publishers of interactive entertainment software products for high quality retail shelf space and promotional support from retailers. As the number of titles and hardware platforms increases, competition for shelf space will intensify and may require us to increase our marketing expenditures. Due to increased competition for limited shelf space, retailers and distributors are in an increasingly

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better position to negotiate favorable terms of sale, including price discounts, price protection, marketing and display fees and product return policies. Our products constitute a relatively small percentage of any retailer’s sales volume, and we cannot assure you that retailers will continue to purchase our products or to provide our products with adequate levels of shelf space and promotional support. As a result of their positions in the industry, the manufacturers of interactive entertainment hardware platforms generally have better bargaining positions with respect to retail pricing, shelf space and retailer accommodations than do any of their licensees, including us.

Government restrictions including the possible adoption of an interactive entertainment software rating system could harm our business.

Legislation is periodically introduced at the state and federal levels in the United States and in foreign countries to establish a system for providing consumers with information about graphic violence and sexually explicit material contained in interactive entertainment software products. Under such a system, interactive entertainment software publishers would be expected to comply by identifying particular products within defined rating categories. In addition, these publishers would be required to communicate these ratings to consumers through appropriate package labeling and through advertising and marketing presentations consistent with each product’s rating. Many foreign countries have laws which permit governmental entities to censor the content of products, including interactive entertainment software. In some instances, we may be required to modify our products to comply with the requirement of such governmental entities, which could delay the release of those products in such countries. These delays could harm our business. We currently voluntarily submit our products to industry-created review boards and publish their ratings on our game packaging. Some retailers may refuse to carry titles that bear an unacceptable rating. We believe that mandatory government-run interactive entertainment software products rating systems eventually will be adopted in many countries which represent significant markets or potential markets for us. Due to the uncertainties in the implementation of such a rating system, confusion in the marketplace may occur. We are unable to predict what effect, if any, such a rating system would have on our business.

Potential opposition by consumer advocacy groups to certain software content could harm our business.

Consumer advocacy groups have in the past opposed sales of interactive entertainment software products containing graphic violence and sexually explicit content. These groups have pressed for legislation in these areas and engaged in public demonstrations and media campaigns. While to date such actions have not harmed our business, we cannot assure you that these groups will not target our products in the future. If that occurs, we may be required to significantly change or discontinue one or more of our titles.

RISKS RELATED TO OUR COMMON STOCK

Our stock price has been volatile and we expect it to continue to be volatile.

Prior to our initial public offering in November 2001, there was no public market for our common stock. Since our initial public offering the market price of our common stock has been volatile. We have experienced a decline in the market price of our common stock from the initial public offering price. The stock market has experienced significant price and volume fluctuations that affected the market price for the common stock of many technology, communications and entertainment and media companies. These market fluctuations were sometimes unrelated or disproportionate to the operating performance of these companies.

If our common stock is delisted from the Nasdaq National Market System, the liquidity and price of our common stock may be adversely affected.

Our common stock is listed on the Nasdaq National Market System. In order for our common stock to continue to be quoted on that market, however, we must continue to satisfy specified listing maintenance standards established by Nasdaq, including (i) required levels of total assets, net tangible assets, stockholders’ equity or revenues, (ii) minimum market value of our public float and (iii) a minimum bid price per share. While we have not received a notification letter from Nasdaq that our common stock has failed to maintain the required minimum bid price of $1.00 per share over a period of 30 consecutive trading days, our common stock has not closed at or above $1.00 per share since October 4, 2002. We may receive such notification letter at any time, and if we do, we will have 90 days

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to regain compliance with the Nasdaq listing requirements; that is, our common stock must close above $1.00 per share for 10 consecutive trading days during the 90 day cure period or it will be subject to delisting. The notification letter does not result in delisting of our common stock; however, if we are unable to regain compliance with the listing requirements during the cure period, Nasdaq will provide us with a staff determination letter of delisting. We may then file for an extension or exception to comply with the Nasdaq listing requirements, which Nasdaq may grant where it deems appropriate, or our common stock will be delisted. Delisting from the Nasdaq National Market could adversely affect the liquidity and price of our common stock and could have a long-term impact on our ability to raise additional capital in the future.

Anti-takeover provisions in our charter documents and in Delaware law could prevent or delay a change in control and, as a result, negatively impact our stockholders.

Provisions of our certificate of incorporation and bylaws may discourage, delay or prevent a merger or acquisition or make removal of incumbent directors or officers more difficult. These provisions may discourage takeover attempts and bids for our common stock at a premium over the market price. These provisions include:

    the ability of our board of directors to alter our bylaws without stockholder approval;
 
    the restriction on the ability of stockholders to call special meetings;
 
    the restriction on the ability of our stockholders to act by written consent;
 
    the establishment of advance notice requirements for nominations for election to our board of directors or for proposing matters that can be acted on by stockholders at stockholders meetings; and
 
    the establishment of a classified board of directors with staggered, three-year terms, which prevents a majority of the board from being elected at one time.

In addition, we are subject to Section 203 of the Delaware General Corporation Law, which prohibits a publicly held Delaware corporation from engaging in a merger, asset or stock sale or other transaction with an interested stockholder for a period of three years following the date such person became an interested stockholder, unless prior approval of our board of directors is obtained or as otherwise provided. These provisions of Delaware law also may discourage, delay or prevent someone from acquiring or merging with us without obtaining the prior approval of our board of directors, which may cause the market price of our common stock to decline.

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ITEM 3. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK

Market risk is the potential loss arising from the adverse changes in market rates and prices, such as interest rates and foreign currency exchange rates. Changes in interest rates and, in the future, changes in foreign currency exchange rates have and will have an impact on our results of operations.

FOREIGN CURRENCY EXCHANGE RATE RISK

We face market risk to the extent that changes in foreign currency exchange rates affect our non-U.S. Dollar functional currency foreign operations. The functional currency for our foreign operations is the applicable local foreign currency. The translation of the applicable foreign currencies into U.S. Dollars is performed for balance sheet accounts using exchange rates in effect at the balance sheet date and for revenue and expense accounts using a weighted-average exchange rate during the period. The gains or losses resulting from such translation are reported as a separate component of equity as accumulated other comprehensive income, whereas gains or losses resulting from foreign currency transactions are included in results of operations. We do not engage in hedging activities with respect to foreign exchange rate fluctuations.

INTEREST RATE RISK

We do not consider our cash and cash equivalents to be subject to interest rate risk due to the short maturities of the instruments in which we have invested. We are exposed to interest rate risk on our financing arrangement with a finance company. We do not enter into derivative securities or other financial instruments for trading or speculative purposes. We estimate that a 10% change in interest rates would have impacted our results of operations by less than $25,000 for the three months ended September 30, 2002.

INFLATION

Inflation has not had a material adverse effect on our results of operations; however, our results of operations may be materially and adversely affected by inflation in the future.

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ITEM 4. CONTROLS AND PROCEDURES

(a)  Evaluation of disclosure controls and procedures

The term “disclosure controls and procedures” refers to the controls and procedures of a company that are designed to ensure that information required to be disclosed by a company in the reports that it files under the Securities Exchange Act of 1934 (the “Exchange Act”) is recorded, processed, summarized and reported within required time periods. Within 90 days prior to the date of filing of this report (the “Evaluation Date”), we carried out an evaluation under the supervision and with the participation of our Chief Executive Officer and Chief Financial Officer of the effectiveness of our disclosure controls and procedures. Based on that evaluation, our Chief Executive Officer and Chief Financial Officer have concluded that, as of the Evaluation Date, such controls and procedures were effective in ensuring that required information will be disclosed on a timely basis in our periodic reports filed under the Exchange Act.

(b)  Changes in internal controls

There were no significant changes to our internal controls or in other factors that could significantly affect our internal controls subsequent to the Evaluation Date.

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PART II
OTHER INFORMATION

ITEM 1. LEGAL PROCEEDINGS – Not Applicable

ITEM 2. CHANGE IN SECURITIES AND USE OF PROCEEDS

As of September 30, 2002, there were 14,668,676 shares of our common stock issued and outstanding, and no shares of our preferred stock issued and outstanding.

Our authorized capital stock consists of 100,000,000 shares of common stock, par value $0.001 per share and 10,000,000 shares of authorized preferred stock, par value $0.001 per share.

In November 2001, we completed the initial public offering (the “Offering”) of 5,750,000 shares of our common stock. The managing underwriters in the Offering were Jefferies & Company, Inc. and Morgan Keegan & Company, Inc. (the “Underwriters”). The shares of common stock sold in the Offering were registered under the Securities Act of 1933, as amended, on a registration statement on Form S-1 (Reg. No. 333-62436) (the “Registration Statement”) that was declared effective by the Securities and Exchange Commission (the “SEC”) on November 14, 2001.

The Offering was terminated after all 5,750,000 shares (including 750,000 shares sold pursuant to the exercise of the Underwriters’ over-allotment option) registered under the Registration Statement were sold by us at a purchase price of $8.00 per share. The aggregate price of the Offering amount registered and sold was $46.0 million. In connection with the Offering, we paid an aggregate of approximately $3.2 million in underwriting discounts and commissions to the Underwriters. Expenses incurred in connection with the Offering, other than underwriting discounts and commissions, totaled approximately $3.6 million.

After deducting the underwriting discounts and commissions and the estimated expenses incurred in connection with the Offering, we received net proceeds of approximately $39.2 million. Of these proceeds, $9.1 million was unused as of September 30, 2002, and was held as either cash, cash equivalents or short-term investments. The following summarizes the use of the remaining $30.1 million:

  $21.1 million for product development
 
  $6.0 million for expansion of sales and marketing activities
 
  $3.0 million for additional working capital, including payment of $400,000 of accrued salaries owed to members of our executive management.

ITEM 3. DEFAULTS UPON SENIOR NOTES – Not Applicable

ITEM 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS – None

ITEM 5. OTHER INFORMATION – Not Applicable

ITEM 6. EXHIBITS AND REPORTS ON FORM 8-K

(a)   Exhibits

     
10.1*   Amendment Number One to Distribution Agreement dated August 5, 2002 between Bam Entertainment Limited, a subsidiary of the Registrant, and Ubi Soft Entertainment S.A.
     
10.2*   Amendment Number Two to Distribution Agreement dated September 6, 2002 between Bam Entertainment Limited, a subsidiary of the Registrant, and Ubi Soft Entertainment S.A.
     

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99.1   Certification pursuant to 18 U.S.C. 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.


*   The Company has applied with the Secretary of the Securities and Exchange Commission for confidential treatment of certain information pursuant to Rule 24b-2 of the Securities Exchange Act of 1934. The Company has filed separately with its application a copy of the exhibit including all confidential portions, which may be made available for public inspection pending the Securities and Exchange Commission’s review of the application in accordance with Rule 24b-2.

(b)   Reports on Form 8-K

There were no reports on Form 8-K filed during the period.

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SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

         
    BAM! ENTERTAINMENT, INC.
         
Date: November 13, 2002   By:   /S/ RAYMOND C. MUSCI
       
        Raymond C. Musci
Chief Executive Officer
         
Date: November 13, 2002   By:   /S/ STEPHEN M. AMBLER
       
        Stephen M. Ambler
Chief Financial Officer and Vice President of Finance

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CERTIFICATIONS

I, Raymond C. Musci, certify that:

1.     I have reviewed this quarterly report on Form 10-Q of BAM! Entertainment, Inc.

2.     Based on my knowledge, this quarterly report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this quarterly report;

3.     Based on my knowledge, the financial statements, and other financial information included in this quarterly report, fairly present in all material respects the financial condition, results of operations and cash flows of the registrant as of, and for, the periods presented in this quarterly report.

4.     The registrant’s other certifying officers and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-14 and 15d-14) for the registrant and we have:

  a)   designed such disclosure controls and procedures to ensure that material information relating to the registrant, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this quarterly report is being prepared;
 
  b)   evaluated the effectiveness of the registrant’s disclosure controls and procedures as of a date within 90 days prior to the filing date of this quarterly report (the “Evaluation Date”); and
 
  c)   presented in this quarterly report our conclusions about the effectiveness of the disclosure controls and procedures based on our evaluation as of the Evaluation Date;

5.     The registrant’s other certifying officers and I have disclosed, based on our most recent evaluation, to the registrant’s auditors and the audit committee of registrant’s board of directors (or persons performing the equivalent function):

  a)   all significant deficiencies in the design or operation of internal controls which could adversely affect the registrant’s ability to record, process, summarize and report financial data and have identified for the registrant’s auditors any material weaknesses in internal controls; and
 
  b)   any fraud, whether or not material, that involves management or other employees who have a significant role in the registrant’s internal controls; and

6.     The registrant’s other certifying officers and I have indicated in this quarterly report whether or not there were significant changes in internal controls or in other factors that could significantly affect internal controls subsequent to the date of our most recent evaluation, including any corrective actions with regard to significant deficiencies and material weaknesses.

Date: November 13, 2002

  /S/ RAYMOND C. MUSCI

Raymond C. Musci,
Chief Executive Officer

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I, Stephen M. Ambler, certify that:

1.     I have reviewed this quarterly report on Form 10-Q of BAM! Entertainment, Inc.

2.     Based on my knowledge, this quarterly report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this quarterly report;

3.     Based on my knowledge, the financial statements, and other financial information included in this quarterly report, fairly present in all material respects the financial condition, results of operations and cash flows of the registrant as of, and for, the periods presented in this quarterly report.

4.     The registrant’s other certifying officers and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-14 and 15d-14) for the registrant and we have:

  d)   designed such disclosure controls and procedures to ensure that material information relating to the registrant, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this quarterly report is being prepared;
 
  e)   evaluated the effectiveness of the registrant’s disclosure controls and procedures as of a date within 90 days prior to the filing date of this quarterly report (the “Evaluation Date”); and
 
  f)   presented in this quarterly report our conclusions about the effectiveness of the disclosure controls and procedures based on our evaluation as of the Evaluation Date;

5.     The registrant’s other certifying officers and I have disclosed, based on our most recent evaluation, to the registrant’s auditors and the audit committee of registrant’s board of directors (or persons performing the equivalent function):

  c)   all significant deficiencies in the design or operation of internal controls which could adversely affect the registrant’s ability to record, process, summarize and report financial data and have identified for the registrant’s auditors any material weaknesses in internal controls; and
 
  d)   any fraud, whether or not material, that involves management or other employees who have a significant role in the registrant’s internal controls; and

6.     The registrant’s other certifying officers and I have indicated in this quarterly report whether or not there were significant changes in internal controls or in other factors that could significantly affect internal controls subsequent to the date of our most recent evaluation, including any corrective actions with regard to significant deficiencies and material weaknesses.

Date: November 13, 2002

  /S/ STEPHEN M. AMBLER

Stephen M. Ambler,
Chief Financial Officer
and Vice President of Finance

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