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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549

-----------------

FORM 10-K

-----------------

FOR ANNUAL AND TRANSITION REPORTS PURSUANT TO SECTIONS 13 OR 15(d)
OF THE SECURITIES EXCHANGE ACT OF 1934

(MARK ONE)

[X] ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF
THE SECURITIES EXCHANGE ACT OF 1934

FOR THE FISCAL YEAR ENDED AUGUST 31, 2000

OR

[ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF
THE SECURITIES EXCHANGE ACT OF 1934

FOR THE TRANSITION PERIOD FROM _____TO_____

COMMISSION FILE NUMBER 0-16986

ACCLAIM ENTERTAINMENT, INC.
---------------------------
(EXACT NAME OF THE REGISTRANT AS SPECIFIED IN ITS CHARTER)

DELAWARE 38-2698904
(STATE OR OTHER JURISDICTION OF (I.R.S. EMPLOYER
INCORPORATION OR ORGANIZATION) IDENTIFICATION NO.)

ONE ACCLAIM PLAZA, GLEN COVE, NEW YORK 11542
(ADDRESS OF PRINCIPAL EXECUTIVE OFFICES)

(516) 656-5000
(REGISTRANT'S TELEPHONE NUMBER)

SECURITIES REGISTERED PURSUANT TO SECTION 12(b) OF THE ACT: NONE
SECURITIES REGISTERED PURSUANT TO SECTION 12(g) OF THE ACT:
COMMON STOCK, $0.02 PAR VALUE
(TITLE OF CLASS)

Indicate by check mark whether the registrant (1) has filed all reports
required to be filed by Section 13 or 15(d) of the Securities Exchange Act of
1934 during the preceding 12 months (or for such shorter period that the
registrant was required to file such reports), and (2) has been subject to such
filing requirements for the past 90 days. Yes [X] No [ ]

Indicate by check mark if disclosure of delinquent filers pursuant to
Item 405 of Regulation S-K is not contained herein, and will not be contained,
to the best of registrant's knowledge, in definitive proxy or information
statements incorporated by reference in Part III of this Form 10-K or any
amendment to this Form 10-K.

As at November 15, 2000, 56,126,173 shares of Common Stock of the
Registrant were issued and outstanding and the aggregate market value of voting
common stock held by non-affiliates was approximately $47,482,293.

The Registrant's Proxy Statement for its 2001 Annual Meeting of
Stockholders is hereby incorporated by reference into Part III of this Form
10-K.



ACCLAIM ENTERTAINMENT, INC
INDEX TO ANNUAL REPORT ON FORM 10-K FILED WITH
THE SECURITIES AND EXCHANGE COMMISSION
YEAR ENDED AUGUST 31, 2000

ITEMS IN FORM 10-K

Page
----
PART I
Item 1. Business.......................................................... 1
Item 2. Properties........................................................ 25
Item 3. Legal Proceedings................................................. 26
Item 4. Submission of Matters to a Vote of Security Holders............... 28

PART II
Item 5. Market for Registrant's Common Equity and Related
Stockholder Matters............................................... 29
Item 6. Selected Financial Data........................................... 30
Item 7. Management's Discussion and Analysis of Financial Condition
and Results of Operations......................................... 31
Item 7A. Quantitative and Qualitative Disclosures About Market Risk........ 42
Item 8. Financial Statements and Supplementary Data....................... 43
Item 9. Changes in and Disagreements with Accountants on Accounting
and Financial Disclosure.......................................... 77

PART III
Item 10. Directors and Executive Officers of the Registrant................ 78
Item 11. Executive Compensation............................................ 78
Item 12. Security Ownership of Certain Beneficial Owners and Management.... 78
Item 13. Certain Relationships and Related Transactions.................... 78

PART IV
Item 14. Exhibits, Financial Statement Schedules and Reports on Form 8-K... 79
Signatures.................................................................. 82



PART I

This Annual Report on Form 10-K (including Item 1 ("Business") and Item
7 ("Management's Discussion and Analysis of Financial Condition and Results of
Operations")) contains certain forward-looking statements within the meaning of
Section 27A of the Securities Act of 1933 and Section 21E of the Securities
Exchange Act of 1934. When used in this report, the words "believe,"
"anticipate," "think," "intend," "plan," "expect," "project," "will be" and
similar expressions identify such forward-looking statements. The
forward-looking statements included herein are based on current expectations and
assumptions that involve a number of risks and uncertainties. Such statements
regarding future events and/or the future financial performance of Acclaim
Entertainment, Inc., together with its subsidiaries (the "Company") are subject
to certain risks and uncertainties, such as delays in the completion or release
of products, the possible lack of consumer appeal and acceptance of products
released by the Company, fluctuations in demand, that competitive conditions
within the Company's markets will change materially or adversely, that the
Company's forecasts will accurately anticipate market demand, and the risks
discussed in "Factors Affecting Future Performance", which could cause actual
events or the actual future results of the Company to differ materially from any
forward-looking statement. Assumptions relating to the foregoing involve
judgments with respect to, among other things, future economic, competitive and
market conditions, and future business decisions, all of which are difficult or
impossible to predict accurately and many of which are beyond the control of the
Company. Although the Company believes that the assumptions underlying the
forward-looking statements are reasonable, the business and operations of the
Company are subject to substantial risks that increase the uncertainty inherent
in the forward-looking statements. In light of the significant risks and
uncertainties inherent in the forward-looking statements included herein, the
inclusion of such statements should not be regarded as a representation by the
Company or any other person that the objectives and plans of the Company will be
achieved.

ITEM 1. BUSINESS

INTRODUCTION

The Company was founded in 1987 as a Delaware corporation. The Company
develops, publishes, distributes and markets video and computer games for use
with game consoles, both dedicated and portable, and PCs on a worldwide basis.
The Company owns and operates four software development studios located in the
U.S. and the U.K. where it develops its own software, and a motion capture
studio and a recording studio in the U.S. The Company also contracts with
independent software developers to create software for it. The Company
publishes, or releases to the public under its brand names, software developed
by it as well as by third-party developers. The Company distributes its software
directly in North America, the U.K., Germany, France, Spain and Australia. The
Company also distributes software developed and published by third parties and
develops and publishes strategy guides relating to its software.



The Company's operating strategy is to develop and publish video and
computer game software for each of the major video game consoles and PCs under
a portfolio of core brands, including Acclaim Sports, Acclaim Max Sports, Ring
Sports, Racing, Acclaim Games and Club Acclaim. Software titles offered under
each brand are related by genre and appeal to a targeted demographic group in
order to allow for cross-promotion and build brand loyalty.

Substantially all of the Company's revenues are derived from one
industry segment: the publication of interactive entertainment software. For
information about the Company's foreign and domestic operations, see Note 16
(Segment Information) of the Notes to Consolidated Financial Statements in Item
8 of this Form 10-K.

INTERACTIVE ENTERTAINMENT INDUSTRY OVERVIEW

The interactive entertainment software industry is driven by the size
of the installed base of game consoles, distributed and marketed by Nintendo,
Sony, Microsoft and Sega, and PCs dedicated for home use.

The video and computer games industry is characterized by rapid
technological changes mostly due to:

o platform transitions from the introduction of game console systems
incorporating more powerful processors and operating systems every
four to five years;

o the impact of technological changes embodied in PCs;

o the development of electronic and wireless delivery systems; and

o the entry and participation of new software publishers and game
console distributors and marketers.

These and other factors have resulted in successive introductions of
increasingly advanced game consoles and PCs. As a result of the rapid
technological shifts, no single game console or PC system has achieved long-term
dominance in the video and computer games market. Therefore, the Company must
continually anticipate game console cycles and its research and development
group must develop programming tools and engines necessary for the development
of software for emerging hardware systems. The video game console market is
currently experiencing a shift from the current generation of 32-bit and 64-bit
hardware systems, namely the PlayStation 1 and N64 consoles, to a new generation
of 128-bit game consoles. Sega introduced its next-generation system, Dreamcast,
in Japan in the fall of 1998 and in the U.S. and Europe in the Fall of 1999.
Sony introduced its next-generation system, PlayStation 2, in Japan in the
Spring of 2000 and shipped a limited number of units in the U.S. and Europe in
the Fall of 2000. Nintendo has announced its intention to introduce a
next-generation system, the Game Cube, in the Fall of 2001. Microsoft has
announced its intention to enter the video game console market for the first
time during the second half of calendar 2001 with its X-Box. In addition,
Nintendo has announced that it will launch a new portable game console, Game Boy
Advanced, in the Summer of 2001. See "Factors Affecting Future Performance:
Industry Trends, Platform Transitions and Technological Change May Adversely
Affect the Company's Revenues and Profitability" below.

The rapid technological advances in game consoles have significantly
changed the look and feel of software as well as the software development
process. The process of developing software is extremely complex for the current
generation of hardware consoles (PlayStation 1 and N64). Developing for the
next-generation of systems is even more complex and expensive. See "Factors
Affecting Future Performance: Fluctuations in Quarterly Operating Results Lead
to Unpredictability of Revenues and Income" below.



2


The competition for shelf space at the Company's primary retail outlets
is intense because of the number of titles available in the market, and the
number of publishers competing for limited retail shelf space. Retailers prefer
to deal with companies that have track records of producing successful "hit"
titles, have a broad product line, support the introduction of their titles with
effective marketing campaigns, and have a long business history with the
retailer.

The following tables reflect the Company's estimates, based on public
industry data and information received from hardware manufacturers, retailers
and industry analysts, in respect of (1) the cumulative installed base of the
identified game consoles, and (2) annual related software unit sales, in the
territories for the calendar years indicated:

CUMULATIVE INSTALLED BASE OF CONSOLES BY TERRITORY
(IN MILLIONS OF UNITS)

[THE NARRATIVE AND/OR TABULAR INFORMATION BELOW IS A FAIR AND ACCURATE
DESCRIPTION OF GRAPHIC OR IMAGE MATERIAL OMITTED FOR THE
PURPOSE OF EDGAR FILING.]

[BAR CHART]

CALENDAR YEARS: 1998 1999 2000 (estimate)

Playstation North America 15.2 21.4 25.7
Playstation Europe 14.2 20.3 24.7
Playstation Japan 13.6 15.9 16.6
N64 North America 10.9 14.6 17.8
N64 Europe 5.1 5.5 6.3
N64 Japan 3.8 4.8 5.2
Dreamcast North America 1.7 4.2
Dreamcast Europe 0.3 0.6 1.7
Dreamcast Japan 1.3 1.8
Playstation 2 North America 1.5
Playstation 2 Europe 1.2
Playstation 2 Japan 4.0

3


SOFTWARE SALES BY TERRITORY BY YEAR
(IN MILLIONS OF UNITS)

[THE NARRATIVE AND/OR TABULAR INFORMATION BELOW IS A FAIR AND ACCURATE
DESCRIPTION OF GRAPHIC OR IMAGE MATERIAL OMITTED FOR THE
PURPOSE OF EDGAR FILING.]

[BAR CHART]

CALENDAR YEARS: 1998 1999 2000(estimate)

Playstation North America 54.2 68.0 60.0
Playstation Europe 40.0 49.3 44.1
Playstation Japan 50.0 43.8 35.0
N64 North America 27.6 29.0 25.0
N64 Europe 9.4 10.9 9.3
N64 Japan 6.0 4.9 4.0
Dreamcast North America 4.3 10.5
Dreamcast Europe 0.7 2.2 4.1
Dreamcast Japan 8.9 4.0
Playstation 2 North America 4.0
Playstation 2 Europe 4.8
Playstation 2 Japan 8.0

SOFTWARE DEVELOPMENT

The Company invests in the creation and development of programming
tools and engines that are used in the design and development of its software.
The Company believes that these tools and engines give it a competitive
advantage in the creation of state-of-the-art software.

Approximately 57% of the Company's gross revenues in fiscal 2000 were
derived from software developed in its studios. The balance was contracted
through external development studios. The Company anticipates that it will
continue to rely on a relatively balanced mix of external and internal studios
for the development of its software.

The Company's software development strategy is driven by:

o the long-term anticipated success of the next-generation hardware
systems in the market place or to be introduced to the market
within the next 12-18 months;

o the number of publishers supporting each system;

4


o the royalty, if any, imposed by the hardware manufacturers for
software developed for each manufacturer's operating system;

o consumer preferences;

o the cost and time to duplicate software for a particular hardware
system; and

o the gross margins anticipated for each type of software.

The Company develops and sells software for game consoles, both
dedicated and portable, and PCs. Currently, the Company is focused on
developing software for:

o Nintendo's Game Cube;

o Nintendo's portable GameBoy Color;

o Nintendo's portable GameBoy Color Advanced;

o Sony's PlayStation;

o Sony's PlayStation 2;

o Sega's Dreamcast;

o Microsoft's X-Box; and

o PCs.

The development time for the Company's software for both dedicated game
consoles and PCs is currently between 12 and 36 months and the average
development cost for a title is between $1.0 million and $6.0 million. The
development time for the Company's software for portable systems is currently
between six and nine months and the average development cost for a title is
between $100,000 and $300,000. The cost of manufacturing cartridge software is
significantly higher than CD software, resulting generally in better margins for
CD software. Nintendo's portable systems (Game Boy Color and Game Boy Color
Advanced) are the only cartridge-based systems in the market for which the
Company is developing software titles. The Company is no longer developing
titles for Nintendo's N64 system. See "Management's Discussion and Analysis of
Financial Condition and Results of Operations" at Item 7 in this Form 10-K.

The Company's product development methods and organization are modeled
on those used in the software industry. Product managers employed by the Company
oversee and are responsible for development of the Company's software in its
studios. The product managers and their development teams are responsible for
the creation of the Company's software, such as the programming, graphics,
animation, sound and game play of each title. Producers are hired by the Company
to manage software developed outside the Company's development studios. They
manage and monitor the delivery schedule and budget for each title, ensure that
the title follows the approved product specifications, act as facilitators with
licensors whose trademarks or brands may be incorporated in the title, if
necessary, and coordinate testing and final approval of the title.

The Company tests software developed both by its studios and
third-party developers prior to manufacture for defects. The software developed
for the game consoles are also tested by the hardware manufacturers for defects.
The Company's software for PCs is tested for defects both internally and by
independent testing organizations. To date, the Company has not had to recall
any software due to defects.

5


PRODUCTS

The Company's operating strategy is to develop and maintain a core of
"key" software brands. The Company supports this strategy through the regularly
scheduled introduction of new titles featuring those brands; however, the
longevity of a title, game feature or game character(s) is subject to consumer
preferences and at a certain point in time one or more of these items may no
longer enjoy the support of the user group.

The Company intends to develop one or more additional key brands each
year based on licensed or original properties, which may then be featured on an
annual basis in successive titles. The Company's console and PC titles are
primarily sports simulation, real-time simulation, adventure and arcade-style
performance games.

The Company constantly seeks new sources of brands from which to
develop software and has historically obtained these rights from a variety of
sources in comic book publishing (for example, Shadow Man and Turok), sports
(for example, BMX, NFL Quarterback Club, NBA Jam, HBO Boxing, and All-Star
Baseball), arcade, television and film (for example, Mary-Kate and Ashley (the
Olsen twins)) and other areas of the entertainment industry. Some of the
contractual agreements granting the Company rights to use these brands are
restricted to individual properties, and some agreements cover a series of
properties or grant rights to create software based on or featuring particular
brands over a period of time. See discussion below on "Intellectual Property
Licenses"; "Factors Affecting Future Performance: Inability to Procure
Commercially Valuable Intellectual Property Licenses May Prevent Product
Releases or Result in Reduced Product Sales" and Note 2 (License Agreements) to
the Notes to Consolidated Financial Statements at Item 8 in this Form 10-K.

The life cycle of a new title is largely dependent on its initial
success and generally ranges from less than three months to upwards of 12
months, with the majority of sales occurring in the first 30 to 120 days after
release. Therefore, the Company is constantly required to introduce new titles
in order to generate revenues and/or to replace declining revenues from older
titles.

In fiscal 2000, the Company released 45 titles for N64, PlayStation,
GameBoy, Dreamcast and PCs. In fiscal 2001, the Company currently plans to
release between 40 and 50 titles for PlayStation, PlayStation 2, GameBoy Color,
GameBoy Color advanced, Dreamcast and PCs. See "Factors Affecting Future
Performance: The Company's Future Success Is Dependent on its Ability to Release
"Hit" Titles" below.

PLATFORM LICENSE AGREEMENTS

The Company has various license agreements with Nintendo, pursuant to
which it has the non-exclusive right to utilize the "Nintendo" name and its
proprietary information and technology in order to develop and market software
titles for various Nintendo game consoles in various territories throughout the
world. The Company pays Nintendo a fixed amount per unit, based in part, on
memory capacity and chip configuration. This amount includes the cost of
manufacturing, printing and packaging of the unit, as well as a royalty for the
use of Nintendo's name, proprietary information and technology. All these fees
and charges are subject to adjustment by Nintendo in its discretion. The
Company's agreements with Nintendo expire at various times through 2003. To
date, the Company and Nintendo have renewed or extended the various license
agreements under which the Company operates.

6


The Company is party to agreements with Sony, pursuant to which it has
a non-exclusive license to develop and distribute software for the PlayStation
and for the 128-bit platform PlayStation 2 in North America, Japan and Europe.
The Company pays Sony a royalty fee and the cost of manufacturing each unit
manufactured by Sony for the Company; this payment is made upon manufacture of
the units. The Company's agreements with Sony for the PlayStation platforms
expire at various times through 2005.

The Company is party to an agreement with Sega, pursuant to which it has a
non-exclusive license to design, develop and distribute software for Sega's
Dreamcast worldwide for so long as Sega manufactures, sells, markets and
distributes the Dreamcast game console. The Company pays Sega a royalty fee for
each unit of Sega software replicated for the Company. The Company's agreement
with Sega expires in 2004. See discussion below on "Production, Sales and
Distribution."

The Company does not have the right to manufacture any software for the
Sony PlayStation, PlayStation 2, or Nintendo N64 platforms. The Company does
have the right to manufacture, through subcontractors pre-approved by Sega, its
software for the Dreamcast game console. See discussion below on "Factors
Affecting Future Performance: If the Company Is Unable to Obtain or Renew
Licenses from Hardware Developers, It Will Not be Able to Release Software for
Game Consoles."

Nintendo, Sony and Sega have the right to review and evaluate, under
standards which vary for each hardware manufacturer, the content and playability
of each title and the right to inspect and evaluate all art work, packaging and
promotional materials used by the Company in connection with the software. To
date, all of the Company's titles have been approved for publication by the
respective hardware manufacturers. The Company is responsible for resolving at
its own expense any warranty or repair claims brought with respect to the
software. To date, the Company has not experienced any material warranty claims.

Under each of its console license agreements, the Company bears the
risk that the information and technology licensed from Nintendo, Sony or Sega
and incorporated in the software may infringe the rights of third parties.
Further, the Company must indemnify Nintendo, Sony or Sega with respect to,
among other things, any claims for copyright or trademark infringement brought
against Nintendo, Sony or Sega and arising from the development and distribution
of the game programs incorporated in the software by the Company. To date, the
Company has not received any material claims of infringement. See discussion
below on "Patent, Trademark, Copyright and Product Protection."


MARKETING AND ADVERTISING

The Company actively markets its current releases, while simultaneously
supporting its catalog of previously released titles with pricing and sales
incentives.

The target consumers for the Company's game console titles are
primarily males aged 12 to 35 and, for PC titles, primarily males aged 15 to 35.
The Company has recently targeted one of the industry's fastest growing, yet
under-served segments: "youth/girl gamers". The successful Mary-Kate & Ashley
software titles are positioned for the youth segment of the female market, and
leverage the popularity of the two famous child actresses.



7


In developing a marketing strategy for a title, the Company seeks story
concepts and brands or franchises that it believes will appeal to the
imagination of its target consumer. The Company creates marketing campaigns
consistent with the target consumer for each title. The Company markets its
software through:

o television, radio, print and Internet advertising;

o the Company Internet site (www.acclaim.com) and the Internet sites
of others;

o product sampling through demonstration software distributed on the
Internet;

o consumer contests and promotions;

o publicity activities; and

o trade shows.

In addition, the Company enters into cooperative advertising
arrangements with certain of its customers, pursuant to which the Company's
software is featured in the retail customer's own advertisements to its
customers. Dealer displays and in-store merchandising are also used to increase
consumer awareness of the Company's software.

Focus Development Resources on Higher-Margin, Next-Generation Game Platforms

While continuing to fund selected projects for existing game platforms,
the Company is focusing the majority of its development resources on projects
for next-generation game platforms. The Company is also diversifying its
platform focus so that it will be well positioned on all the major
next-generation platforms, including the PlayStation 2, Nintendo's Game Cube and
Microsoft's X-Box. This shift will position the Company to benefit from the
increased installed base of PlayStation 2 and the expected introduction of new
platforms in 2001. In addition, the Company should benefit from the higher gross
margins and lower inventory requirements of the CD-based next-generation
platforms.

Direct Product Development through Six Key Brands

The Company's ability to promote and market its software is important
to its success. The Company's operating strategy is to develop and maintain a
core of key brands through direct product development under six key brands. The
Company has adopted a brand management strategy for its software titles and
organized its product development function accordingly.

o Acclaim Sports team sports, such as All-Star Baseball, NFL
Quarterback club and NBA Jam

o Acclaim Max Sports games focused on extreme sports such Dave
Mirra Freestyle BMX, Jeremy McGrath
Supercross and Big Wave Surfing

o Ring Sports boxing and wrestling games, such as Extreme
Championship Wrestling (ECW) and HBO Boxing

o Racing auto and motorcycle racing games such as
Paris Dakar, Vanishing Point and Ducati

o Acclaim Games games focused on proprietary characters and
licensed properties, such as Turok, Shadowman
and Fur Fighters

o Club Acclaim games designed for youth and girls, such as
the popular Mary-Kate and Ashley series

8


The Company intends to develop and market its sports games such as NFL
Quarterback Club, All-Star Baseball, NBA Jam, ECW and HBO Boxing across all game
platforms. The Company also intends to continue to develop unique proprietary
characters for games that may be offered exclusively on one game platform. The
company's strategy is to develop and market its key brands across all of the key
platforms; however, from time to time certain titles may be system specific.

PRODUCTION, SALES AND DISTRIBUTION

Pursuant to the Company's agreements with Nintendo and Sony, each
hardware manufacturer manufactures the ROMs and CDs embodying the software
developed by the Company for its dedicated or portable game consoles. Nintendo
requires the Company to open a letter of credit simultaneously with placing a
purchase order for software. Goods are delivered to the Company 30 to 50 days
after order placement. Initial orders for Sony titles are delivered within 10 to
21 days after the placement of a purchase order. Reorders for Sony software
generally take 10 to 14 days to receive product. Pursuant to the Company's
agreement with Sega, the Company is required to use a replicator pre-approved by
Sega to manufacture the Company's software for the Dreamcast platform. Initial
orders for Sega titles are delivered approximately three weeks after order
placement. See discussion below on "Factors Affecting Future Performance: If the
Company Is Unable to Obtain or Renew Licenses from Hardware Developers, It Will
Not be Able to Release Software for Game Consoles."

The Company manufactures through subcontractors all of its software for
PCs. Orders for PC software are generally filled within 10 to 21 days after
order placement. Reorders for such software are generally filled within 10 days.
The Company believes that the most efficient way to distribute its software is
by tailoring its distribution method to each geographic market.

In North America, the Company's software is sold directly by the
Company's sales force, complemented by regional sales representative
organizations which receive commissions based on the net sales of each product
sold. The Company maintains an in-house sales management team to supervise the
sales representatives. The sales representatives also act as sales
representatives for some of the Company's competitors. One of the sales
representative organizations marketing the Company's software is owned by James
Scoroposki, an officer, director and stockholder of the Company. See Note 15(B)
(Related Party Transactions) of the Notes to Consolidated Financial
Statements in Item 8 in this Form 10-K.

The Company sells its software domestically primarily to mass
merchants, large retail toy store chains, department stores and specialty
stores. The Company's key domestic retail customers include Toys R Us, Walmart
and K-Mart. Sales to Toys R Us accounted for approximately 10%, 11% and 15% of
the Company's gross revenues for the years ended August 31, 2000, 1999 and 1998,
respectively. Sales to Walmart accounted for approximately 11%, 14%, and 10% of
the Company's gross revenues for the years ended August 31, 2000, 1999, and
1998, respectively. The Company's customers are not obligated to purchase the
Company's software. The loss of any important customer could have a material
adverse effect on the Company.

The Company distributes to retailers directly (through subsidiaries) in
the U.K., Germany, France, Spain and Australia. The sales, marketing, and
distribution activities of the Company's European subsidiaries are administered
through a central management division, Acclaim Europe, based in London. For
sales in other markets, the Company appoints regional distributors.

9


The Company is generally not contractually obligated to accept returns,
except for defective product. In order to maintain retail relationships, the
Company may from time to time permit its customers to return or exchange product
or provide price protection or other concessions on products unsold by a
customer. As the market for each generation of game consoles matures and as more
titles become available, the risk of product returns and price concessions
increases. The Company establishes allowances for these concessions; however,
the Company cannot assure its stockholders that concessions will not exceed the
established allowances. See discussion below on "Factors Affecting Future
Performance: If Product Returns, Price Protection and Concessions Exceed
Allowances, the Company May Incur Losses" and "Management's Discussion and
Analysis of Financial Condition and Results of Operations -- Net Revenue."

The Company's warranty policy is to provide the original purchaser with
replacement or repair of defective software for a period of 90 days after sale.
To date, the Company has not experienced significant warranty claims.

INTELLECTUAL PROPERTY LICENSES

Some of the Company's titles relate to or are based on brands or
franchises licensed from third parties, such as the NBA and the NFL, and their
respective players' associations. Typically, the Company is obligated to make
certain minimum guaranteed royalty payments over the term of the license and to
advance payments against these guarantees, which payments can be recouped by the
Company against royalty payments otherwise due in respect of future software
sales. License agreements relating to these rights generally extend for a term
of two to three years. The agreements are terminable upon the occurrence of a
number of factors, including the Company's (1) material breach of the agreement;
(2) failure to pay amounts due to the licensor in a timely manner; or (3)
bankruptcy or insolvency.

Some licenses are limited to specific territories or game consoles.
Each license typically provides that the licensor retains the right to exploit
the licensed property for all other purposes, including the right to license the
property for use with other products and, in some cases, software for other game
consoles. From time to time, licenses may not be renewed or may be terminated.
See discussion below on "Factors Affecting Future Performance: Inability to
Procure Commercially Valuable Intellectual Property Licenses May Prevent Product
Releases or Result in Reduced Product Sales."

In the first quarter of fiscal 2001, as a result of Comedy Partners'
(South Park) repeated refusal to approve the Company's proposed projects and
designs, the Company refused to make royalty payments under the license
agreement, resulting in the proported termination of the license by Comedy
Partners based on the Company's refusal. This matter is the subject of
litigation. See "Legal Proceedings."

PATENT, TRADEMARK, COPYRIGHT AND PRODUCT PROTECTION

Nintendo, Sony and Sega incorporate a security device in the software
and their respective hardware systems in order to prevent unlicensed software
from infringing Nintendo's, Sony's or Sega's proprietary rights by manufacturing
software compatible with their hardware. Under its various license agreements
with Nintendo, Sony and Sega, the Company is obligated to obtain or license any
available trademark, copyright and patent protection for the original work
developed by the Company and embodied in or used with the software and to
display the proper notice thereof, as well as notice of the licensor's
intellectual property rights, on all its software.


10


Each title may embody a number of separately protected intellectual
properties: (1) the trademark for the brand featured in the software; (2) the
software copyrights; (3) the name and label trademarks; and (4) the copyright
for Nintendo's, Sony's or Sega's proprietary technical information.

The Company has registered the "Acclaim" logo and name in the U.S. and
in certain foreign territories and owns the copyrights for many of its game
programs. "Nintendo," "Game Boy" and "N64" are trademarks of Nintendo; "Sega,"
"Saturn" and "Dreamcast" are trademarks of Sega; and "Sony," "Sony Computer
Entertainment" and "PlayStation" are trademarks of Sony. The Company does not
own the trademarks, copyrights or patents covering the proprietary information
and technology utilized in the game consoles marketed by Nintendo, Sony or Sega
or, to the extent licensed from third parties, the brands, concepts and game
programs featured in and comprising the Company's software. Accordingly, the
Company must rely on the trademarks, copyrights and patents of these third-party
licensors for protection of such intellectual property from infringement. Under
the Company's license agreements with certain independent software developers,
the Company may bear the risk of claims of infringement brought by third parties
and arising from the sale of software. Each of the Company and such developer
has agreed to indemnify the other for costs and damages incurred arising from
such claims and attributable to infringing proprietary information, if any,
embodied in the software and provided by the indemnitor.

COMPETITION

The video and computer games market is highly competitive. The
Company's chief competitors are the developers of game consoles, to whom the
Company pays royalties and/or manufacturing charges, such as Nintendo, Sega and
Sony, as well as a number of independent software publishers.

The availability of significant financial resources has become a major
competitive factor in the interactive entertainment software industry, primarily
as a result of the costs associated with development and marketing of software.
The Company's competitors for game console software vary in size from very small
companies with limited resources to very large corporations with greater
financial, marketing and product development resources than the Company. The
Company believes that it is one of the largest independent publishers of
software for game consoles in the U.S. Data derived from the Toy Retail Sales
Tracking Service indicates that, for the first nine months of calendar 2000, the
Company achieved a market share of 5.9%, 8.9% and 8.0% for Dreamcast, N64, and
PlayStation, respectively. For calendar 1999, the Company achieved a market
share of 5.8%, 8.7% and 7.7% for Dreamcast, N64, and PlayStation, respectively.
The Company cannot assure its stockholders that it will be able to maintain its
current share of the market. The market for software for PCs is fragmented and
the Company believes that it has a small share of that market.

Competition in the interactive entertainment software industry is based
primarily upon:

o the quality of titles;

o reviews received for a title from independent reviewers who
publish reviews in magazines, websites, newspapers and other
industry publications;

o publisher's access to retail shelf space;

o the success of the game console for which the title is written;

o the price of each title;


11


o the number of titles then available for the system for which each
title is published; and

o the marketing campaign supporting a title at launch and through
its life.

The Company relies upon its product quality, marketing and sales
abilities, proprietary technology and product development capability, capital
resources, the depth of its worldwide retail distribution channels and
management experience to compete in the interactive entertainment industry. The
Company cannot assure its stockholders that it will compete successfully on any
of these factors. See discussion below on "Factors Affecting Future Performance:
If the Company Does Not Compete Successfully, Demand for Its Products May be
Reduced."

DISTRIBUTION OF SOFTWARE DEVELOPED BY THIRD-PARTY PUBLISHERS

From time to time, the Company enters into selected licensing
agreements with third-party publishers to distribute, in selected markets,
software developed by them. Software developed by third-party publishers is
marketed under the name of the original publisher. Sales of software developed
by third-party publishers are included in the Company's revenues and the Company
assumes the associated credit risk. The Company retains a distribution fee
(based on net receipts less certain other deductions) and remits the balance to
the original publisher. During fiscal 2000 and 1999, the Company has not
received significant revenues from sales of software developed by third-party
publishers.

COMIC BOOK AND OTHER PUBLISHING

In July 1994, the Company acquired Acclaim Comics and commenced the
development and publication of comic books and magazines. Acclaim Comics also
publishes strategy guides relating to the Company's software. Acclaim Comics
receives inter-company royalties from Acclaim for the use in the Company's
software of properties licensed or created by Acclaim Comics, such as Turok,
Shadow Man and Armorines. Excluding the sale of Acclaim's software utilizing
properties licensed from Acclaim Comics, through fiscal 2000, the Company has
not derived significant revenues and profits from the sale of Acclaim Comics
products.

Due to operating losses incurred by Acclaim Comics, the current state
of the comic book industry and the Company's current projections for Acclaim
Comics' operations, the Company has determined that the business no longer
supports recoverability of the recorded goodwill. In the fourth quarter of
fiscal 2000, the Company discontinued publishing comic book magazines, due to
market conditions revised downward its forecasts of unit sales and the life of
Company software using properties licensed or created by Acclaim Comics and
eliminated the projected development of certain new titles using Acclaim Comics'
properties. In addition, the deterioration of Acclaim Comics' core businesses
and operating results negatively impacted Acclaim Comics' future projected
operating results. Accordingly, in the fourth quarter of fiscal 2000, the
Company wrote off the remaining $17.9 million of goodwill related to Acclaim
Comics.

Although the Company intends to continue to release software for a
variety of platforms based on characters licensed or created by Acclaim Comics
as well as strategy guides relating to the Company's software, as a result of
the Company exiting the comic book publishing business, future revenues, if any,
will primarily depend on: (1) the licensing and merchandising of its characters
in interactive entertainment and other media, such as motion picture


12


or television, (2) the use of its characters in the Company's software and (3)
the publication and sale of software strategy guides.

EMPLOYEES

The Company currently employs approximately 600 persons worldwide,
approximately 390 of whom are employed in the U.S. and approximately 540 of whom
are employed on a full-time basis. The Company believes that its relationship
with its employees is satisfactory.


Executive Officers of the Company

The following table sets forth certain information concerning the
Company's executive officers:

Name Position and Principal Occupation Age
- ---- --------------------------------- ---

Gregory E. Fischbach... Co-Chairman of the Board, President and Chief
Executive Officer of the Company 58
James Scoroposki....... Co-Chairman of the Board, Senior Executive Vice
President, Secretary and Treasurer of the Company 52
Rodney Cousens......... President and Chief Operating Officer -
International of Acclaim Europe 49
Gerard F. Agoglia...... Executive Vice President and Chief Financial Officer 49
John Ma................ Executive Vice President, Product Development 46

Gregory E. Fischbach, a founder of the Company, has been Chief
Executive Officer of the Company since its formation, a member of the Board of
Directors since 1987 and Co-Chairman of the Board of Directors since March 1989.
Mr. Fischbach was also President of the Company from its formation to January
1990 and has been President of the Company since October 1996. From June 1986
until January 1987, he was President of RCA/Ariola International, responsible
for the management of its record operations outside the U.S. and in charge of
its 17 operating subsidiaries.

James Scoroposki, a founder of the Company, has been Senior Executive
Vice President since December 1993, a member of the Board of Directors since
1987, Co-Chairman of the Board of Directors since March 1989 and Secretary and
Treasurer of the Company since its formation. Mr. Scoroposki was also Chief
Financial Officer of the Company from April 1988 to May 1990, Executive Vice
President of the Company from formation to November 1993 and acting Chief
Financial Officer from November 1997 to August 1999. Since December 1979, he has
also been the President and sole shareholder of Jaymar Marketing Inc., a sales
representative organization. See "Certain Relationships and Related
Transactions."

Rodney Cousens became an executive officer of the Company in August
1998. Mr. Cousens has been President and Chief Operating Officer - International
of Acclaim Europe, a division of the Company, since October 1996. From June 1994
to October 1996, Mr. Cousens was President of Acclaim Europe, and from March
1991 to June 1994, he was Vice President of Acclaim Europe.


13


Gerard F. Agoglia became an executive officer of the Company in August
2000, when he joined the Company as Executive Vice President and Chief Financial
Officer. Formerly, Mr. Agoglia was Senior Vice President, Chief Financial
Officer of Lantis Eyewear Corporation, responsible for strategic initiatives
including several successful acquisitions. Prior to such time, Mr. Agoglia
served as Corporate Controller of Calvin Klein, Inc. Mr. Agoglia has over 20
years of corporate financial management experience in the apparel and
accessories industries. Mr. Agoglia is a Certified Public Accountant and has a
Masters of Business Administration.

John Ma became an executive officer of the Company in October 2000. Mr.
Ma has been with the Company since 1991 serving as Senior Vice President of
Worldwide Operations and is currently Executive Vice President of Product
Development. Prior to joining the Company, Mr. Ma held similar positions with
Activision, Inc.

14


FACTORS AFFECTING FUTURE PERFORMANCE

The Company's future operating results depend upon many factors and are
subject to various risks and uncertainties. The known material risks and
uncertainties which may cause the Company's operating results to vary from
anticipated results or which may negatively affect its operating results and
profitability are as follows:

LIQUIDITY AND CASH REQUIREMENTS ARE DEPENDENT ON ACHIEVING TIMELY PRODUCT
RELEASES AND SALES OBJECTIVES

The Company's significant loss from operations for the fiscal year
ended August 31, 2000 and working capital and stockholders' deficiencies at
August 31, 2000 raise substantial doubt about the Company's ability to continue
as a going concern. Short-term liquidity in 2000 was addressed by the Company
receiving additional borrowings under its revolving credit and security
agreement with its principal domestic lending institution on a short-term basis.
Based on its current available cash resources, including the new additional
collateral funding being provided by the Company's third-party domestic and
international lender, and assuming the Company meets its sales forecast by
successfully achieving its planned product release schedule, and giving effect
to the savings from implemented expense reductions, the Company expects to have
sufficient resources to meet its projected cash and operating requirements
through fiscal 2001. In addition, the Company is actively working with its
investment bankers and third-party lending institutions in the development of a
supplemental financing plan that would provide additional long-term financing,
although there can be no assurance the Company will be able to consummate any
such financing.

If the Company does not substantially achieve the overall projected
revenue levels for fiscal 2001 as reflected in its business operating plans, the
Company either will require additional financing to fund operations or the
Company will need to make further significant expense reductions, including,
without limitation, the sale of certain assets or the consolidation of certain
operations and staff reductions and/or the delay, cancellation or reduction of
certain product development and marketing programs. Certain of such measures may
require third-party consents or approvals, including the Company's primary
lenders, and there can be no such assurance that consents or approvals can be
obtained.

In the event the Company does not achieve the product release schedule,
sales assumptions or any additional expense reductions described above, there
can be no assurance that the Company will be able to arrange additional
financing on satisfactory terms, if at all. In any such event, the Company's
operations and liquidity will be materially adversely affected.

While the Company anticipates that it will not be in compliance with
the financial covenants in its bank agreements in the near term, and anticipates
being able to obtain necessary waivers as it has in the past, the Company may
not be able to obtain waivers of any future default.

GOING CONCERN CONSIDERATION

While the accompanying financial statements have been prepared under
the assumption that the Company will continue as a going concern, the Company's
independent auditors' report, prepared by KPMG LLP includes an explanatory
paragraph relating to substantial doubt as to the ability of the Company to
continue as a going concern, due to the Company's significant loss from
operations in fiscal 2000 and its working capital and stockholders' deficiencies
at August 31, 2000.


15


IF CASH FLOWS FROM OPERATIONS ARE NOT SUFFICIENT TO MEET THE COMPANY'S NEEDS, IT
MAY BE FORCED TO SELL ASSETS, REFINANCE DEBT, OR FURTHER DOWNSIZE OPERATIONS

In the second half of fiscal 2000, the Company implemented an expense
reduction initiative, which reduced operating expenses commencing with the
fourth quarter of the current fiscal year. Additionally, during the first
quarter of fiscal 2001, the Company implemented incremental expense reduction
initiatives to reduce operating expenses throughout fiscal 2001 in line with its
sales forecasts; however, insufficient liquidity in fiscal 2001 may require the
Company to sell assets or consolidate operations, reduce staff, refinance debt
and/or otherwise restructure its operations. The Company's operating plan for
fiscal 2001 focuses on lowering fixed and variable expenses worldwide, the
elimination of certain software development projects which were not expected to
achieve the Company's financial return parameters within the next 12 to 18
months and the corresponding elimination of non-essential marketing expenses and
staff reductions. Although the Company believes the actions it has taken should
return the Company's operations to profitability it cannot assure its
shareholders and investors that it will achieve the sales necessary to avoid
further reductions. See "Industry Trends, Platform Transitions and Technological
Change May Adversely Affect The Company's Revenues and Profitability" below and
"Management's Discussion and Analysis of Financial Condition and Results of
Operations--Liquidity and Capital Resources."

ABILITY TO SERVICE DEBT AND PRIOR RIGHTS OF CREDITORS MAY ADVERSELY AFFECT
HOLDERS OF COMMON STOCK

The Company believes that its current available cash resources
including the new additional collateral funding being provided by the Company's
third-party domestic and international lender, and assuming the Company meets
its sales forecasts by successfully achieving its planned product release
schedule, and giving effect to the savings from implemented expense reductions,
will be sufficient to meet its projected cash and operating requirements, which
include the timely payment of all interest and principal payments through fiscal
2001. If however, the Company's cash and projected cash flow from operations in
fiscal 2001 or beyond is insufficient to make interest and principal payments
when due, the Company may have to restructure its indebtedness. The Company
cannot guarantee that it will be able to restructure or refinance its debt on
satisfactory terms. In addition, restructuring or refinancing may not be
permitted by the terms of the Company's existing indebtedness. The Company
cannot assure investors that its future operating cash flows will be sufficient
to meet its debt service requirements or to repay its indebtedness at maturity.

If the Company violates the financial or other covenants contained in
its bank agreements or in the indenture governing its outstanding convertible
notes, it will be in default under its loan agreements and/ or the indenture. If
a default occurs and is not waived by the lender, the lender could seek remedies
against the Company, including: (1) penalty rates of interest; (2) immediate
repayment of the debt; and/ or (3) the foreclosure on any assets securing the
debt. Pursuant to the terms of the agreement with its third-party lender, the
Company is required to maintain specified levels of working capital and tangible
net worth, among other covenants. As of August 31, 2000, the Company was not in
compliance with the financial covenants under its revolving credit facility. The
Company received waivers regarding this non-compliance from the third-party
lender.

While the Company anticipates that it will not be in compliance with
the financial covenants in its bank agreements in the near term, and anticipates
being able to obtain necessary waivers as it has in the past, the Company may
not be able to obtain waivers of any future default. If the Company becomes
insolvent, is liquidated or reorganized, after payment to the creditors, there
are likely to be insufficient assets remaining for any distribution to
stockholders.

In order to meet its debt service obligations, from time to time the
Company also depends on dividends, advances and transfers of funds from its
subsidiaries. State and foreign law regulate the payment of dividends by


16


these subsidiaries, which is also subject to the terms of existing bank
agreements and the indenture governing its outstanding convertible notes. A
significant portion of the Company's assets, operations, trade payables and
indebtedness is located among these foreign subsidiaries. The creditors of the
subsidiaries would generally recover from these assets on the obligations owed
to them by the subsidiaries before any recovery by the Company's creditors and
before any assets are distributed to stockholders.

REVENUES AND LIQUIDITY ARE DEPENDENT ON TIMELY INTRODUCTION OF NEW TITLES

The life cycle of a new title generally ranges from less than three
months to upwards of 12 months, with the majority of sales occurring in the
first 30 to 120 days after release. Therefore, the Company is constantly
required to introduce new titles in order to generate revenues and/or to replace
declining revenues from older titles. In the past and in fiscal 2000, the
Company experienced delays in the introduction of new titles, which has had a
negative impact on its results of operations. The complexity of next-generation
systems has resulted in higher development expenses, longer development cycles,
and the need to carefully monitor and plan the product development process. If
the Company does not introduce titles in accordance with its operating plans for
a period, its results of operations, liquidity and profitability in that period
could be negatively affected.

The timely shipment of a new title depends on various factors including
(1) the development process; (2) bug testing; (3) approval by hardware
licensors; and (4) approval by third- party licensors.

It is likely that some of the Company's titles will not be released in
accordance with the Company's operating plans. A significant delay in the
introduction of one or more new titles could negatively affect sales and have a
negative impact on the Company's financial condition, liquidity and results of
operations, as has been the case in the past and in fiscal 2000.

The Company cannot assure stockholders that its new titles will be
released in a timely fashion. Factors such as competition for access to retail
shelf space, consumer preferences and seasonality could result in the shortening
of the life cycle for older titles and increase the importance of the Company's
ability to release new titles on a timely basis.

INDUSTRY TRENDS, PLATFORM TRANSITIONS AND TECHNOLOGICAL CHANGE MAY ADVERSELY
AFFECT THE COMPANY'S REVENUES AND PROFITABILITY

The life cycle of existing game consoles and the market acceptance and
popularity of new game consoles significantly affects the success of the
Company's products. The Company cannot guarantee that it will be able to predict
accurately the life cycle or popularity of each game console. If the Company (1)
does not develop software for games consoles that achieve significant market
acceptance; (2) discontinues development of software for a game console that has
a longer-than-expected life cycle; (3) develops software for a game console that
does not achieve a significant installed base; or (4) continues development of
software for a game console that has a shorter-than-expected life cycle, it will
experience losses from operations.

In addition, the cyclical nature of the video and computer games
industry requires the Company to continually adapt software development efforts
to emerging hardware systems. The industry is migrating to a 128-bit game
console. Sega has introduced Dreamcast while Sony released PlayStation 2 in the
Fall of 2000. Both


17


Nintendo and Microsoft have announced plans to release their own 128-bit game
consoles. No assurance can be given that these new game consoles will achieve
commercial success similar to and/or installed bases comparable to that of the
32- bit PlayStation or 64-bit N64, or as to the timing of such success. In
addition, the Company cannot guarantee that it will be successful in developing
and publishing software for these new game consoles nor can it guarantee that
Microsoft or Nintendo will release its new platforms in accordance with their
announced release dates in the near future.

THE COMPANY'S FUTURE SUCCESS IS DEPENDENT ON ITS ABILITY TO RELEASE "HIT" TITLES

The market for software is "hits" driven. Therefore, the Company's
future success depends on developing, publishing and distributing "hit" titles
for games consoles with significant installed bases. If the Company does not
publish "hit" titles in the future, its financial condition, results of
operations and profitability could be negatively affected as has occurred in the
past. It is difficult to predict consumer preferences for titles, and few titles
achieve sustained market acceptance. The Company cannot assure stockholders that
it will be able to publish "hit" titles in the future.

IF PRODUCT RETURNS, PRICE PROTECTION AND CONCESSIONS EXCEED ALLOWANCES, THE
COMPANY MAY INCUR LOSSES

The Company is not contractually obligated to accept returns except for
defective product. The Company may permit customers to return or exchange
products and may provide price protection or concessions on products unsold by
the customer. The Company is having to more frequently provide price protection
and concessions and/or accept higher levels of returns and exchange. Coupled
with more competitive pricing, if the Company's allowances for returns,
exchanges and price concessions are exceeded, the Company's financial condition
and results of operations will be negatively impacted, as has occurred in the
past.

Management makes significant estimates and assumptions regarding
allowances for estimated product returns, price protection and concessions in
preparing the Company's financial statements. The Company establishes allowances
taking into account the potential for product returns, price protection and
concessions based primarily on: (1) market acceptance of products in retail and
distributor inventories; (2) level of retail inventories; (3) seasonality; and
(4) historical return and price concession rates.

The Company believes that, at August 31, 2000, its allowances for future
returns, exchanges and price protection and concessions are adequate. The
Company cannot guarantee the adequacy of its current or future allowances. For a
discussion of the Company's provision for sales allowances see Item 8, Note 4
(Accounts Receivable) of the Notes to Consolidated Financial Statements of this
Form 10-K.

IF THE COMPANY IS UNABLE TO OBTAIN OR RENEW LICENSES FROM HARDWARE DEVELOPERS,
IT WILL NOT BE ABLE TO RELEASE SOFTWARE FOR GAME CONSOLES

The Company is substantially dependent on each hardware developer (1) as the
sole licensor of the specifications needed to develop software for its game
consoles; (2) as the sole manufacturer (Nintendo and Sony software) of the
software developed by the Company for its game consoles; (3) to protect the
intellectual property rights to its game consoles and technology and (4) to
discourage unauthorized persons from producing software for its game consoles.

18


Substantially all of the Company's revenues have historically been derived from
sales of software for game consoles. In fiscal 2000, 1999 and 1998, the Company
derived:

o approximately 40%, 64% and 60%, respectively, of gross revenues
from the sale of Nintendo-compatible software;

o approximately 32%, 27% and 30%, respectively, of gross revenues
from the sale of Sony PlayStation software;

o approximately 21%, 0% and 0%, respectively, of gross revenues from
the sale of Sega compatible software; and

o approximately 6%, 8% and 10%, respectively, of gross revenue from
the sale of PC software.

If the Company cannot obtain licenses to develop software from
developers of new game consoles or if any of its existing license agreements are
terminated, the Company will not be able to release software for those game
consoles, which would have a negative impact on its results of operations and
profitability. Although the Company cannot assure its stockholders that, at the
end of their current terms, it will be able to obtain extensions or that it will
be successful in negotiating definitive license agreements with developers of
new game consoles, to date the Company has always obtained extensions or new
agreements with the hardware companies.

The Company's revenue growth may also be dependent on the hardware
companies. If new license agreement contain similar limitations, the Company's
revenue and profitability may be negatively impacted.

INCREASED PRODUCT DEVELOPMENT COST MAY ADVERSELY AFFECT PROFITABILITY

The Company's research and development expenses increased $6.9 million
to $57.4 million (approximately 30% of net revenues) for the fiscal year ended
August 31, 2000 from $50.5 million (approximately 12% of net revenues) for the
fiscal year ended August 31, 1999. The Company anticipates that its future
research and development expenses will decrease due to the Company's focus on
fewer hardware systems. In the fiscal 2000 transition year the Company focused
its development efforts and costs on N64, PlayStation 1, PlayStation 2, X-Box
and Dreamcast, while incurring incremental costs in the development of tools and
engines necessary for the new platforms. The Company's current release schedule
commencing in the second fiscal quarter of 2001 is developed around PlayStation
2, X-Box and Game Cube. In addition, the Company will continue to support
PlayStation 1 through a select group of independent software developers, thus
permitting the Company to reduce in part its internal development costs.
Although the Company anticipates that its future product development expenses
will decrease in fiscal 2001, the Company cannot assure its investors that its
product development expenses will not increase thereafter as a result of the
complexity of developing games for the new 128-bit game consoles. The Company
anticipates that its profitability will continue to be impacted by the levels of
research and development expenses relative to revenues, and by fluctuations
relating to the timing of development in anticipation of the next-generation
platforms.

19


INABILITY TO PROCURE COMMERCIALLY VALUABLE INTELLECTUAL PROPERTY LICENSES MAY
PREVENT PRODUCT RELEASES OR RESULT IN REDUCED PRODUCT SALES

The Company's titles often embody trademarks, trade names, logos, or
copyrights licensed to it by third parties, such as the NBA, the NFL or their
respective players' associations. The Company may not be successful in acquiring
or renewing licenses to property rights with significant commercial value. The
loss of one or more of these licenses could prevent the Company's release of a
title or limit its economic success. For example, the Company's license for the
WWF properties expired in November 1999 and was not renewed. Sales of titles
using WWF properties aggregated 29% of gross revenues in the fiscal year ended
August 31, 1999 as compared to 11% for the fiscal year ended August 31, 2000. In
addition, the Company cannot assure stockholders that these licenses will be
available on reasonable terms or at all.

License agreements relating to these rights generally extend for a term
of two to three years. The agreements are terminable upon the occurrence of a
number of factors, including the Company's (1) material breach of the agreement;
(2) failure to pay amounts due to the licensor in a timely manner; or (3)
bankruptcy or insolvency.

IF THE COMPANY DOES NOT COMPETE SUCCESSFULLY, DEMAND FOR ITS PRODUCTS MAY BE
REDUCED

The video and computer games market is highly competitive. Only a small
percentage of titles introduced in the market achieve any degree of sustained
market acceptance. If the Company's titles are not successful, its operations
and profitability will be negatively impacted. The Company cannot guarantee that
its titles will compete successfully.

Competition in the video and computer games industry is based primarily upon:

o the quality of titles;

o reviews received for a title from independent reviewers who
publish reviews in magazines, websites, newspapers and other
industry publications;

o publisher's access to retail shelf space;

o the success of the game console for which the title is written;

o the price of each title;

o the number of titles then available for the system for which each
title is published; and

o the marketing campaign supporting a title at launch and through
its life.

The Company's chief competitors are the developers of games consoles, to
whom the Company pays royalties and/or manufacturing charges, as well as a
number of independent software publishers. The hardware developers have a price,
marketing and distribution advantage with respect to software marketed by them.
The Company's competitors vary in size from very small companies with limited
resources to very large corporations with greater financial, marketing and
product development resources than the Company, such as Nintendo, Sega and Sony.
The Company's competitors also include a number of independent software
publishers licensed by the hardware developers.

As each hardware cycle matures, significant price competition and reduced
profit margins result and the Company anticipates this to continue throughout
the transition period of fiscal 2001. In addition, competition from new
technologies may reduce demand in markets in which the Company has traditionally
competed. As a result

20


of prolonged price competition and reduced demand as a result of competing
technologies, the Company's operations and liquidity have been, and in the
future could continue to be, negatively impacted.

REVENUES VARY DUE TO THE SEASONAL NATURE OF VIDEO AND COMPUTER GAMES SOFTWARE
PURCHASES

The video and computer games industry is highly seasonal. Typically,
net revenues are highest in the last calendar quarter, decline in the first
calendar quarter, are lower in the second calendar quarter and increase in the
third calendar quarter. The seasonal pattern is due primarily to the increased
demand for software during the year-end holiday selling season and the reduced
demand for software during the summer months. The Company's earnings vary
significantly and are materially affected by releases of "hit" titles and,
accordingly, may not necessarily reflect the seasonal patterns of the industry
as a whole. The Company expects that operating results will continue to
fluctuate significantly in the future. See "Fluctuations in Quarterly Operating
Results Lead to Unpredictability of Revenues and Income" below.

FLUCTUATIONS IN QUARTERLY OPERATING RESULTS LEAD TO UNPREDICTABILITY OF REVENUES
AND INCOME

The timing of release of new titles can cause material quarterly
revenues and earning fluctuations. A significant portion of revenues in any
quarter is often derived from sales of new titles introduced in that quarter or
in the immediately preceding quarter. If the Company is unable to begin volume
shipments of a significant new title during the scheduled quarter, as was the
case in the second half of fiscal 2000, its revenues and earnings will be
negatively affected in that period. In addition, because a majority of the unit
sales for a title typically occur in the first 30 to 120 days following its
introduction, revenues and earnings may increase significantly in a period in
which a major title is introduced and may decline in the following period or in
which there are no major title introductions.

Quarterly operating results also may be materially impacted by factors
including (1) the level of market acceptance or demand for titles and (2) the
level of development and/or promotion expenses for a title. Consequently, if net
revenues in a period are below expectations, the Company's operating results and
financial position in that period are likely to be negatively affected, as
occurred in the fourth quarter of fiscal 2000.

STOCK PRICE IS VOLATILE AND STOCKHOLDERS MAY NOT BE ABLE TO RECOUP THEIR
INVESTMENT

There is a history of significant volatility in the market prices of
companies engaged in the software industry, including the Company. Movements in
the market price of the Company's common stock from time to time have negatively
affected stockholders' ability to recoup their investment in the stock. The
price of the Company's common stock is likely to continue to be highly volatile,
and stockholders may not be able to recoup their investment. If the Company's
future revenues, profitability or product releases do not meet expectations, the
price of the Company's common stock may be negatively affected.


21



NASDAQ DELISTING AND LIQUIDITY OF COMMON STOCK

In order to maintain the listing of the Company's common stock on The
Nasdaq National Market, the Company was required, among other things, to
maintain net tangible assets of at least $4 million for continued listing on The
Nasdaq National Market.

In the fourth quarter of fiscal 2000, the Company's securities were
delisted from quotation on The Nasdaq National Market. The Company's common
stock is currently listed for trading on The Nasdaq Small Cap Market. Although
the Company meets the current listing criteria for The Nasdaq Small Cap Market,
no assurance can be given as to the Company's ongoing ability to meet The Nasdaq
Small Cap Market maintenance requirements.

In order to obtain relisting of its common stock on The Nasdaq National
Market, the Company must satisfy certain quantitative designation criteria,
which it does not currently meet. No assurance can be given that the Company
will be able to meet such relisting criteria for The Nasdaq National Market in
the near future.

If the Company's common stock was to be delisted from trading on The
Nasdaq Small Cap Market, trading, if any, in the common stock may continue to be
conducted on the OTC Bulletin Board or in the non-Nasdaq over-the-counter
market. Delisting of the common stock would result in limited release of the
market price of the common stock and limited news coverage of the Company and
could restrict investors' interest in the common stock and materially adversely
affect the trading market and prices for the common stock and the Company's
ability to issue additional securities or to secure additional financing.

If the Company's common stock is delisted from The Nasdaq Small Cap
Market, it could become subject to the "penny stock" rules. "Penny stocks"
generally are equity securities with a price of less than $5.00 per share, which
are not registered on certain national securities exchanges or quoted on the
Nasdaq system. If our common stock was delisted from Nasdaq, it could become
subject to the SEC's penny stock rules. These rules, among other things, require
broker-dealers to satisfy special sales practice requirements, including making
individualized written suitability determinations and receiving a purchaser's
written consent prior to any transaction. In addition, under the penny stock
rules, additional disclosure in connection with trades in the common stock would
be required, including the delivery of a disclosure schedule explaining the
nature and risks of the penny stock market. Such requirements could severely
limit the liquidity of the common stock.

PREVALENCE OF ILLEGAL COPYING OF SOFTWARE COULD ADVERSELY AFFECT SALES

In order to protect its software and proprietary rights, the Company
relies mainly on a combination of (1) copyrights; (2) trade secret laws; (3)
patent and trademark laws; and (4) nondisclosure agreements.

Existing U.S. and international laws afford only limited protection. An
unauthorized person may be able to copy the Company's software or otherwise
obtain and use its proprietary information. If a significant amount of illegal
copying of software published or distributed by the Company occurs, its product
sales could be adversely impacted. Policing illegal use of software is extremely
difficult and software piracy is expected to persist. In addition, the laws of
some foreign countries in which the Company's software is distributed do not
protect the Company and its intellectual property rights to the same extent as
the laws of the United States. The Company cannot guarantee that its attempts to
protect its proprietary rights will be adequate.



22


INFRINGEMENT COULD LEAD TO COSTLY LITIGATION AND/ OR THE NEED TO ENTER INTO
LICENSE AGREEMENTS, WHICH MAY RESULT IN INCREASED OPERATING EXPENSES

Existing or future infringement claims by or against the Company may
result in costly litigation or require the Company to license the proprietary
rights of third parties, which could have a negative impact on the Company's
results of operations, liquidity and profitability.

The Company believes that its proprietary rights do not infringe on the
proprietary rights of others. As the number of titles in the industry increases,
the Company believes that claims and lawsuits with respect to software
infringement will also increase. From time to time, third parties have asserted
that some of the Company's titles infringed its proprietary rights. The Company
has also asserted that third parties have likewise infringed its proprietary
rights. These infringement claims have sometimes resulted in litigation by and
against the Company. To date, none of these claims has negatively impacted the
Company's ability to develop, publish or distribute its software. The Company
cannot guarantee that future infringement claims will not occur or that they
will not negatively impact its ability to develop, publish or distribute its
software.

LOSS OF KEY EMPLOYEES MAY NEGATIVELY IMPACT THE COMPANY'S SUCCESS

The Company's success depends on its ability to identify, hire and
retain skilled personnel. The software industry is characterized by a high level
of employee mobility and aggressive recruiting among competitors for personnel
with technical, marketing, sales, product development and management skills. The
Company may not be able to attract and retain skilled personnel or may incur
significant costs in order to do so.

In particular, the Company is highly dependent upon the management
services of Gregory Fischbach, Co-Chairman of the Board and Chief Executive
Officer, and James Scoroposki, Co-Chairman of the Board and Senior Executive
Vice President. If the Company were to lose either of their services, its
business would be negatively impacted. Although the Company has employment
agreements with Messrs. Fischbach and Scoroposki through August 2003, they may
leave or compete with the Company in the future. If the Company is unable to
attract additional qualified employees or retain the services of key personnel,
its business could be negatively impacted.

CHARTER AND ANTI-TAKEOVER PROVISIONS COULD NEGATIVELY AFFECT RIGHTS OF HOLDERS
OF COMMON STOCK

The Board of Directors has the authority to issue shares of preferred
stock and to determine their characteristics without stockholder approval. In
this regard, the Board of Directors recently approved a stockholder rights plan
which is described in Note 14 (Stockholders' Rights) of the Notes to
Consolidated Financial Statements in Item 8 of this Form 10-K. If the Series B
junior participating preferred stock is issued it would be more difficult for a
third party to acquire a majority of the Company's voting stock.

In addition to the Series B preferred stock, the Board of Directors may
issue additional preferred stock and, if this is done, the rights of common
stockholders may be additionally negatively affected by the rights of those
preferred stockholders.



23


The Company is also subject to anti-takeover provisions of Delaware
corporate law, which may impede a tender offer, change in control or takeover
attempt that is opposed by the board. In addition, employment arrangements with
some members of management provide for severance payments upon termination of
their employment if there is a change in control.



24


ITEM 2. PROPERTIES.

The Company's corporate headquarters are located in a 70,000 square
foot office building in Glen Cove, New York, which was purchased by the Company
in fiscal 1994. Additionally, the Company's U.S. subsidiaries operate in
approximately 10,000 square feet of leased space within this facility. See Note
8 (Long-Term Debt) and Note 9 (Obligations under Capital and Operating Leases)
of Notes to Consolidated Financial Statements in Item 8 of this Form 10-K. The
Company also owns a 10,000 square foot office building in Oyster Bay, New York,
which has been leased to a third-party tenant. The Company also owns an office
facility in the U.K, which facility the Company has determined not to use and
which is being held for sale. See "Management's Discussion and Analysis of
Financial Condition and Results of Operations."

In addition, the Company's U.S. studios lease 69,000 square feet of
office space in the aggregate in Texas and Utah.

The Company's foreign subsidiaries lease office space in Japan, France,
Germany, Spain, Australia and the U.K. The Company believes that
these facilities are adequate for its current and foreseeable future needs.


25


ITEM 3. LEGAL PROCEEDINGS.

The Company and other participants in the entertainment industry were
sued in an action entitled James, et al. v. Meow Media, et al. filed in April
1999 in the U.S. District Court for the Western District of Kentucky, Paducah
Division, Civil Action No. 5:99CV96-J. The plaintiffs allege that the defendants
caused injury to the plaintiffs as a result of, in the case of the Company, its
manufacture and/or supply of "violent" video games to Michael Carneal, then
fourteen. The plaintiffs further allege that the defendants were negligent in
such manufacture and/or supply thereby breaching a duty to Mr. Carneal and
others, including the plaintiffs (the parents of the deceased individuals). Mr.
Carneal killed three individuals and wounded five others during a shooting at
the Heath High School in McCracken County, Kentucky. The plaintiffs seek damages
in the amount of approximately $110,000,000. The Company intends to defend this
action vigorously. The Company has entered into a joint defense agreement and is
sharing defense costs with certain of the other defendants. The U.S. District
Court for the Western District of Kentucky dismissed this action; however, it is
currently on appeal to the U.S. Court of Appeals for the Sixth Circuit.

The Company, Iguana Entertainment and Gregory E. Fischbach were sued in
an action entitled Jeffery Spangenberg vs. Acclaim Entertainment, Inc., Iguana
Entertainment, Inc., and Gregory Fischbach filed in August 1998 in the District
Court of Travis County, Texas (Cause No. 98-09418). The plaintiff alleged that
the defendants (1) breached their employment obligations to the plaintiff, (2)
breached a Texas statute covering wage payment obligations based on their
alleged failure to pay bonuses to the plaintiff; and (3) made fraudulent
misrepresentations to the plaintiff in connection with the plaintiff's
employment relationship with the Company, and accordingly, sought unspecified
damages. The Company has negotiated a settlement with regard to this action, the
terms of which are confidential, and is in the process of implementing this
settlement.

The SEC issued orders in April 1996 directing a private
investigation relating to, among other things, the Company's October 1995
release of its earnings estimate for fiscal 1995. The Company provided documents
to the SEC, and the SEC took testimony from Company representatives. In
September 2000, the SEC completed its investigation and instituted cease and
desist proceedings against the Company and the Company's former Chief Financial
Officer, Anthony Williams. The SEC found that the Company and Mr. Williams
violated Sections 10(b) and 13(b)(2)(A) of the Securities Exchange Act of 1934
in connection with its release of its earnings in 1995.


26


Simultaneously, without admitting nor denying the allegations in the
proceedings, the Company consented to an order that it cease and desist from
committing or causing any violation and any future violation of Sections 10(b)
and 13(b)(2)(A) of such Act and Rules 10b-5 and 13b-2 thereunder. Williams
separately consented to the order.

The Company received a demand for indemnification from the defendant
Lazer-Tron Corporation ("Lazer-Tron") in a matter entitled J. Richard Oltmann v.
Steve Simon, No. 98 C1759 and Steve Simon v. J. Richard Oltmann, J Richard
Oltmann Enterprises, Inc., d/b/a Haunted Trails Amusement Parks, and RLT
Acquisitions, Inc., d/b/a Lazer-Tron, No. A 98 CA426, consolidated as U.S.
District Court Northern District of Illinois Case No. 99 C 1055 (the "Lazer-Tron
Action"). The Lazer-Tron Action involves the assertion by plaintiff Simon that
defendants Oltmann, Haunted Trails and Lazer-Tron misappropriated plaintiff's
trade secrets. Plaintiff alleges claims for Lanham Act violations, unfair
competition, misappropriation of trade secrets, conspiracy, and fraud against
all defendants, and seeks damages in unspecified amounts, including treble
damages for Lanham Act claims, and an accounting. Pursuant to an Asset Purchase
Agreement (the "Agreement") made as of March 5, 1997, the Company sold
Lazer-Tron to RLT Acquisitions, Inc. ("RLT"). Under the Agreement, the Company
assumed and excluded specific liabilities, and agreed to indemnify RLT for
certain losses, as specified in the Agreement. In an August 1, 2000 letter,
counsel for Lazer-Tron in the Lazer-Tron Action asserted that the Company's
indemnification obligations in the Agreement applied to the Lazer-Tron Action,
and demanded that the Company indemnify Lazer-Tron for any losses which may be
incurred in the Lazer-Tron Action. In an August 22, 2000 response, the Company
asserted that any losses which may result from the Lazer-Tron Action are not
assumed liabilities under the Agreement for which the Company must indemnify
Lazer-Tron. In a November 20, 2000 letter, Lazer-Tron responded to Acclaim's
August 22 letter and reiterated its position that the Company must indemnify
Lazer-Tron with respect to the Lazer-Tron Action. No other action with respect
to this matter has been taken to date.

On November 27, 2000, the Company was sued in the U.S. District
Court for the Southern District of New York, Comedy Partners vs. Acclaim
Entertainment, Inc. The plaintiff alleges breach of contract and trademark
and copyright infringement in that (i) the Company failed to pay certain
royalty obligations under its license agreement and accordingly the license
was terminated and certain guaranteed royalties also became due, and (ii)
that the Company has continued to sell this product following termination,
in violation of the license. The Company does not believe the outcome of this
matter will have a material adverse effect on the Company's financial position
or operations.

The Company is also party to various litigations arising in the
ordinary course of its business, the resolution of none of which, the Company
believes, will have a material adverse effect on the Company's liquidity or
results of operations.



27


ITEM 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS.

None.


28


PART II

ITEM 5. MARKET FOR REGISTRANT'S COMMON EQUITY AND RELATED STOCKHOLDER MATTERS.

The Company's common stock was traded on The Nasdaq National Market
until July 31, 2000 when it was delisted and moved to the Nasdaq Small Cap
Market. Its trading symbol remains unchanged as AKLM. As of November 15, 2000,
the closing sale price of the common stock was $1.28 per share. As of such date,
there were approximately 1,749 holders of record of the common stock.

The following table sets forth the range of high and low sales prices
for Acclaim's common stock for each of the periods indicated:

Price
-----
High Low
---- ---
Fiscal Year 2000
First Quarter....................................... $8.69 $6.00
Second Quarter...................................... 6.81 3.00
Third Quarter....................................... 6.47 1.66
Fourth Quarter
June 1 - July 31................................ 2.14 1.28
August 1 - August 31 (Nasdaq Small Cap Market).. 2.16 1.34

Fiscal Year 1999
First Quarter....................................... $10.25 $5.00
Second Quarter...................................... 13.00 7.13
Third Quarter....................................... 9.31 6.19
Fourth Quarter...................................... 8.06 5.00


DIVIDEND POLICY

The Company has never declared or paid any cash dividends on its common
stock and has no present intention to declare or pay cash dividends on its
common stock in the foreseeable future. The Company is subject to various
financial covenants with its lenders that could limit and/or prohibit the
payment of dividends in the future. See discussion below at Item 7 "Management's
Discussion and Analysis of Financial Condition and Results of Operations" and
Note 8 (Long-Term Debt) of the Notes to Consolidated Financial Statements at
Item 8 in this Form 10-K. The Company intends to retain earnings, if any, which
it may realize in the foreseeable future to finance its operations.


29


ITEM 6. SELECTED FINANCIAL DATA

The following tables should be read in conjunction with the
consolidated financial statements of the Company and the notes thereto appearing
at Item 8 and the "Management's Discussion and Analysis of Financial Condition
and Results of Operations" appearing at Item 7 in this Annual Report on Form
10-K.



Condensed Statements of Operations
Fiscal Years ended August 31,
---------------------------------------------------------------------
2000 1999 1998 1997 1996
---------- ---------- ---------- ---------- ----------
(In thousands of dollars, except per share information)

Net revenues $188,626 $430,974 $326,561 $165,411 $161,945
Cost of revenues 105,396 200,980 148,660 89,818 191,790
---------------------------------------------------------------------
Gross profit (loss) 83,230 229,994 177,901 75,593 (29,845)
Operating expenses:
Marketing and selling 71,632 72,245 61,691 57,266 116,142
General and administrative 56,378 64,322 50,848 62,005 67,359
Research and development 57,410 50,452 37,367 41,689 46,864
Goodwill writedown 17,870 - - 25,200 -
Litigation settlements (recoveries) and other - (1,753) - 33,550 5,000
---------------------------------------------------------------------
Total operating expenses 203,290 185,266 149,906 219,710 235,365
---------------------------------------------------------------------
EARNINGS (LOSS) FROM OPERATIONS (120,060) 44,728 27,995 (144,117) (265,210)
Interest income 3,758 3,999 2,196 2,186 3,844
Interest expense (11,449) (10,343) (9,028) (11,427) (11,605)
Other (expense) income, net (3,902) 646 291 (5,702) 4,104
---------------------------------------------------------------------
EARNINGS (LOSS) BEFORE INCOME TAXES (131,653) 39,030 21,454 (154,060) (268,867)
Income tax expense/(benefit) 91 2,972 764 882 (47,499)
---------------------------------------------------------------------
NET EARNINGS (LOSS) ($131,744) $36,058 $20,690 ($159,228) ($221,368)
========== ======== ======== ========== ==========
Basic earnings (loss) per share ($2.36) $0.66 $0.40 ($3.21) ($4.47)
======= ====== ====== ======= =======
Diluted earnings (loss) per share ($2.36) $0.57 $0.37 ($3.21) ($4.47)
======= ====== ====== ======= =======
---------------------------------------------------------------------




August 31,
-------------------------------------------------------------------
BALANCE SHEET DATA: 2000 1999 1998 1997 1996
---- ---- ---- ---- ----

Working capital (deficiency) $ (76,769) $ 29,391 $(19,100) $(64,156) $(10,039)
Total assets 65,020 244,838 160,407 133,175 239,651
Current portion of long- term debt 1,521 724 724 1,002 25,527
Long-term liabilities 59,564 53,584 56,629 59,472 4,032
Stockholders' equity (deficiency) (93,980) 31,359 (21,773) (59,046) 93,589



30


ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS
OF OPERATIONS.

OVERVIEW

The Company develops, publishes, markets and distributes video and
computer games for use with game consoles, both dedicated and portable, and PCs
on a worldwide basis. The Company owns and operates four software development
studios located in the U.S. and the U.K. where it develops its own software, and
also a motion capture studio and a recording studio in the U.S. The Company also
contracts with independent software developers to create software for it. The
Company publishes, or releases to the public under its brand names, software
developed by it as well as by third-party developers. The Company distributes
its software directly to retailers in North America, the U.K., Germany, France,
Spain and Australia. The Company also distributes software developed and
published by third parties and develops and publishes strategy guides relating
to the Company's software.

The video and computer games industry is characterized by rapid
technological changes, which have resulted in successive introductions of
increasingly advanced game consoles and PCs. As a result of the rapid
technological shifts, no single game console or PC system has achieved long-term
dominance in the video and computer games market. Therefore, the Company must
continually anticipate game console cycles and its research and development
group must develop programming tools and engines necessary for the development
of software for emerging hardware systems.

The Company's revenues have traditionally been derived from sales of
software for the then popular game consoles. Accordingly, the Company's
performance has been, and is expected in the future to be, materially adversely
affected by platform transitions. As a result of the industry transition to
32-bit and 64-bit game consoles which commenced in 1995, the Company's software
sales during fiscal 1996, 1997 and 1998 were significantly lower than in fiscal
1994 and 1995. The Company's inability to predict accurately the timing of such
transition resulted in material losses in fiscal 1996 and 1997. The video and
computer games industry is currently experiencing another platform transition
from 32-bit and 64-bit to 128-bit game consoles and related software. The
Company believes that sales of new 32-bit and 64-bit game consoles have peaked
and will continue to decrease substantially in future periods. This transition
during fiscal 2000 resulted in increased competition, fewer hit titles capable
of achieving significant sales levels and increased price weakness for non-hit
titles. The software transition has also resulted in industry-wide software
pricing weakness which impacted the Company's operating results during fiscal
2000 and is anticipated to adversely impact the Company in fiscal 2001, as the
market shifts from the current game consoles to the next-generation systems that
were launched by Sega in fiscal 2000 and Sony in fiscal 2001, and which are
anticipated to be launched in North America by Nintendo and Microsoft in the
fall of 2001. The Company will continue to support PlayStation 1, Dreamcast and
GameBoy Color and also will begin to publish for PlayStation 2 and GameBoy Color
Advanced. The Company will not release new N64 titles in fiscal 2001 and will
release fewer titles for Sega's Dreamcast. The Company expects its portfolio of
titles for 2002 to be dominated by PlayStation 2, Game Cube, X-Box and GameBoy
Advanced. Although the Company does not believe that the installed base of next
generation platforms in 2001 will support software sales at the levels obtained
in 1999 (before the current platform transition), when the transition is
complete the Company anticipates that the eventual installed base of 128-bit
systems will provide a larger market for its software at improved gross margins
(based on the predominance of CD product rather than cartridges) as compared to
1999. There can be no assurance that newly-introduced (e.g., Sony's PlayStation
2 and Sega's Dreamcast), or the announced (e.g., Nintendo's Game Cube and
Microsoft's X-Box) 128-bit game consoles will achieve commercial success similar
to that of the 32-bit PlayStation or 64-bit N64 or the timing of such success,
if achieved. See


31




"Liquidity and Capital Resources" below, and "Factors Affecting Future
Performance: Industry Trends, Platform Transitions and Technological Change May
Adversely Affect the Company's Revenues and Profitability."

The rapid technological advances in game consoles have significantly
changed the look and feel of software as well as the software development
process. Currently, the process of developing software is extremely complex and
the Company expects it to become more complex and expensive in the future with
the advent of the more powerful next-generation game consoles. According to the
Company's estimates, the average development time for a title is between 12 and
36 months and the average development cost for a title is between $1 million and
$6 million. The average development time for the Company's software for portable
systems is currently between six and nine months and the average development
cost for a title is between $100,000 and $300,000. Approximately 57%, 82% and
68% of the Company's gross revenues in fiscal 2000, 1999 and 1998, respectively
was derived from software developed by its studios. See "Factors Affecting
Future Performance: Increased Product Development Costs May Adversely Affect
Profitability."

The Company's revenues in any period are generally driven by the titles
released by the Company in that period. In fiscal 2000 and in the past, the
Company has experienced delays in the introduction of new titles, which has had
a negative impact on its results of operations. It is likely that some of the
Company's future titles will not be released in accordance with the Company's
operating plans for a period, in which event its results of operations and
profitability in that period would be negatively affected. See "Liquidity and
Capital Resources" below, and "Factors Affecting Future Performance: Revenues
and Liquidity Are Dependent on Timely Introduction of New Titles."

Revenues from the Company's 32-bit and 64-bit software in fiscal 2000
were significantly below the Company's expectations due, in large part, to (1)
lower-than-expected sell-through at retail of certain of the Company's products,
(2) delays in the introduction of new titles, (3) the decline of the market for
N64 software and the Company's prior emphasis on the N64 platform, and (4) the
slowdown in the rate of growth of the installed base of 32-bit and 64-bit game
consoles. In response to the foregoing trends, in fiscal 2000 the Company
determined not to release additional titles for the N64. In addition, the
Company substantially increased its sales allowances to address the effects on
the Company of increased competition and industry-wide weakness in
cartridge-based software sales and slower-than-expected sales of certain
products. The decline in sales was partially offset by revenues from software
for the Sega Dreamcast 128-bit game console which is a CD-based delivery system.

The Company recorded a net loss of approximately ($131.7) million for
the fiscal year ended August 31, 2000 compared to net earnings of approximately
$36 million and $21 million in fiscal years ended August 31, 1999 and 1998,
respectively. In addition to the factors discussed above, which significantly
and adversely impacted net revenues, the Company's operating results for fiscal
2000 were also negatively impacted by increased research and development
expenses and the write-off of the remaining goodwill of $17.9 million from its
comic book publishing operations.

As the Company continues to manage through the current game console
transition and prepares to compete in the software market for next-generation
game consoles, it is necessary that the Company meet its product release
schedule and sales projections and manage its operational expenditures at the
planned levels for the next


32


four quarters in order to generate sufficient liquidity to fund its operations.
See "Liquidity and Capital Resources" below.

The Company's results of operations in the future will be dependent in
large part on (1) the timing and rate of growth of the software market for
128-bit and other emerging game consoles and (2) the Company's ability to
identify, develop and timely publish, in accordance with its product release
schedule, software that performs well in the marketplace.

RESULTS OF OPERATIONS

The following table shows certain statements of consolidated operations
data as a percentage of net revenues for the periods indicated:



FISCAL YEAR ENDED AUGUST 31,
----------------------------------
2000 1999 1998
------ ------ ------

Domestic revenues 63.6% 69.7% 66.4%
Foreign revenues 36.4% 30.3% 33.6%
----- ----- -----
Net revenues 100.0% 100.0% 100.0%
Cost of revenues 55.9% 46.6% 45.5%
----- ----- -----
Gross profit 44.1% 53.4% 54.5%
----- ----- -----
Operating expenses:
Marketing and sales 38.0% 16.8% 18.9%
General and administrative 29.9% 14.9% 15.6%
Research and development 30.4% 11.7% 11.4%
Goodwill writedown 9.5% -- --
Litigation recovery -- (0.4)% --
----- ----- -----

Total operating expenses 107.8% 43.0% 45.9%
----- ----- -----
Earnings (loss) from operations (63.6)% 10.4% 8.6%
Interest income 2.0% 0.9% 0.7%
Interest expense (6.1%) (2.4%) (2.8%)
Other income (expense) (2.1%) 0.1% 0.1%
----- ----- -----
Earnings (loss) before income taxes (69.8)% 9.1% 6.6%
Provision for income taxes 0% 0.7% 0.2%
----- ----- -----
Net Earnings (loss) (69.8)% 8.4% 6.3%
===== ===== =====



33


NET REVENUES

The Company's gross revenues were derived from the following product
categories:



2000* 1999* 1998*
----- ----- -----

Portable software 9% 5% 2%
32-bit software 32% 27% 30%
64-bit software 31% 59% 57%
128- bit software 21% -- --
Computer games software 6% 8% 10%
Other 1% 1% 1%
--- --- ---
Total 100% 100% 100%


________________

* The numbers in this chart do not give effect to sales credits and
allowances granted by the Company since the Company does not track
such credits and allowances by product category. Accordingly, the
numbers presented may vary materially from those that would be
disclosed if the Company were able to present such information as a
percentage of net revenues.

The Company's net revenues decreased to approximately $188.6 million
for the year ended August 31, 2000 from approximately $431.0 million for the
year ended August 31, 1999 predominantly due to delays in the introduction of
new titles, lower than anticipated sales of certain of the Company's released
products, the decline of the market for N64 software and the Company's prior
emphasis on the N64 platform and significant slowdown in the rate of growth of
the installed base of 32-bit and 64-bit game consoles. In addition, net revenues
were further negatively impacted by increased sales allowances for returns,
price concessions and price protection relating primarily to 32-bit and 64-bit
software. These sales decreases were partially offset by increased sales of the
Company's Dreamcast-related software which aggregated 21% of gross revenues for
fiscal 2000.

The Company anticipates that its titles currently scheduled for
introduction throughout fiscal 2001 will be released as planned; however, no
assurance can be given that these titles will be released in accordance with the
Company's current expectations. Assuming timely shipment of the Company's
titles, the Company's revenues from the sale of software are anticipated to grow
in fiscal 2001 as compared to fiscal 2000; however, the Company anticipates
that, for fiscal 2001 as a whole, its growth rate will be lower than its fiscal
1999 growth rate of 32%. If the Company does not release new titles as planned
in fiscal 2001, the Company's net revenues could be materially and negatively
impacted and the Company could incur losses from operations.

The Company anticipates that its mix of domestic and foreign net
revenues will continue to be affected by the content of titles released by the
Company to the extent such titles are positioned for the domestic market.


34


The increase in the Company's net revenues from $326.6 million for the
year ended August 31, 1998 to $431.0 million for the year ended August 31, 1999
was predominantly due to increased revenues from sales of the Company's 64-bit
software. Sales of Nintendo's N64 software represented 59% of the gross revenues
in fiscal 1999.

A significant portion of the Company's revenues in any quarter are
generally derived from software first released in that quarter or in the
immediately preceding quarter. See "Factors Affecting Future Performance:
Revenues and Liquidity Are Dependent on Timely Introduction of New Titles" and
"The Company's Future Success is Dependent on Its Ability to Release "Hit"
Titles."

In fiscal 2000, WWF Attitude (for multiple platforms), ECW Hardcore
Revolution (for multiple platforms), South Park - Luv Shack (for multiple
platforms) and Turok Rage Wars (for multiple platforms), accounted for
approximately 11%, 9%, 8%, and 7%, respectively, of the Company's gross
revenues. In fiscal 1999, Turok 2: Seeds of Evil (for multiple platforms), WWF
Attitude (for multiple platforms), WWF Warzone (for multiple platforms), and
South Park (for multiple platforms) accounted for approximately 17%, 15%, 13%,
and 10%, respectively, of the Company's gross revenues. In fiscal 1998, WWF War
Zone (for multiple platforms), NFL Quarterback Club '98 (for the N64), Forsaken
(for multiple platforms) and Extreme G (for the N64) accounted for approximately
18%, 13%, 11% and 11%, respectively, of the Company's gross revenues.

The Company also licenses intellectual properties from third parties,
such as the NFL. These licenses generally permit the Company to market titles
utilizing the licensors' properties in exchange for royalty payments. The
Company's license for the WWF properties expired in November 1999 and was not
renewed. Sales of titles using WWF properties aggregated 11% and 29% of gross
revenues in fiscal 2000 and 1999, respectively.

The Company is substantially dependent on the game console developers
as the sole developers of the game consoles marketed by them, as the sole
licensors of the proprietary information and technology needed to develop
software for those hardware platforms and, in the case of Nintendo and Sony, as
the sole manufacturers of software for the hardware platforms marketed by them.
For the years ended August 31, 2000, 1999 and 1998, the Company derived 40%, 64%
and 59% of its gross revenues, respectively, from sales of Nintendo-compatible
software; 32%, 27% and 30% of its gross revenues, respectively, from sales of
PlayStation software and 21%, less than 1%, and less than 1% of its gross
revenues, respectively, from sales of Sega-compatible software.

The Company has a license to develop, and release, titles for Sony's
PlayStation 2 and Sega's Dreamcast platforms introduced in the U.S. in
the first quarter of fiscal 2001 and 2000, respectively. The Company has
released 16 titles for Dreamcast in fiscal 2000 and plans to release five
additional titles in fiscal 2001. As for Sony's PlayStation 2, released in the
Fall of 2000, the Company expects to release 12 titles in fiscal 2001, the first
title was launched in November 2000 and the second will be released in December
2000.

GROSS PROFIT

Gross profit is primarily impacted by the percentage of sales of CD
software as compared to the percentage of sales of cartridge software. Gross
profit may also be significantly impacted from time to time by the level of
returns and price protection and concessions to retailers and distributors to
which the Company provides discounts


35


and allowances. The percentage of foreign sales and the percentage of foreign
sales to third party distributors may impact gross margins as well.

The Company's margins on sales of CD software (currently, PlayStation,
Dreamcast and PCs) are higher than those on cartridge software (currently, N64
and Game Boy Color) primarily because CD software manufacturing costs are
significantly lower. The Company's margins on foreign software sales to
third-party distributors are approximately one-third lower than those on sales
that the Company makes directly to foreign retailers.

Gross profit decreased to $83.2 million (44% of net revenues) for the
year ended August 31, 2000 from $230.0 million (53% of net revenues) for the
year ended August 31, 1999. The dollar decrease is predominantly due to the
decreased sales levels, the establishment of increased sales allowances for
returns, price concessions and price protection, as well as lower average net
selling prices per unit obtained during the platform transition period of fiscal
2000 as compared to fiscal 1999.

Gross profit increased to $230.0 million (53% of net revenues) for the
year ended August 31, 1999 from $177.9 million (54% of net revenues) for the
year ended August 31, 1998 predominantly due to increased unit sales and higher
average unit selling prices of the Company's software.

The Company's gross profit in fiscal 2001 will continue to be dependent
in large part on the timing and rate of growth of the software market for
128-bit and other emerging game consoles, the rate of distribution of the Sony
PlayStation 2 and the Company's ability to identify, develop and timely publish,
in accordance with its product release schedule, software that sells through at
retail. See "Factors Affecting Future Performance: Liquidity and Cash
Requirements and Dependence on Achieving Timely Product Release and Sales
Objectives."

OPERATING EXPENSES

Marketing and selling expenses decreased to $71.6 million (38% of net
revenues) for the year ended August 31, 2000 from $72.2 million (17% of net
revenues) for the year ended August 31, 1999 and increased $10.5 million for
fiscal year 1999 from $61.7 million (19% of net revenues) for the year ended
August 31, 1998.

Although marketing expenses increased by $8.3 million for fiscal 2000
over fiscal 1999 (primarily related to increased television and print
advertising) the increase was offset by lower sales commission expenses
recognized on lower revenues in fiscal 2000 as compared to fiscal 1999,
resulting in the overall increase to marketing and selling expenses. The
significant percentage decrease is due to the lower net revenues achieved in
2000. The dollar increase in fiscal 1999 over fiscal 1998 is attributable to
higher revenues and more marketing initiatives.

General and administrative expenses decreased to $56.4 million (30% of
net revenues) for the year ended August 31, 2000 from $64.3 million (15% of net
revenues) for the year ended August 31, 1999 and increased $13.5 million from
$50.8 million (16% of net revenues) for the year ended August 31, 1998. The
dollar decrease in fiscal 2000 is primarily due to the cost reduction efforts
initiated by the company in the second half of fiscal 2000 while the increase in
fiscal 1999 over fiscal 1998 is primarily attributable to a higher level of
expenses among all functions and within all categories.


36


Research and development expenses increased to $57.4 million (30% of
net revenues) for the year ended August 31, 2000 from $50.5 million (12% of net
revenues) for the year ended August 31, 1999 and increased $13.1 million in
fiscal 1999 over fiscal 1998 expenses of $37.4 million (11% of net revenues).
The dollar increases in fiscal 2000 and 1999 are primarily attributable to the
implementation of the Company's strategy to establish its own brands, an
increase in the number of internally developed titles, and the increased expense
of concurrently developing new game engines and programming tools for the
next-generation game consoles for Nintendo, Sony, Microsoft and Sega while
continuing to support the existing platforms and increased personnel cost at the
studios.

As of August 31, 2000, the Company concluded that the goodwill
associated with its comics and strategy guides business was no longer
recoverable. Accordingly, the Company recorded a $17.9 million charge to
write-off the remaining goodwill associated with Acclaim Comics. This
determination was based on the general deterioration in the comic book and
strategy guides publishing industry; the shortened longevity of the characters
featured in the Company's video games and strategy guides and the inability of
the featured characters to generate sufficient positive operating cash flows
before any charge for goodwill amortization. The Company will still continue to
publish strategy guides to support its game titles.

In fiscal 1999, the Company realized a litigation settlement gain of
$1.8 million. Due to the occurrence of various events identified in the related
settlement agreement, including an increase in the market value of the Company's
common stock to a value specified in the settlement agreement, the Company's
previously recorded contractual obligation was reduced.

The percentage increases in marketing and sales and general and
administrative expenses for fiscal 2000 is primarily attributable to decreased
sales volume. See "Factors Affecting Future Performance: Increased Product
Development Costs May Adversely Affect Profitability."

In the third and fourth quarters of fiscal 2000, the Company
implemented an expense reduction initiative, which reduced operating expenses
commencing with the fourth quarter of fiscal 2000. The plan focused on reducing
fixed and variable expenses company wide, the elimination of certain titles
under development, staff reductions and reduced marketing expenses.

The Company has implemented a focused effort to reduce its marketing
and selling and other operating expenses by approximately 30% in fiscal
2001 as compared to fiscal 2000 through:

o Reduction of Marketing and Selling Expenses - the Company has
implemented a plan to substantially reduce its selling and
marketing expenses. In particular, the Company projects that
fiscal 2001 selling and marketing expenses will decline
approximately 38% from fiscal 2000 levels.

o Reduction of Overhead and Other Operating Expenses - Through a
series of targeted headcount and other operating expense
reductions, the Company has implemented a cost reduction plan that
is anticipated to reduce other operating expenses by approximately
25% in fiscal 2001 compared to fiscal 2000 (excluding the one time
goodwill writedown).

However, there is no guarantee that the Company can accomplish all the
above expense reductions.

Interest income decreased slightly to $3.8 million in fiscal 2000 from
$4.0 million in fiscal 1999 due to lower cash balances available for investment.
Interest income increased in fiscal 1999 over fiscal 1998 due to higher average
cash balances available for investment.


37


Interest expense increased to $11.4 million in fiscal 2000 from $10.3
million in fiscal 1999 due to increased interest on additional financing from
the Company's primary lending institution.

As of August 31, 2000, the Company had a U.S. tax net operating loss
carryforward of approximately $126.0 million. For the fiscal years ended August
31, 2000, 1999 and 1998, the provision for income taxes was $0.1 million, $3.0
million and $0.8 million, respectively, which relate primarily to federal
alternative minimum, state and foreign taxes.

SEASONALITY

The Company's business is seasonal, with higher revenues and operating
income typically occurring during its first, second and fourth fiscal quarters
(which corresponds to the holiday-selling season). The timing of the delivery of
software titles and the release of new products cause material fluctuations in
the Company's quarterly revenues and earnings, which may cause the Company's
results to vary from the seasonal patterns of the industry as a whole. See
"Factors Affecting Future Performance: Revenues Vary Due to the Seasonal Nature
of Video and PC Game Software Purchases."

LIQUIDITY AND CAPITAL RESOURCES

At August 31, 2000, the Company had a negative working capital position
of approximately ($76.8) million as compared to $29.4 million at August 31,
1999. Cash and cash equivalents totaled approximately $6.7 million on August 31,
2000 versus $74.4 million at August 31, 1999. As of October 31, 2000, the
Company had cash and cash equivalents of approximately $3.0 million. See
"Factors Affecting Future Performance: Liquidity and Cash Requirements and
Dependence on Achieving Timely Product Release and Sales Objectives."

The Company's significant loss from operations for the fiscal year
ended August 31, 2000 and working capital and stockholders' deficiencies at
August 31, 2000 raise substantial doubt about the Company's ability to continue
as a going concern. Short-term liquidity in 2000 was addressed by the Company
receiving additional borrowings under its revolving credit and security
agreement with its principal domestic lending institution on a short-term basis.
Based on its current available cash resources, including the new additional
collateral funding being provided by the Company's third-party domestic and
international lender, and assuming the Company meets its sales forecast by
successfully achieving its planned product release schedule, and giving effect
to the savings from implemented expense reductions, the Company expects to have
sufficient resources to meet its projected cash and operating requirements
through fiscal 2001. In addition, the Company is actively working with its
investment bankers and third-party lending institutions in the development of a
supplemental financing plan that would provide additional long-term financing,
although there can be no assurance the Company will be able to consummate any
such financing.

If the Company does not substantially achieve the overall
projected revenue levels for fiscal 2001 as reflected in its business operating
plans, the Company either will require additional financing to fund operations
or the Company will need to make further significant expense reductions,
including, without limitation, the sale of certain assets or the consolidation
of certain operations and staff reductions and/or the delay, cancellation or
reduction of certain product development and marketing programs. Certain of such
measures may require third-party consents or approvals, including the Company's
primary lenders, and there can be no such assurance that consents or approvals
can be obtained.

In the event the Company does not achieve the product release schedule,
sales assumptions or any additional expense reductions described above, there
can be no assurance that the Company will be able to arrange additional
financing on satisfactory terms, if at all. In any such event, the Company's
operations and liquidity will be materially adversely affected.

While the accompanying financial statements have been prepared under
the assumption that the Company will continue as a going concern, the Company's
independent auditors' report, prepared by KPMG LLP includes an explanation
paragraph relating to substantial doubt as to the ability of the Company to
continue as a going concern, due to the Company's significant loss from
operations in fiscal 2000 and its working capital and stockholders' deficiencies
at August 31, 2000.

The Company used net cash in operating activities of approximately
$56.5 million during the year ended August 31, 2000, and derived net cash in
operating activities of approximately $29.9 million and $23.3 million during the
years ended August 31, 1999 and 1998, respectively. The decrease in net cash
from operating activities in fiscal 2000 is primarily attributable to the loss
from operations. The increase in net cash from operating activities in fiscal
1999 and 1998 was primarily attributable to profitable operations.

The Company used net cash in investing activities of approximately
$19.8 million, $11.0 million and $3.9 million during the years ended August 31,
2000, 1999 and 1998, respectively. Cash used in investing activities in fiscal
2000, 1999 and 1998 is primarily attributable to the acquisition of fixed
assets, primarily an enterprise-wide computer system and an office
building in the U.K.

The Company derived net cash from financing activities of approximately
$6.7 million, $8.1 million and $1.3 million during the years ended August 31,
2000, 1999 and 1998, respectively. The decrease in net cash derived from
financing activities in the fiscal 2000 period as compared to the fiscal 1999
period is primarily attributable to the decrease in proceeds from the exercise
of stock options and warrants. The increase in net cash provided by

38


financing activities in the fiscal 1999 as compared to fiscal 1998 is primarily
attributable to the increase in proceeds from the employee stock purchase plan
and the exercise of stock options and warrants.

The Company generally purchases its inventory of Nintendo software by
opening letters of credit when placing the purchase order. At August 31, 2000,
the amount outstanding under letters of credit was approximately $7.7 million.
Other than such letters of credit and ordinary course minimum royalty and
payable obligations, the Company does not currently have any material operating
or capital expenditure commitments.

The Company has a revolving credit and security agreement with a
third-party domestic financing institution since 1989. The credit agreement
expires August 31, 2003 but automatically renews for additional one-year
periods, unless terminated upon 90 days' prior notice by either party. The
Company draws down working capital advances and opens letters of credit against
the facility in amounts determined based on a formula including factored
receivables and inventory, which advances are secured by substantially all of
the Company's assets. The domestic financing institution also acts as the
Company's factor for the majority of its North American receivables, which are
assigned on a pre-approved basis. At August 31, 2000, the factoring charge was
0.25% of the receivables assigned and the interest on advances was at the prime
rate plus one percent. Pursuant to the terms of the agreement with its
third-party lender, the Company is required to maintain specified levels of
working capital and tangible net worth, among other covenants. As of August 31,
2000, the Company was not in compliance with the financial covenants under its
revolving credit facility. The Company received waivers regarding this
non-compliance from the third-party lender. While the Company anticipates that
it will not be in compliance with the financial covenants in its bank agreements
in the near term, and anticipates being able to obtain necessary waivers as it
has in the past, the Company may not be able to obtain waivers of any future
default. If the Company becomes insolvent, is liquidated or reorganized, after
payment to the creditors, there are likely to be insufficient assets remaining
for any distribution to stockholders.

During August 2000, the domestic financing institution advanced the
Company $15.0 million additional interim funding above the standard borrowing
base under the loan agreement. Such additional interim funding must be repaid by
November 30, 2000. The Company expects to repay this advance at that time.

In November 2000, the Company amended the revolving credit and
security agreement with its third-party domestic financing institution to
provide the Company with an increased borrowing base against eligible
receivables.

Effective September 2000, the Company and certain of the Company's
European subsidiaries reached an agreement to amend their current receivable
facility under which the domestic financing institution provided account
receivables financing of up to the lesser of approximately $18.0 million or 60%
of eligible receivables related to the Company's international operations. The
interest rate is 2% above LIBOR. This credit facility has a term of three years
automatically renewing for additional one-year periods thereafter, unless
terminated upon 90-days' prior notice by either party. It is secured by the
factored receivables and assets of such subsidiaries.

In March 2000, pursuant to a seven-year term secured credit facility,
the domestic financing institution provided the Company with mortgage financing
in the amount of $6.2 million relating to its purchase of a building in the
United Kingdom held for sale. The Company has decided not to utilize the
facility and it is now held for sale. Interest is charged on this facility at a
rate of 2% above LIBOR. The Company also has a financing arrangement relating to
the mortgage on its corporate headquarters. At August 31, 2000, the outstanding
principal balance on the Company's corporate headquarters was $1.2 million.



39


NEW ACCOUNTING PRONOUNCEMENTS

The Company will implement the provisions of Financial Accounting
Standards No. 133, "Accounting for Derivative Instruments and Hedging
Activities," in fiscal 2001. The Company is presently assessing the impact, if
any, of this standard on its consolidated financial statements.

In December 1999, the SEC issued SAB No. 101, Revenue Recognition in
Financial Statements, which summarizes certain of the SEC staff's views in
applying accounting principles generally accepted in the United States of
America to revenue recognition in financial statements. On June 26, 2000, the
SEC issued SAB No. 101B which postponed the implementation of SAB No. 101 until
fiscal 2001. The Company believes that its revenue recognition policies and
practices are in conformity with SAB No. 101.

STOCKHOLDERS' RIGHTS

In the fourth quarter of fiscal 2000, the Board of Directors of the
Company declared a dividend distribution of one right for each outstanding share
of the Company's common stock to stockholders of record at the close of business
on June 21, 2000. Each right entitles the registered holder to purchase from the
Company a unit consisting of one one-thousandth (1/1,000) of a share of Series B
junior participating preferred stock, $0.01 par value, at a purchase price of
$30 per unit, subject to adjustment. The description and terms of the rights are
set forth in a rights agreement, dated as of June 5, 2000, between the Company
and Computershare Trust Co. (formerly known as American Securities Transfer and
Trust, Inc.), as Rights Agent.


40


Subject to certain exceptions specified in the rights agreement, the
rights will separate from the Company's common stock and a distribution date
will occur upon the earliest to occur of:

o the tenth business day following the date (referred to as a stock
acquisition date) of the first public announcement by the Company that
any person or group has become the beneficial owner of 10% or more of
the Company's common stock then outstanding (other than (1) the
Company, (2) any subsidiary of the Company, and any employee benefit
plan of the Company or any subsidiary, (3) persons who are eligible to
report their ownership on Schedule 13G and who beneficially own less
than 15% of the common stock and certain other persons or groups,
including Gregory Fischbach and related parties and James Scoroposki
and related parties (provided they beneficially own less than 20% of
the common stock));

o the tenth business day following the commencement of a tender or
exchange offer if, upon its consummation, the offeror would become the
beneficial owner of 10% or more of the Company's common stock then
outstanding; or

o a merger or other business combination transaction involving the
Company

The rights are not exercisable until a distribution date, as described
above, and will on June 7, 2010, unless earlier redeemed, exchanged, extended or
terminated by the Company. At no time will the rights have any voting power.


41


ITEM 7A. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK.

The Company has not entered into any significant financial instruments
for trading or hedging purposes.

The Company's results of operations are affected by fluctuations in the
value of its subsidiaries' functional currency as compared to the currencies of
its foreign denominated sales and purchases. The results of operations of the
Company's subsidiaries, as reported in U.S. dollars, may be significantly
affected by fluctuations in the value of the local currencies in which the
Company transacts business. Such amount is recorded upon the translation of the
foreign subsidiaries' financial statements into U.S. dollars, and is dependent
upon the various foreign exchange rates and the magnitude of the foreign
subsidiaries' financial statements. At August 31, 2000 and 1999, the Company's
foreign currency translation adjustments were not material. See Note 1(L)
(Business and Significant Accounting Policies: Foreign Currency) of the Notes to
Consolidated Financial Statements in Item 8 of this Form 10-K. In addition to
the direct effects of changes in exchange rates, which are a changed dollar
value of the resulting sales and related expenses, changes in exchange rates
also affect the volume of sales or the foreign currency sales price as
competitors' products become more or less attractive

The Company is not exposed to material future earnings or cash flow
exposures from changes in interest rates on long-term obligations since the
majority of the Company's long-term obligations are at fixed rates, however, the
Company is exposed to fluctuations in future earnings and cash flow from changes
in interest rates on its short term borrowings which are set at minimal
thresholds of prime or LIBOR plus a fixed rate.


42


ITEM 8. FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA.

INDEPENDENT AUDITORS' REPORT

The Board of Directors and Stockholders
Acclaim Entertainment, Inc.

We have audited the accompanying consolidated balance sheets of Acclaim
Entertainment, Inc. and Subsidiaries as of August 31, 2000 and 1999, and the
related consolidated statements of operations, stockholders' equity (deficiency)
and cash flows for each of the years in the three year period ended August 31,
2000. In connection with our audit of the consolidated financial statements, we
also have audited the financial statement schedule for each of the three years
ended August 31, 2000. These consolidated financial statements and financial
statement schedule are the responsibility of the Company's management. Our
responsibility is to express an opinion on these consolidated financial
statements and financial statement schedule based on our audits.

We conducted our audits in accordance with auditing standards generally
accepted in the United States of America. Those standards require that we plan
and perform the audit to obtain reasonable assurance about whether the financial
statements are free of material misstatement. An audit includes examining, on a
test basis, evidence supporting the amounts and disclosures in the financial
statements. An audit also includes assessing the accounting principles used and
significant estimates made by management, as well as evaluating the overall
financial statement presentation. We believe that our audits provide a
reasonable basis for our opinion.

In our opinion, the consolidated financial statements referred to above
present fairly, in all material respects, the financial position of Acclaim
Entertainment, Inc. and Subsidiaries as of August 31, 2000 and 1999, and the
results of their operations and their cash flows for each of the years in the
three year period ended August 31, 2000, in conformity with accounting
principles generally accepted in the United States of America. Also, in our
opinion, the related financial statement schedule, when considered in relation
to the basic consolidated financial statements taken as a whole, presents
fairly, in all material respects, the information set forth therein.

The accompanying financial statements have been prepared assuming that
the Company will continue as a going concern. As discussed in Note 1A to the
consolidated financial statements, the Company's significant loss from
operations in fiscal 2000 and its working capital and stockholders' deficiencies
at August 31, 2000 raise substantial doubt about its ability to continue as a
going concern. Management's plans in regard to these matters are also described
in Note 1A. The financial statements do not include any adjustments that might
result from the outcome of this uncertainty.

KPMG LLP

New York, New York
November 29, 2000

43


ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(In thousands, except per share data)



August 31,
----------------------
2000 1999
--------- ---------
Assets

Current Assets
Cash and cash equivalents $ 6,738 $ 74,421
Accounts receivable, net 3,958 84,430
Inventories 4,708 15,565
Prepaid expenses 7,263 14,870
--------- ---------
Total Current Assets 22,667 189,286
--------- ---------
Fixed assets, net 41,615 32,694
Goodwill, net 540 21,199
Other assets 198 1,659
--------- ---------
Total Assets $ 65,020 $ 244,838
========= =========

Liabilities and Stockholders' (Deficiency) Equity

Current Liabilities
Current portion of long-term debt $ 1,521 $ 724
Obligations under capital leases - current 514 518
Trade accounts payable 31,121 47,298
Accrued expenses 66,280 103,663
Income taxes payable -- 7,692
--------- ---------
Total Current Liabilities 99,436 159,895
--------- ---------
Long-Term Liabilities
Long-term debt 54,964 50,957
Obligations under capital leases - noncurrent 883 775
Other long-term liabilities 3,717 1,852
--------- ---------
Total Liabilities 159,000 213,479
--------- ---------
Stockholders' Equity (Deficiency)
Preferred stock, $0.01 par value; 1,000 shares
authorized; none issued -- --
Common stock, $0.02 par value; 100,000 shares authorized;
56,625 and 56,033 shares issued, respectively 1,133 1,121
Additional paid in capital 213,940 207,273
Accumulated deficit (304,866) (173,122)
Treasury stock, 551 and 537 shares, respectively (3,338) (3,262)
Accumulated other comprehensive income (849) (651)
--------- ---------
Total Stockholders' (Deficiency) Equity (93,980) 31,359
--------- ---------
Total Liabilities and Stockholders' (Deficiency) Equity $ 65,020 $ 244,838
========= =========


SEE NOTES TO CONSOLIDATED FINANCIAL STATEMENTS


44


ACCLAIM ENTERTAINMENT, INC AND SUBSIDIARIES
STATEMENTS OF CONSOLIDATED OPERATIONS
(In thousands of dollars, except per share data)



FISCAL YEARS ENDED AUGUST 31,
-----------------------------------
2000 1999 1998
--------- --------- ---------

Net revenues $ 188,626 $ 430,974 $ 326,561
Cost of revenues 105,396 200,980 148,660
--------- --------- ---------
Gross profit 83,230 229,994 177,901
--------- --------- ---------
Operating expenses
Marketing and sales 71,632 72,245 61,691
General and administrative 56,378 64,322 50,848
Research and development 57,410 50,452 37,367
Goodwill writedown 17,870 -- --
Litigation recovery -- (1,753) --
--------- --------- ---------
Total operating expenses 203,290 185,266 149,906
--------- --------- ---------
Earnings (loss) from operations (120,060) 44,728 27,995
--------- --------- ---------
Other income (expense)
Interest income 3,758 3,999 2,196
Interest expense (11,449) (10,343) (9,028)
Other income (expense) (3,902) 646 291
--------- --------- ---------
Earnings (loss) before income taxes (131,653) 39,030 21,454
--------- --------- ---------
Provision for income taxes 91 2,972 764
--------- --------- ---------
Net earnings (loss) $(131,744) $ 36,058 $ 20,690
========= ========= =========
Basic earnings (loss) per share $ (2.36) $ 0.66 $ 0.40
========= ========= =========
Diluted earnings (loss) per share $ (2.36) $ 0.57 $ 0.37
========= ========= =========


SEE NOTES TO CONSOLIDATED FINANCIAL STATEMENTS.


45


ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES
STATEMENTS OF CONSOLIDATED STOCKHOLDERS' EQUITY (DEFICIENCY)
(In thousands)




PREFERRED STOCK COMMON STOCK
ISSUED ISSUED
------ ------ ADDITIONAL
SHARES AMOUNT SHARES AMOUNT PAID-IN CAPITAL
------ ------ ------ ------ ---------------

BALANCE AT AUGUST 31, 1997 - - 50,122 $1,002 $181,786
------- ------- ------- ------- -------

Net Earnings - - - - -
Issuance of Common Stock for Litigation
Settlements - - 1,274 26 6,868
Issuances and Cancellations of Common
Stock and Options - - 15 1 239
Deferred Compensation Expense - - - - -
Exercise of Stock Options - - 1,223 24 4,285
Escrowed Shares Received - - - - -
Foreign Currency Translation Gain - - - - -
------- ------- ------- ------- -------

BALANCE AT AUGUST 31, 1998 - - 52,634 1,053 193,178
------- ------- ------- ------- -------

Net Earnings - - - - -
Issuances of Common Stock - - 206 4 1,792
Issuance of Warrants for Litigation
Settlements - - - - 1,700
Subordinated Notes Conversion - - 48 1 249
Cancellations of Options - - - - (552)
Issuance of Common Stock for Deferred
Compensation - - 400 8 3,167
Deferred Compensation Expense - - - - -
Exercise of Stock Options and Warrants - - 2,631 52 9,085
Escrowed Shares Received - - (69) (1) 1
Issuance of Common Stock under
Employee Stock Purchase Plan - - 183 4 1,306
Foreign Currency Translation Loss - - - - -
------- ------- ------- ------- -------

BALANCE AT AUGUST 31, 1999 - - 56,033 1,121 209,926
------- ------- ------- ------- -------

Net Loss - - - - -
Issuances of common stock - - 14 - 100
Escrowed Shares Received - - (72) (1) (628)
Cancellations of Options - - - - (66)
Deferred Compensation Expense - - - - -
Issuance of Warrants for Litigation
Settlements - - - - 2,550
Exercise of Stock Options and Warrants - - 427 9 1,553
Issuance of Common Stock under
Employee Stock Purchase Plan - - 223 4 818
Foreign Currency Translation Loss - - - - -
------- ------- ------- ------- -------

BALANCE AT AUGUST 31, 2000 - - 56,625 $1,133 $214,253
------- ------- ------- ------- -------



ACCUMULATED
OTHER
DEFERRED ACCUMULATED TREASURY COMPREHENSIVE
COMPENSATION DEFICIT STOCK INCOME
------------ ------- ----- ------

Balance at August 31, 1997 ($8,413) ($229,870) ($2,904) ($647)
-------- ---------- -------- -------

Net Earnings - 20,690 - -
Issuance of Common Stock for Litigation
Settlements - - - -
Issuances and Cancellations of Common
Stock and Options 690 - - -
Deferred Compensation Expense 4,190 - - -
Exercise of Stock Options - - - -
Escrowed Shares Received - - (199) -
Foreign Currency Translation Gain - - - 459
-------- ---------- -------- -------

BALANCE AT AUGUST 31, 1998 (3,533) (209,180) (3,103) (188)
-------- ---------- -------- -------

Net Earnings - 36,058 - -
Issuances of Common Stock - - - -
Issuance of Warrants for Litigation
Settlements - - - -
Subordinated Notes Conversion - - - -
Cancellations of Options 552 - - -
Issuance of Common Stock for Deferred
Compensation (3,169) - - -
Deferred Compensation Expense 3,497 - - -
Exercise of Stock Options and Warrants - - - -
Escrowed Shares Received - - (159) -
Issuance of Common Stock under
Employee Stock Purchase Plan - - - -
Foreign Currency Translation Loss - - - (463)
-------- ---------- -------- -------
BALANCE AT AUGUST 31, 1999 (2,653) (173,122) (3,262) (651)
-------- ---------- -------- -------

Net Loss - (131,744) - -
Issuances of common stock - - - -
Escrowed Shares Received - - (76) -
Cancellations of Options 66 - - -
Deferred Compensation Expense 2,274 - - -
Issuance of Warrants for Litigation
Settlements - - - -
Exercise of Stock Options and Warrants - - - -
Issuance of Common Stock under
Employee Stock Purchase Plan - - - -
Foreign Currency Translation Loss - - - (198)
-------- ---------- -------- -------
BALANCE AT AUGUST 31, 2000 ($313) ($304,866) ($3,338) ($849)
-------- ---------- -------- -------



COMPREHENSIVE
TOTAL INCOME (LOSS)
----- -------------
Balance at August 31, 1997 ($59,046)
----------

Net Earnings 20,690 $20,690
Issuance of Common Stock for Litigation
Settlements 6,894 -
Issuances and Cancellations of Common
Stock and Options 930 -
Deferred Compensation Expense 4,190 -
Exercise of Stock Options 4,309 -
Escrowed Shares Received (199) -
Foreign Currency Translation Gain 459 459
---------- -----------

BALANCE AT AUGUST 31, 1998 (21,773) 21,149
---------- -----------

Net Earnings 36,058 36,058
Issuances of Common Stock 1,796 -
Issuance of Warrants for Litigation
Settlements 1,700 -
Subordinated Notes Conversion 250 -
Cancellations of Options - -
Issuance of Common Stock for Deferred
Compensation 6 -
Deferred Compensation Expense 3,497 -
Exercise of Stock Options and Warrants 9,137 -
Escrowed Shares Received (159) -
Issuance of Common Stock under
Employee Stock Purchase Plan 1,310 -
Foreign Currency Translation Loss (463) (463)
---------- -----------

BALANCE AT AUGUST 31, 1999 31,359 35,595
---------- -----------

Net Loss (131,744) (131,744)
Issuances of common stock 100 -
Escrowed Shares Received (705) -
Cancellations of Options - -
Deferred Compensation Expense 2,274 -
Issuance of Warrants for Litigation
Settlements 2,550 -
Exercise of Stock Options and Warrants 1,562 -
Issuance of Common Stock under
Employee Stock Purchase Plan 822 -
Foreign Currency Translation Loss (198) (198)
---------- -----------

BALANCE AT AUGUST 31, 2000 ($93,980) ($131,942)
---------- -----------


SEE NOTES TO CONSOLIDATED FINANCIAL STATEMENTS.

46


ACCLAIM ENTERTAINMENT, INC AND SUBSIDIARIES
STATEMENTS OF CONSOLIDATED CASH FLOWS
(In thousands of dollars)



FISCAL YEARS ENDED AUGUST 31,
-----------------------------------
2000 1999 1998
--------- --------- ---------

CASH FLOWS PROVIDED BY (USED IN) OPERATING ACTIVITIES
NET EARNINGS (LOSS) ($131,744) $ 36,058 $ 20,690
ADJUSTMENTS TO RECONCILE NET EARNINGS (LOSS) TO NET CASH PROVIDED BY (USED IN)
OPERATING ACTIVITIES
Depreciation and amortization 13,202 11,674 13,237
Goodwill writedown 17,870 -- --
Provision for returns and discounts 90,248 73,739 51,113
Deferred compensation expense 2,274 3,497 4,190
Non-cash royalty charges 6,077 2,413 2,025
Litigation recoveries -- (1,753) --
Non-cash compensation expense 300 516 --
Other non-cash items 80 64 1,329
CHANGE IN ASSETS AND LIABILITIES, NET OF EFFECTS OF ACQUISITIONS:
Accounts receivable (net of advances) (9,461) (116,819) (70,196)
Inventories 10,587 (12,221) 171
Prepaid expenses 6,696 521 3,724
Accounts payable (14,987) 23,538 7,068
Accrued expenses (41,703) 9,227 (10,307)
Income taxes (7,151) 1,204 1,264
Other long-term liabilities 1,865 (1,736) (965)
--------- --------- ---------
TOTAL ADJUSTMENTS 74,515 (6,136) 2,653
--------- --------- ---------
NET CASH (USED IN) PROVIDED BY OPERATING ACTIVITIES (55,847) 29,922 23,343
--------- --------- ---------
CASH FLOWS PROVIDED BY (USED IN) INVESTING ACTIVITIES
Acquisition of Australian distributor, net of cash acquired -- (421) --
Acquisition of fixed assets, excluding capital leases (20,916) (10,691) (3,941)
Disposal of fixed assets 644 123 162
Acquisition of other assets (17) (132) (193)
Disposal of other assets 517 158 33
--------- --------- ---------
NET CASH USED IN INVESTING ACTIVITIES (19,772) (10,963) (3,939)
--------- --------- ---------
CASH FLOWS PROVIDED BY FINANCING ACTIVITIES
Proceeds from mortgage 6,233 -- --
Payment of mortgage (945) (724) (1,002)
Payment of short-term bank loans -- (16) (627)
Exercise of stock options and warrants 1,562 9,137 4,309
Proceeds from Employee Stock Purchase Plan 622 794 --
Payment of obligations under capital leases (667) (899) (1,201)
Escrowed shares received (77) (159) (199)
Other financing activities -- 6 25
--------- --------- ---------
NET CASH PROVIDED BY FINANCING ACTIVITIES 6,728 8,139 1,305
--------- --------- ---------
EFFECT OF EXCHANGE RATE CHANGES ON CASH 1,208 50 310
--------- --------- ---------
NET (DECREASE) INCREASE IN CASH AND CASH EQUIVALENTS (67,683) 27,148 21,019
--------- --------- ---------
CASH AND CASH EQUIVALENTS: BEGINNING OF YEAR 74,421 47,273 26,254
--------- --------- ---------
CASH AND CASH EQUIVALENTS: END OF YEAR $ 6,738 $ 74,421 $ 47,273
========= ========= =========
Supplemental schedule of noncash investing and financing activities:
Acquisition of equipment under capital leases $ 851 $ 115 $ 350
Conversion of subordinated notes to common stock -- 250 --
Cash paid during the year for:
Interest (11,449) (8,660) (7,644)
Income taxes ($2,714) ($2,160) ($130)


SEE NOTES TO CONSOLIDATED FINANCIAL STATEMENTS.

47

NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(In thousands, except per share data)


1. BUSINESS AND SIGNIFICANT ACCOUNTING POLICIES

A. Business and Liquidity

Acclaim Entertainment, Inc. (or the "Company") develops, publishes,
distributes and markets video and computer games for use with game consoles,
both dedicated and portable, and PCs on a worldwide basis. The Company owns and
operates four software development studios, a motion capture studio and a
recording studio. The Company also develops and publishes software strategy
guides relating to its software.

The accompanying consolidated financial statements have been prepared
assuming that the Company will continue as a going concern. The Company's
significant losses from operations in fiscal 2000 and working capital and
stockholders' deficiencies at August 31, 2000 raise substantial doubt about
its ability to continue as a going concern.

In fiscal 2000, the Company's net revenues significantly decreased
compared to fiscal 1999 and 1998, primarily as a result of the industry
transition from 32-bit and 64-bit to 128-bit game consoles and software. Net
revenues were impacted by increased competition, lower average selling prices
for 32-bit and 64-bit software, delays in the introduction of new titles and, as
of August 31, 2000, there was no installed base of the new hardware platforms in
the U.S. At the same time, the Company increased its research and development
expenses, which included the costs of developing new software game engines and
programming tools for the next-generation hardware platforms. These factors,
among others, significantly adversely affected the Company's results of
operations and liquidity in fiscal 2000.

Short-term liquidity in 2000 was addressed by the Company receiving
additional borrowing under its revolving credit and security agreement with its
principal domestic lending institution on a short-term basis and the Company
entered into an agreement to finance its international accounts receivables. To
enhance long-term liquidity, the Company has implemented targeted expense
reductions, including a significant reduction in the number of its personnel,
and is actively working with its investment bankers and third-party lending
institutions to secure additional long-term financing. The Company's future
long-term liquidity will be significantly dependent on its ability to develop
and market new software products that achieve widespread market acceptance for
use with the hardware platforms that dominate the market.

B. Principles of Consolidation

The consolidated financial statements include the accounts of the
Company and its majority-owned subsidiaries. All material intercompany balances
and transactions have been eliminated in consolidation.

C. Cash Equivalents

The Company considers all highly liquid investments with a maturity of
three months or less when purchased to be cash equivalents. There were no cash
equivalents as of August 31, 2000.



48


D. Financial Instruments

As of August 31, 2000 and 1999, the fair value of certain financial
instruments including cash equivalents, receivables, trade accounts payable,
accrued expenses and certain other liabilities approximates book value due to
the short maturity of these instruments. The carrying value of the Company's
mortgage notes payable approximated fair value since these instruments have a
prime or LIBOR based interest rate that is adjusted for market rate
fluctuations.

E. Inventories

Inventories are stated at the lower of FIFO (first-in, first-out) cost
or market and consist principally of finished goods.

F. Prepaid Royalties

Royalty advances represent advance payments primarily made to licensors
of intellectual properties. All payments included in prepaid royalties are
recoupable against future royalties due for software or intellectual properties
licensed under the terms of the agreements. Prepaid royalties are expensed at
contractual royalty rates based on actual net product sales. That portion of
prepaid royalties deemed unlikely to be recovered through product sales is
charged to expense. Royalty advances are classified as current or noncurrent
assets based on estimated net product sales within the next fiscal year or
business operating cycle.

G. Fixed Assets

Property and equipment are recorded at cost. Depreciation is provided
using the straight-line method over the estimated useful lives of the assets or,
where applicable, the terms of the respective leases, whichever is shorter. The
asset values of capitalized leases are included in fixed assets and the
associated liabilities are reflected as obligations under capital leases.

H. Goodwill

As of August 31, 1999, goodwill, net of accumulated amortization, was
comprised of $18,987 related to the fiscal 1994 acquisition of Acclaim Comics,
Inc., $332 related to the fiscal 1995 acquisition of Iguana Entertainment, Inc.,
which was fully amortized as of August 31, 2000, and $1,880 related to the
fiscal 1999 acquisition of substantially all of the assets and liabilities of a
distributor in Australia, which is being amortized over three years. It is the
Company's policy to evaluate and recognize an impairment of goodwill if it is
probable that the recorded amounts are in excess of anticipated undiscounted
future cash flows.

Due to operating losses incurred by Acclaim Comics, the current state
of the comic book industry and the Company's current projections for Acclaim
Comics' operations, the Company has determined that the business no longer
supports recoverability of the recorded goodwill. In the fourth quarter of
fiscal 2000, the Company discontinued publishing comic book magazines, revised
downward its forecasts of unit sales and the life of Company software using
properties licensed or created by Acclaim Comics and eliminated the projected
development of certain new titles using Comics' properties. In addition, the
deterioration of Acclaim Comics' core businesses and operating results
negatively impacted Acclaim Comics' future projected operating results.
Accordingly, in the fourth quarter of fiscal 2000 the Company wrote off the
remaining $17.9 million of goodwill related to Acclaim Comics.


49


Goodwill at August 31, 2000, relating to the acquisition of the
Australian distributor, is $540, net of accumulated amortization of $1,504.

I. Net Revenues

The Company adopted Statement of Position ("SOP") 97-2, "Software
Revenue Recognition", effective for transactions entered into commencing
September 1, 1998. Accordingly, revenue for noncustomized software is recognized
when persuasive evidence of an arrangement exists, the software has been
delivered, the Company's selling price is fixed or determinable and
collectibility of the resulting receivable is probable. The implementation of
SOP 97-2 did not have a significant impact on the Company's results of
operations.

The Company is generally not contractually obligated to accept returns,
except for defective product. The Company, in its discretion, may permit its
customers to return or exchange product and may provide sales allowances in the
form of price protection or other concessions on products unsold by a customer.
Revenue is recorded net of an allowance for estimated returns, price concessions
and other allowances. Such allowances are reflected as a reduction to accounts
receivable when the Company expects to grant credits for such items; otherwise,
it is reflected as a liability.

J. Income Taxes

Deferred tax assets and liabilities are recognized for the future tax
consequences attributable to differences between the financial statement
carrying amounts of existing assets and liabilities and their respective tax
bases. Deferred tax assets and liabilities are measured using enacted tax rates
expected to apply to taxable income in the years in which those temporary
differences are expected to be realized or settled. The effect on deferred tax
assets and liabilities of a change in tax rates is recognized in income in the
period that includes the enactment date. No amount has been recorded as a
deferred tax asset as of August 31, 2000 and 1999 due to uncertainty of its
recoverability in future periods.

K. Long-Lived Assets

The Company reviews long-lived assets, such as fixed assets and certain
identifiable intangibles to be held and used or disposed of, for impairment
whenever events or changes in circumstances indicate that the carrying amount of
an asset may not be recoverable. If the sum of the expected cash flows,
undiscounted and without interest, is less than the carrying amount of the
asset, an impairment loss is recognized as the amount by which the carrying
amount of the asset exceeds its fair value.

L. Foreign Currency

Assets and liabilities of foreign operations are translated at rates of
exchange at the end of the period, while results of operations are translated at
average exchange rates in effect for the period. Unrealized gains and losses
from the translation of foreign assets and liabilities are classified as a
separate component of stockholders' (deficiency) equity. Included in other
income (expense) are realized gains and (losses) from foreign currency
transactions of $7,661 and ($9,813); $7,058 and ($7,097); and $5,854 and
($6,267) in fiscal 2000, 1999 and 1998, respectively. The Company does not enter
into material foreign currency hedging transactions.


50


M. Accounting for Stock-Based Compensation

The Company records compensation expense for employee stock options and
warrants if the market price of the underlying stock on the date of the grant
exceeds the exercise price. The Company has elected not to implement the fair
value based accounting method for employee stock options and warrants, but has
elected to disclose the pro forma net earnings (loss) and pro forma earnings
(loss) per share, including compensation expense for employee stock option and
warrant grants made beginning in fiscal 1996, as if such method had been used.

N. Comprehensive Income

Comprehensive income is reflected in the statements of consolidated
stockholders' equity (deficiency).

O. Earnings (Loss) Per Share

Basic earning (loss) per share is computed based on the weighted
average number of shares of common stock outstanding. Diluted earnings (loss)
per share is computed based on the weighted average number of common shares
outstanding increased by dilutive common stock options and warrants and the
effect of assuming the conversion of outstanding convertible subordinate notes,
if dilutive.

P. Software Development Costs

Research and development costs, which consist primarily of software
development costs, are expensed as incurred. Statement of Financial Accounting
Standards No. 86, "Accounting for the Cost of Computer Software to be Sold,
Leased, or Otherwise Marketed", provides for the capitalization of certain
software development costs incurred after technological feasibility of the
software is established. The costs incurred after technological feasibility of
the underlying software is established, which generally includes the development
of a working model, have been insignificant. As of August 31, 2000, there were
no capitalized software development costs.



Q. Estimates

The preparation of financial statements in conformity with generally
accepted accounting principles requires management to make estimates and
assumptions that affect the reported amounts of assets and liabilities and
disclosure of contingent assets and liabilities at the date of the financial
statements and the reported amounts of revenues and expenses during the
reporting period. Among the more significant estimates included in these
financial statements are the estimated allowances for returns and discounts, the
valuation of inventory and the recoverability of advance royalty payments and
goodwill. Actual results could differ from those estimates.

R. Reclassifications

Certain reclassifications were made to prior period amounts to conform
to the current period presentation format.


51


2. LICENSE AGREEMENTS

The Company has various license agreements with Nintendo Co., Ltd.
(Japan) (Nintendo Co., Ltd. and its subsidiary, Nintendo of America, Inc.,
collectively herein referred to as "Nintendo") pursuant to which it has the
non-exclusive right to utilize the "Nintendo" name and its proprietary
information and technology in order to develop and market software for various
Nintendo game consoles, in various territories throughout the world. The license
agreements with Nintendo for the different platforms expire at various times
through 2003.

In May 1999, the Company entered into an agreement with Sega, pursuant
to which it has a non-exclusive license to design, develop and distribute
software for Sega's Dreamcast 128- bit game console worldwide for so long as
Sega manufactures, sells, markets and distributes the Dreamcast game console.
The Company pays Sega a royalty fee for each unit of Sega software replicated
for the Company.

The Company entered into agreements with Sony Computer Entertainment of
America pursuant to which the Company has the non-exclusive right to utilize
Sony's proprietary information and technology in order to develop and distribute
software for use with the Sony PlayStation 1 and the 128-bit PlayStation 2 in
North America, Europe and Japan. The Company agreements with Sony expire at
various times through 2005. The Company pays Sony a royalty fee and the cost of
manufacturing each unit of software for the Company at the time the units are
manufactured. The cost of manufacturing the Company's software products and
royalties due Nintendo, Sega and Sony are included in cost of revenues.

The Company also licenses intellectual properties from third parties,
such as the NFL. These licenses generally permit the Company to market titles
utilizing the licensors' properties in exchange for royalty payments. The
Company's license for the WWF properties expired in November 1999 and was not
renewed. Sales of titles using WWF properties aggregated 11% and 29% of gross
revenues in fiscal 2000 and 1999, respectively.

52


3. ACQUISITION

On November 12, 1998, the Company acquired substantially all of the
assets and liabilities of a distributor in Australia. The acquisition was
accounted for as a purchase. Accordingly, the operating results are included in
the Statements of Consolidated Operations from the acquisition date. The
acquired assets and liabilities have been recorded at their estimated fair
values at the date of acquisition. The consideration was comprised of $638 in
cash, of which $479 was paid at closing, and 206 shares of common stock of the
Company with a fair value of $1,796. In addition, the Company assumed $1,417 of
liabilities. The total cost of the acquisition was $3,851, of which $1,244 was
allocated to identified net tangible assets, primarily accounts receivable. The
remaining $2,607 represents goodwill, which is being amortized on a
straight-line basis over three years. For fiscal years ended August 31, 2000 and
1999, the goodwill amortization charges in connection with the Australian
distributor were $775 and $729, respectively. In fiscal 2000, as a result of the
Australian distributor not attaining certain financial targets, the Company was
returned 72 shares of common stock with an original fair value of $629, which
had been held in escrow, and the Company did not have to pay the remaining $62
of cash consideration. As a result, goodwill was reduced by $691. The operating
results of the distributor are insignificant to those of the Company.


53




4. ACCOUNTS RECEIVABLE

Accounts receivable are comprised of the following:



August 31,
--------------------
2000 1999
-------- --------

Receivables assigned to factor $ 25,461 $ 98,470
Less: Advances from factor (13,073) (26,410)
-------- --------
Due from factor 12,388 72,060
Unfactored accounts receivable 15,084 10,599
Foreign accounts receivable 12,429 37,461
Other receivables 3,140 3,924
Less: Allowances for returns and discounts (39,083) (39,614)
-------- --------
Accounts receivable, net $ 3,958 $ 84,430
======== ========


Pursuant to a factoring agreement, the principal lending institution
for the Company acts as its factor for the majority of it North American
receivables, which are assigned on a pre-approved basis. At August 31, 2000, the
factoring charge amounted to 0.25% of the receivables assigned. The Company's
obligations to the lending institution, the factor, are collateralized by all of
the Company's and its North American subsidiaries' accounts receivable,
inventories and equipment. The advances for factored receivables are made
pursuant to a revolving credit and security agreement, which expires on August
31, 2003 but automatically renews for additional one-year periods, unless
terminated upon 90-days notice by either party. During August 2000, the factor
advanced $15,000 of additional interim funding above the standard loan agreement
formula. The excess borrowing is at the factor's discretion, and the Company is
obligated to repay the entire amount of such excess borrowing, and thereafter
remain within the current borrowing formula, by November 30, 2000, or at any
earlier time if demanded by the factor.

Pursuant to the terms of the agreement, the Company is required to
maintain specified levels of working capital and tangible net worth, among other
covenants. As of August 31, 2000, the Company was not in compliance with certain
of the financial covenants under its revolving credit facility. The Company
received waivers regarding this non-compliance from the factor. While the
Company anticipates that it will not be in compliance with the financial
covenants in its bank agreements in the near term, and anticipates being able to
obtain necessary waivers as it has in the past, the Company may not be able to
obtain waivers of any future default.

The Company draws down working capital advances and opens letters of
credit (up to an aggregate maximum of $20 million) against the facility in
amounts determined on a formula based on factored receivables, inventory and
cost of imported goods under outstanding letters of credit. Interest is charged
at the lending institution's prime lending rate plus one percent per annum
(10.5% at August 31, 2000) on such advances.

In November 2000, the Company amended the revolving credit and
security agreement with the third-party domestic financing institution to
provide the Company with an increased borrowing base against eligible
receivables.

Effective September 2000, the Company and certain of the Company's
European subsidiaries reached an agreement to amend their current receivable
facility under which the domestic financing institution provided account
receivables financing of up to the lesser of approximately $18.0 million or 60%
of eligible receivables related to the Company's international operations. The
interest rate is 2% above LIBOR. This credit facility has a term of three years
automatically renewing for additional one-year periods thereafter, unless
terminated upon 90-days' prior notice by either party. It is secured by the
factored receivables and assets of such subsidiaries.


54


Pursuant to the terms of certain distribution, warehouse and credit and
collection agreements, certain of the Company's accounts receivable are due from
distributors. These receivables are not collateralized and as a result
management continually monitors the financial condition of these distributors.
No additional credit risk beyond amounts provided for collection losses is
believed inherent in the Company's accounts receivable. At August 31, 2000 and
1999, the balance due from distributors was approximately 17% of gross accounts
receivable.


55


5. PREPAID EXPENSES

Prepaid expenses are comprised of the following:



August 31,
------------------------
2000 1999
------- -------

Royalty advances $ 2,100 $ 4,335
Prepaid advertising costs 814 935
Prepaid taxes 140 2,855
Prepaid insurance 2,139 3,316
Other prepaid expenses 2,070 3,429
------- -------
$ 7,263 $14,870
======= =======


Prepaid advertising costs consist principally of advance payments in
connection with television and other media advertising. Advertising costs are
expensed as incurred.


56


6. FIXED ASSETS

The major classes of fixed assets are as follows:



August 31,
------------------------
2000 1999
-------- --------

Buildings and improvements $ 31,875 $ 24,340
Furniture, fixtures, and equipment 45,040 38,958
Automotive equipment 487 679
-------- --------
77,402 63,977
Less: accumulated depreciation (35,787) (31,283)
-------- --------
$ 41,615 $ 32,694
======== ========


The estimated useful life of these assets are:

Buildings and improvements...................................... 1 to 20 years
Furniture, fixtures, and equipment.............................. 1 to 7 years
Automotive equipment............................................ 3 to 5 years

57


7. ACCRUED EXPENSES

Accrued expenses are comprised of the following:



August 31,
--------------------
2000 1999
-------- --------

Accrued royalties payable and licensing obligations $ 16,092 $ 31,978
Accrued selling expenses and sales allowances 31,093 32,698
Accrued litigation settlements (note 17(a)) 2,337 4,960
Accrued payroll and payroll taxes 1,440 7,582
Accrued interest 2,488 --
Other accrued taxes 1,537 7,114
Other accrued expenses 11,293 19,331
-------- --------
$ 66,280 $103,663
======== ========




58


8. LONG-TERM DEBT

Long-term debt consists of the following:



August 31,
-------------------
2000 1999
------- -------

(A) 10% Convertible Subordinated Notes due 2002 $49,750 49,750
(B) Mortgage notes 6,735 1,931
------- -------
56,485 51,681
Less: current portion 1,521 724
------- -------
$54,964 $50,957
======= =======

(A) In February 1997, the Company issued $50,000 of unsecured 10%
Convertible Subordinated Notes ("Notes") due March 1, 2002 with interest payable
semiannually. The Notes were sold at par with proceeds to the Company of
$47,400, net of expenses. The indenture governing the Notes contains covenants
that, among other things, substantially limit the Company's ability to incur
additional indebtedness, issue preferred stock, pay dividends and make certain
other payments. The Notes are convertible into shares of common stock prior to
maturity, unless previously redeemed, at a conversion price of $5.18 per share,
subject to adjustment under certain conditions. The Notes are redeemable in
whole or in part, at the option of the Company (subject to the rights of holders
of senior indebtedness) at 104% of the principal balance at any time through
February 28, 2001 and at 102% of the principal balance thereafter to maturity.
At August 31, 2000 and 1999, the fair value of the Notes was approximately
$19,900 and $74,625, respectively, based on quoted market values.

(B) The Company has two mortgage notes. One mortgage note is
collateralized by the Company's corporate headquarters building in the U.S. and
requires quarterly principal payments of $181 through February 1, 2002, plus
interest at the bank's prime lending rate plus one percent per annum (10.5% at
August 31, 2000). The principal balance outstanding under the mortgage note at
August 31, 2000 and 1999 was $1,207 and $1,931, respectively. Pursuant to a
seven-year term secured credit facility in March 2000, the Company's third-party
lending institution provided the Company with mortgage financing related to its
purchase of a building in the United Kingdom. The Company is making quarterly
principal payments of (pound)137.5 (approximately $200 at August 31, 2000).
Interest is charged on this facility at 2% above LIBOR (8% at August 31, 2000).
The principal balance outstanding under this mortgage note at August 31, 2000
was $5,528. The building is being held for sale by the Company.


59


Maturities of long-term debt are as follows:

Years ending August 31,

2001 ...................................................... $ 1,521
2002 ...................................................... 51,026
2003 ...................................................... 797
2004 ...................................................... 797
2005 ...................................................... 797
Thereafter ............................................... 1547
-------
$56,485
=======


60


9. OBLIGATIONS UNDER CAPITAL AND OPERATING LEASES

The Company is committed under various capital leases for equipment
expiring at various dates through 2006. Future minimum payments required under
such leases are as follows:

Years ending August 31,
- -----------------------

2001 .................................................... $695
2002 .................................................... 451
2003 .................................................... 325
2004 .................................................... 37
2005 .................................................... 32
Thereafter 16
------
Total minimum lease payments 1,556
Less: amount representing interest 159
------
Present value of net minimum lease payments $1,397
======

The present value of net minimum lease payments is reflected in the
August 31, 2000 balance sheet as current and noncurrent obligations under
capital leases of $514 and $883, respectively.

The Company has operating leases for rental space and equipment which
expire on various dates through 2006. The leases provide for contingent rentals
based upon escalation clauses. Future minimum rental payments required under
such leases are as follows:

Years ending August 31,
- -----------------------

2001 .................................................... $3,621
2002 .................................................... 2,943
2003 .................................................... 2,383
2004 .................................................... 1,955
2005 .................................................... 1,500
Thereafter 615
-------
Total minimum operating lease payments $13,017
=======

Rent expense under operating leases was $3,483, $2,839 and $2,632 for
fiscal 2000, 1999 and 1998, respectively.


61


10. PROVISION FOR INCOME TAXES

The provision for (benefit from) income taxes consists of the following:



August 31,
---------------------------------
2000 1999 1998
------ ------ ------

Current:
Federal $ (839) $1,573 $ 35
Foreign 832 999 320
State 98 400 409
------ ------ ------
Total income tax provision $ 91 $2,972 $ 764
====== ====== ======


A reconciliation of the Federal statutory income tax rate with the effective
income tax rate follows:



August 31,
------------------------
2000 1999 1998
---- ---- ----

Statutory tax rate (35.0%) 35.0% 35.0%
State income taxes, net of Federal income tax benefit -- 0.7 1.9
(Decrease) increase in valuation allowance (29.7) (33.0) (48.0)
Nondeductible expenses 5.4 4.4 12.3
Foreign tax rate differential, net of foreign
tax credits -- (0.2) (2.4)
Other -- 0.7 4.8
---- ---- ----
Effective income tax rate 0.1% 7.6% 3.6%
==== ==== ====


The tax effects of temporary differences that give rise to the net
deferred tax assets recorded on the consolidated balance sheets as of August 31,
2000 and 1999 are as follows:



August 31,
-----------------------
2000 1999
-------- --------

Reserves and allowances $ 24,320 $ 17,906
Accrued expenses 1,036 3,280
Federal net operating loss carryforwards 44,100 31,500
Foreign net operating loss carryforwards 7,011 3,820
Other 2,709 1,305
-------- --------
79,176 57,811
Less: Valuation allowance (79,176) (57,811)
-------- --------
$ -- $ --
======== ========


As of August 31, 2000, the Company has a U.S. tax net operating loss
carryforward of approximately $126,000 expiring in fiscal years 2011 through
2020. At August 31, 2000 the Company has provided a valuation allowance of
$79,176 against its net deferred tax assets due to the Company's recent
cumulative pre-tax losses and lack of significant offsetting objective evidence
that the deferred tax assets are realizable. If the entire deferred tax asset
were realized, $4,646 would be allocated to paid-in capital with the remainder
reducing income tax expense.

62


A provision for additional taxes on income which would become payable
upon the repatriation of earnings from its foreign subsidiaries has not been
provided since, upon repatriation, the tax consequences of such distributions
would be substantially offset by available foreign tax credits.


63


11. EARNINGS (LOSS) PER SHARE



2000 1999 1998
--------- --------- ---------

BASIC EPS COMPUTATION:
Net earnings (loss) $(131,744) $ 36,058 $ 20,690
--------- --------- ---------
Weighted average common shares outstanding 55,882 54,284 51,123
Basic earnings (loss) per share $ (2.36) $ 0.66 $ 0.40
========= ========= =========

DILUTED EPS COMPUTATION:
Net earnings (loss) $(131,744) $ 36,058 $ 20,690
10% Convertible Subordinated Notes Interest Expense -- 4,982 --
--------- --------- ---------
Adjusted Net Earnings (loss) $(131,744) $ 41,040 $ 20,690
--------- --------- ---------
Weighted average common shares outstanding 55,882 54,284 51,123
Stock options and warrants -- 8,314 5,472
10% convertible subordinated notes -- 9,604 --
--------- --------- ---------
Diluted common shares outstanding 55,882 72,202 56,595
--------- --------- ---------

Diluted earnings (loss) per share $ (2.36) $ 0.57 $ 0.37
========= ========= =========


The assumed conversion of the outstanding Notes was excluded from
fiscal 2000 and 1998 diluted earnings per share calculations since they were
anti-dilutive.


64


12. STOCK OPTION AND PURCHASE PLANS

(A) The Company's 1988 Stock Option Plan provided for the grant of up to
25,000 shares of the Company's common stock to employees, directors and
consultants; that plan expired in May 1998. On October 1, 1998, the
stockholders authorized the adoption of the 1998 Stock Incentive Plan,
which provides for the grant of up to 5,442 shares of common stock to
employees, directors and consultants. Under both plans, the exercise price
per share of all incentive stock options granted to employees was at the
market price, or 110% thereof for certain employees, and, for
non-incentive options, not less than 85% of market price, of the common
stock on the date of grant. Generally, outstanding options become
exercisable ratably over a three year period from the date of grant
(although this may be accelerated due to retirement, disability or death).
Outstanding options must generally be exercised within ten years from the
date of grant or, with respect to incentive options, within five years
from the date of grant for certain employees. At August 31, 2000, options
to purchase approximately 8,534 shares at a weighted-average exercise
price of $4.42 per share were exercisable and 2,619 options to purchase
shares were available for future grant. In addition, the 1998 Stock
Incentive Plan provides for the grant of stock appreciation rights and
stock awards subject to such terms and conditions as shall be determined
at the time of grant. Other than 100 shares issued to an employee,
through August 31, 2000, no stock appreciation rights or shares of stock
have been awarded under the 1998 Stock Incentive Plan.

Option transactions are summarized as follows:



Shares Under Option
------------------------- Weighted Average
Incentive Non-Incentive Exercise Price
--------- ------------- --------------

Outstanding, August 31, 1997 5,683 9,382 $ 5.16

Granted 1,484 3,145 $ 4.64
Exercised (529) (694) $ 3.52
Canceled (1,680) (2,605) $ 6.41
------ ------
Outstanding, August 31, 1998 4,958 9,228 $ 4.75
------ ------

Granted 378 428 $ 7.11
Exercised (1,022) (1,295) $ 3.56
Canceled (601) (1,051) $ 8.55
------ ------
Outstanding, August 31, 1999 3,713 7,310 $ 4.60
------ ------

Granted 1,859 657 $ 2.85
Exercised (369) (35) $ 3.66
Canceled (1,327) (191) $ 4.27
------ ------
Outstanding, August 31, 2000 3,876 7,741 $ 4.30
====== ======


In addition, options to purchase 11 shares of common stock at $3.92 per
share, 37 shares of common stock at $16 per share and 125 shares of common stock
at $3.375 per share were granted outside the 1988 Stock Option


65


Plan and the 1998 Stock Incentive Plan remain outstanding at August 31, 2000.
During fiscal 2000, options outside the plan to purchase 12 shares of common
stock at $3.375 per share were exercised.

The options outstanding as of August 31, 2000 are summarized in ranges
as follows:

INCENTIVE OPTIONS:

Range of Exercise Weighted Average Number of Incentive Weighted Average
Price Exercise Price Options Outstanding Remaining Life
- ----- -------------- ------------------- --------------
$1.38-$3.94 $3.16 2,904 8 year
$3.95-$5.92 $4.71 302 7 years
$5.93-$10.98 $7.60 670 8 years
-----
3,876
=====

NON-INCENTIVE OPTIONS:

Range of Exercise Weighted Average Number of Non-Incentive Weighted average
Price Exercise Price Options Outstanding Remaining Life
- ----- -------------- ------------------- --------------
$1.53-$3.94 $3.08 4,832 4 years
$3.95-$9.49 $5.38 2,597 7 years
$9.50-$24.00 $17.30 312 4 years
-----
7,741
=====

The per share weighted average fair value of stock options granted
during fiscal 2000, 1999 and 1998 was $2.07, $4.71 and $2.79, respectively, on
the date of grant using the Black Scholes option-pricing model with the
following weighted-average assumptions: expected dividend yield of 0%, risk free
interest rate of 5.92%, 5.69% and 5.24%, respectively, expected stock volatility
of 103%, 95% and 82%, respectively and an expected option life of three years.

The Company applied APB Opinion No. 25 in accounting for its stock
option grants and, accordingly, no compensation cost has been recognized in the
financial statements for its employee stock options which have an exercise price
equal to or greater than the fair value of the stock on the date of the grant.
Had the Company determined compensation cost based on the fair value at the
grant date for its stock options under SFAS No. 123, the Company's net earnings
(loss) and net earnings (loss) per share would have been the following on a pro
forma basis:



August 31,
----------------------------------
2000 1999 1998
--------- --------- ---------

Net earnings (loss):
As reported ($131,744) $ 36,058 $ 20,690
10% Convertible Subordinated Notes Interest Expense -- 4,982 --
--------- --------- ---------
Adjusted Net Earnings (Loss) ($131,744) $ 41,040 $ 20,690
--------- --------- ---------
Pro forma ($135,328) $ 35,269 $ 14,208
Diluted net earnings (loss) per share:
As reported ($ 2.36) $ 0.57 $ 0.37
Pro forma ($ 2.42) $ 0.49 $ 0.25



66


Pro forma net earnings (loss) reflect only options granted in fiscal
1996 and thereafter. Therefore, the full impact of calculating compensation cost
for stock options under SFAS No. 123 is not reflected in the pro forma net
earnings (loss) amounts presented above because compensation cost is reflected
over the options' vesting period and compensation cost for options granted prior
to September 1, 1995 was not considered.

(B) Effective May 4, 1998, the Company adopted an employee stock purchase plan
to provide employees who meet eligibility requirements an opportunity to
purchase shares of its common stock through payroll deductions of up to
10% of eligible compensation. Bi-annually, participant account balances
are used to purchase shares of stock at 85% of the lesser of the fair
market value of shares on the exercise date or the offering date. The plan
remains in effect for a term of 20 years, unless sooner terminated by the
Board of Directors. A total of 3,000 shares are available for purchase
under the plan. In fiscal 2000 and 1999, 223 and 183 shares, respectively,
were purchased under the plan. Compensation expense of $200 and $516 in
fiscal 2000 and 1999, respectively, has been recognized for the
fair value of the employee's purchase rights using the Black-Scholes
model.


67


13. EQUITY

At August 31, 2000, 2,625 stock warrants were outstanding and
exercisable. The stock warrants entitle the holders thereof to purchase 1,500
shares of common stock at $2.42 per share and 1,125 shares of common stock at
$3.00 per share. The stock warrants expire in 2001. In fiscal 2000, 10 stock
warrants were exercised.

A portion of deferred compensation, which represents common stock escrowed
on behalf of certain executives pursuant to employment agreements, has been
fully expensed as of August 31, 2000. As of August 31, 1999, the related
deferred compensation was $246. The common stock was ratably released from
escrow and the fair value of the common stock was recorded as expense when
earned over the five-year term of the agreements.

In fiscal 1996, the Company issued 463 shares of restricted common
stock to employees. The fair value of the common stock issued of $4,990 is being
expensed when earned over the five-year period that the restrictions lapse. If
the employee terminates employment with the Company, any remaining restricted
shares will be returned to the Company. In fiscal 1997, in accordance with the
settlement of a claim against the Company, the Company accelerated the vesting
of certain restricted shares of common stock and recorded the related deferred
compensation as an expense in fiscal 1997. In fiscal 1998, the Company awarded
15 shares of restricted common stock to an employee. The fair value of the
common stock of $114 was expensed when earned over an eight-month period until
the restrictions lapsed. In fiscal 1999, the Company awarded 300 shares of
restricted stock to the Acclaim Entertainment Benefits Trust and 100 shares to
an employee. The fair value of such common stock of $3,169 is being expensed as
the restrictions lapse. Deferred compensation includes $313 at August 31, 2000
and $1,917 at August 31, 1999 related to such restricted stock awards.

In fiscal 1998 and 1996, the Company granted stock options with exercise
prices of less than the fair value of the common stock on the date of grant.
Deferred compensation resulting from the transaction was fully expensed as of
August 31, 2000. As of August 31, 1999, deferred compensation in connection with
such grants was $490, of which $66 offset additional paid in capital for option
cancellations in fiscal 2000.

In fiscal 2000, the Company issued 14 shares of common stock to a
non-employee for services. The fair value of the common stock of $100 was
recorded as an expense. In fiscal 1998, the Company granted a total of 390
options to non-employees for services. The exercise price of the options was
equal to the fair value of the common stock on the grant date. The fair value of
the options aggregating $674 was expensed in fiscal 1998.

In connection with a litigation settlement, in fiscal 2000 the Company
issued 688 warrants with an exercise price of $3.61 per share that expire March
2003. The fair value of the warrants was $2,550, which was expensed in fiscal
1997 and included in accrued litigation settlements until the warrants were
issued. In connection with litigation settlements, in fiscal 1999 the Company
issued 770 warrants with exercise prices from $3.50 to $7.56 that expire from
February 2001 to April 2002. The fair value of the warrants was $1,700. During
fiscal 2000 and 1999, 1 and 234, respectively, of such warrants were exercised.


68


14. STOCKHOLDERS' RIGHTS

In the fourth quarter of fiscal 2000, the Board of Directors of the
Company declared a dividend distribution of one right for each outstanding share
of the Company's common stock to stockholders of record at the close of business
on June 21, 2000. Each right entitles the registered holder to purchase from the
Company a unit consisting of one one-thousandth (1/1,000) of a share of Series B
junior participating preferred stock, $0.01 par value, at a purchase price of
$30 per unit, subject to adjustment. The description and terms of the rights are
set forth in a rights agreement, dated as of June 5, 2000, between the Company
and Computershare Trust Co. (formerly known as American Securities Transfer and
Trust, Inc.), as Rights Agent.

Subject to certain exceptions specified in the rights agreement, the
rights will separate from the Company's common stock and a distribution date
will occur upon the earliest to occur of:

o the tenth business day following the date (referred to as a stock
acquisition date) of the first public announcement by the Company
that any person or group has become the beneficial owner of 10% or
more of the Company's common stock then outstanding (other than
(1) the Company, (2) any subsidiary of the Company, and any
employee benefit plan of the Company or any subsidiary, (3)
persons who are eligible to report their ownership on Schedule 13G
and who beneficially own less than 15% of the common stock and
certain other persons or groups, including Gregory Fischbach and
related parties and James Scoroposki and related parties (provided
they beneficially own less than 20% of the common stock));

o the tenth business day following the commencement of a tender or
exchange offer if, upon its consummation, the offeror would become
the beneficial owner of 10% or more of the Company's common stock
then outstanding; or

o a merger or other business combination transaction involving the
Company.

The rights are not exercisable until a distribution date as described
above and will expire on June 7, 2010, unless earlier redeemed, exchanged,
extended or terminated by the Company. At no time will the rights have any
voting power.


69


15. MAJOR SUPPLIERS AND CUSTOMERS AND RELATED PARTY TRANSACTIONS

A. Major Suppliers and Customers

The Company is substantially dependent on Nintendo and Sony as the sole
manufacturers of the software developed by the Company for Nintendo's and Sony's
hardware platforms and on Nintendo, Sony and Sega as the sole licensors of the
proprietary information and technology needed to develop software for each
manufacturer's platforms. For the years ended August 31, 2000, 1999 and 1998,
the Company derived 40%, 64% and 60% of its gross revenues, respectively, from
sales of Nintendo-compatible software, 32%, 27% and 30% of its gross revenues,
respectively, from sales of software for PlayStation and 21%, less than 1%, and
less than 1% of its gross revenues, respectively, from sales of Sega-compatible
software.

The Company markets its products primarily to mass merchandise companies,
large retail toy store chains, department stores and specialty stores. Sales to
two customers represented 15% and 10% of revenues for the year ended August 31,
2000, sales to two customers represented 14% and 11% of revenues for the year
ended August 31, 1999 and sales to one customer represented 15% of revenues for
the year ended August 31, 1998.

B. Related Party Transactions

Sales commissions are payable to a company owned or controlled by one of
the Company's principal stockholders for sales obtained by such company. These
commissions amounted to approximately $341, $853 and $599 for the years ended
August 31, 2000, 1999 and 1998, respectively, of which $18 and $130 are included
in accrued expenses at August 31, 2000 and 1999, respectively.

As of August 31, 2000, included in other receivables are loans receivable
of $875 in the aggregate to five officers of the Company. Two of the officers
have since resigned and are no longer with the Company. Of the loan amount, $250
bears no interest and is payable in full on the earlier of the sale of the
officer's personal residence or not later August 11, 2003. Also, in August 2000,
the Company wrote off notes receivable, including accrued interest, of $2,843
due from an entity, which was deemed uncollectible; two directors of the Company
serve as directors of such entity, one of which serves as the Company's nominee
at the request of the Company's Board of Directors.


70


16. SEGMENT INFORMATION

In August 1999, the Company adopted SFAS No.131, "Disclosures about
Segments of an Enterprise and Related Information". The Company's chief
operating decision-maker is the Company's Chief Executive Officer. The Company
has three reportable segments: North America, Europe, and Pacific Rim, which are
organized, managed and analyzed geographically and operate in one industry
segment: the development, marketing and distribution of entertainment software.
Information about the Company's operations for the fiscal years ended August 31,
2000, 1999 and 1998 is presented below:



North America Europe Pacific Rim Eliminations Total
------------- ------ ----------- ------------ -----

FISCAL 2000
Net revenues from external customers $ 119,869 $ 58,321 $ 10,436 -- $ 188,626
Intersegment sales 165 15,840 48 (16,053) 0
-------------------------------------------------------------
Total net revenues 120,034 74,161 10,484 (16,053) 188,626

Goodwill writedown 17,870 -- -- -- 17,870
Interest income 3,298 434 26 -- 3,758
Interest expense 11,176 262 11 -- 11,449
Depreciation and amortization 9,671 2,612 919 -- 13,202
Identifiable assets 60,596 1,492 2,932 -- 65,020
Segment operating loss (100,655) (16,755) (2,650) -- (120,060)

FISCAL 1999
Net revenues from external customers 300,403 116,519 14,052 -- 430,974
Intersegment sales 436 3,798 49 (4,283) 0
-------------------------------------------------------------
Total net revenues 300,839 120,317 14,101 (4,283) 430,974

Interest income 3,878 102 19 -- 3,999
Interest expense 10,187 154 2 -- 10,343
Depreciation and amortization 9,295 1,547 832 -- 11,674
Identifiable assets 189,643 47,797 7,398 -- 244,838
Segment operating profit (loss) 37,583 7,641 (496) -- 44,898

FISCAL 1998
Net revenues from external customers 216,830 107,032 2,699 -- 326,561
Intersegment sales 6,546 72 (6,618) 0
-------------------------------------------------------------
Total net revenues 223,376 107,104 2,699 (6,618) 326,561

Interest income 2,031 163 2 -- 2,196
Interest expense 8,907 121 0 -- 9,028
Depreciation and amortization 11,563 1,659 15 -- 13,237
Identifiable assets 121,945 37,734 728 -- 160,407
Segment operating profit (loss) 19,153 9,352 (510) -- 28,119


The Company's gross revenues were derived from the following product
categories


71




August 31,
------------------------------
2000 1999 1998
---- ---- ----

Portable software 9% 5% 2%
32-bit software 32% 27% 30%
64-bit software 31% 59% 57%
128- bit software 21% -- --
Computer games software 6% 8% 10%
Other 1% 1% 1%
--- --- ---
Total 100% 100% 100%
=== === ===



72


17. COMMITMENTS AND CONTINGENCIES

(a) Legal Proceedings

During fiscal 1998, the Company settled substantially all of its then
outstanding litigations and claims for amounts approximating the related
liabilities accrued in fiscal 1997. Certain of the settlements were satisfied by
the issuance of common stock and warrants. The fair value of the shares of
common stock issued in settlement is based on the quoted market value of the
common stock on the date of issuance and the fair value of warrants issued in
settlement is calculated using the Black Scholes option pricing model. Included
in the accompanying statement of stockholders' equity (deficiency) are non-cash
settlements consisting of the issuance of 688 warrants in fiscal 2000, 770
warrants in fiscal 1999 and 1,274 shares of common stock in fiscal 1998 with
fair values of $2,550, $1,700 and $6,894, respectively. The remaining balance of
accrued litigation settlements amounted to $2,337 at August 31, 2000, of which
$262 will be satisfied by the issuance of common stock. One settlement agreement
provides that, based on the market value of the common stock during the three
year period following final settlement, additional shares of common stock could
be issued or a portion of the shares issued could be returned to the Company.

In fiscal 1999, the Company had a litigation settlement gain of $1,753.
The gain resulted from the reduction of a previously recorded contractual
obligation due to the occurrence of various events identified in the settlement
agreement, including an increase in the market value of the Company's common
stock to a value specified in the settlement agreement.

Outstanding litigations, claims and related matters at August 31, 2000
consist of the following:

The Company and other participants in the entertainment industry were
sued in an action entitled James, et al. v. Meow Media, et al. filed in April
1999 in the U.S. District Court for the Western District of Kentucky, Paducah
Division, Civil Action No. 5:99CV96-J. The plaintiffs allege that the defendants
caused injury to the plaintiffs as a result of, in the case of the Company, its
manufacture and/or supply of "violent" video games to Michael Carneal, then
fourteen. The plaintiffs further allege that the defendants were negligent in
such manufacture and/or supply thereby breaching a duty to Mr. Carneal and
others, including the plaintiffs (the parents of the deceased individuals). Mr.
Carneal killed three individuals and wounded five others during a shooting at
the Heath High School in McCracken County, Kentucky. The plaintiffs seek damages
in the amount of approximately $110,000,000. The Company intends to defend this
action vigorously. The Company has entered into a joint defense agreement and is
sharing defense costs with certain of the other defendants. The U.S. District
Court for the Western District of Kentucky dismissed this action; however, it is
currently on appeal to the U.S. Court of Appeals for the Sixth Circuit.

The Company, Iguana Entertainment and Gregory E. Fischbach were sued in
an action entitled Jeffery Spangenberg vs. Acclaim Entertainment, Inc., Iguana
Entertainment, Inc., and Gregory Fischbach filed in August 1998. The plaintiff
alleged that the defendants (1) breached their employment obligations to the
plaintiff, (2) breached a Texas statute covering wage payment obligations based
on their alleged failure to pay bonuses to the plaintiff; and (3) made
fraudulent misrepresentations to the plaintiff in connection with the
plaintiff's employment relationship with the Company, and accordingly, sought
unspecified damages. In the fourth quarter of fiscal 2000, the Company has
negotiated a settlement with regard to this action, the effect of which was
insignificant on the Company's financial condition and results of operations.

The SEC issued orders in April 1996 directing a private
investigation relating to, among other things, the Company's October 1995
release of its earnings estimate for fiscal 1995. The Company provided documents
to the SEC, and the SEC took testimony from Company representatives. In
September 2000, the SEC completed its investigation and instituted cease and
desist proceedings against the Company and the Company's former Chief Financial
Officer, Anthony Williams. The SEC found that the Company and Mr. Williams
violated Sections 10(b) and 13(b)(2)(A) of the Securities Exchange Act of 1934
in connection with its release of its earnings in 1995.


73


Simultaneously, without admitting nor denying the allegations in the
proceedings, the Company consented to an order that it cease and desist from
committing or causing any violation and any future violation of Sections 10(b)
and 13(b)(2)(A) of such Act and Rules 10b-5 and 13b-2 thereunder. Williams
separately consented to the order.

The Company received a demand for indemnification from the defendant
Lazer-Tron Corporation ("Lazer-Tron") in a matter entitled J. Richard Oltmann v.
Steve Simon, No. 98C1759 and Steve Simon v. J. Richard Oltmann, J Richard
Oltmann Enterprises, Inc., d/b/a Haunted Trails Amusement Parks, and RLT
Acquisitions, Inc., d/b/a Lazer-Tron, No. A 98CA426, consolidated as U.S.
District Court Northern District of Illinois Case No. 99 C 1055 (the "Lazer-Tron
Action"). The Lazer-Tron Action involves the assertion by plaintiff Simon that
defendants Oltmann, Haunted Trails and Lazer-Tron misappropriated plaintiff's
trade secrets. Plaintiff alleges claims for Lanham Act violations, unfair
competition, misappropriation of trade secrets, conspiracy, and fraud against
all defendants, and seeks damages in unspecified amounts, including treble
damages for Lanham Act claims, and an accounting. Pursuant to an Asset Purchase
Agreement (the "Agreement") made as of March 5, 1997, the Company sold
Lazer-Tron to RLT Acquisitions, Inc. ("RLT"). Under the Agreement, the Company
assumed and excluded specific liabilities, and agreed to indemnify RLT for
certain losses, as specified in the Agreement. In an August 1, 2000 letter,
counsel for Lazer-Tron in the Lazer-Tron Action asserted that the Company's
indemnification obligations in the Agreement applied to the Lazer-Tron Action,
and demanded that the Company indemnify Lazer-Tron for any losses which may be
incurred in the Lazer-Tron Action. In an August 22, 2000 response, the Company
asserted that any losses which may result from the Lazer-Tron Action are not
assumed liabilities under the Agreement for which the Company must indemnify
Lazer-Tron. In a November 20, 2000 letter, Lazer-Tron responded to Acclaim's
August 22 letter and reiterated its position that the Company must indemnify
Lazer-Tron with respect to the Lazer-Tron Action. No other action with respect
to this matter has been taken to date. The Company believes the ultimate outcome
of this matter will not have a significant effect on its financial condition.

On November 27, 2000, the Company was sued in the U.S. District
Court for the Southern District of New York, Comedy Partners vs. Acclaim
Entertainment, Inc. The plaintiff alleges breach of contract and trademark
and copyright infringement in that (i) the Company failed to pay certain
royalty obligations under its license agreement and accordingly the license
was terminated and certain guaranteed royalties also became due, and (ii)
that the Company has continued to sell this product following termination,
in violation of the license. The Company does not believe the outcome of this
matter will have a material adverse effect on the Company's financial position
or operations.

The Company is also party to various litigations arising in the
ordinary course of its business, the resolution of none of which, the Company
believes, will have a material adverse effect on the Company's liquidity or
results of operations.

(b) Letters of Credit

At August 31, 2000, the Company and its subsidiaries had outstanding letters
of credit aggregating approximately $8,065 for the purchase of merchandise. The
Company's subsidiaries had independent facilities totalling approximately $1,862
with various banks at August 31, 2000. Trade accounts payable include $7,655 and
$18,634 at August 31, 2000 and 1999, respectively, which were collateralized
under outstanding letters of credit.

(c) Employee Benefits

The Company has established an Employee Savings Plan effective January 1,
1995, which qualifies as a deferred salary arrangement under Section 401(k) of
the Internal Revenue Code. The plan is available to all U.S. employees who meet
the eligibility requirements. Under the plan, participating employees may elect
to defer a portion of their pretax earnings, up to the maximum allowed by the
Internal Revenue Service (up to the lesser of 15% of compensation or $10 for
calendar year 2000). All amounts vest immediately. Generally, the plan assets in
a participant's account will be distributed to a participant or his or her
beneficiaries upon termination of employment, retirement, disability or death.
All plan administrative fees are paid by the Company.


74


Generally, the Company does not provide its employees any other post
retirement or post employment benefits, except discretionary severance payments
upon termination of employment.

The Company has entered into employment agreement with certain of its
officers which provide for annual bonus payments based on consolidated pre-tax
income, in addition to their base compensation.


75


18. QUARTERLY FINANCIAL DATA (UNAUDITED)

The following table sets forth certain quarterly financial information for
fiscal 2000:



Quarter Ended
-----------------------------------------------------------------------
Nov. 30,1999 Feb. 28, 2000 May 31, 2000 Aug. 31, 2000 Total
------------ ------------- ------------ ------------- -----

Net revenues $ 101,153 $ 65,943 $ 4,842 $ 16,688 $ 188,626
Cost of revenues 40,016 34,105 11,383 19,892 105,396
Net earnings (loss) 434 (18,975) (49,675) (63,528) (131,744)
Diluted earnings (loss) per share $0.01 ($0.34) ($0.88) ($1.15) ($2.36)


The following table sets forth certain quarterly financial information for
fiscal 1999:



Quarter Ended
-----------------------------------------------------------------------
Nov. 30, 1998 Feb. 28, 1999 May 31, 1999 Aug. 31, 1999 Total
------------- ------------- ------------ ------------- -----

Net revenues $ 104,831 $ 135,656 $ 80,047 $ 110,440 $ 430,974
Cost of revenues 50,500 68,230 36,778 45,472 200,980
Net earnings 10,287 14,520 99 11,152 36,058
Diluted earnings per share $0.16 $0.21 $0.00 $0.17 $0.57


The sum of the quarterly net earnings per share amounts do not always
equal the annual amount reported, as per share amounts are computed
independently for each quarter and for the twelve months based on the weighted
average common and common equivalent shares outstanding in each such period.


76


ITEM 9. CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND
FINANCIAL DISCLOSURE.

None.


77


PART III

ITEM 10. DIRECTORS AND EXECUTIVE OFFICERS OF THE REGISTRANT

Information called for by Item 10 of Form 10-K is set forth under the
heading "Election of Directors" in the Company's Proxy Statement for its 2001
annual meeting of stockholders (the "Proxy Statement"), which is incorporated
herein by reference, and under the heading "Executive Officers of the Company"
in the Business section included herein.

ITEM 11. EXECUTIVE COMPENSATION

Information called for by Item 11 of Form 10-K is set forth under the
heading "Executive Compensation" in the Proxy Statement, which is incorporated
herein by reference.

ITEM 12. SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT

Information called for by Item 12 of Form 10-K is set forth under the
heading "Security Ownership of Certain Beneficial Owners and Management" in the
Proxy Statement, which is incorporated herein by reference.

ITEM 13. CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS

Information called for by Item 13 of Form 10-K is set forth under the
heading "Certain Relationships and Related Transactions" in the Proxy Statement,
which is incorporated herein by reference.


78


PART IV

ITEM 14. EXHIBITS, FINANCIAL STATEMENT SCHEDULES AND REPORTS ON FORM 8-K.

1. FINANCIAL STATEMENTS:

The following Financial Statements of the Company are included in Part II:
Item 8

Independent Auditors' Report.

Consolidated Balance Sheets - August 31, 2000 and 1999.

Statements of Consolidated Operations - Years Ended August 31, 2000, 1999
and 1998.

Statements of Consolidated Stockholders' Equity (Deficiency) - Years Ended
August 31, 2000, 1999 and 1998.

Statements of Consolidated Cash Flows - Years Ended August 31, 2000, 1999
and 1998.

Notes to Consolidated Financial Statements.

2. FINANCIAL STATEMENT SCHEDULE:

Schedule II - Allowance for Returns and Discounts

All other schedules have been omitted because they are not applicable, or
not required, or because the required information is included in the
Consolidated Financial Statements or notes thereto.

(a) Current Reports on Form 8-K:

Current Report on Form 8-K filed on July 31, 2000

Current Report on Form 8-K filed on August 22, 2000

(b) Exhibits:

Exhibit No. Description
- ----------- ------------------------------------------------------------------
3.1 Certificate of Incorporation of the Company (incorporated by
reference to Exhibit 3.1 to the Company's Registration Statement
on Form S-1, filed on April 21, 1989, as amended (Registration No.
33-28274) (the "1989 S-1"))

3.2 Amendment to the Certificate of Incorporation of the Company
(incorporated by reference to Exhibit 3.2 to the 1989 S-1)

3.3 Amendment to the Certificate of Incorporation of the Company
(incorporated by reference to Exhibit 4(d) to the Company's
Registration Statement on Form S-8, filed on May 19, 1995
(Registration No. 33-59483)

3.4 Amended and Restated By-laws of the Company (incorporated by
reference to Exhibit 3 to the Company's Current Report on Form
8-K, filed on June 12, 2000 (File No. 0-16 986) (the "2000 8-K"))


79


Exhibit No. Description
- ----------- ------------------------------------------------------------------
4.1 Specimen form of the Company's common stock certificate
(incorporated by reference to Exhibit 4 to the Company's Annual
Report on Form 10-K for the year ended August 31, 1989, as amended
(File No. 0-16986))

4.2 Indenture dated as of February 26, 1997 between the Company and
IBJ Schroder Bank & Trust Company, as trustee (incorporated by
reference to Exhibit 4.3 to the Company's Current Report on Form
8-K, filed on March 14, 1997 (File No. 0-16986))

4.3 Rights Agreement dated as of June 5, 2000, between the Company and
American Securities Transfer & Trust, Inc. (incorporated by
reference to Exhibit 4 of the 2000 8-K)

+10.1 Employment Agreement dated as of September 1, 1994 between the
Company and Gregory E. Fischbach; and Amendment No. 1 dated as of
December 8, 1996 between the Company and Gregory E. Fischbach
(incorporated by reference to Exhibit 10.1 to the Company's Annual
Report on Form 10-K for the year ended August 31, 1996 (File No.
0-16986) (the "1996 10-K"))

+10.2 Employment Agreement dated as of September 1, 1994 between the
Company and James Scoroposki; and Amendment No. 1 dated as of
December 8, 1996 between the Company and James Scoroposki
(incorporated by reference to Exhibit 10.2 to the 1996 10-K)

+10.3 Service Agreement effective January 1, 1998 between Acclaim
Entertainment Limited and Rodney Cousens (incorporated by
reference to Exhibit 10.3 to the Company's Annual Report on
Form 10-K for the year ended August 31, 1999 (File No. 0-16986)
(the "1999 10-K"))

+10.4 Employment Agreement dated as of August 13, 1999 between the
Company and William G. Sorenson (incorporated by reference to
Exhibit 10.4 to the 1999 10-K)

+10.5 Restricted Stock Agreement dated August 18, 1999 between the
Company and William G. Sorenson (incorporated by reference to
Exhibit 10.5 to the 1999 10-K)

+10.6 Employee Stock Purchase Plan (incorporated by reference to Exhibit
4(a) to the Company's Registration Statement on Form S-8 filed on
May 4, 1998 (Registration No. 333-51967))

+10.7 1998 Stock Incentive Plan (incorporated by reference to the
Company's 1998 Proxy Statement relating to fiscal year ended
August 31, 1997)


80


Exhibit No. Description
- ----------- ------------------------------------------------------------------

10.8 Revolving Credit and Security Agreement dated as of January 1,
1993 between the Company, Acclaim Distribution Inc., LJN Toys,
Ltd., Acclaim Entertainment Canada, Ltd. and Arena Entertainment
Inc., as borrowers, and BNY Financial Corporation ("BNY"), as
lender, as amended and restated on February 28, 1995 (incorporated
by reference to Exhibit 10.1 to the Company's Quarterly Report on
Form 10-Q for the quarter ended February 28, 1995 (File No.
0-16986) (the "1995 10-Q")), as further amended and modified by
(i) the Amendment and Waiver dated November 8, 1996, (ii) the
Amendment dated November 15, 1996, (iii) the Blocked Account
Agreement dated November 14, 1996, (iv) Letter Agreement dated
December 13, 1996 and (v) Letter Agreement dated February 24, 1997
(incorporated by reference to Exhibit 10.4 to the Company's Report
on Form 8-K filed on March 14, 1997 (File No. 0-16986) (the "1997
8-K"))

10.9 Restated and Amended Factoring Agreement dated as of February 28,
1995 between the Company and BNY (incorporated by reference to
Exhibit 10.2 to the 1995 10-Q), as further amended and modified by
the Amendment to Factoring Agreements dated February 24, 1997
between the Company and BNY (incorporated by reference to Exhibit
10.5 to the 1997 8-K)

10.10* Confidential License Agreement between Nintendo of America and the
Company, effective as of February 20, 1997 (incorporated by
reference to Exhibit 1 to the Company's Quarterly Report on Form
10-Q for the quarter ended February 28, 1998 (File No. 0-16986))

+10.11 Employment Agreement dated as of August 11, 2000 between the
Company and Gerard F. Agoglia

21 Subsidiaries of Registrant

27 Financial Data Schedule

- -------------------
* Confidential treatment has been granted with respect to certain portions of
this exhibit, which have been omitted therefrom and have been separately
filed with the Commission.

+ Management contract or compensatory plan or arrangement.

81



SIGNATURES

Pursuant to the requirements of Section 13 or 15(d) of the Securities
Exchange Act of 1934, the Registrant has duly caused this report to be signed on
its behalf by the undersigned, thereunto duly authorized.

ACCLAIM ENTERTAINMENT, INC.

By: /s/ GREGORY E. FISCHBACH November 29, 2000
--------------------------------------
Gregory E. Fischbach
Co-Chairman of the Board; and Chief
Executive Officer

By: /s/ GERARD F. AGOGLIA November 29, 2000
--------------------------------------
Gerard F. Agoglia
Executive Vice President and
Chief Financial Officer
(principal financial and accounting
officer)

Pursuant to the requirements of the Securities Exchange Act of 1934, this report
has been signed below by the following persons on behalf of the Registrant and
in the capacities and on the dates indicated.

/S/ GREGORY E. FISCHBACH Co-Chairman of the Board; Chief November 29, 2000
- -------------------------- Executive Officer; President;
Gregory E. Fischbach and Director

/S/ JAMES SCOROPOSKI Co-Chairman of the Board; Senior November 29, 2000
- -------------------------- Executive Vice President;
James Scoroposki Treasurer; Secretary; and
Director

/S/ BERNARD J. FISCHBACH Director November 29, 2000
- --------------------------
Bernard J. Fischbach

/S/ MICHAEL TANNEN Director November 29, 2000
- --------------------------
Michael Tannen

/S/ ROBERT GROMAN Director November 29, 2000
- --------------------------
Robert Groman

/S/ JAMES SCIBELLI Director November 29, 2000
- --------------------------
James Scibelli

Director
- --------------------------
Kenneth L. Coleman

82


SCHEDULE II
ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
ALLOWANCE FOR RETURNS AND DISCOUNTS
(IN THOUSANDS OF DOLLARS)



BALANCE AT PROVISIONS FOR BALANCE AT
BEGINNING RETURNS AND RETURNS AND END OF
PERIOD OF PERIOD DISCOUNTS DISCOUNTS PERIOD
- ------ ---------------------------------------------------

Year ended August 31, 1998 $37,680 $51,113 $36,945 $51,848*
Year ended August 31, 1999 $51,848 $73,739 $62,933 $62,654*
Year ended August 31, 2000 $62,654 $90,248 $85,585 $67,317*


- ---------------
* As of August 31, 1998, 1999 and 2000, $14,588, $23,040 and $28,234 were
included in accrued sales allowances.

83