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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549

FORM 10-K

FOR ANNUAL AND TRANSITION REPORTS PURSUANT TO SECTIONS 13
OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

(Mark One)

[X] ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE
ACT OF 1934

For the fiscal year ended August 31, 1999

OR

[ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
EXCHANGE ACT OF 1934

For the transition period from _____to_____

Commission File Number 0-16986

ACCLAIM ENTERTAINMENT, INC.
---------------------------
(Exact name of the registrant as specified in its charter)

Delaware 38-2698904
-------- ----------
(State or other jurisdiction of (I.R.S. Employer Identification
incorporation or organization) No.)

One Acclaim Plaza, Glen Cove, New York 11542
--------------------------------------------
(Address of principal executive offices)

(516) 656-5000
--------------
(Registrant's telephone number)

Securities registered pursuant to Section 12(b) of the Act: None

Securities registered pursuant to Section 12(g) of the Act:

Common Stock, $0.02 par value
-----------------------------
(Title of class)

Indicate by check mark whether the registrant (1) has filed all reports
required to be filed by Section 13 or 15(d) of the Securities Exchange Act of
1934 during the preceding 12 months (or for such shorter period that the
registrant was required to file such reports), and (2) has been subject to
such filing requirements for the past 90 days. Yes X No __

Indicate by check mark if disclosure of delinquent filers pursuant to Item 405
of Regulation S-K is not contained herein, and will not be contained, to the
best of registrant's knowledge, in definitive proxy or information statements
incorporated by reference in Part III of this Form 10-K or any amendment to
this Form 10-K. __

As at October 18, 1999, approximately 55,525,000 shares of Common Stock of the
Registrant were issued and outstanding and the aggregate market value of
voting common stock held by non-affiliates was approximately $320,000,000.

The Registrant's Proxy Statement for its 2000 Annual Meeting of Stockholders
is hereby incorporated by reference into Part III of this Form 10-K.



ACCLAIM ENTERTAINMENT, INC.
INDEX TO ANNUAL REPORT ON FORM 10-K FILED WITH
THE SECURITIES AND EXCHANGE COMMISSION
YEAR ENDED AUGUST 31, 1999

ITEMS IN FORM 10-K



PART I Page
----
Item 1. Business 1
Item 2. Properties 19
Item 3. Legal Proceedings 20
Item 4 Submission of Matters to a Vote of Security Holders 21

PART II

Item 5. Market for Registrant's Common Equity and Related
Stockholder Matters 22
Item 6. Selected Financial Data 23
Item 7. Management's Discussion and Analysis of Financial
Condition and Results of Operations 24
Item 7A. Quantitative and Qualitative Disclosures About
Market Risk 32
Item 8. Financial Statements and Supplementary Data 33
Item 9. Changes in and Disagreements with Accountants on
Accounting and Financial Disclosure 57

PART III

Item 10. Directors and Executive Officers of the Registrant 57
Item 11. Executive Compensation 57
Item 12. Security Ownership of Certain Beneficial Owners
and Management 57
Item 13. Certain Relationships and Related Transactions 57

PART IV

Item 14. Exhibits, Financial Statement Schedules and Reports
on Form 8-K 58

Signatures 61


PART I

This Annual Report on Form 10-K (including Item 1 ("Business") and Item 7
("Management's Discussion and Analysis of Financial Condition and Results of
Operations")) includes discussions of future expectations and contains
projections of results of operations or financial condition or other
"forward-looking" information. These statements are subject to known and unknown
risks and uncertainties that could cause actual results to differ materially
from those contemplated by the statements. For a discussion of important factors
that could cause actual results to differ materially from the forward-looking
statements, see "Factors Affecting Future Performance" below. Given the
significant risks and uncertainties inherent in the forward-looking statements
included in this Annual Report on Form 10-K, the inclusion of these statements
is not a representation by Acclaim or any other person that its objectives and
plans will be achieved.

Item 1. BUSINESS

Introduction

Acclaim Entertainment, Inc., together with its subsidiaries (referred to as
"Acclaim" or the "Company"), develops, publishes, distributes and markets video
and computer games for use with game consoles, both dedicated and portable, and
PCs on a worldwide basis. Acclaim owns and operates five software development
studios located in the U.S. and the U.K. where it develops, or creates, its own
software, and a motion capture studio in the U.S. From time to time, Acclaim
hires independent developers to create software for it. Acclaim publishes, or
releases to the public under its brand names, software developed by it as well
as by third-party developers. Acclaim distributes its software directly in North
America, the U.K., Germany, France, Spain and Australia, and through independent
distributors and publishers in other territories worldwide. Acclaim also
distributes software developed and published by third parties and develops and
publishes (1) strategy guides relating to its software and (2) comic book
magazines.

Acclaim's operating strategy is to develop and maintain a core of "key"
brands of software titles, such as Turok, Shadow Man, South Park, NFL
Quarterback Club and All Star Baseball. Acclaim focuses on developing and
publishing software for the game consoles that are popular at a given time or
which it believes will become popular.

Substantially all of Acclaim's revenues are derived from one industry
segment: the publication of interactive entertainment software. For information
about the Company's foreign and domestic operations, see Note 16 of Notes to
Consolidated Financial Statements.

Acclaim was founded in 1987 and is a Delaware corporation.

Interactive Entertainment Industry Overview

The interactive entertainment software industry is driven by the size of
the installed base of game consoles, such as those manufactured by Nintendo,
Sony and Sega, and PCs dedicated for home use.

The interactive entertainment software industry is characterized by rapid
technological changes mostly due to:

o the introduction of game consoles incorporating more powerful
processors and operating systems;

o the impact of technological changes embodied in PCs;

o the development of electronic and wireless delivery systems; and

o the entry and participation of new companies in the industry.

These and other factors have resulted in successive introductions of
increasingly advanced game consoles and PCs. As a result of the rapid
technological shifts, no single game console or PC system has achieved long-term
dominance in the video and computer games market. Therefore, Acclaim must



continually anticipate game console cycles and its research and development
group must develop programming tools and engines necessary for the development
of software for emerging hardware systems. Acclaim believes that the market for
the current generation of hardware systems, N64 and PlayStation, is reaching
maturity. Sega introduced its next generation system, Dreamcast, in Japan in the
fall of 1998 and in the U.S. and Europe in the fall of 1999. Both Sony and
Nintendo have announced plans to introduce a next generation system; Sony's new
system is anticipated to ship in Japan in the winter of 2000. See "Factors
Affecting Future Performance - Industry Trends, Platform Transitions and
Technological Change May Adversely Affect the Company's Revenues and
Profitability."

The rapid technological advances in game consoles have significantly
changed the look and feel of software as well as the software development
process. Currently, the process of developing software is extremely complex and
Acclaim expects it to become more complex and expensive in the future as more
powerful and complex hardware is introduced. See "Factors Affecting Future
Performance - Fluctuations in Quarterly Operating Results Lead to
Unpredictability of Revenues and Income."

The competition for shelf space in Acclaim's primary retail outlets is
intense because of the number of titles available in the market. Retailers
prefer to deal with companies that have track records of producing successful
titles, have a broad product line, support the introduction of their titles with
effective marketing campaigns, and have a long history with the retailer.

The following tables show Acclaim's estimates, based on information
received from hardware manufacturers, retailers and industry analysts, in
respect of (1) the cumulative installed base of the identified game consoles and
(2) annual related software sales, in the territories and periods indicated:

Consoles

[BAR GRAPH]


Playstation N64 Dreamcast
North Playstation Playstation North N64 N64 North Dreamcast Dreamcast
Year America Europe Japan America Europe Japan America Europe Japan

1996 2.1 1.8 3.3 1.9 2.3 2 -- -- --
1997 8.0 6.6 10.6 6.8 2.8 3.1 -- -- --
1998 15.2 14.2 13.6 10.9 5.1 3.8 -- -- 0.3
1999 Estimated 22.7 20.0 15.9 15.4 6.6 5.3 1.0 0.6 2.0


2


Software

[BAR GRAPH]


Playstation N64 Dreamcast
North Playstation Playstation North N64 N64 North Dreamcast Dreamcast
Year America Europe Japan America Europe Japan America Europe Japan

1996 10.1 9 26 3.5 -- 5 -- -- --
1997 26.9 15.6 54 18.2 5.1 7.5 -- -- --
1998 54.2 40.0 50 27.6 9.4 6.0 -- -- 0.7
1999 Estimated 73.2 51.1 45 30.4 11.9 10.0 4 2.4 12



Software Development

Acclaim invests in the creation and development of programming tools and
engines that are used in the design and development of its software. The Company
believes that these tools and engines give it a competitive advantage in the
creation of state-of-the-art software.

The Company develops a substantial percentage of its software in its own
studios. Approximately 82% of the Company's gross revenues in fiscal 1999 were
derived from software developed in its studios. The Company anticipates that it
will continue to rely substantially on its studios for the development of its
software. Acclaim believes that internal software development allows it to
control better the creative process, product quality, timing of release and cost
of software.

Acclaim's software development strategy is driven by:

o the long-term anticipated success of the hardware systems in the market
place;
o the number of publishers supporting each system;
o the royalty, if any, imposed by the hardware manufacturers for
software developed for each manufacturer's operating system;
o consumer preferences;
o the cost and time to duplicate software for a particular hardware
system; and
o the gross margins anticipated for each type of software.

The Company develops and sells software for game consoles, both dedicated
and portable, and PCs. Currently, Acclaim is focused on developing software for:

o Nintendo's N64;
o Nintendo's Dolphin;
o Nintendo's portable GameBoy Color;

3


o Nintendo's portable GameBoy Color Advanced;
o Sony's PlayStation;
o Sony's PlayStation 2;
o Sega's Dreamcast; and
o PCs.

The development time for Acclaim software for both dedicated game consoles
and PCs is currently between 12 and 24 months and the average development cost
for a title is between $1 and $3 million. The development time for Acclaim's
software for portable systems is currently between six and nine months and the
average development cost for a title is between $50,000 and $200,000. The cost
of manufacturing cartridge software is significantly higher than CD software,
resulting generally in better margins for CD software. Nintendo's N64 and the
portable systems (Game Boy Color and Game Boy Color Advanced) are the only
cartridge-based systems in the market. See "Management's Discussion and Analysis
of Financial Condition and Results of Operations."

The Company's product development methods and organization are modeled on
those used in the software industry. Product managers employed by Acclaim
oversee and are responsible for development of Acclaim's software in its
studios. The product managers direct teams of individuals who are responsible
for the creation of Acclaim's software, such as the programming, graphics,
animation, sound and game play of each title. Producers are hired by the Company
to manage software developed outside Acclaim's development studios. They manage
and monitor the delivery schedule and budget for each title, ensure that the
title follows the approved product specifications, act as facilitators with
licensors whose trademarks or brands may be incorporated in the title, if
necessary, and coordinate testing and final approval of the title.

The Company checks software developed both by its studios and third-party
developers prior to manufacture for defects. The software developed for the game
consoles are also tested by the hardware manufacturers for defects. The
Company's software for PCs is tested for defects both internally and by
independent testing organizations. To date, the Company has not had to recall
any software due to defects.

Products

Acclaim's operating strategy is to develop and maintain a core of "key"
software brands. The Company supports this strategy through the regularly
scheduled introduction of new titles featuring those brands.

Acclaim intends to develop one or more additional key brands each year
based on licensed or original properties which may then be featured on an annual
basis in successive titles. Acclaim's console titles are primarily sports
simulation and arcade-style performance games, and its PC titles are primarily
arcade-style performance games, real-time simulation, adventure and sports
simulation games.

The Company constantly seeks new sources of brands from which to develop
software and has historically obtained these rights from a variety of sources in
the comic book publishing (for example, Shadow Man and Turok: Dinosaur Hunter),
sports (for example, NFL Quarterback Club and NBA Jam), arcade (for example, NBA
Jam Extreme), film (for example, Batman and Robin), television (for example,
South Park) and other areas of the entertainment industry. Some of the
contractual agreements granting the Company rights to use these brands are
restricted to individual properties, and some agreements cover a series of
properties or grant rights to create software based on or featuring particular
brands over a period of time. The Company's license for the WWF properties
expires in November 1999 and will not be renewed. See " -Intellectual Property
Licenses," "Factors Affecting Future Performance - Inability to Procure
Commercially Valuable Intellectual Property Licenses May Prevent Product
Releases or Result in Reduced Product Sales" and Note 2 of Notes to Consolidated
Financial Statements below.

The life cycle of a new title is largely dependent on its initial success
and generally ranges from less than three months to upwards of 12 months, with
the majority of sales occurring in the first 30 to 120 days

4


after release. Therefore, Acclaim is constantly required to introduce new titles
in order to generate revenues and/or to replace declining revenues from older
titles.

In fiscal 1999, the Company released 35 titles for N64, PlayStation,
GameBoy, Sega Dreamcast and PCs. In fiscal 2000, the Company currently plans to
release between 40 and 50 titles for N64, PlayStation, GameBoy, Dreamcast and
PCs. See "Factors Affecting Future Performance - Acclaim's Future Success Is
Dependent on its Ability to Release "Hit" Titles."

Platform License Agreements

The Company has various license agreements with Nintendo, pursuant to which
it has the non-exclusive right to utilize the "Nintendo" name and its
proprietary information and technology in order to develop and market software
titles for various Nintendo game consoles in various territories throughout the
world. The Company pays Nintendo a fixed amount per unit, based in part, on
memory capacity and chip configuration. This amount includes the cost of
manufacturing, printing and packaging of the unit, as well as a royalty for the
use of Nintendo's name, proprietary information and technology. All these fees
and charges are subject to adjustment by Nintendo at its discretion. Acclaim's
agreements with Nintendo for the N64 platform expire at various times through
2001.

The Company is party to agreements with Sony, pursuant to which it has a
non-exclusive license to develop and distribute software for the PlayStation in
North America, Japan and Europe. The Company pays Sony a royalty fee and the
cost of manufacturing each unit manufactured by Sony for the Company; this
payment is made upon manufacture of the units. Acclaim's agreements with Sony
for the PlayStation platform expire in 2002.

The Company is party to an agreement with Sega, pursuant to which it has a
non-exclusive license to design, develop and distribute software for Sega's
Dreamcast worldwide for so long as Sega manufactures, sells, markets and
distributes the Dreamcast game console. The Company pays Sega a royalty fee for
each unit of Sega software replicated for the Company. See "-- Production, Sales
and Distribution."

The Company does not have the right to manufacture any software for the
PlayStation or N64 platforms and has the right to manufacture, through
subcontractors pre-approved by Sega, its software for the Dreamcast game
console. See "Factors Affecting Future Performance - If the Company Is Unable to
Obtain or Renew Licenses from Hardware Developers, It Will Not be Able to
Release Software for Game Consoles."

Nintendo, Sony and Sega have the right to review and evaluate, under
standards which vary for each hardware manufacturer, the content and playability
of each title and the right to inspect and evaluate all art work, packaging and
promotional materials used by the Company in connection with the software. To
date, all of the Company's titles have been approved for publication by the
respective hardware manufacturers. The Company is responsible for resolving at
its own expense any warranty or repair claims brought with respect to the
software. To date, the Company has not experienced any material warranty claims.

Under each of its console license agreements, the Company bears the risk
that the information and technology licensed from Nintendo, Sony or Sega and
incorporated in the software may infringe the rights of third parties. Further,
the Company must indemnify Nintendo, Sony or Sega with respect to, among other
things, any claims for copyright or trademark infringement brought against
Nintendo, Sony or Sega and arising from the development and distribution of the
game programs incorporated in the software by the Company. To date, the Company
has not received any material claims of infringement. See " - Patent, Trademark,
Copyright and Product Protection."

5


Marketing and Advertising

The Company actively markets its current releases, while simultaneously
supporting its back catalog with pricing and sales incentives.

The target consumers for the Company's game console titles are primarily
males aged 12 to 24 and, for PC titles, are primarily males aged 15 to 34. In
developing a marketing strategy for a title, the Company seeks story concepts
and brands or franchises that it believes will appeal to the imagination of its
target consumer. The Company creates marketing campaigns consistent with the
target consumer for each title. The Company markets its software through:

o television, radio, print and Internet advertising;
o its Internet site (www.acclaim.com) and the Internet sites of others;
o product sampling through demonstration software distributed on the
Internet;
o consumer contests and promotions;
o publicity activities; and
o trade shows.

In addition, the Company enters into cooperative advertising arrangements
with certain of its customers, pursuant to which the Company's software is
featured in the retail customer's own advertisements to its customers. Dealer
displays and in-store merchandising are also used to increase consumer awareness
of the Company's software.

The Company's ability to promote and market its software is important to
its success. The Company's operating strategy is to develop and maintain a core
of key brands of software titles such as Turok, Shadow Man, Forsaken and South
Park. In addition, Acclaim has placed particular emphasis on the Acclaim Sports
brand, introducing titles such as Quarterback Club, NBA Jam and All Star
Baseball under that brand. By creating key brands, the Company is able to take
advantage of cross-merchandising opportunities, to maximize its investment in
tools and engines that were created for the original title and to capitalize on
the name recognition of the brand or franchise in subsequent releases.

Production, Sales and Distribution

Pursuant to Acclaim's agreements with Nintendo and Sony, each hardware
manufacturer manufactures software developed by the Company for its dedicated or
portable game consoles. Nintendo requires the Company to open a letter of credit
simultaneously with placing a purchase order for software. Goods are delivered
to Acclaim 30 to 50 days after order placement. Initial orders for Sony titles
are delivered within 10 to 21 days after the placement of a purchase order.
Reorders for Sony software generally take 10 to 14 days. Pursuant to Acclaim's
agreement with Sega, Acclaim is required to use a replicator pre-approved by
Sega to manufacture Acclaim's software for Sega's Dreamcast platform. Initial
orders for Sega titles are delivered approximately three weeks after order
placement. See "Factors Affecting Future Performance - If the Company Is Unable
to Obtain or Renew Licenses from Hardware Developers, It Will Not be Able to
Release Software for Game Consoles".

The Company manufactures through subcontractors all of its software for
PCs. Orders for PC software are generally filled within 10 to 21 days after
order placement. Reorders for such software are generally filled within 10 days.

The Company believes that the most efficient way to distribute its software
is by tailoring its distribution method to each geographic market.

In North America, the Company's software is sold directly by the Company's
sales force, complemented by regional sales representative organizations which
receive commissions based on the net sales of each product sold. The Company
maintains an in-house sales management team to supervise the sales
representatives. The sales representatives also act as sales representatives for
some of the Company's competitors. One of the sales representative organizations
marketing the

6


Company's software is owned by James Scoroposki, an officer, director and
stockholder of the Company. See "Certain Relationships and Related
Transactions."

The Company sells its software domestically primarily to mass merchants,
large retail toy store chains, department stores and specialty stores. The
Company's key domestic retail customers include Toys R Us, Walmart and K-Mart.
Sales to Toys R Us accounted for approximately 12%, 15% and 11% of the Company's
net revenues for the years ended August 31, 1997, 1998 and 1999, respectively.
Sales to Walmart accounted for approximately 14% of the Company's net revenues
for the year ended August 31, 1999. The Company's customers are not obligated to
purchase the Company's software. The loss of any important customer could have a
material adverse effect on the Company.

To maximize revenues and profits, the Company distributes directly (through
subsidiaries) in the U.K., Germany, France, Spain and Australia. The sales,
marketing, and distribution activities of Acclaim's European subsidiaries are
administered through a central management division, Acclaim Europe, based in
London. For sales in other markets, the Company appoints regional distributors.

The Company is generally not contractually obligated to accept returns,
except for defective product. However, in order to maintain retail
relationships, the Company may permit its customers to return or exchange
product and may provide price protection or other concessions on products unsold
by a customer. As the market for each generation of game consoles matures and as
more titles become available, the risk of product returns and price concessions
increases. The Company establishes reserves for these concessions; however,
concessions materially exceeded reserves in fiscal 1996 and Acclaim cannot
assure its stockholders that concessions will not exceed the established
reserves in the future. See "Factors Affecting Future Performance - If Product
Returns, Price Protection and Concessions Exceed Reserves, the Company May Incur
Losses".

The Company's warranty policy is to provide the original purchaser with
replacement or repair of defective software for a period of 90 days after sale.
To date, the Company has not experienced significant warranty claims.

Intellectual Property Licenses

Some of the Company's titles relate to or are based on brands or franchises
licensed from third parties, such as the NBA and the NFL, and their respective
players' associations, and South Park. Typically, the Company is obligated to
make certain minimum guaranteed royalty payments over the term of the license
and to advance payments against these guarantees, which payments can be recouped
by the Company against royalty payments otherwise due in respect of future
sales. License agreements relating to these rights generally extend for a term
of two to three years. The agreements are terminable upon the occurrence of a
number of factors, including Acclaim's:

o material breach of the agreement;
o failure to pay amounts due to the licensor in a timely manner; or
o bankruptcy or insolvency.

Some licenses are limited to specific territories or game consoles. Each
license typically provides that the licensor retains the right to exploit the
licensed property for all other purposes, including the right to license the
property for use with other products and, in some cases, software for other game
consoles. See "Factors Affecting Future Performance - Inability to Procure
Commercially Valuable Intellectual Property Licenses May Prevent Product
Releases or Result in Reduced Product Sales."

7


Patent, Trademark, Copyright and Product Protection

Each of Nintendo, Sony and Sega incorporates a security device in the
software and their respective hardware systems in order to prevent unlicensed
software from infringing Nintendo's, Sony's or Sega's proprietary rights by
manufacturing software compatible with their hardware. Under its various license
agreements with Nintendo, Sony and Sega, the Company is obligated to obtain or
license any available trademark, copyright and patent protection for the
original work developed by the Company and embodied in or used with the software
and to display the proper notice thereof, as well as notice of the licensor's
intellectual property rights, on all its software.

Each title may embody a number of separately protected intellectual
properties: (1) the trademark for the brand featured in the software; (2) the
software copyright; (3) the name and label trademarks; and (4) the copyright for
Nintendo's, Sony's or Sega's proprietary technical information.

The Company has registered the "Acclaim" logo and name in the U.S. and in
certain foreign territories and owns the copyrights for many of its game
programs. "Nintendo," "Game Boy" and "N64" are trademarks of Nintendo; "Sega,"
"Saturn" and "Dreamcast" are trademarks of Sega; and "Sony," "Sony Computer
Entertainment" and "PlayStation" are trademarks of Sony. The Company does not
own the trademarks, copyrights or patents covering the proprietary information
and technology utilized in the game consoles marketed by Nintendo, Sony or Sega
or, to the extent licensed from third parties, the brands, concepts and game
programs featured in and comprising the Company's software. Accordingly, the
Company must rely on the trademarks, copyrights and patents of these third-party
licensors for protection of such intellectual property from infringement. Under
the Company's license agreements with certain independent software developers,
the Company may bear the risk of claims of infringement brought by third parties
and arising from the sale of software. Each of the Company and such developer
has agreed to indemnify the other for costs and damages incurred arising from
such claims and attributable to infringing proprietary information, if any,
embodied in the software and provided by the indemnitor.

Competition

The video, computer and portable games market is highly competitive.
Acclaim's chief competitors are the developers of game consoles, to whom Acclaim
pays royalties and/or manufacturing charges, such as Nintendo, Sega and Sony, as
well as a number of independent software publishers.

The availability of significant financial resources has become a major
competitive factor in the interactive entertainment software industry, primarily
as a result of the costs associated with development and marketing of software.
The Company's competitors for game console software vary in size from very small
companies with limited resources to very large corporations with greater
financial, marketing and product development resources than the Company. The
Company believes that it is one of the largest independent publishers of
software for game consoles in the U.S. Data derived from the Toy Retail Sales
Tracking Service indicates that, for the first nine months of calendar 1999 and
the fourth quarter of fiscal 1999, the Company achieved a combined N64 and
PlayStation market share of 7% and 8%, respectively. Based on TRSTS data, the
Company's N64 market share for the first nine months of calendar 1999 and the
fourth quarter of fiscal 1999 was 11% and 6%, respectively. Based on TRSTS data,
the Company's PlayStation market share for the first nine months of calendar
1999 and the fourth quarter of fiscal 1999 was 5% and 9%, respectively. Acclaim
cannot assure its stockholders that it will be able to maintain its share of the
N64 or PlayStation market.

The market for software for PCs is fragmented and the Company believes that
it has a small share of that market.

Competition in the interactive entertainment software industry is based
primarily upon:

o the quality of titles;

8


o reviews received for a title from independent reviewers who publish
reviews in magazines, websites, newspapers and other industry
publications;
o publisher's access to retail shelf space;
o the success of the game console for which the title is written;
o the price of each title;
o the number of titles then available for the system for which each title
is published; and
o the marketing campaign supporting a title at launch and through its
life.

The Company relies upon its product quality, marketing and sales abilities,
proprietary technology and product development capability, capital resources,
the depth of its worldwide retail distribution channels and management
experience to compete in the interactive entertainment industry. Acclaim cannot
assure its stockholders that it will compete successfully on any of these
factors. See "Factors Affecting Future Performance - If The Company Does Not
Compete Successfully, Demand for Its Products May be Reduced."

Distribution of Software Developed by Third-Party Publishers

The Company commenced the marketing and distribution of software developed
by third-party publishers in October 1994. From time to time, the Company enters
into selected licensing agreements with third-party publishers to distribute, in
selected markets, software developed by them. Software developed by third-party
publishers is marketed under the name of the original publisher. Sales of
software developed by third-party publishers are included in the Company's
revenues and the Company assumes the associated credit risk. The Company retains
a distribution fee (based on net receipts less certain other deductions) and
remits the balance to the original publisher. In fiscal 1997, the Company
derived approximately 9% of gross revenues from sales of software developed by
Interplay Productions. To date, the Company has not received significant
revenues from sales of any other software developed by third-party publishers.

Comic Book and Other Publishing

Through the acquisition of Acclaim Comics in July 1994, the Company
commenced the development and publication of comic book magazines. Acclaim
Comics also publishes strategy guides relating to the Company's software.
Acclaim Comics receives intercompany royalties from Acclaim for the use in the
Company's software of properties licensed or created by Acclaim Comics, such as
Turok: Dinosaur Hunter, Shadow Man and Armorines. Excluding the sale of
Acclaim's software utilizing properties licensed from Acclaim Comics, through
fiscal 1999, the Company has not derived significant revenues from the sale of
Acclaim Comics products.

The Company intends to continue to release software for a variety of
platforms based on characters licensed or created by Acclaim Comics.

Acclaim Comics' future revenues, if any, will primarily depend on: (1) the
licensing and merchandising of its characters in interactive entertainment and
other media, such as motion picture or television, (2) the use of its characters
in the Company's software and (3) the publication and sale of software strategy
guides.

Due to Acclaim Comics' operating losses through May 1997, the Company's
assessment of the then current state of the comic book industry and the
Company's then current projections for Acclaim Comics' operations, the Company
believed that there was an impairment to the carrying value of the goodwill
relating to the acquisition of Acclaim Comics. Accordingly, the Company recorded
a write-down of $25.2 million in the third quarter of fiscal 1997 to reduce the
carrying value of the goodwill associated with Acclaim Comics to its estimated
undiscounted future cash flows.

9


Employees

The Company currently employs approximately 900 persons worldwide,
approximately 775 of whom are employed on a full-time basis and approximately
600 of whom are employed in the U.S. The Company believes that its relationship
with its employees is satisfactory.

10


EXECUTIVE OFFICERS OF THE COMPANY

The following table sets forth certain information concerning the Company's
executive officers:



Name Position and Principal Occupation Age
- ---- --------------------------------- ---


Gregory E. Fischbach Co-Chairman of the Board, President and Chief 57
Executive Officer of the Company
James Scoroposki Co-Chairman of the Board, Senior Executive Vice 51
President, Secretary and Treasurer of the Company
Rodney Cousens President and Chief Operating Officer - International 48
of Acclaim Europe
Paul Eibeler Vice President and General Manager 44
William G. Sorenson Executive Vice President and Chief Financial Officer 44


Gregory E. Fischbach, a founder of the Company, has been Chief Executive
Officer of the Company since its formation, a member of the Board of Directors
since 1987 and Co-Chairman of the Board of Directors since March 1989. Mr.
Fischbach was also President of the Company from its formation to January 1990
and has been President of the Company since October 1996. From June 1986 until
January 1987, he was President of RCA/Ariola International, responsible for the
management of its record operations outside the U.S. and in charge of its 17
operating subsidiaries.

James Scoroposki, a founder of the Company, has been Senior Executive Vice
President since December 1993, a member of the Board of Directors since 1987,
Co-Chairman of the Board of Directors since March 1989 and Secretary and
Treasurer of the Company since its formation. Mr. Scoroposki was also Chief
Financial Officer of the Company from April 1988 to May 1990, Executive Vice
President of the Company from formation to November 1993 and acting Chief
Financial Officer from November 1997 to August 1999. Since December 1979, he has
also been the President and sole shareholder of Jaymar Marketing Inc., a sales
representative organization. See "Certain Relationships and Related
Transactions."

Rodney Cousens became an executive officer of the Company in August 1998.
Mr. Cousens has been President and Chief Operating Officer - International of
Acclaim Europe, a division of the Company, since October 1996. From June 1994 to
October 1996, Mr. Cousens was President of Acclaim Europe, and from March 1991
to June 1994, he was Vice President of Acclaim Europe.

Paul Eibeler became an executive officer of the Company in August 1998. Mr.
Eibeler has been Vice President and General Manager of the Company since July
1997. From January 1994 to July 1997, Mr. Eibeler was Vice President of Impact,
Inc., and from June 1991 to January 1994, he was Vice President and a partner of
Impact International, each a marketer of licensed toy and school supplies.

William G. Sorenson became an executive officer of the Company in August
1999 when he joined the Company as Executive Vice President and Chief Financial
Officer. Prior to such time, Mr. Sorenson was Senior Vice President of Finance
at The News Corporation Limited, responsible for matters relating to financing
the Company's operations in both public and private markets. From 1982 to 1989,
Mr. Sorenson held executive positions at Citibank and Bank of Boston.

11


FACTORS AFFECTING FUTURE PERFORMANCE

The Company's future operating results depend upon many factors and are
subject to various risks and uncertainties. The known material risks and
uncertainties which may cause the Company's operating results to vary from
anticipated results or which may negatively affect its operating results and
profitability are as follows:

Revenues Are Dependent on Timely Introduction of New Titles

The life cycle of a new title generally ranges from less than three months
to upwards of 12 months, with the majority of sales occurring in the first 30 to
120 days after release. Therefore, the Company is constantly required to
introduce new titles in order to generate revenues and/or to replace declining
revenues from older titles. In the past, the Company has experienced delays in
the introduction of new titles, which has had a negative impact on its results
of operations. If the Company does not introduce titles in accordance with its
operating plans for a period, its results of operations and profitability in
that period could be negatively affected.

The timely shipment of a new title depends on various factors including:

o the development process;
o bug testing;
o approval by hardware licensors; and
o approval by third-party licensors.

It is likely that some of the Company's titles will not be released in
accordance with the Company's operating plans. A significant delay in the
introduction of one or more new titles could negatively affect sales and have a
negative impact on the Company's financial condition and results of operations.

The Company cannot assure stockholders that its new titles will be released
in a timely fashion. Factors such as competition for access to retail shelf
space, consumer preferences and seasonality could result in the shortening of
the life cycle for older titles and increase the importance of the Company's
ability to release new titles on a timely basis.

Industry Trends, Platform Transitions and Technological Change May
Adversely Affect The Company's Revenues and Profitability

The life cycle of existing game consoles and the market acceptance and
popularity of new game consoles significantly affects the success of the
Company's products. The Company cannot guarantee that it will be able to predict
accurately the life cycle or popularity of each game console. If the Company:

o does not develop software for game consoles that achieve significant
market acceptance;
o discontinues development of software for a game console that has a
longer-than-expected life cycle;
o develops software for a game console that does not achieve a
significant installed base; or
o continues development of software for a game console that has a
shorter-than-expected life cycle,

it may experience losses from operations, as it did in fiscal 1996 and 1997.

In addition, the cyclical nature of the video and computer games industry
requires the Company continually to adapt its software development efforts to
emerging hardware systems. Acclaim believes that the market for the current
generation of hardware systems, N64 and PlayStation, is reaching maturity. Sega
has introduced its next generation system, Dreamcast, and both Sony and Nintendo
have announced plans to introduce a next generation system. The Company cannot
guarantee that it will be successful in developing and publishing software for
new hardware systems.

12


The Company's Future Success Is Dependent on Its Ability to Release "Hit" Titles

The market for software is "hits" driven. Therefore, the Company's future
success depends on developing, publishing and distributing "hit" titles for game
consoles with significant installed bases. If the Company does not publish "hit"
titles in the future, its financial condition, results of operations and
profitability could be negatively affected, as they were in fiscal 1996 and
1997. However, it is difficult to predict consumer preferences for titles, and
few titles achieve sustained market acceptance. Sales of the Company's then top
title accounted for approximately 33% of gross revenues in fiscal 1997. Sales of
the Company's then top four titles accounted for approximately 53% and 55% of
gross revenues in fiscal 1998 and 1999, respectively. The Company cannot assure
stockholders that it will be able to publish "hit" titles in the future.

If Product Returns, Price Protection and Concessions Exceed Reserves, the
Company May Incur Losses

The Company is not contractually obligated to accept returns except for
defective product. However, the Company may permit customers to return or
exchange products and may provide price protection or concessions on products
unsold by the customer. If the Company's reserves for returns, exchanges and
price protection and concessions are exceeded, its financial condition and
results of operations will be negatively impacted, as they were in fiscal 1996.

Management makes significant estimates and assumptions regarding allowances
for estimated product returns, price protection and concessions in preparing the
Company's financial statements. The Company establishes reserves taking into
account the potential for product returns, price protection and concessions
based primarily on:

o market acceptance of products in retail inventories;
o level of retail inventories;
o seasonality; and
o historical return and price concession rates.

The Company believes that, at August 31, 1999, its reserves for future
returns, exchanges and price protection and concessions are adequate. However,
the Company cannot guarantee the adequacy of its current or future reserves.

If the Company Is Unable to Obtain or Renew Licenses from Hardware Developers,
It Will Not be Able to Release Software for Game Consoles

The Company is substantially dependent on each hardware developer:

o as the sole licensor of the specifications needed to develop software
for its game consoles;
o as the sole manufacturer (as to Nintendo and Sony software) of the
software developed by the Company for its game consoles;
o to protect the intellectual property rights to its game consoles and
technology; and
o to discourage unauthorized persons from producing software for its game
consoles.

Substantially all of the Company's revenues have historically been derived
from sales of software for game consoles. In fiscal years 1997, 1998 and 1999,
the Company derived:

o approximately 41%, 60% and 64%, respectively, of gross revenues from
the sale of Nintendo-compatible software;
o approximately 28%, 30% and 27%, respectively, of gross revenues from
the sale of Sony PlayStation software; and
o approximately 15%, 10% and 8%, respectively, of gross revenues from the
sale of PC software.

13


If the Company cannot obtain licenses to develop software from developers
of new game consoles or if any of its existing license agreements are
terminated, the Company will not be able to release software for game consoles,
which would have a negative impact on its results of operations and
profitability. The Company cannot assure stockholders that, at the end of their
current terms, it will be able to obtain extensions or that it will be
successful in negotiating definitive license agreements with developers of new
game consoles.

The Company's revenue growth may also be dependent on the hardware
developers. In the past, some of the Company's license agreements have limited
the number of titles it could release in a given period. This limitation
restricted the Company's sales growth, revenues and profitability. If new
license agreements contain similar limitations, the Company's revenues and
profitability will be negatively impacted.

Increased Product Development Costs May Adversely Affect Profitability

The Company's research and development expenses were $41.7 million
(approximately 25% of net revenues) for the fiscal year ended August 31, 1997,
$37.4 million (approximately 11% of net revenues) for fiscal year ended August
31, 1998 and increased to $50.5 million (approximately 12% of net revenues) for
fiscal year ended August 31, 1999. The Company anticipates that its future
research and development expenses will continue to increase. This increase is
due to the planned release of a higher number of titles and increasing software
development costs. If these expenses are not carefully monitored and capped, the
Company's profitability will be negatively impacted.

Inability to Procure Commercially Valuable Intellectual Property Licenses May
Prevent Product Releases or Result in Reduced Product Sales

The Company's titles often embody trademarks, tradenames, logos or
copyrights licensed to it by third parties, such as the NBA, the NFL or their
respective players' associations, and South Park. The Company may not be
successful in acquiring or renewing licenses to property rights with significant
commercial value. The loss of one or more of these licenses could prevent the
Company's release of a title or limit its economic success. For example, the
Company's license for the WWF properties expires in November 1999 and will not
be renewed. Sales of titles using WWF properties aggregrated 29% of gross
revenues in fiscal 1999. In addition, the Company cannot assure stockholders
that these licenses will be available on reasonable terms or at all.

License agreements relating to these rights generally extend for a term of
two to three years. The agreements are terminable upon the occurrence of a
number of factors, including the Company's:

o material breach of the agreement;
o failure to pay amounts due to the licensor in a timely manner; or
o bankruptcy or insolvency.

If The Company Does Not Compete Successfully, Demand for Its Products May be
Reduced

The video, computer and portable games market is highly competitive. Only a
small percentage of titles introduced in the market achieve any degree of
sustained market acceptance. If the Company's titles are not successful, its
operations and profitability will be negatively impacted. The Company cannot
guarantee that its titles will compete successfully.

Competition in the interactive entertainment software industry is based
primarily upon:

o the quality of titles;
o reviews received for a title from independent reviewers who publish
reviews in magazines, websites, newspapers and other industry
publications;
o publisher's access to retail shelf space;

14


o the success of the game console for which the title is written;
o the price of each title;
o the number of titles then available for the system for which each title
is published; and
o the marketing campaign supporting a title at launch and through its
life.

The Company's chief competitors are the developers of game consoles, to
whom the Company pays royalties and/or manufacturing charges, as well as a
number of independent software publishers. The hardware developers have a price,
marketing and distribution advantage with respect to software marketed by them.
The Company's competitors vary in size from very small companies with limited
resources to very large corporations with greater financial, marketing and
product development resources than the Company, such as Nintendo, Sega and Sony.
The Company's competitors also include a number of independent software
publishers licensed by the hardware developers.

As each hardware cycle matures, significant price competition and reduced
profit margins may result. In addition, competition from new technologies may
reduce demand in markets in which the Company has traditionally competed. If
there is prolonged price competition or reduced demand as a result of competing
technologies, the Company's operations and liquidity could be negatively
impacted.

Revenues Vary Due to the Seasonal Nature of Video and Computer Games Software
Purchases

The video, computer and portable games industry is highly seasonal.
Typically, net revenues are highest in the last calendar quarter, decline in the
first calendar quarter, are lower in the second calendar quarter and increase in
the third calendar quarter. The seasonal pattern is due primarily to the
increased demand for software during the year-end holiday selling season and the
reduced demand for software during the summer months. However, the Company's
earnings vary significantly and are materially affected by releases of "hit"
titles and, accordingly, may not necessarily reflect the seasonal patterns of
the industry as a whole. The Company expects that operating results will
continue to fluctuate significantly in the future. See "-- Fluctuations in
Quarterly Operating Results Lead to Unpredictability of Revenues and Income"
below.

Fluctuations in Quarterly Operating Results Lead to Unpredictability of Revenues
and Income

The timing of release of new titles can cause material quarterly revenues
and earnings fluctuations. A significant portion of revenues in any quarter is
often derived from sales of new titles introduced in that quarter or in the
immediately preceding quarter. If the Company is unable to begin volume
shipments of a significant new title during the scheduled quarter, its revenues
and earnings will be negatively affected in that quarter. In addition, because a
majority of the unit sales for a title typically occur in the first 30 to 120
days following its introduction, earnings may increase significantly in a period
in which a major title is introduced and may decline in the following period or
in periods in which there are no major title introductions.

Quarterly operating results also may be materially impacted by factors
including: (1) the level of market acceptance or demand for titles and (2) the
level of development and/or promotion expenses for a title. Consequently, if net
revenues in a period are below expectations, the Company's net income and
financial position in that period are likely to be affected negatively.

If Cash Flows from Operations Are Not Sufficient to Meet The Company's Needs, It
May be Forced to Sell Assets, Refinance Debt or Downsize Operations

The Company generally experienced negative cash flows from operations in
fiscal 1996 and 1997. As a result, in those years, the Company sold assets,
refinanced debt and downsized operations. Insufficient liquidity in the future
may require the Company to take similar actions. The Company believes that its
cash flows from operations in fiscal 2000 will be sufficient to cover its
operating expenses and the current obligations it must pay in fiscal 2000. This
belief is based on:

15


o the anticipated success of the Company's titles; and
o the resulting continued growth of the Company's net revenues.

See " -- Industry Trends, Platform Transitions and Technological Change May
Adversely Affect The Company's Revenues and Profitability" above. However, the
Company cannot assure investors that its operating expenses and current
obligations will be significantly less than the cash flows available in fiscal
2000 or thereafter.

Ability to Service Debt and Prior Rights of Creditors May Adversely Affect
Holders of Common Stock

The Company believes that its cash flows from operations in fiscal 2000
will be sufficient to make all interest and principal payments on a timely
basis. However, if the Company's cash flow from operations in fiscal 2000 or
beyond is insufficient to make interest and principal payments when due, the
Company may have to restructure its indebtedness. The Company cannot guarantee
that it will be able to restructure or refinance its debt on satisfactory terms.
In addition, restructuring or refinancing may not be permitted by the terms of
the Company's existing indebtedness. The Company cannot assure investors that
its future operating cash flows will be sufficient to meet its debt service
requirements or to repay its indebtedness at maturity.

If Acclaim violates the financial or other covenants contained in its bank
agreements or in the indenture governing its outstanding convertible notes, it
will be in default under its loan agreements and/or the indenture. If a default
occurs and is not waived by the lender, the lender could seek remedies against
the Company, including:

o penalty rates of interest;
o immediate repayment of the debt; and/or
o the foreclosure on any assets securing the debt.

The Company expects to comply with its covenants but cannot guarantee that
it will be able to do so. In addition, factors beyond the Company's control may
result in future covenant defaults or a payment default. The Company may not be
able to obtain waivers of any future default. If the Company becomes insolvent,
is liquidated or reorganized, after payment to the creditors, there may be
insufficient assets remaining for a distribution to stockholders.

In order to meet its debt service obligations, from time to time Acclaim
also depends on dividends, advances and transfers of funds from its
subsidiaries. State and foreign law regulate the payment of dividends by these
subsidiaries, which is also subject to the terms of existing bank agreements and
the indenture governing its outstanding convertible notes. A significant portion
of the Company's assets, operations, trade payables and indebtedness is located
at these subsidiaries. The creditors of the subsidiaries would generally recover
from these assets on the obligations owed to them by the subsidiaries before any
recovery by Acclaim's creditors and before any assets are distributed to
stockholders.

Prevalence of Illegal Copying of Software Could Adversely Affect Sales

In order to protect its software and proprietary rights, the Company relies
mainly on a combination of:

o copyrights;
o trade secret laws;
o patent and trademark laws; and
o nondisclosure agreements.

However, existing U.S. and international laws afford only limited
protection. An unauthorized person may be able to copy the Company's software or
otherwise obtain and use its proprietary information. If a significant amount of
illegal copying of software published or distributed by the Company occurs, its

16


product sales could be adversely impacted. Policing illegal use of software is
extremely difficult, and software piracy is expected to persist. In addition,
the laws of some foreign countries in which the Company's software is
distributed do not protect the Company and its intellectual property rights to
the same extent as the laws of the U.S. The Company cannot guarantee that its
attempts to protect its proprietary rights will be adequate.

Infringement Could Lead to Costly Litigation and/or the Need to Enter into
License Agreements, Which May Result in Increased Operating Expenses

Existing or future infringement claims by or against the Company may result
in costly litigation or require the Company to license the proprietary rights of
third parties, which could have a negative impact on the Company's results of
operations, liquidity and profitability.

The Company believes that its proprietary rights do not infringe on the
proprietary rights of others. However, as the number of titles in the industry
increases, the Company believes that claims and lawsuits with respect to
software infringement will also increase. From time to time, third parties have
asserted that some of the Company's titles infringed upon their intellectual
property rights. The Company has also asserted that third parties have likewise
infringed its proprietary rights. These infringement claims have sometimes
resulted in litigation by and against the Company. To date, none of these claims
has negatively impacted the Company's ability to develop, publish or distribute
its software. The Company cannot guarantee that future infringement claims will
not occur or that they will not negatively impact its ability to develop,
publish or distribute its software.

Factors Specific to International Sales May Result in Reduced Revenues and/or
Increased Costs

International sales have historically represented material portions of the
Company's revenues and the Company expects that international sales will
continue to account for a significant portion of its revenues in future periods.
Sales in foreign countries may involve expenses incurred to customize titles to
comply with local laws. In addition, titles that are successful in the domestic
market may not be successful in foreign markets due to different consumer
preferences. International sales are also subject to fluctuating exchange rates
and may be affected by the recent adoption of a single currency in much of
Europe. See " -- Pricing and Marketing Strategies in Europe May be Negatively
Impacted by the Euro Conversion" below. These and other factors specific to
international sales may result in reduced revenues and/or increased costs.

Loss of Key Employees May Negatively Impact The Company's Success

The Company's success depends on its ability to identify, hire and retain
skilled personnel. The software industry is characterized by a high level of
employee mobility and aggressive recruiting among competitors for personnel with
technical, marketing, sales, product development and management skills. The
Company may not be able to attract and retain skilled personnel or may incur
significant costs in order to do so.

In particular, the Company is highly dependent upon the management services
of Gregory Fischbach, co-chairman of the board and chief executive officer, and
James Scoroposki, co-chairman of the board and senior executive vice president.
If the Company were to lose either of their services, its business would be
negatively impacted. Although the Company has employment agreements with Messrs.
Fischbach and Scoroposki, they may leave or compete with the Company in the
future. If the Company is unable to attract additional qualified employees or
retain the services of key personnel, its business could be negatively impacted.

Charter and Anti-Takeover Provisions Could Negatively Affect Rights of Holders
of Common Stock

The board of directors has the authority to issue shares of preferred stock
and to determine their characteristics without stockholder approval. This
authority is limited by the indenture governing the convertible notes. If the
Company issues preferred stock, the rights of common stockholders may be

17


negatively affected by the rights of preferred stockholders. Moreover, if the
Company issues preferred stock, it could become more difficult for a third party
to acquire a majority of the Company's outstanding voting stock.

Acclaim is also subject to anti-takeover provisions of Delaware corporate
law, which may impede a tender offer, change in control or takeover attempt that
is opposed by the board. In addition, employment arrangements with some members
of management provide for severance payments upon termination of their
employment if there is a change in control.

Stock Price Is Volatile and Stockholders May Not Be Able to Recoup Their
Investment

There is a history of significant volatility in the market prices of
companies engaged in the software industry, including Acclaim. Movements in the
market price of Acclaim common stock from time to time have negatively affected
stockholders' ability to recoup their investment in the stock. The price of
Acclaim common stock is likely to continue to be highly volatile, and
stockholders may not be able to recoup their investment. If Acclaim's future
revenues, profitability or product releases do not meet expectations, the price
of Acclaim common stock may be negatively affected.

Year 2000 Compliance Is Not Assured

Failure to correct the Company's systems to become "Year 2000 compliant"
may result in systems failures or miscalculations causing disruptions of
operations, including a temporary inability to process transactions, send
invoices, or engage in similar normal business activities. The Company cannot
guarantee that its systems will be Year 2000 compliant in a timely manner.

The Company's systems also rely on third-party systems, including those of
its vendors, customers, manufacturers, outside developers, and financial
institutions associated with the Company. The Company relies on third-party
information about their compliance programs and the Company cannot determine
potential errors on the part of external service suppliers. Accordingly, the
Company cannot guarantee that its information systems or operations will not be
affected by third-party mistakes or third-party failures to become Year 2000
compliant. The Company cannot guarantee that the third-party systems on which
its systems rely will be timely converted or that any failure to convert by
another company would not have a negative effect on the Company's systems.

The Company does not currently have any contingency plans in place to
address the failure of timely conversion of its and/or third-party systems in
respect of the Year 2000 issue. The Company's failure to address any unforeseen
Year 2000 issues could negatively impact its results of operations.

18


Item 2. PROPERTIES.

The Company's corporate headquarters are located in a 70,000 square foot
office building in Glen Cove, New York, which was purchased by the Company in
fiscal 1994. See Note 9 of Notes to Consolidated Financial Statements. The
Company also owns an 8,000 square foot office building in Glen Cove, New York
and a 10,000 square foot office building in Oyster Bay, New York, which has been
leased to a third-party tenant.

In addition, the Company's United States subsidiaries lease approximately
10,000 square feet of office space in New York, and approximately 69,000 square
feet of office space in the aggregate in Texas and Utah.

The Company's foreign subsidiaries lease office space in Japan, France,
Germany, Spain, Australia and the United Kingdom.

The Company believes that these facilities are adequate for its current and
foreseeable future needs.

19


Item 3. LEGAL PROCEEDINGS.


The Company and other participants in the entertainment industry were sued
in an action entitled James, et al. v. Meow Media, et al. filed in April 1999 in
the U.S. District Court for the Western District of Kentucky, Paducah Division,
Civil Action No. 5:99CV96-J. The plaintiffs allege that the defendants caused
injury to the plaintiffs as a result of, in the case of the Company, its
manufacture and/or supply of "violent" video games to Michael Carneal, then
fourteen. The plaintiffs further allege that the defendants were negligent in
such manufacture and/or supply thereby breaching a duty to Mr. Carneal and
others, including the plaintiffs (the parents of the deceased individuals). Mr.
Carneal killed three individuals and wounded five others during a shooting at
the Heath High School in McCracken County, Kentucky. The plaintiffs seek damages
in the amount of approximately $110,000,000. The Company intends to defend this
action vigorously. The Company has entered into a joint defense agreement and is
sharing defense costs with certain of the other defendants.

The Company, Iguana Entertainment and Gregory E. Fischbach were sued in an
action entitled Jeffery Spangenberg vs. Acclaim Entertainment, Inc., Iguana
Entertainment, Inc., and Gregory Fischbach filed in August 1998 in the District
Court of Travis County, Texas (Cause No. 98-09418). The plaintiff alleges that
the defendants (1) breached their employment obligations to the plaintiff, (2)
breached a Texas statute covering wage payment obligations based on their
alleged failure to pay bonuses to the plaintiff; and (3) made fraudulent
misrepresentations to the plaintiff in connection with the plaintiff's
employment relationship with the Company, and accordingly, seeks unspecified
damages. The Company intends to defend this action vigorously.

The SEC issued orders in April 1996 directing a private investigation
relating to, among other things, the Company's October 1995 release of its
earnings estimate for fiscal 1995. The Company provided documents to the SEC,
and the SEC took testimony from Company representatives. The Company was advised
that the Staff of the SEC proposes to recommend that the SEC authorize
enforcement action against the Company and three of its directors (two of whom
are members of the Company's Audit Committee) in connection with matters related
to the Company's October 1995 release. In accordance with the SEC's rules, the
Company has submitted a response to the Staff's proposed recommendation. The
Company has previously settled litigations relating to the Company's October
1995 release, and the related charges were recorded in fiscal 1997. No assurance
can be given as to the outcome of the SEC investigation.

In conjunction with claims arising from certain of the Company's
acquisitions and then pending litigations and claims for which the settlement
obligation was probable and estimable, the Company recorded a charge of $23.6
million during the year ended August 31, 1997. Approximately $10.2 million of
these litigation settlements will be satisfied in cash, of which $8.3 million
has been paid as of August 31, 1999. The remainder is payable with non-cash
items, such as stock or warrants. See Note 17A of Notes to Consolidated
Financial Statements.

The Company is also party to various litigations arising in the ordinary
course of its business, the resolution of none of which, the Company believes,
will have a material adverse effect on the Company's liquidity or results of
operations.

20



Item 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS.

None.

21


PART II

Item 5. MARKET FOR REGISTRANT'S COMMON EQUITY AND RELATED
STOCKHOLDER MATTERS.

The Company's common stock is traded on The NASDAQ Stock Market National
Market System under the symbol AKLM. On October 18, 1999, the closing sale price
of the common stock was $6.94 per share. As of such date, there were
approximately 2,360 holders of record of the common stock.

The following table sets forth the range of high and low sales prices for
Acclaim's common stock for each of the periods indicated:

Price
-----
Period High Low
- ------ ---- ---

Fiscal Year 1998
First Quarter $6.00 $2.94
Second Quarter 5.25 3.09
Third Quarter 8.19 5.00
Fourth Quarter 7.63 4.50

Fiscal Year 1999
First Quarter $10.25 $5.00
Second Quarter 13.00 7.13
Third Quarter 9.31 6.19
Fourth Quarter 8.06 5.00

RECENT SALES OF UNREGISTERED SECURITIES

In November 1998, in connection with the Company's purchase of
substantially all of the assets and liabilities of Fringe Pty. Ltd., an
Australian distributor, the Company issued 206,000 shares of its common stock to
Fringe Pty. Ltd. in partial payment of the purchase price. The shares were
issued pursuant to the exemption from registration provided under Section 4(2)
of the Securities Act. See Note 3 of Notes to Consolidated Financial Statements.

In March 1999, the Company issued 300,000 shares of restricted stock to the
Acclaim Entertainment Employee Benefits Trust. The shares were issued by the
Company to the trust pursuant to the exemption from registration provided under
Section 4(2) of the Securities Act. The trustee of the trust may deliver the
shares or any portion thereof to one or more employees of Acclaim's U.K.
subsidiary.

In August 1999, the Company issued 100,000 shares of restricted stock to
William Sorenson, currently an executive officer of the Company. The shares were
issued by the Company to Mr. Sorenson pursuant to the exemption from
registration provided under Section 4(2) of the Securities Act. The 100,000
shares of restricted stock vest in three equal installments in August 2001, 2002
and 2003, subject to Mr. Sorenson's continued employment with the Company at
that time.

DIVIDEND POLICY

The Company has never declared or paid any cash dividends on its common
stock and has no present intention to declare or pay cash dividends on its
common stock in the foreseeable future. The Company is subject to various
financial covenants with its lenders that could limit and/or prohibit the
payment of dividends in the future. See "Management's Discussion and Analysis of
Financial Condition and Results of Operations" and Note 9 of Notes to
Consolidated Financial Statements. The Company intends to retain earnings, if
any, which it may realize in the foreseeable future to finance its operations.

22


Item 6. SELECTED FINANCIAL DATA.

The following tables should be read in conjunction with the consolidated
financial statements of the Company and the notes thereto and the "Management's
Discussion and Analysis of Financial Condition and Results of Operations"
section appearing elsewhere in this Annual Report on Form 10-K.

(in 000s, except per share information)



Fiscal Year Ended August 31,
1999 1998 1997 1996(2) 1995(1)
---- ---- ---- ------- -------

Statement of Operations Data:
Net revenues $430,974 $326,561 $165,411 $161,945 $566,723
Cost of revenues 200,980 148,660 89,818 191,790 291,474
Gross profit (loss) 229,994 177,901 75,593 (29,845) 275,249
Marketing and sales 72,245 61,691 57,266 116,142 125,813
General and administrative 69,022 54,149 68,831 76,625 66,503
Research and development 50,452 37,367 41,689 46,864 12,267
Goodwill writedown -- -- 25,200 -- --
Litigation settlements (1,753) -- 23,550 -- --
Downsizing charge -- -- 10,000 5,000 --
Earnings (loss) from operations 40,028 24,694 (150,943) (274,476) 70,666
Other (expense) income, net (998) (3,240) (8,117) 5,609 5,608
Earnings (loss) before
income taxes 39,030 21,454 (159,060) (268,867) 76,274
Net earnings (loss) 36,058 20,690 (159,228) (221,368) 44,770
Basic earnings (loss) per share $0.66 $0.40 $(3.21) $(4.47) $1.05
Diluted earnings (loss) per share $0.57 $0.37 $(3.21) $(4.47) $0.86



(1) Includes results of operations of Iguana Entertainment from January 4, 1995.
(2) Includes results of operations of Acclaim Studios - Salt Lake City, Inc.
(formerly, Sculptured Software, Inc.) and Probe Entertainment Limited for
the entire year.



August 31,
1999 1998 1997 1996 1995
---- ---- ---- ---- ----
Balance Sheet Data:

Working capital (deficiency) $29,391 $(19,100) $(64,156) $(10,039) $200,455
Total assets 244,838 160,407 133,175 239,651 442,827
Current portion of long-term debt 724 724 1,002 25,527 25,196
Long-term liabilities 53,584 56,629 59,472 4,032 461
Stockholders' equity (deficiency) 31,359 (21,773) (59,046) 93,589 314,707


23


ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND
RESULTS OF OPERATIONS.

Overview

Acclaim develops, publishes, distributes and markets video and computer
games for use with game consoles, both dedicated and portable, and PCs on a
worldwide basis. The Company owns and operates five software development studios
located in the U.S. and the U.K. where it develops its own software, and a
motion capture studio in the U.S. From time to time, Acclaim hires independent
developers to create software for it. Acclaim publishes, or releases to the
public under its brand names, software developed by it as well as third-party
developers. Acclaim distributes its software directly in North America, the U.
K., Germany, France, Spain and Australia. Acclaim also distributes software
developed and published by third parties and develops (1) strategy guides
relating to the Company's software and (2) comic book magazines.

The Company's operating strategy is to develop and maintain a core of "key"
brands of software titles, such as Turok, Shadow Man, South Park, NFL
Quarterback Club and All Star Baseball. Acclaim focuses on developing and
publishing software for the game consoles that are popular at a given time or
which it believes will become popular. The Company's console titles are
primarily sports simulation and arcade-style performance games, and its PC
titles are primarily arcade-style performance games, real-time simulation,
adventure and sports simulation games.

The interactive entertainment software industry is driven by the size of
the installed base of game consoles, such as those manufactured by Nintendo,
Sony and Sega, and PCs dedicated for home use.

The interactive entertainment software industry is characterized by rapid
technological changes mostly due to:

o the introduction of game consoles incorporating more powerful
processors and operating systems;

o the impact of technological changes embodied in PCs;

o the development of electronic and wireless delivery systems; and

o the entry and participation of new companies in the industry.

These and other factors have resulted in successive introductions of
increasingly advanced game consoles and PCs. As a result of the rapid
technological shifts, no single game console or PC system has achieved long-term
dominance in the video and computer games market. Therefore, Acclaim must
continually anticipate game console cycles and its research and development
group must develop programming tools and engines necessary for the development
of software for emerging hardware systems.

The rapid technological advances in game consoles have significantly
changed the look and feel of software as well as the software development
process. Currently, the process of developing software is extremely complex and
Acclaim expects it to become more complex and expensive in the future as more
powerful and complex hardware is introduced. According to Acclaim estimates, the
average development time for a title is between 12 and 24 months and the average
development cost for a title is between $1 and $3 million. Approximately 56%,
68% and 82% of the Company's gross revenues in the fiscal years ended August 31,
1997, 1998 and 1999, respectively, were derived from software developed by its
studios. See "Factors Affecting Future Performance - Increased Product
Development Costs May Adversely Affect Profitability."

The Company's performance has historically been materially affected by
platform transitions and product cycles. As a result of the industry transition
to 32- and 64-bit game consoles which commenced in 1995, the Company's software
sales during fiscal 1996, 1997 and 1998 were significantly lower than in fiscal
1994 and 1995. The Company's inability to predict accurately the timing of such
transition resulted in material losses in fiscal 1996 and 1997. The Company
believes its results in those years were also

24


adversely impacted by the fact that the Company had not yet received a
significant portion of the benefits of implementing its brand strategy and its
internal development strategy through its owned studios and that the studios had
not yet developed the game engines (which are capable of being used in multiple
titles) to support the strategy. See "Factors Affecting Future Performance -
Industry Trends, Platform Transitions and Technological Change May Adversely
Affect the Company's Revenues and Profitability."

In the past, the Company has experienced delays in the introduction of new
titles, which has had a negative impact on its results of operations. It is
likely that some of the Company's titles will not be released in accordance with
the Company's operating plans for a period, in which event its results of
operations and profitability in that period could be negatively affected. See
"Factors Affecting Future Performance - Revenues Are Dependent on Timely
Introduction of New Titles."

The Company recorded a net loss of $(159) million and net earnings of $21
million and $36 million in fiscal years ended August 31, 1997, 1998 and 1999,
respectively. The fiscal 1999 results primarily reflect increased sales in the
United States of the Company's software for the current generation of hardware
systems, N64 and PlayStation. The Company believes that the market for N64 and
PlayStation is reaching maturity. No assurance can be given as to the future
growth of the software market for N64 and PlayStation systems, the timely
introduction and market acceptance of the Company's software therefor or of the
Company's results of operations and profitability in future periods. The results
for fiscal years ended August 31, 1998 and 1999 also reflect the Company's
significantly reduced operating expenses as compared to prior periods.

The Company's ability to generate sales growth and profitability in the
short term will be materially dependent on (1) the continued growth of the
software market for 32- and 64-bit and other new emerging game consoles and (2)
the Company's ability to identify, develop and publish "hit" software for those
platforms.

Results of Operations

The following table shows certain statements of consolidated operations
data as a percentage of net revenues for the periods indicated:

Fiscal Year Ended August 31,
1999 1998 1997

Domestic revenues 69.7% 66.4% 49.7%
Foreign revenues 30.3 33.6 50.3
----- ----- -----
Net revenues 100.0 100.0 100.0
Cost of revenues 46.6 45.5 54.3
----- ----- -----
Gross profit 53.4 54.5 45.7
Marketing and sales 16.8 18.9 34.6
General and administrative 16.0 16.6 41.6
Research and development 11.7 11.4 25.2
Goodwill writedown -- -- 15.2
Litigation settlements (recoveries) (0.4) -- 14.2
Downsizing charge -- -- 6.1
----- ----- -----
Total operating expenses 44.1 46.9 137.0
Earnings (loss) from operations 9.3 7.6 (91.3)
Other (expense) income, net (0.2) (1.0) (4.9)
Earnings (loss) before income taxes 9.1 6.6 (96.2)
Net earnings (loss) 8.4 6.3 (96.3)



Net Revenues

The Company's gross revenues were derived from the following product categories:

25


1999* 1998* 1997*
----- ----- -----
Portable software 5.0% 2.0% 2.0%
16-bit software -- -- 9.0%
32-bit software 27.0% 30.0% 37.0%
64-bit software 59.0% 57.0% 33.0%
Computer games software 8.0% 10.0% 15.0%
Other 1.0% 1.0% 4.0%

- -----------
* The numbers in this chart do not give effect to sales credits and allowances
granted by the Company since the Company does not track such credits and
allowances by product category. Accordingly, the numbers presented may vary
materially from those that would be disclosed if the Company were able to
present such information as a percentage of net revenues.

The increase in the Company's net revenues from $326.6 million for the year
ended August 31, 1998 to $431.0 million for the year ended August 31, 1999 was
predominantly due to increased revenues from sales of the Company's 64-bit
software. The increase in sales in fiscal 1999 was primarily due to the
continued increase in the installed base of N64 and PlayStation consoles
worldwide and the quality and market acceptance of the Company's titles for
those platforms.

The Company anticipates that titles currently scheduled for introduction in
the first quarter of fiscal 2000 will be shipped as announced; however, no
assurance can be given that these titles will be released in accordance with
such announcements. Assuming timely shipment of the Company's titles, the
Company's revenues from the sale of software are anticipated to grow in fiscal
2000; however, the Company anticipates that, for fiscal 2000 as a whole, its
growth rate will be lower than its fiscal 1999 and 1998 growth rates of 32% and
97%, respectively. If the Company does not release new titles as planned in
fiscal 2000, the Company's net revenues would be materially negatively impacted
and the Company could incur losses from operations.

The Company anticipates that its mix of domestic and foreign net revenues
will continue to be affected by the content of titles released by the Company to
the extent such titles are geared towards the domestic market.

The increase in the Company's net revenues from $165.4 million for the year
ended August 31, 1997 to $326.6 million for the year ended August 31, 1998 was
predominantly due to increased sales in the United States of the Company's
64-bit and, to a lesser extent, 32-bit software. The increase in sales in fiscal
1998 was primarily due to the increase in the installed base of N64 and
PlayStation consoles worldwide and the quality of the Company's titles. The
Company's domestic sales in fiscal 1998 comprised a higher percentage of total
net revenues compared to fiscal 1997 primarily because the titles published by
the Company in 1998 achieved greater popularity in the domestic market (for
example, WWF War Zone and NFL Quarterback Club '98).

A significant portion of the Company's revenues in any quarter are
generally derived from software first released in that quarter or in the
immediately preceding quarter. See "Factors Affecting Future Performance -
Revenues Are Dependent on Timely Introduction of New Titles" and "-The Company's
Future Success is Dependent on Its Ability to Release "Hit" Titles."

In fiscal 1999, Turok 2: Seeds of Evil (for multiple platforms), WWF
Attitude (for multiple platforms), WWF Warzone (for multiple platforms), and
South Park (for multiple platforms) accounted for approximately 17%, 15%, 13%,
and 10%, respectively, of the Company's gross revenues. In fiscal 1998, WWF War
Zone (for multiple platforms), NFL Quarterback Club '98 (for the N64), Forsaken
(for multiple platforms) and Extreme G (for the N64) accounted for approximately
18%, 13%, 11% and 11%, respectively, of the Company's gross revenues. In fiscal
1997, Turok: Dinosaur Hunter (for the N64) accounted for approximately 33% of
the Company's gross revenues.

26


The Company is substantially dependent on the hardware platform developers
as the sole developers of the platforms marketed by them, as the sole licensors
of the proprietary information and technology needed to develop software for
those hardware platforms and, in the case of Nintendo and Sony, as the sole
manufacturers of software for the hardware platforms marketed by them. For the
years ended August 31, 1997, 1998 and 1999, the Company derived 41%, 60% and 64%
of its gross revenues, respectively, from sales of Nintendo-compatible software,
28%, 30% and 27% of its gross revenues, respectively, from sales of software for
PlayStation and 12%, less than 1% and less than 1% of its gross revenues,
respectively, from sales of Sega-compatible software. The Company has a license
to develop, and release, titles for Sega's Dreamcast platform introduced in the
United States in September 1999, has released one title for Dreamcast in the
fourth quarter of fiscal 1999 and plans to release additional titles for that
platform in fiscal 2000. See "Factors Affecting Future Performance - If the
Company Is Unable to Obtain or Renew Licenses from Hardware Developers, It Will
Not Be Able to Release Software for Game Consoles."

Gross Profit

Gross profit is primarily impacted by the percentage of sales of CD
software as compared to the percentage of sales of cartridge software. Gross
profit may also be impacted from time to time by the percentage of foreign
sales, the percentage of foreign sales to third-party distributors, and the
level of returns and price protection and concessions to retailers and
distributors.

The Company's margins on sales of CD software (currently, PlayStation, PCs
and Dreamcast) are higher than those on cartridge software (currently, N64 and
Game Boy Color) as a result of significantly lower CD software product costs.

The Company's margins on foreign software sales to third-party distributors
are approximately one-third lower than those on sales that the Company makes
directly to foreign retailers.

Gross profit increased from $177.9 million (54% of net revenues) for the
year ended August 31, 1998 to $230 million (53% of net revenues) for the year
ended August 31, 1999. The dollar increase is predominantly due to increased
sales volume.

Gross profit increased from $75.6 million (46% of net revenues) for the
year ended August 31, 1997 to $177.9 million (54% of net revenues) for the year
ended August 31, 1998 predominantly due to increased unit sales and higher
average unit selling prices of the Company's software.

Operating Expenses

In fiscal 1997, the Company effected a variety of cost reduction measures
to reduce its operating expenses. The Company realized the benefits of such
measures in the fourth quarter of fiscal 1997 and thereafter in the form of
reduced operating expenses as compared to prior periods. In addition, in fiscal
1998, the Company consolidated or eliminated certain operations.

Marketing and sales expenses increased from $57.3 million (35% of net
revenues) for the year ended August 31, 1997, to $61.7 million (19% of net
revenues) for the year ended August 31, 1998 and to $72.2 million (17% of net
revenues) for the year ended August 31, 1999. The dollar increase is primarily
attributable to increased selling and advertising expenses associated with
higher net revenues.

General and administrative expenses were $68.8 million (42% of net
revenues) for the year ended August 31, 1997, $54.1 million (17% of net
revenues) for the year ended August 31, 1998 and increased to $69 million (16%
of net revenues) for the year ended August 31, 1999. The dollar decrease in
fiscal 1998 was primarily due to cost reduction efforts initiated by the Company
in fiscal 1998, and the increase in fiscal 1999 is primarily attributable to a
higher level of expenses in all categories.

27


Research and development expenses were $41.7 million (25% of net revenues)
for the year ended August 31, 1997, $37.4 million (11% of net revenues) for the
year ended August 31, 1998 and increased to $50.5 million (12% of net revenues)
for the year ended August 31, 1999. The dollar decrease in fiscal 1998 was
primarily due to the consolidation of certain of the Company's studio
operations, reduced personnel costs and other cost reduction efforts initiated
by the Company. The dollar increase in fiscal 1999 is primarily attributable to
the implementation of the Company's strategy to establish its own brands,
increase the number of internally developed titles, the increased expense of
developing game engines and programming tools for the next generation hardware
platforms for Nintendo, Sony and Sega, and increased personnel costs at the
studios.

The percentage decrease in marketing and sales, and general and
administrative expenses is primarily attributable to increased sales volume. Due
to the Company's planned release of a higher number of titles and increasing
software development costs, the Company anticipates that its future research and
development expenses will continue to increase. See "Factors Affecting Future
Performance - Increased Product Development Costs May Adversely Affect
Profitability."

Severance charges and other costs related to a company downsizing of
approximately $10 million were recorded in fiscal 1997. Downsizing expenditures
in fiscal 1998 were consistent with the accrued downsizing charge at August 31,
1997. The remaining accrued downsizing expenses were paid in fiscal 1999 and
related to employee severance.

Due to Acclaim Comics' operating losses through May 1997, management's
assessment of the state of the comic book industry and management's projections
for Acclaim Comics' operations, management believed that there was an impairment
in the carrying value of the goodwill relating to the July 1994 acquisition of
Acclaim Comics. Accordingly, the Company recorded a write-down of $25.2 million
of goodwill in fiscal 1997 to reduce the carrying value of the goodwill
associated with Acclaim Comics to its estimated undiscounted future cash flows.

In conjunction with certain claims and litigations for which the settlement
obligation was then probable and estimable, the Company recorded a charge of
$23.6 million during fiscal 1997. No assurance can be given that the Company
will not be required to record additional material charges in future periods in
conjunction with the litigations to which the Company is a party. See Note 17(a)
of Notes to Consolidated Financial Statements.

In fiscal 1999, the Company had a litigation settlement gain of $1.8
million. Due to the occurrence of various events identified in the related
settlement agreement, including an increase in the market value of Acclaim's
common stock to a value specified in the settlement agreement, the Company's
previously recorded contractual obligation was reduced, which resulted in the
gain for fiscal 1999.

Although the Company anticipates that its aggregate operating expenses will
increase in dollars in fiscal 2000, it does not anticipate that such expenses
will increase as a percentage of net revenues.

Interest income increased in the year ended August 31, 1999 due to higher
cash balances available for investment.

As of August 31, 1999, the Company had a U.S. tax net operating loss
carryforward of approximately $90 million. During 1999, the Company utilized a
portion of its net operating loss carryforwards. The provision for income taxes
of $3.0 million primarily relates to federal alternative minimum, state and
foreign taxes.

Seasonality

The Company's business is seasonal, with higher revenues and operating
income typically occurring during its first, second and fourth fiscal quarters
(which correspond to the holiday-selling season). However, the timing of the
delivery of software titles and the releases of new products cause material
fluctuations in the Company's quarterly revenues and earnings, which may cause
the Company's results

28


to vary from the seasonal patterns of the industry as a whole. See "Factors
Affecting Future Performance - Revenues Vary Due to the Seasonal Nature of Video
and PC Game Software Purchases."

Liquidity and Capital Resources

The Company derived net cash from operating activities of approximately
$29.9 million and $23.3 million during the years ended August 31, 1999 and 1998,
respectively, and used net cash in operating activities of approximately $29.0
million during the year ended August 31, 1997. The increase in net cash from
operating activities in fiscal 1999 and 1998 is primarily attributable to
profitable operations. An income tax refund of approximately $54.0 million
related to the carryback of the Company's loss for fiscal 1996 was received and
included in the net cash used in operating activities during the year ended
August 31, 1997.

The Company used net cash in investing activities of approximately $11.0
million and $3.9 million during the years ended August 31, 1999 and 1998,
respectively, and derived net cash from investing activities of approximately
$14.5 million during the year ended August 31, 1997. The increase in cash used
in investing activities in fiscal 1999 as compared to fiscal 1998 is primarily
attributable to the acquisition of fixed assets. The decrease in cash provided
by investing activities in fiscal 1998 as compared to fiscal 1997 is primarily
attributable to the proceeds derived from the sale of marketable securities
(approximately $10.2 million) and subsidiaries (approximately $7.0 million) in
fiscal 1997.

The Company derived net cash from financing activities of approximately
$8.1 million, $1.3 million and $19.2 million during the years ended August 31,
1999, 1998 and 1997, respectively. The increase in net cash derived from
financing activities in the fiscal 1999 period as compared to the fiscal 1998
period is primarily attributable to the increase in proceeds from the exercise
of stock options and warrants. The decrease in net cash provided by financing
activities in the fiscal 1998 period as compared to fiscal 1997 is primarily
attributable to $47.4 million in proceeds from the offering in February 1997 of
the Company's convertible subordinated notes due March 1, 2002, which was
partially offset by the repayment of a term loan from Midland Bank plc and
partial repayment of a mortgage note due to Fleet.

The convertible notes were sold at par with proceeds to the Company of
$47.4 million, net of expenses. The indenture governing the convertible notes
contains covenants that, among other things, substantially limit the Company's
ability to incur additional indebtedness, issue preferred stock, pay dividends
and make certain other payments. The notes are convertible into shares of
Acclaim's common stock at a conversion price of $5.18 per share, subject to
adjustment under certain conditions. The notes are redeemable, in whole or in
part, at the option of the Company (subject to the rights of holders of senior
indebtedness) at 104% of the principal balance at any time on or after March 1,
2000 through February 28, 2001 and at 102% of the principal balance thereafter
to maturity.

The Company generally purchases its inventory of Nintendo software by
opening letters of credit when placing the purchase order. At August 31, 1999,
the amount outstanding under letters of credit was approximately $21.1 million.
Other than such letters of credit, the Company does not currently have any
material operating or capital expenditure commitments.

The Company has a revolving credit and security agreement with GMAC
Commercial Credit LLC, its principal domestic lending institution, which
agreement expires on January 31, 2000. The credit agreement may be automatically
renewed for another year by its terms, unless terminated upon 90 days' prior
notice by either party. The Company currently anticipates renewing the agreement
on substantially the same terms. The Company draws down working capital advances
and opens letters of credit against the facility in amounts determined on a
formula based on factored receivables and inventory, which advances are secured
by the Company's assets. GMAC also acts as the Company's factor for the majority
of its North American receivables, which are assigned on a pre-approved basis.
At August 31, 1999, the factoring charge was 0.25% of the receivables assigned
and the interest on advances was at GMAC's prime rate plus one percent. See Note
4 of Notes to Consolidated Financial Statements.

29


The Company also has a financing arrangement relating to the mortgage on
its corporate headquarters. At August 31, 1999, the outstanding principal
balance of the loan was $1.9 million.

Management believes, based on the currently anticipated growth of the
installed base of 32- and 64-bit or other new emerging hardware platforms, that
the Company's cash and cash equivalents at August 31, 1999 and projected cash
flows from operations will be sufficient to cover its operating expenses and
such current obligations as are required to be paid in fiscal 2000. However, no
assurance can be given as to the sufficiency of such cash flows in fiscal 2001
and beyond. To provide for its short- and long-term liquidity needs, in fiscal
1997 and 1998, the Company significantly reduced the number of its employees,
consolidated or eliminated certain operations, raised $47.4 million of net
proceeds from the issuance of the convertible notes, and sold substantially all
of the assets of Acclaim Redemption Games, Inc., formerly Lazer-Tron
Corporation. The Company's future liquidity will be materially dependent on its
ability to develop and market software that achieves widespread market
acceptance for use with the hardware platforms that dominate the market. There
can be no assurance that the Company will be able to publish software for
hardware platforms with significant installed bases or that such software will
achieve widespread market acceptance. See "Factors Affecting Future Performance
- - If Cash Flows from Operations Are Not Sufficient to Meet the Company's Needs,
It May be Forced to Sell Assets, Refinance Debt or Downsize Operations."

In conjunction with then pending class action and other litigations and
claims for which the settlement obligation was then probable and estimable, the
Company recorded a charge of $23.6 million during the year ended August 31,
1997. During fiscal 1998, the Company settled substantially all such litigations
and claims for amounts approximating the accrued liabilities.

The Company is also party to various litigations arising in the course of
its business, the resolution of none of which, the Company believes, will have a
material adverse effect on the Company's liquidity, financial condition and
results of operations.

Year 2000 Issue

In fiscal 1997, the Company commenced a Year 2000 date conversion project
to address necessary code changes, testing and implementation in respect of its
internal computer systems, which was completed in the late summer of calendar
1999. The Company has commenced testing its computer systems and anticipates
that testing will be completed in November 1999. To date, the cost of this
project has not been material to the Company's results of operations or
liquidity and the Company anticipates that the cost of completing testing will
not be material to its results of operations or liquidity in fiscal 2000. The
Company anticipates that its Year 2000 date testing project as it relates to the
Company's internal systems will be completed on a timely basis. The Company's
software for N64, PlayStation, Dreamcast and PCs is Year 2000 compliant.

The Company is continuing to seek information regarding Year 2000
compliance from vendors, customers, manufacturers, outside developers, and
financial institutions associated with the Company. However, given the reliance
on third-party information as it relates to their compliance programs and the
difficulty of determining potential errors on the part of external service
suppliers, no assurance can be given that the Company's information systems or
operations will not be affected by mistakes, if any, of third parties or
third-party failures to complete the Year 2000 project on a timely basis. There
can be no assurance that the systems of other companies on which the Company's
systems rely will be timely converted or that any such failure to convert by
another company would not have a material adverse effect on the Company's
systems.

The cost of the Company's Year 2000 project and the date on which the
Company believes it will complete the necessary testing are based on the
Company's estimates, which were derived utilizing numerous assumptions of future
events, including the continued availability of resources, third-party
modification plans and other factors. The Company presently believes that the
Year 2000 issue will not pose significant operational problems for its internal
information systems and products. However, if the anticipated testing is not
completed on a timely basis, if significant further modifications are required
or if

30


the systems of other companies on which the Company's systems and operations
rely are not converted on a timely basis, the Year 2000 issue could have a
material adverse effect on the Company's results of operations.

The Company does not currently have any contingency plans in place to
address the failure of its systems and/or the timely conversion of third-party
systems in respect of the Year 2000 issue. Any failure of the Company to address
any unforeseen Year 2000 issues could materially adversely affect the Company's
results of operations.

New Accounting Pronouncement

The Company will implement the provisions of Financial Accounting Standards
No. 133, "Accounting for Derivative Instruments and Hedging Activities," in
fiscal 2001. The Company is presently assessing the impact, if any, of this
standard on its consolidated financial statements.

31


Item 7A. QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK.

The Company has not entered into any significant financial instruments for
trading or hedging purposes.

The Company's earnings are affected by fluctuations in the value of its
subsidiaries' functional currency as compared to the currencies of its foreign
denominated sales and purchases. The results of operations of the Company's
subsidiaries, as reported in U.S. dollars, may be significantly affected by
fluctuations in the value of the local currencies in which the Company transacts
business. Such amount is recorded upon the translation of the foreign
subsidiaries' financial statements into U.S. dollars, and is dependent upon the
various foreign exchange rates and the magnitude of the foreign subsidiaries'
financial statements. At August 31, 1999, the Company's foreign currency
translation adjustment is not material and, for the year ended August 31, 1999,
net foreign currency transaction losses were insignificant. See Note 1K of Notes
to Consolidated Financial Statements. In addition to the direct effects of
changes in exchange rates, which are a changed dollar value of the resulting
sales and related expenses, changes in exchange rates also affect the volume of
sales or the foreign currency sales price as competitors' products become more
or less attractive.

The Company is not exposed to material future earnings or cash flow
exposures from changes in interest rates on long-term obligations since the
majority of the Company's long-term obligations are at fixed rates.

32


Item 8. FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA.

Independent Auditors' Report

The Board of Directors and Stockholders
Acclaim Entertainment, Inc.

We have audited the accompanying consolidated balance sheets of Acclaim
Entertainment, Inc. and Subsidiaries as of August 31, 1999 and 1998, and the
related consolidated statements of operations, stockholders' equity (deficiency)
and cash flows for each of the years in the three year period ended August 31,
1999. In connection with our audit of the consolidated financial statements, we
also have audited the financial statement schedule for each of the three years
ended August 31, 1999. These consolidated financial statements and financial
statement schedule are the responsibility of the Company's management. Our
responsibility is to express an opinion on these consolidated financial
statements and financial statement schedule based on our audits.

We conducted our audits in accordance with generally accepted auditing
standards. Those standards require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are free of material
misstatement. An audit includes examining, on a test basis, evidence supporting
the amounts and disclosures in the financial statements. An audit also includes
assessing the accounting principles used and significant estimates made by
management, as well as evaluating the overall financial statement presentation.
We believe that our audits provide a reasonable basis for our opinion.

In our opinion, the consolidated financial statements referred to above
present fairly, in all material respects, the financial position of Acclaim
Entertainment, Inc. and Subsidiaries as of August 31, 1999 and 1998, and the
results of their operations and their cash flows for each of the years in the
three year period ended August 31, 1999, in conformity with generally accepted
accounting principles. Also, in our opinion, the related financial statement
schedule, when considered in relation to the basic consolidated financial
statements taken as a whole, presents fairly, in all material respects, the
information set forth therein.


KPMG LLP

New York, New York
October 22, 1999

33


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(in 000s, except per share data)



August 31,
1999 1998
-------- --------

ASSETS
CURRENT ASSETS
Cash and cash equivalents $74,421 $47,273
Accounts receivable - net 84,430 39,177
Inventories 15,565 3,430
Prepaid expenses 14,870 16,571
-------- --------
TOTAL CURRENT ASSETS 189,286 106,451
-------- --------
OTHER ASSETS
Fixed assets - net 32,694 29,294
Excess of cost over fair value of net assets acquired - net of
accumulated amortization of $22,058 and $19,218, respectively 21,199 21,433
Other assets 1,659 3,229
-------- --------
TOTAL ASSETS $244,838 $160,407
-------- --------

LIABILITIES AND STOCKHOLDERS' EQUITY (DEFICIENCY)
CURRENT LIABILITIES
Trade accounts payable $47,298 $24,218
Short-term borrowings -- 16
Accrued expenses 103,663 92,207
Income taxes payable 7,692 6,918
Current portion of long-term debt 724 724
Obligations under capital leases - current 518 1,468
-------- --------
TOTAL CURRENT LIABILITIES 159,895 125,551
-------- --------

LONG-TERM LIABILITIES
Long-term debt 50,957 51,931
Obligations under capital leases - noncurrent 775 1,110
Other long-term liabilities 1,852 3,588
-------- --------
TOTAL LIABILITIES 213,479 182,180
-------- --------

STOCKHOLDERS' EQUITY (DEFICIENCY)
Preferred stock, $0.01 par value; 1,000 shares
authorized; none issued -- --
Common stock, $0.02 par value; 100,000 shares authorized;
56,033 and 52,634 shares issued, respectively 1,121 1,053
Additional paid in capital 207,273 189,645
Accumulated deficit (173,122) (209,180)
Treasury stock, 537 and 523 shares, respectively (3,262) (3,103)
Accumulated other comprehensive income (651) (188)
-------- --------
TOTAL STOCKHOLDERS' EQUITY (DEFICIENCY) 31,359 (21,773)
-------- --------
TOTAL LIABILITIES AND STOCKHOLDERS'
EQUITY (DEFICIENCY) $244,838 $160,407
-------- --------


See notes to consolidated financial statements.

34


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
STATEMENTS OF CONSOLIDATED OPERATIONS
(in 000s, except per share data)




Fiscal Year Ended August 31,
1999 1998 1997


NET REVENUES $430,974 $326,561 $165,411
COST OF REVENUES 200,980 148,660 89,818
-------- -------- --------
GROSS PROFIT 229,994 177,901 75,593
-------- -------- --------

OPERATING EXPENSES
Marketing and Sales 72,245 61,691 57,266
General and Administrative 69,022 54,149 68,831
Research and Development 50,452 37,367 41,689
Goodwill Writedown -- -- 25,200
Litigation Settlements (Recoveries) (1,753) -- 23,550
Downsizing Charge -- -- 10,000
-------- -------- --------
TOTAL OPERATING EXPENSES 189,966 153,207 226,536
-------- -------- --------
EARNINGS (LOSS) FROM OPERATIONS 40,028 24,694 (150,943)
-------- -------- --------

OTHER INCOME (EXPENSE)
Interest income 3,999 2,196 2,186
Other income (expense) 646 291 (5,702)
Interest expense (5,643) (5,727) (4,601)
-------- -------- --------

EARNINGS (LOSS) BEFORE INCOME TAXES 39,030 21,454 (159,060)
-------- -------- --------

PROVISION FOR INCOME TAXES 2,972 764 882
-------- -------- --------

EARNINGS (LOSS) BEFORE MINORITY INTEREST 36,058 20,690 (159,942)
-------- -------- --------

MINORITY INTEREST -- -- 714
-------- -------- --------

NET EARNINGS (LOSS) $36,058 $20,690 $(159,228)
-------- -------- --------

BASIC EARNINGS (LOSS) PER SHARE $0.66 $0.40 $(3.21)
----- ----- ------

DILUTED EARNINGS (LOSS) PER SHARE $0.57 $0.37 $(3.21)
----- ----- ------


See notes to consolidated financial statements.

35


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
STATEMENTS OF CONSOLIDATED STOCKHOLDERS' EQUITY (DEFICIENCY)
(in 000s, except per share data)




Preferred Stock (1) Common Stock
------------------- -------------------
Issued Issued
------ ------
Additional
Paid-In Deferred Accumulated
Shares Amount Shares Amount Capital Compensation Deficit
------ ------ ------ ------ ------- ------------ -------


Balance August 31, 1996 -- -- 50,041 $1,001 $180,895 $(15,113) $(70,642)
------ ------ ------ ------ -------- -------- --------
Net Loss -- -- -- -- -- -- (159,228)
Issuances and Cancellations
of Warrants and Options -- -- -- -- 722 566 --
Deferred Compensation Expense -- -- -- -- -- 6,134 --
Exercise of Stock Options -- -- 81 1 169 -- --
Escrowed Shares Received -- -- -- -- -- -- --
Foreign Currency Translation Gain -- -- -- -- -- -- --
Unrealized Loss on
Marketable Equity Securities -- -- -- -- -- -- --
------ ------ ------ ------ -------- -------- --------

Balance August 31, 1997 -- -- 50,122 1,002 181,786 (8,413) (229,870)
------ ------ ------ ------ -------- -------- --------

Net Earnings -- -- -- -- -- -- 20,690
Issuance of Common Stock for
Litigation Settlements -- -- 1,274 26 6,868 -- --
Issuances and Cancellations
of Common Stock and Options -- -- 15 1 239 690 --
Deferred Compensation Expense -- -- -- -- -- 4,190 --
Exercise of Stock Options -- -- 1,223 24 4,285 -- --
Escrowed Shares Received -- -- -- -- -- -- --
Foreign Currency Translation Gain -- -- -- -- -- -- --
------ ------ ------ ------ -------- -------- --------

Balance August 31, 1998 -- -- 52,634 1,053 193,178 (3,533) (209,180)
------ ------ ------ ------ -------- -------- --------

Net Earnings -- -- -- -- -- -- 36,058
Issuances of Common Stock -- -- 206 4 1,792 -- --
Issuance of Warrants for
Litigation Settlements -- -- -- -- 1,700 -- --
Subordinated Notes Conversion -- -- 48 1 249 -- --
Cancellations of Options -- -- -- -- (552) 552 --
Issuance of Common Stock for
Deferred Compensation -- -- 400 8 3,167 (3,169) --
Deferred Compensation Expense -- -- -- -- -- 3,497 --
Exercise of Stock Options
and Warrants -- -- 2,631 52 9,085 -- --
Escrowed Shares Received -- -- (69) (1) 1 -- --
Issuance of Common Stock under
Employee Stock Purchase Plan -- -- 183 4 1,306 -- --
Foreign Currency Translation Loss -- -- -- -- -- -- --
------ ------ ------ ------ -------- -------- --------

Balance August 31, 1999 -- -- 56,033 $1,121 $209,926 $(2,653) $(173,122)
------ ------ ------ ------ -------- -------- --------


Accumulated
Other Comprehensive
Treasury Comprehensive -------------
Stock Income Total Income
----- ------ ----- ------


Balance August 31, 1996 $(1,813) $(739) $93,589
------- ----- -------
Net Loss -- -- (159,228) $(159,228)
Issuances and Cancellations
of Warrants and Options -- -- 1,288
Deferred Compensation Expense -- -- 6,134
Exercise of Stock Options -- -- 170
Escrowed Shares Received (1,091) -- (1,091)
Foreign Currency Translation Gain -- 107 107 107
Unrealized Loss on
Marketable Equity Securities -- (15) (15) (15)
------- ----- ------- ---------

Balance August 31, 1997 (2,904) (647) (59,046) $(159,136)
------- ----- ------- ---------

Net Earnings -- -- 20,690 $20,690
Issuance of Common Stock for
Litigation Settlements -- -- 6,894
Issuances and Cancellations
of Common Stock and Options -- -- 930
Deferred Compensation Expense -- -- 4,190
Exercise of Stock Options -- -- 4,309
Escrowed Shares Received (199) -- (199)
Foreign Currency Translation Gain -- 459 459 459
------- ----- ------- ---------

Balance August 31, 1998 (3,103) (188) (21,773) $21,149
------- ----- ------- ---------

Net Earnings -- -- 36,058 $36,058
Issuances of Common Stock -- -- 1,796
Issuance of Warrants for
Litigation Settlements -- -- 1,700
Subordinated Notes Conversion -- -- 250
Cancellations of Options -- -- --
Issuance of Common Stock for
Deferred Compensation -- -- 6
Deferred Compensation Expense -- -- 3,497
Exercise of Stock Options
and Warrants -- -- 9,137
Escrowed Shares Received (159) -- (159)
Issuance of Common Stock under
Employee Stock Purchase Plan -- -- 1,310
Foreign Currency Translation Loss -- (463) (463) (463)
------- ----- ------- ---------

Balance August 31, 1999 $(3,262) $(651) $31,359 $35,595
------- ----- ------- ---------


(1) The Company is authorized to issue 1,000 shares of preferred stock at a par
value of $0.01 per share, none of which shares is presently issued and
outstanding.
See notes to consolidated financial statements.

36


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
STATEMENTS OF CONSOLIDATED CASH FLOWS
(in 000s, except per share data)




Fiscal Year Ended August 31,
1999 1998 1997
------- ------- ----------

CASH FLOWS PROVIDED BY (USED IN)
OPERATING ACTIVITIES

Net Earnings (Loss) $36,058 $20,690 $(159,228)
------- ------- ----------

Adjustments to reconcile net earnings (loss) to net cash provided
by (used in) operating activities:
Depreciation and amortization 11,674 13,237 41,420
Loss on sale of marketable securities -- -- 1,022
Provision for returns and discounts 73,739 51,113 28,161
Minority interest in net earnings of consolidated subsidiary -- -- (714)
Deferred compensation expense 3,497 4,190 6,134
Non-cash royalty charges 2,413 2,025 15,010
Litigation settlements (Recoveries) (1,753) -- 23,550
Non-cash compensation expense 516 -- --
Other non-cash items 64 1,329 1,662
Change in assets and liabilities, net of effects of
acquisitions:
Accounts receivable (net of advances) (116,819) (70,196) (28,480)
Inventories (12,221) 171 1,299
Prepaid expenses 521 3,724 (9,931)
Trade accounts payable 23,538 7,068 (11,598)
Accrued expenses 9,227 (10,307) (1,056)
Income taxes payable 1,204 1,264 4,873
Income taxes receivable -- -- 54,334
Other long-term liabilities (1,736) (965) 4,553
------- ------- ----------
Total adjustments (6,136) 2,653 130,239
------- ------- ----------

NET CASH PROVIDED BY (USED IN)
OPERATING ACTIVITIES 29,922 23,343 (28,989)
------- ------- ----------

CASH FLOWS (USED IN) PROVIDED BY
INVESTING ACTIVITIES
Acquisition/divestiture of subsidiaries, net (421) -- 6,964
Sales of marketable equity securities -- -- 10,241
Acquisition of fixed assets, excluding capital leases (10,691) (3,941) (2,671)
Disposal of fixed assets 123 162 334
Acquisition of other assets (132) (193) (355)
Disposal of other assets 158 33 15
------- ------- ----------
NET CASH (USED IN) PROVIDED BY
INVESTING ACTIVITIES (10,963) (3,939) 14,528
------- ------- ----------


37


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
STATEMENTS OF CONSOLIDATED CASH FLOWS
(Continued)
(in 000s, except per share data)




Fiscal Year Ended August 31,
1999 1998 1997
---- ---- ----

CASH FLOWS PROVIDED BY
FINANCING ACTIVITIES
Proceeds from convertible subordinated notes -- -- $47,400
Payment of mortgage $(724) $(1,002) (2,870)
Proceeds from short-term bank loans -- -- 12,761
Payment of short-term bank loans (16) (627) (17,095)
Exercise of stock options and warrants 9,137 4,309 170
Proceeds from Employee Stock Purchase Plan 794 -- --
Payment of obligations under capital leases (899) (1,201) (2,376)
Issuance of common stock 6 -- --
Escrowed shares received (159) (199) (259)
Payment of long-term debt -- -- (19,000)
Other financing activities -- 25 458
------- ------- -------
NET CASH PROVIDED BY
FINANCING ACTIVITIES 8,139 1,305 19,189
------- ------- -------

EFFECT OF EXCHANGE RATE CHANGES ON CASH 50 310 2,712
------- ------- -------

NET INCREASE IN CASH AND
CASH EQUIVALENTS 27,148 21,019 7,440

CASH AND CASH EQUIVALENTS
AT BEGINNING OF YEAR 47,273 26,254 18,814
------- ------- -------

CASH AND CASH EQUIVALENTS
AT END OF YEAR $74,421 $47,273 $26,254
------- ------- -------


Supplemental schedule of noncash investing and financing activities:
1999 1998 1997
---- ---- ----
Acquisition of equipment under capital leases $115 $350 $391
Conversion of subordinated notes to common stock $250 -- --

Cash (paid) received during the year for:
Interest $(8,660) $(7,644) $(6,350)
Income taxes $(2,160) 130 57,148



See notes to consolidated financial statements.

38


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

1. BUSINESS AND SIGNIFICANT ACCOUNTING POLICIES

A. Business

Acclaim Entertainment, Inc. ("Acclaim" or the "Company") develops,
publishes, distributes and markets video and computer games for use with game
consoles, both dedicated and portable, and PCs on a worldwide basis. The Company
owns and operates five software development studios and one motion capture
studio. The Company also develops and publishes software strategy guides and
comic book magazines.

B. Principles of Consolidation

The consolidated financial statements include the accounts of Acclaim and
its majority-owned subsidiaries. All material intercompany balances and
transactions have been eliminated in consolidation.

C. Cash Equivalents

The Company considers all highly liquid investments with a maturity of
three months or less when purchased to be cash equivalents.

D. Inventories

Inventories are stated at the lower of FIFO (first-in, first-out) cost or
market and consist principally of finished goods.

E. Prepaid Royalties

Royalty advances represent advance payments primarily made to licensors of
intellectual properties. All payments included in prepaid royalties are
recoupable against future royalties due for software or intellectual properties
licensed under the terms of the agreements. Prepaid royalties are expensed at
contractual royalty rates based on actual net product sales. That portion of
prepaid royalties deemed unlikely to be recovered through product sales is
charged to expense. Royalty advances are classified as current or noncurrent
assets based on estimated net product sales within the next year.

F. Fixed Assets

Property and equipment are recorded at cost. Depreciation is provided using
the straight-line method over the estimated useful lives of the assets or, where
applicable, the terms of the respective leases, whichever is shorter. The asset
values of capitalized leases are included in fixed assets and the associated
liabilities are reflected as obligations under capital leases.

G. Excess of Cost Over Fair Value of Net Assets Acquired

Excess of cost over fair value of net assets acquired is being amortized on
the straight-line basis over periods ranging from three to 20 years. As of
August 31, 1999, the balance, net of accumulated amortization, is comprised of
$18,987 related to the fiscal 1994 acquisition of Acclaim Comics, Inc., which is
being amortized on a straight-line basis over 20 years, $332 related to the
fiscal 1995 acquisition of Iguana Entertainment, Inc., which is being amortized
over five years, and $1,880 related to the fiscal 1999 acquisition of
substantially all of the assets and liabilities of a distributor in Australia,
which is being

39


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

1. BUSINESS AND SIGNIFICANT ACCOUNTING POLICIES (Continued)

amortized over three years. It is the Company's policy to evaluate and recognize
an impairment of goodwill if it is probable that the recorded amounts are in
excess of anticipated undiscounted future cash flows.

Due to Acclaim Comics' operating losses through May 1997, management's
assessment of the state of the comic book industry and management's projections
for Acclaim Comics' operations at that time, management believed that there was
an impairment in the carrying value of the goodwill relating to the acquisition
of Acclaim Comics. Accordingly, in the third quarter of fiscal 1997, the Company
recorded a write-down of $25,200 to reduce the carrying value of the goodwill
associated with Acclaim Comics to its estimated undiscounted future cash flows.

H. Net Revenues

The Company adopted Statement of Position ("SOP") 97-2, "Software Revenue
Recognition", effective for transactions entered into commencing September 1,
1998. Accordingly, revenue for noncustomized software is recognized when
persuasive evidence of an arrangement exists, the software has been delivered,
the Company's selling price is fixed or determinable and collectibility of the
resulting receivable is probable. The implementation of SOP 97-2 did not have a
significant impact on the Company's results of operations.

The Company is generally not contractually obligated to accept returns,
except for defective product. However, the Company may permit its customers to
return or exchange product and may provide pricing allowances on products unsold
by a customer. Revenue is recorded net of an allowance for estimated returns,
price concessions and other allowances. Such allowance is reflected as a
reduction to accounts receivable when the Company expects to grant credits for
such items; otherwise, it is reflected as a liability.

I. Income Taxes

Deferred tax assets and liabilities are recognized for the future tax
consequences attributable to differences between the financial statement
carrying amounts of existing assets and liabilities and their respective tax
bases. Deferred tax assets and liabilities are measured using enacted tax rates
expected to apply to taxable income in the years in which those temporary
differences are expected to be realized or settled. The effect on deferred tax
assets and liabilities of a change in tax rates is recognized in income in the
period that includes the enactment date.

J. Long-Lived Assets

The Company reviews long-lived assets, such as fixed assets and certain
identifiable intangibles to be held and used or disposed of, for impairment
whenever events or changes in circumstances indicate that the carrying amount of
an asset may not be recoverable. If the sum of the expected cash flows,
undiscounted and without interest, is less than the carrying amount of the
asset, an impairment loss is recognized as the amount by which the carrying
amount of the asset exceeds its fair value.

40


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

1. BUSINESS AND SIGNIFICANT ACCOUNTING POLICIES (Continued)

K. Foreign Currency

Assets and liabilities of foreign operations are translated at rates of
exchange at the end of the period, while results of operations are translated at
average exchange rates in effect for the period. Unrealized gains and losses
from the translation of foreign assets and liabilities are classified as a
separate component of stockholders' equity. Included in other income (expense)
are realized gains and (losses) from foreign currency transactions of $7,058 and
$(7,097); $5,854 and $(6,267); and $2,668 and $(5,074) in fiscal 1999, 1998 and
1997, respectively. The Company does not enter into material foreign currency
hedging transactions.

L. Accounting for Stock-Based Compensation

The Company records compensation expense for employee stock options and
warrants if the market price of the underlying stock on the date of the grant
exceeds the exercise price. The Company has elected not to implement the fair
value based accounting method for employee stock options and warrants, but has
elected to disclose the pro forma net earnings and pro forma earnings per share,
including compensation expense for employee stock option and warrant grants made
beginning in fiscal 1996, as if such method had been used.

M. Financial Instruments

As of August 31, 1999, the fair value of certain financial instruments
including cash equivalents, receivables, trade accounts payable, short-term
borrowings and certain other liabilities approximates book value due to the
short maturity of these instruments. The carrying value of the Company's
mortgage note payable approximated fair value since this instrument has a prime
based interest rate that is adjusted for market rate fluctuations. The fair
value of the 10% convertible subordinated notes at August 31, 1999 was
approximately $74,625 based on a quoted market value.

N. Comprehensive Income

Effective September 1, 1998, the Company adopted Statement of Financial
Accounting Standards No. 130, "Reporting Comprehensive Income", which requires
that all items required to be recognized under accounting standards as
components of comprehensive income be reported in the financial statements.
Comprehensive income is reflected in the statements of stockholders' equity
(deficiency).

O. Estimates

The preparation of financial statements in conformity with generally
accepted accounting principles requires management to make estimates and
assumptions that affect the reported amounts of assets and liabilities and
disclosure of contingent assets and liabilities at the date of the financial
statements and the reported amounts of revenues and expenses during the
reporting period. Among the more significant estimates included in these
financial statements are the estimated allowances for returns and discounts, the
estimated valuation of inventory and the recoverability of advance royalty
payments and goodwill. Actual results could differ from those estimates.

41


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

1. BUSINESS AND SIGNIFICANT ACCOUNTING POLICIES (Continued)

P. Reclassifications

Certain reclassifications were made to prior period amounts to conform to
the current period presentation format.

2. LICENSE AGREEMENTS

The Company has various license agreements with Nintendo Co., Ltd. (Japan)
(Nintendo Co., Ltd. and its subsidiary, Nintendo of America, Inc., are
collectively herein referred to as "Nintendo") pursuant to which it has the
nonexclusive right to utilize the "Nintendo" name and its proprietary
information and technology in order to develop and market software for various
Nintendo platforms, in various territories throughout the world. The license
agreements with Nintendo for the different platforms expire at various times
through 2001.

In May 1999, the Company entered into an agreement with Sega, pursuant to
which it has a non-exclusive license to design, develop and distribute software
for Sega's Dreamcast worldwide for so long as Sega manufactures, sells, markets
and distributes the Dreamcast game console. The Company pays Sega a royalty fee
for each unit of Sega software replicated for the Company.

The Company entered into an agreement with Sony Computer Entertainment of
America pursuant to which the Company has the nonexclusive right to utilize its
proprietary information and technology in order to develop and distribute
Software for use with the Sony PlayStation in North America, Europe and Japan
which expires in 2002.

The Company also licenses intellectual properties from third parties, such
as the NFL and South Park. These licenses generally permit the Company to market
titles utilizing the licensors' properties in exchange for royalty payments. The
Company's license for the WWF properties expires in November 1999 and will not
be renewed. Sales of titles using WWF properties aggregated 29% of gross
revenues in fiscal 1999.

3. ACQUISITIONS AND DIVESTITURES

On November 12, 1998 the Company acquired substantially all of the assets
and liabilities of a distributor in Australia. The acquisition was accounted for
as a purchase. Accordingly, the operating results are included in the Statements
of Consolidated Operations from the acquisition date. The acquired assets and
liabilities have been recorded at their estimated fair values at the date of
acquisition. The consideration was comprised of (i) $638 in cash, of which $479
was paid at closing, and (ii) 206 shares of common stock, par value $0.02 per
share (the "Common Stock"), of the Company with a fair value of $1,796. In
addition, the Company assumed $1,417 of liabilities. The total cost of the
acquisition was $3,851, of which $1,244 was allocated to identified net tangible
assets, primarily accounts receivable. The remaining $2,607 represents the
excess of the purchase price over the fair value of the net assets acquired,
which is being amortized on a straight-line basis over three years. The
operating results of the distributor are insignificant to those of the Company.

42


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

3. ACQUISITIONS AND DIVESTITURES (Continued)

On March 5, 1997 the Company sold substantially all of the assets and
certain liabilities of Acclaim Redemption Games, Inc., formerly Lazer-Tron
Corporation, which was acquired in 1995, for $6,000 in cash. In connection with
the sale, the Company granted options to purchase 198 shares of Common Stock to
Lazer-Tron's employees under the Company's 1988 Stock Option Plan with a fair
value of $720. Including related costs, no gain or loss resulted from this
transaction.

4. ACCOUNTS RECEIVABLE

Accounts receivable are comprised of the following:

August 31,
1999 1998
---- ----

Receivables assigned to factor $98,470 $62,885
Advances from factor 26,410 18,461
------ ------
Due from factor 72,060 44,424
Unfactored accounts receivable 10,599 6,398
Foreign accounts receivable 37,461 22,201
Other receivables 3,924 3,414
Allowances for returns and discounts (39,614) (37,260)
-------- --------
$84,430 $39,177
------- -------

Pursuant to a factoring agreement, the Company's principal lending
institution acts as its factor for the majority of its North American
receivables, which are assigned on a pre-approved basis. At August 31, 1999, the
factoring charge amounted to 0.25% of the receivables assigned. The Company's
obligations to the lending institution are collateralized by all of the
Company's and its North American subsidiaries' accounts receivable, inventories
and equipment. The advances for factored receivables are made pursuant to a
revolving credit and security agreement, which expires on January 31, 2000. The
Company currently anticipates renewing the agreement on substantially the same
terms. Pursuant to the terms of the agreement, as amended, which can be canceled
by either party upon 90-days' notice prior to the end of the term, the Company
is required to maintain specified levels of working capital and tangible net
worth, among other covenants. As of August 31, 1999, the Company was in
compliance with the covenants under its revolving credit facility. In February
1997, certain bank fees were paid with the issuance of immediately exercisable
warrants to purchase 200 shares of Common Stock at an exercise price of $3.97
per share, which warrants expire on February 19, 2006. The fair value of the
warrants of $568 was expensed in fiscal 1997.

The Company draws down working capital advances and opens letters of credit
(up to an aggregate maximum of $20 million) against the facility in amounts
determined on a formula based on factored receivables, inventory and cost of
imported goods under outstanding letters of credit. Interest is charged at the
lending institution's prime lending rate plus one percent per annum (9.25% at
August 31, 1999) on such advances.

Pursuant to the terms of certain distribution, warehouse and credit and
collection agreements, certain of the Company's accounts receivable are due from
distributors. These receivables are not collateralized and as a result
management continually monitors the financial condition of these distributors.
No additional credit risk beyond amounts provided for collection losses is
believed inherent in the Company's

43


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

4. ACCOUNTS RECEIVABLE (Continued)

accounts receivable. At August 31, 1999 and 1998, the balance due from
distributors was approximately 17% and 11%, respectively, of gross accounts
receivable. At August 31, 1999, included in receivables assigned to factor is a
balance due from one domestic retail customer and one domestic distributor,
which comprised approximately 15% and 5%, respectively, of gross accounts
receivable.

5. PREPAID EXPENSES

Prepaid expenses are comprised of the following:

August 31,
1999 1998
------ ------
Royalty advances $4,335 $2,754
Prepaid advertising costs 935 1,883
Prepaid product costs -- 4,174
Prepaid taxes 2,855 3,441
Other prepaid expenses 6,745 4,319
------- -------
$14,870 $16,571
------- -------

Prepaid advertising costs consist principally of advance payments in
respect of television and other media advertising. Advertising expenses are
charged to income as incurred. Prepaid product costs represent advance payments
for third-party product purchases in Europe.

6. FIXED ASSETS

The major classes of fixed assets are as follows:

August 31,
1999 1998
------- -------
Buildings and improvements $24,340 $24,014
Furniture, fixtures and equipment 38,958 30,267
Automotive equipment 679 988
------- -------
63,977 55,269
Less: accumulated depreciation (31,283) (25,975)
------- -------
$32,694 $29,294
------- -------

The estimated useful lives of these assets are:

Buildings and improvements 1 to 20 years
Furniture, fixtures and equipment 1 to 7 years
Automotive equipment 3 to 5 years

7. SHORT-TERM BORROWINGS

Short-term borrowings at August 31, 1998 consisted of $16 outstanding under
a short-term loan from a bank in France. The average annual interest rate
applicable to the loan for the year ended August 31, 1998 was approximately
7.15%.

44


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

8. ACCRUED EXPENSES

Accrued expenses are comprised of the following:

August 31,
1999 1998
-------- -------
Accrued royalties payable and licensing obligations $ 31,978 $36,221
Accrued selling expenses and sales allowances 32,698 20,260
Accrued litigation settlements (Note 17(a)) 4,960 8,130
Accrued downsizing expenses -- 813
Accrued payroll and payroll taxes 7,582 4,911
Other accrued taxes 7,114 6,386
Other accrued expenses 19,331 15,486
-------- -------
$103,663 $92,207
-------- -------

In fiscal 1997 the Company accrued $10,000 for severance, lease commitments
for idle facilities and write-offs of non-productive assets associated with the
downsizing of the Company. As of August 31, 1999 all the costs were paid.

9. LONG-TERM DEBT

Long-term debt consists of the following:

August 31,
1999 1998
(A) 10% Convertible Subordinated Notes due 2002 $49,750 $50,000
(B) Mortgage note 1,931 2,655
------- -------
51,681 52,655
Less: current portion 724 724
------- -------
$50,957 $51,931
------- -------

(A) In February 1997, the Company issued $50,000 of unsecured 10%
Convertible Subordinated Notes ("Notes") due March 1, 2002 with interest payable
semiannually. The Notes were sold at par with proceeds to the Company of
$47,400, net of expenses. The indenture governing the Notes contains covenants
that, among other things, substantially limit the Company's ability to incur
additional indebtedness, issue preferred stock, pay dividends and make certain
other payments. The Notes are convertible into shares of Common Stock prior to
maturity, unless previously redeemed, at a conversion price of $5.18 per share,
subject to adjustment under certain conditions. The Notes are redeemable in
whole or in part, at the option of the Company (subject to the rights of holders
of senior indebtedness) at 104% of the principal balance at any time on or after
March 1, 2000 through February 28, 2001 and at 102% of the principal balance
thereafter to maturity.

(B) Interest on the mortgage note until April 30, 1997 was charged at the
bank's prime lending rate and is currently charged at the bank's prime lending
rate plus one percent per annum (9.25% at August 31, 1999). The mortgage note is
collateralized by a building (corporate headquarters) with a carrying value of
approximately $14,358. As of August 31, 1996 and November 30, 1996, the Company
was in default of various financial and other covenants with the mortgage
lender. The mortgage lender waived these past defaults, conditioned upon the
mortgage lender receiving $2,000 from the net proceeds from the issuance of the
Notes and the Company accelerating payment terms on the balance of the loan. The
Company used $2,000 of the net proceeds from the issuance of the Notes to repay
a portion of the mortgage note and under the Note Modification Agreement dated
September 11, 1997 made an

45


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

9. LONG-TERM DEBT - (Continued)

additional accelerated payment of $500 over nine months through January 1998.
The Company has agreed to make quarterly payments of $181 through February 1,
2002.

Maturities of long-term debt are as follows:

Years ending August 31,

2000 $ 724
2001 724
2002 50,233
-------
$51,681
-------

10. OBLIGATIONS UNDER CAPITAL AND OPERATING LEASES

The Company is committed under various capital leases for equipment
expiring at various dates through 2006. Future minimum payments required under
such leases are as follows:

Years ending August 31,
2000 $ 585
2001 406
2002 215
2003 166
2004 35
Thereafter 48
------
Total minimum lease payments 1,455
Less: amount representing interest 162
------
Present value of net minimum lease payments $1,293
------

The present value of net minimum lease payments is reflected in the August
31, 1999 balance sheet as current and noncurrent obligations under capital
leases of $518 and $775, respectively.

The Company has operating leases for rental space and equipment which
expire on various dates through 2004. The leases provide for contingent rentals
based upon escalation clauses. Future minimum rental payments required under
such leases are as follows:

Years ending August 31,
2000 $ 3,356
2001 2,745
2002 2,038
2003 1,159
2004 949
Thereafter 1,306
-------
Total minimum operating lease payments $11,553
-------


Rent expense under operating leases was $2,839, $2,632 and $3,402 for
fiscal 1999, 1998 and 1997, respectively.

46


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

11. PROVISION FOR INCOME TAXES

The provision for (benefit from) income taxes consists of the following:

1999 1998 1997
---- ---- ----
Current:
Federal $1,573 $ 35 --
Foreign 999 320 $860
State 400 409 22
------ ---- ----
2,972 764 882
------ ---- ----

Deferred:
Federal -- -- 75
Foreign -- -- (75)
------ ---- ----
-- -- --
------ ---- ----
Total income tax provision $2,972 $764 $882
------ ---- ----

A reconciliation of the federal statutory income tax rate with the
effective income tax rate follows:

1999 1998 1997
---- ---- ----

Statutory tax rate 35.0% 35.0% (35.0)%
State income taxes, net of
federal income tax benefit 0.7 1.9 --
(Decrease) increase in valuation allowance (33.0) (48.0) 27.2
Nondeductible expenses 4.4 12.3 6.8
Foreign tax rate differential, net of
foreign tax credits (0.2) (2.4) --
Other 0.7 4.8 1.6
---- ---- ----
Effective income tax rate 7.6% 3.6% 0.6%
---- ---- ----

The tax effects of temporary differences that give rise to the net deferred
tax assets recorded on the consolidated balance sheets as of August 31, 1999 and
1998 are as follows:

1999 1998
---- ----

Reserves and allowances $17,906 $11,443
Accrued expenses 3,280 5,399
Federal net operating loss
carryforwards 31,500 38,500
Foreign net operating loss
carryforwards 3,820 3,449
Other 1,305 432
------- -------
57,811 59,223
Valuation allowance 57,811 59,223
------- -------
-- --
------- -------

47


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

11. PROVISION FOR INCOME TAXES (Continued)

As of August 31, 1999, the Company has a U.S. tax net operating loss
carryforward of approximately $90,000 expiring in fiscal 2011 to 2012. At August
31, 1999 the Company has provided a valuation allowance of $57,811 against its
net deferred tax assets due to the Company's recent cumulative pre-tax losses
and lack of significant offsetting objective evidence that the deferred tax
assets are realizable. If the entire deferred tax asset were realized, $4,620
would be allocated to paid-in capital with the remainder reducing income tax
expense.

A provision for additional taxes on income which would become payable upon
the repatriation of earnings from its foreign subsidiaries has not been provided
since, upon repatriation, the tax consequences of such distributions would be
substantially offset by available foreign tax credits.

12. EARNINGS (LOSS) PER SHARE

In fiscal 1998, the Company adopted Statement of Financial Accounting
Standards No. 128 ("SFAS 128"), "Earnings per Share," which requires the
presentation of basic and diluted earnings per share. Basic earnings (loss) per
share is computed based upon the weighted average number of shares of Common
Stock outstanding. Diluted earnings (loss) per share is computed based upon the
weighted average number of shares of Common Stock outstanding increased by
dilutive Common Stock options and warrants and the effect of assuming the
conversion of the outstanding Notes, if dilutive. Prior year earnings per share
data has been restated to apply the provisions of SFAS 128. The table below
provides the components of the per share computations.

1999 1998 1997
------- ------- ----------
Basic EPS Computation
Net earnings (loss) $36,058 $20,690 $(159,228)
------- ------- ----------
Weighted average
common shares outstanding 54,284 51,123 49,670
Basic earnings (loss) per share $0.66 $0.40 $(3.21)

1999 1998 1997
------- ------- ----------
Diluted EPS Computation
Net earnings (loss) $36,058 $20,690 $(159,228)
10% Convertible Subordinated
Notes Interest Expense 4,982 -- --
------- ------- ----------
Adjusted Net Earnings (Loss) $41,040 $20,690 $(159,228)
------- ------- ----------
Weighted average
common shares outstanding 54,284 51,123 49,670
Stock options and warrants 8,314 5,472 --
10% convertible subordinated notes 9,604 -- --
------- ------- ----------
Diluted common shares outstanding 72,202 56,595 49,670
------- ------- ----------
Diluted earnings (loss) per share $0.57 $0.37 $(3.21)

The assumed conversion of the outstanding Notes was excluded from fiscal
1998 and 1997 diluted earnings per share calculations since they were
anti-dilutive.

48


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

13. STOCK OPTION AND PURCHASE PLANS

(A) The Company's 1988 Stock Option Plan provided for the grant of up to
25,000 shares of Common Stock to employees, directors and consultants; that plan
expired in May 1998. On October 1, 1998, the stockholders authorized the
adoption of the 1998 Stock Incentive Plan which provides for the grant of up to
5,442 shares of Common Stock to employees, directors and consultants. Under both
plans, the exercise price per share of all incentive stock options granted to
employees was at the market price, or 110% thereof for certain employees, and,
for non-incentive options, not less than 85% of market price, of the Common
Stock on the date of grant. Generally, outstanding options become exercisable
ratably over a three year period from the date of grant (although this may be
accelerated due to retirement, disability or death). Outstanding options must
generally be exercised within ten years from the date of grant or, with respect
to incentive options, within five years from the date of grant for certain
employees. At August 31, 1999, options to purchase approximately 6,165 shares at
a weighted-average exercise price of $4.46 per share were exercisable and 4,530
options to purchase shares were available for future grant. In addition, the
1998 Plan provides for the grant of stock appreciation rights and stock awards
subject to such terms and conditions as shall be determined at the time of
grant. To date, no stock appreciation rights or shares of stock have been
awarded under the 1998 plan.

Option transactions are summarized as follows:

Shares Under Option Weighted
------------------- Average
Incentive Non-Incentive Exercise Price
--------- ------------- --------------
Outstanding, August 31, 1996 4,985 7,297 $8.87
------- -------
Granted 8,754 5,242 $4.06
Exercised (80) (1) $2.07
Cancelled (7,976) (3,156) $7.89
------- -------
Outstanding, August 31, 1997 5,683 9,382 $5.16
----- -----
Granted 1,484 3,145 $4.64
Exercised (529) (694) $3.52
Cancelled (1,680) (2,605) $6.41
------- -------
Outstanding, August 31, 1998 4,958 9,228 $4.75
------- -------
Granted 378 428 $7.11
Exercised (1,022) (1,295) $3.56
Cancelled (601) (1,051) $8.55
------- -------
Outstanding, August 31, 1999 3,713 7,310 $4.60
------- -------

In addition, options to purchase 11 shares of Common Stock at $3.92 per
share, 37 shares of Common Stock at $16 per share and 137 shares of Common Stock
at $3.375 per share were granted outside the 1988 Stock Option Plan and 1998
Stock Incentive Plan and remain outstanding at August 31, 1999.

The options outstanding as of August 31, 1999 are summarized in ranges as
follows:

Incentive Options:



Weighted Average Number of Incentive Weighted Average
Range of Exercise Price Exercise Price Options Outstanding Remaining Life (Years)
- ----------------------- -------------- ------------------- ----------------------


$1.96 - $ 3.94 $3.54 2,186 7
$3.95 - $ 5.92 $4.32 654 8
$5.93 - $10.88 $7.59 873 9
-----
3,713


49


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

13. STOCK OPTION AND PURCHASE PLANS - (Continued)




Non-Incentive Options:
Weighted Average Number of Non-Incentive Weighted Average
Range of Exercise Price Exercise Price Options Outstanding Remaining Life (Years)
- ----------------------- -------------- ------------------- ----------------------

$1.96 - $3.94 $3.14 4,321 5
$3.95 - $9.49 $5.45 2,677 8
$9.50 - $24.00 $17.30 312 5
-----
7,310


The per share weighted average fair value of stock options granted during
fiscal 1999, 1998 and 1997 was $4.71, $2.79 and $2.49, respectively, on the date
of grant using the Black Scholes option-pricing model with the following
weighted-average assumptions: expected dividend yield of 0%, risk free interest
rate of 5.69%, 5.24% and 5.94%, respectively, expected stock volatility of 95%,
82% and 96%, respectively, and an expected option life of 3 years.

The Company applied APB Opinion No. 25 in accounting for its stock option
grants and, accordingly, no compensation cost has been recognized in the
financial statements for its employee stock options which have an exercise price
equal to or greater than the fair value of the stock on the date of the grant.
Had the Company determined compensation cost based on the fair value at the
grant date for its stock options under SFAS No. 123, the Company's net earnings
(loss) and net earnings (loss) per share would have been the following pro forma
amounts:

1999 1998 1997
---- ---- ----
Net earnings (loss):
As reported $36,058 $20,690 $(159,228)
10% Convertible Subordinated
Notes Interest Expense 4,982 -- --
------- ------- ----------
Adjusted Net Earnings (Loss) $41,040 $20,690 $(159,228)
------- ------- ----------
Pro forma $35,269 $14,208 $(163,593)
Diluted net earnings (loss) per share:
As reported $0.57 $0.37 $(3.21)
Pro forma $0.49 $0.25 $(3.29)

Pro forma net earnings (loss) reflects only options granted in fiscal 1996
and thereafter. Therefore, the full impact of calculating compensation cost for
stock options under SFAS No. 123 is not reflected in the pro forma net earnings
(loss) amounts presented above because compensation cost is reflected over the
options' vesting period and compensation cost for options granted prior to
September 1, 1995 was not considered.

(B) Effective May 4, 1998, the Company adopted an employee stock purchase
plan to provide employees who meet eligibility requirements an opportunity to
purchase shares of its Common Stock through payroll deductions of up to 10% of
eligible compensation. Bi-annually, participant account balances are used to
purchase shares of stock at 85% of the lesser of the fair market value of shares
on the exercise date or the offering date. The plan remains in effect for a term
of 20 years, unless sooner terminated by the Board of Directors. A total of
3,000 shares are available for purchase under the plan. In fiscal 1999, 183
shares were purchased under the plan. Compensation expense of $516 in fiscal
1999 has been recognized for the fair value of the employee's purchase rights
using the Black-Scholes model.

50


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

14. EQUITY

At August 31, 1999 and 1998, 2,625 stock warrants were outstanding and
exercisable. The stock warrants entitle the holders thereof to purchase 1,500
shares of Common Stock at $2.42 per share and 1,125 shares of Common Stock at
$3.00 per share. The stock warrants expire in 2001.

Deferred compensation at August 31, 1999 and 1998 includes $246 and $1,092,
respectively, which represents Common Stock escrowed on behalf of certain
executives pursuant to employment agreements. The Common Stock is ratably
released from escrow and the fair value of the Common Stock is recorded as
expense when earned over the five-year term of the agreements; the shares are
recoverable by the Company if the executive's employment with the Company is
terminated upon the occurrence of certain events specified in the respective
employment agreements.

In fiscal 1996, the Company issued 463 shares of restricted Common Stock to
employees. The fair value of the Common Stock issued of $4,990 is being expensed
when earned over the five-year period that the restrictions lapse. If employment
with the Company is terminated by the employee, any remaining restricted shares
will be returned to the Company. In fiscal 1997, in accordance with the
settlement of a claim against the Company, the Company accelerated the vesting
of certain restricted shares of Common Stock and recorded the related deferred
compensation as an expense in fiscal 1997. In fiscal 1998, the Company awarded
15 shares of restricted Common Stock to an employee. The fair value of the
Common Stock of $114 was expensed when earned over an eight month period until
the restrictions lapsed. In fiscal 1999, the Company awarded 300 shares of
restricted stock to an employee and 100 shares to another employee. The fair
value of the Common Stock of $3,169 is being expensed over three year periods
until the restrictions lapse. Deferred compensation includes $1,917 at August
31, 1999 and $433 at August 31, 1998 related to such restricted stock awards.

Also included in deferred compensation at August 31, 1999 and 1998 is $490
and $2,008, respectively, related to fiscal 1998 and 1996 grants of stock
options with exercise prices of less than the fair value of the Common Stock on
the date of grant. Total deferred compensation was $2,964 and $2,775 for the
1998 and 1996 grants, respectively, which is being expensed at varying amounts
through 2000.

In fiscal 1998, the Company granted a total of 390 options to non-employees
for services. The exercise price of the options was equal to the fair value of
the Common Stock on the grant date. The fair value of the options aggregating
$674 was expensed in fiscal 1998.

In connection with litigation settlements, in fiscal 1999 the Company
issued 770 warrants with exercise prices from $3.50 to $7.56 that expire from
February 2001 to April 2002. During fiscal 1999, 234 of such warrants were
exercised.

15. MAJOR SUPPLIERS AND CUSTOMERS AND RELATED PARTY TRANSACTIONS

A. Major Suppliers and Customers

The Company is substantially dependent on Nintendo and Sony as the sole
manufacturers of the software developed by the Company for Nintendo's and Sony's
hardware platforms and on Nintendo, Sony and Sega as the sole licensors of the
proprietary information and technology needed to develop Software for each
manufacturer's platforms. For the years ended August 31, 1999, 1998 and 1997,
the Company derived 64%, 60% and 41% of its gross revenues, respectively, from
sales of Nintendo-compatible Software, 27%, 30% and 28% of its gross revenues,
respectively, from sales of

51


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

15. MAJOR SUPPLIERS AND CUSTOMERS AND RELATED PARTY TRANSACTIONS (Continued)

Software for PlayStation and less than 1%, less than 1% and 12% of its gross
revenues, respectively, from sales of Sega-compatible software.

The Company markets its products primarily to mass merchandise companies,
large retail toy store chains, department stores and specialty stores. Sales to
two customers represented 14% and 11% of revenues for the year ended August 31,
1999 and sales to one customer represented 15% and 12% of revenues for the years
ended August 31, 1998 and 1997, respectively.

B. Related Party Transactions

Sales commissions are payable to one company in fiscal 1999 and 1998 and to
two companies in fiscal 1997 owned or controlled by one of the Company's
principal stockholders for sales obtained by these companies. These commissions
amounted to approximately $853, $599 and $535 for the years ended August 31,
1999, 1998 and 1997, respectively, of which $130 and $70 are included in accrued
expenses at August 31, 1999 and 1998, respectively.

As of August 31, 1999, included in other receivables are loans receivable
of $650 in the aggregate to two executive officers of the Company. Of such
amounts, $450 bears no interest and is due over five years and $200 bears
interest at the applicable federal rate and is payable on demand. Also included
in other receivables as of August 31, 1999 are convertible notes receivable of
$1,500 due from an entity, one of whose directors is also a director of the
Company.

16. SEGMENT INFORMATION

In August 1999, the Company adopted SFAS No.131, "Disclosures about
Segments of an Enterprise and Related Information", which supersedes SFAS No.
14, "Financial Reporting for Segments of a Business Enterprise". The Company's
chief operating decision-maker is the Company's Chief Executive Officer. The
Company has three reportable segments: North America, Europe, and Pacific Rim,
which are organized, managed and analyzed geographically and operate in one
industry segment: the development, marketing and distribution of entertainment
software. Information about the Company's operations for the fiscal years ended
August 31, 1999, 1998 and 1997 is presented below:



North Pacific
America Europe Rim Eliminations Total
------- ------ --- ------------ -----

Fiscal 1999
Net revenues from external
customers $300,403 $116,519 $14,052 -- $430,974
Intersegment sales 436 3,798 49 $(4,283) --
-------- -------- ------- -------- --------
Total net revenues 300,839 120,317 14,101 (4,283) 430,974

Interest income 3,878 102 19 -- 3,999
Interest expense 8,503 155 2 -- 8,660
Depreciation and amortization 9,295 1,547 832 -- 11,674
Identifiable assets 189,643 47,797 7,398 -- 244,838
Segment operating profit (loss) 32,888 7,636 (496) -- 40,028



52


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

16. SEGMENT INFORMATION (Continued)



North Pacific
America Europe Rim Eliminations Total
------- ------ --- ------------ -----

Fiscal 1998
Net revenues from external
customers $216,830 $107,032 $2,699 -- $326,561
Intersegment sales 6,546 72 -- $(6,618) --
-------- -------- ------ ------- --------
Total net revenues 223,376 107,104 2,699 (6,618) 326,561

Interest income 2,031 163 2 -- 2,196
Interest expense 7,523 121 -- -- 7,644
Depreciation and amortization 11,563 1,659 15 -- 13,237
Identifiable assets 121,945 37,734 728 -- 160,407
Segment operating profit (loss) 15,852 9,352 (510) -- 24,694

Fiscal 1997
Net revenues from external
customers 84,662 72,401 8,348 --- 165,411
Intersegment sales 4,359 -- -- (4,359) --
----- ----- ----- -------- -------
Total net revenues 89,021 72,401 8,348 (4,359) 165,411

Interest income 1,982 199 5 -- 2,186
Interest expense 6,204 95 51 -- 6,350
Depreciation and amortization 39,555 1,790 75 -- 41,420
Identifiable assets 108,261 24,055 859 -- 133,175
Segment operating profit (loss) (154,402) 4,146 (687) -- (150,943)



The Company's gross revenues were derived from the following product
categories:

1999 1998 1997
---- ---- ----
Portable software 5.0% 2.0% 2.0%
16-bit software -- -- 9.0%
32-bit software 27.0% 30.0% 37.0%
64-bit software 59.0% 57.0% 33.0%
Computer games software 8.0% 10.0% 15.0%
Other 1.0% 1.0% 4.0%

17. COMMITMENTS AND CONTINGENCIES

(a) Legal Proceedings

In conjunction with claims arising from certain of the Company's
acquisitions and then pending litigations and claims for which the settlement
obligation was then probable and estimable, the Company recorded a charge of
$23,550 during the year ended August 31, 1997.

53


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

17. COMMITMENTS AND CONTINGENCIES - (continued)

During fiscal 1998, the Company settled substantially all of its
outstanding litigations and claims for amounts approximating the related accrued
liabilities. Litigations and claims that have been settled include those by
Digital Pictures, Inc., Sound Source Interactive, Inc., Spectrum Holobyte
California, Inc., Ocean of America, Inc., those arising from certain of the
Company's acquisitions, and the class action litigations relating to the
Lazer-Tron acquisition, the 1995 revision of an earnings release and an action
relating to the status of a license agreement with WMS Industries, Inc. Such
settlements totaling $21,358 as of August 31, 1999, net of a settlement gain
discussed below, are being satisfied by the payment of $10,214 in cash and
$11,144 in Common Stock and warrants. The fair value of the shares of Common
Stock issued in settlement is based on the quoted market value of the Common
Stock on the date of issuance and the fair value of warrants issued in
settlement is calculated using the Black Scholes option pricing model. As of
August 31, 1999, the Company had paid $8,273 and $8,594 of the cash and non-cash
portions of the settlements, respectively. The non-cash portion consisted of the
issuance of 770 warrants in fiscal 1999 and 1,274 shares of Common Stock in
fiscal 1998 with fair values of $1,700 and $6,894, respectively. The remaining
balance of the settlement obligations combined with other accrued litigation
settlements amounted to $6,812 at August 31, 1999. In the balance sheet, $4,960
is included in accrued expenses and $1,852 is included in other long-term
liabilities. The balance of the non-cash obligation will be satisfied with
warrants which generally will have exercise prices of $0.50 less than the fair
market value of the Common Stock on the day the price is set, will be
exercisable for three years and provide for a cashless net option exercise. One
settlement agreement provides that, based on the market value of the Common
Stock during the three year period following final settlement, additional shares
of Common Stock could be issued or a portion of the shares issued could be
returned to the Company.

In fiscal 1999, the Company had a litigation settlement gain of $1,753. The
gain resulted from the reduction of a previously recorded contractual obligation
due to the occurrence of various events identified in the settlement agreement,
including an increase in the market value of the Company's common stock to a
value specified in the settlement agreement.

Outstanding litigations, claims and related matters at August 31, 1999
consist of the following:

The Company and several other firms in the entertainment industry were sued
in an action entitled James, et al. v. Meow Media, et al. filed in April 1999.
The plaintiffs allege that the defendants caused injury to the plaintiffs as a
result of, in the case of the Company, its manufacture and/or supply of
"violent" video games. The plaintiffs seek damages in the amount of
approximately $110,000,000. The Company intends to defend this action
vigorously. The Company has entered into a joint defense agreement and is
sharing defense costs with certain of the other defendants.

The Company, Iguana Entertainment, Inc. and Gregory E. Fischbach were sued
in an action entitled Jeffery Spangenberg vs. Acclaim Entertainment, Inc.,
Iguana Entertainment, Inc., and Gregory Fischbach filed in August 1998. The
plaintiff alleges that the defendants (i) breached their employment obligations
to the plaintiff; (ii) breached a Texas statute covering wage payment
obligations based on their alleged failure to pay bonuses to the plaintiff; and
(iii) made fraudulent misrepresentations to the plaintiff in connection with the
plaintiff's employment relationship with the Company and, accordingly, seeks
unspecified damages. The Company intends to defend this action vigorously.

The SEC issued orders in April 1996 directing a private investigation
relating to, among other things, the Company's October 1995 release of its
earnings estimate for fiscal 1995. The Company provided documents to the SEC,
and the SEC took testimony from Company representatives. The Company was advised
in August 1999 that the Staff of the SEC proposes to recommend that the SEC
authorize

54


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

17. COMMITMENTS AND CONTINGENCIES - (continued)

enforcement action against the Company and three of its directors (two of whom
are members of the Company's Audit Committee) in connection with matters related
to the Company's release. In accordance with the SEC's rules, the Company has
submitted a response to the Staff's proposed recommendation. The Company has
previously settled litigations relating to the Company's October 1995 release,
and the related charges were recorded in fiscal 1997. No assurance can be given
as to the outcome of the SEC investigation.

The Company is also party to various litigations arising in the ordinary
course of its business, the resolution of none of which, the Company believes,
will have a material adverse effect on the Company's liquidity or results of
operations.

(b) At August 31, 1999, the Company and its subsidiaries had outstanding letters
of credit aggregating approximately $21,100 for the purchase of merchandise. The
Company's subsidiaries had independent facilities totalling approximately $3,494
with various banks at August 31, 1999.

(c) Trade accounts payable include $18,634 and $8,346 at August 31, 1999 and
1998, respectively, which were collateralized under outstanding letters of
credit.

(d) The Company has established an Employee Savings Plan effective January 1,
1995, which qualifies as a deferred salary arrangement under Section 401(k) of
the Internal Revenue Code. The plan is available to all U.S. employees who meet
the eligibility requirements. Under the plan, participating employees may elect
to defer a portion of their pretax earnings, up to the maximum allowed by the
Internal Revenue Service (up to the lesser of 15% of compensation or $10 for
calendar year 1999). All amounts vest immediately. Generally, the plan assets in
a participant's account will be distributed to a participant or his or her
beneficiaries upon termination of employment, retirement, disability or death.
All plan administrative fees are paid by the Company.

Generally, the Company does not provide its employees any other post
retirement or post employment benefits, except discretionary severance payments
upon termination of employment.

(e) The Company has entered into employment agreements with certain of its
officers which provide for annual bonus payments based on consolidated income
before income taxes, in addition to their base compensation.

18. QUARTERLY FINANCIAL DATA (UNAUDITED)

The following table sets forth certain quarterly financial information for
fiscal 1999:



Quarter Ended
-------------------------------------------------------------------------------
November 30, February 28, May 31, August 31,
1998 1999 1999 1999 Total
-------- -------- ------- -------- --------

Gross Revenues $121,561 $157,948 $90,331 $134,873 $504,713
Sales credits and allowances 16,730 22,292 10,284 24,433 73,739
-------- -------- ------- -------- --------
Net revenues 104,831 135,656 80,047 110,440 430,974
Cost of revenues 50,500 68,230 36,778 45,472 200,980
Net earnings 10,287 14,520 99 11,152 36,058
Diluted earnings per share $0.16 $0.21 $0.00 $0.17 $0.57



55


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
FISCAL YEARS ENDED AUGUST 31, 1999, 1998 AND 1997
(in 000s, except per share data)

18. QUARTERLY FINANCIAL DATA (UNAUDITED) (Continued)

The following table sets forth certain quarterly financial information for
fiscal 1998:



Quarter Ended
-------------------------------------------------------------------------------
November 30, February 28, May 31, August 31,
1998 1999 1999 1999 Total
-------- -------- ------- -------- --------

Gross Revenues $105,917 $76,349 $82,045 $113,363 $377,674
Sales credits and allowances 13,640 7,006 8,891 21,576 51,113
-------- -------- ------- -------- --------
Net revenues 92,277 69,343 73,154 91,787 326,561
Cost of revenues 44,002 33,227 31,369 40,062 148,660
Net earnings (loss) 8,015 (1,230) 5,669 8,236 20,690
Diluted earnings (loss) per share $0.15 $(0.02) $0.09 $0.14 $0.37



The sum of the quarterly net earnings per share amounts do not equal the
annual amount reported, as per share amounts are computed independently for each
quarter and for the twelve months based on the weighted average common and
common equivalent shares outstanding in each such period.

56


Item 9. CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND
FINANCIAL DISCLOSURE.


None.


PART III

Item 10. DIRECTORS AND EXECUTIVE OFFICERS OF THE REGISTRANT


Information called for by Item 10 of Form 10-K is set forth under the
heading "Election of Directors" in the Company's Proxy Statement for its 2000
annual meeting of stockholders (the "Proxy Statement"), which is incorporated
herein by reference, and under the heading "Executive Officers of the Company"
in the Business section included herein.


Item 11. EXECUTIVE COMPENSATION


Information called for by Item 11 of Form 10-K is set forth under the
heading "Executive Compensation" in the Proxy Statement, which is incorporated
herein by reference.


Item 12. SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT


Information called for by Item 12 of Form 10-K is set forth under the
heading "Security Ownership of Certain Beneficial Owners and Management" in the
Proxy Statement, which is incorporated herein by reference.


Item 13. CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS


Information called for by Item 13 of Form 10-K is set forth under the
heading "Certain Relationships and Related Transactions" in the Proxy Statement,
which is incorporated herein by reference.

57


PART IV

Item 14. EXHIBITS, FINANCIAL STATEMENT SCHEDULES AND REPORTS ON FORM 8-K.

(a) and (d)

1. Financial Statements:

The following Financial Statements of the Company are included in Part II:
Item 8

Independent Auditors' Report.
Consolidated Balance Sheets - August 31, 1999 and 1998.
Statements of Consolidated Operations - Years Ended August 31, 1999, 1998
and 1997.
Statements of Consolidated Stockholders' Equity (Deficiency) - Years Ended
August 31, 1999, 1998 and 1997.
Statements of Consolidated Cash Flows - Years Ended August 31, 1999, 1998
and 1997. Notes to Consolidated Financial Statements.

(a) and (d)

2. Financial Statement Schedule:

Schedule II - Allowance for Returns and Discounts

All other schedules have been omitted because they are not applicable, or
not required, or because the required information is included in the
Consolidated Financial Statements or notes thereto.

(b) Current Reports on Form 8-K:

None

(c) Exhibits:

Exhibit No. Description
- ----------- -----------

3.1 Certificate of Incorporation of the Company (incorporated by
reference to Exhibit 3.1 to the Company's Registration Statement
on Form S-1, filed on April 21, 1989, as amended (Registration
No. 33-28274) (the "1989 S-1"))

3.2 Amendment to the Certificate of Incorporation of the Company
(incorporated by reference to Exhibit 3.2 to the 1989 S-1)

3.3 Amendment to the Certificate of Incorporation of the Company
(incorporated by reference to Exhibit 4(d) to the Company's
Registration Statement on Form S-8, filed on May 19, 1995
(Registration No. 33-59483) (the "1995 S-8"))

3.4 Amended and Restated By-laws of the Company (incorporated by
reference to Exhibit 4(e) to the 1995 S-8)

4.1 Specimen form of the Company's common stock certificate
(incorporated by reference to Exhibit 4 to the Company's Annual
Report on Form 10-K for the year ended August 31, 1989, as
amended (File No. 0-16986))

4.2 Indenture dated as of February 26, 1997 between the Company and
IBJ Schroder Bank & Trust Company, as trustee (incorporated by
reference to Exhibit 4.3 to the Company's Report on Form 8-K,
filed on March 14, 1997 (File No. 0-16986))

58


+10.1 Employment Agreement dated as of September 1, 1994 between the
Company and Gregory E. Fischbach; and Amendment No. 1 dated as of
December 8, 1996 between the Company and Gregory E. Fischbach
(incorporated by reference to Exhibit 10.1 to the Company's
Annual Report on Form 10-K for the year ended August 31, 1996
(File No. 0-16986) (the "1996 10-K"))

+10.2 Employment Agreement dated as of September 1, 1994 between the
Company and James Scoroposki; and Amendment No. 1 dated as of
December 8, 1996 between the Company and James Scoroposki
(incorporated by reference to Exhibit 10.2 to the 1996 10-K)

+10.3 Service Agreement effective January 1, 1998 between Acclaim
Entertainment Limited and Rodney Cousens

+10.4 Employment Agreement dated as of August 13, 1999 between the
Company and William G. Sorenson

+10.5 Restricted Stock Agreement dated August 18, 1999 between the
Company and William G. Sorenson

+10.6 Employee Stock Purchase Plan (incorporated by reference to
Exhibit 4(a) to the Company's Registration Statement on Form S-8
filed on May 4, 1998 (Registration No. 333-51967))

+10.7 1998 Stock Incentive Plan (incorporated by reference to the
Company's 1998 Proxy Statement relating to fiscal year ended
August 31, 1997)

10.8 Revolving Credit and Security Agreement dated as of January 1,
1993 between the Company, Acclaim Distribution Inc., LJN Toys,
Ltd., Acclaim Entertainment Canada, Ltd. and Arena Entertainment
Inc., as borrowers, and BNY Financial Corporation ("BNY"), as
lender, as amended and restated on February 28, 1995
(incorporated by reference to Exhibit 10.1 to the Company's
Quarterly Report on Form 10-Q for the quarter ended February 28,
1995 (File No. 0-16986) (the "1995 10-Q")), as further amended
and modified by (i) the Amendment and Waiver dated November 8,
1996, (ii) the Amendment dated November 15, 1996, (iii) the
Blocked Account Agreement dated November 14, 1996, (iv) Letter
Agreement dated December 13, 1996 and (v) Letter Agreement dated
February 24, 1997 (incorporated by reference to Exhibit 10.4 to
the Company's Report on Form 8-K filed on March 14, 1997 (File
No. 0-16986) (the "1997 8-K"))

10.9 Restated and Amended Factoring Agreement dated as of February 28,
1995 between the Company and BNY (incorporated by reference to
Exhibit 10.2 to the 1995 10-Q), as further amended and modified
by the Amendment to Factoring Agreements dated February 24, 1997
between the Company and BNY (incorporated by reference to Exhibit
10.5 to the 1997 8-K)

10.10* Confidential License Agreement between Nintendo of America and
the Company, effective as of February 20, 1997 (incorporated by
reference to Exhibit 1 to the Company's Quarterly Report on Form
10-Q for the quarter ended February 28, 1998 (File No. 0-16986))

21 Subsidiaries of Registrant

27 Financial Data Schedule

- -------------------

* Confidential treatment has been granted with respect to certain portions of
this exhibit, which have been omitted therefrom and have been separately
filed with the Commission.

59


+ Management contract or compensatory plan or arrangement required to be
identified pursuant to Item 14(a)3 of this Annual Report on Form 10-K


60


SIGNATURES

Pursuant to the requirements of Section 13 or 15(d) of the Securities
Exchange Act of 1934, the Registrant has duly caused this report to be signed on
its behalf by the undersigned, thereunto duly authorized.


ACCLAIM ENTERTAINMENT, INC.



By: Gregory E. Fischbach October 22, 1999
- ------------------------------------------
Gregory E. Fischbach
Co-Chairman of the Board and
Chief Executive Officer


By: William Sorenson October 22, 1999
- ------------------------------------------
William Sorenson
Executive Vice President and
Chief Financial Officer
(principal financial and accounting officer)



Pursuant to the requirements of the Securities Exchange Act of
1934, this report has been signed below by the following persons
on behalf of the Registrant and in the capacities and on the dates
indicated.



>S>
Gregory E. Fischbach Co-Chairman of the Board; Chief October 22, 1999
- --------------------- Executive Officer; President; and Director
Gregory E. Fischbach

James Scoroposki Co-Chairman of the Board; Senior October 22, 1999
- --------------------- Executive Vice President; Treasurer;
James Scoroposki Secretary; and Director


Bernard J. Fischbach Director October 22, 1999
- --------------------
Bernard J. Fischbach

Michael Tannen Director October 22, 1999
- --------------------
Michael Tannen

Robert Groman Director October 22, 1999
- --------------------
Robert Groman

James Scibelli Director October 22, 1999
- --------------------
James Scibelli

Kenneth L. Coleman Director October 22, 1999
- --------------------
Kenneth L. Coleman



61



Schedule II


ACCLAIM ENTERTAINMENT, INC.
AND SUBSIDIARIES
ALLOWANCE FOR RETURNS AND DISCOUNTS
(in 000s, except per share data)




Provisions
Balance At For Balance at
Beginning Returns and Returns and End of
Period Of Period Discounts Discounts Period
- ------ --------- --------- --------- ------


Year ended August 31, 1997 $75,366 $28,161 $65,847 $37,680*

Year ended August 31, 1998 $37,680 $51,113 $36,945 $51,848*

Year ended August 31, 1999 $51,848 $73,739 $62,933 $62,654*


- ----------
* As of August 31, 1997, 1998 and 1999, $18,900, $14,588 and $23,040 were
included in accrued sales allowances.